# invTypes

typeName: Serpentis Ship Log 187076356
description:
  This salvaged data from a destroyed Serpentis vessel reveals the following:\n"One of the blue-pill packages is leaking in the hold. I checked the boxes before I left the depot in the Torvi system, so they seem to have been fractured sometime on my route through the region. I'm afraid I may have an intruder onboard."


typeName: Serpentis Ship Log 144391348
description:
  This salvaged data from a destroyed Serpentis vessel reveals the following:\n"This stuff is amazing. According to storage chief Plotola Auki, it only grows under very special circumstances. Every attempt to manufacture it in a lab has failed. It seems to grow well under the dim purple light on our outpost in Osmeden. It will be curious to know what effects this will have on the market."


typeName: Serpentis Ship Log 103298223
description:
  This salvaged data from a destroyed Serpentis vessel reveals the following:\n"The DED has been making some inquiries into our operations in the Erme system. We're making inquires into how much the agents value their families' well-being, though, so soon they should give up and divert their attention to more pressing business."


typeName: Serpentis Ship Log 166832001
description:
  This salvaged data from a destroyed Serpentis vessel reveals the following:\n"I was told by the boss to pick up the delivery at the outpost in Laurvier. The region is clogged with cops as if the rival druglords aren't bad enough. I'll need at least a cruiser for a job like that."


typeName: Serpentis Ship Log 381038422
description:
  This salvaged data from a destroyed Serpentis vessel reveals the following:\n"I need money fast. This courier job isn't paying off. A few of us gangmates are gonna hold-up the supply station in Covryn. According to our sources it shouldn't be defended by any guardian angels. At least not until they get their next big shipment, but we'll be long gone by then. The sweet thing is that we can probably sell the loot right back to Salvador Sarpati himself."


typeName: Serpentis Ship Log 303248612
description:
  This salvaged data from a destroyed Serpentis vessel reveals the following:\n"The pleasant sound of credits loading into my account, what sweet symphony they make. So what if a few families die by the hand of my 'chemical remedies'? This is a competitive world and I intend to win gold medal in the survival competition. Soon I'll make enough money, I can deposit all the isk from my account at the Serpentis supply depot in the Vaurent system, and start my own business in Foundation."


typeName: Serpentis Ship Log 378922371
description:
  This salvaged data from a destroyed Serpentis vessel reveals the following:\n"Report: We've got supply runs darting from our depot in Toustain, both ways. Three guys are camping in the Syndicate region and four guys in Placid. I've got a small cabal of brothers running the deals between Solitude and Verge, everyone knowing what to do if the heat will rise."


typeName: Serpentis Ship Log 534643764
description:
  This salvaged data from a destroyed Serpentis vessel reveals the following coded message:\n"2 slops thr. Uhorn and D25sg. 50mg test=success. Rprt2 DC UTKS-5. Durand & Bilski=10-4 over log2 Placid."


typeName: Serpentis Ship Log 501163556
description:
  This salvaged data from a destroyed Serpentis vessel reveals the following coded message:\n"Waypnt.3 advance on Syndicate spinw. Echo cont. gate at Fountain. Pick up deliv. Ouelletta; Test results: 810551=Awful, Caimn23=Quality stuff, 25thH=Good."


typeName: Guristas Ship Log 119373337
description:
  This salvaged data from a destroyed Guristas vessel reveals the following:\n"The cooling coils didn't make it to HQ in Venal. This means we have to switch over to blasters before we pillage the Lonetrek target. I've already invested in some short range weaponry at the depot in Kakki."


typeName: Guristas Ship Log 108634544
description:
  This salvaged data from a destroyed Guristas vessel reveals the following:\n"Wow, I've met Korako 'The Rabbit' Kosakami himself! He was sailing his TL2+ Condor into the 'roid facility in Kusomonmon, with a small group of deserter sergeants from the Navy.  Man, wait 'til I tell the guys down at the fitting station."


typeName: Guristas Ship Log 125792289
description:
  This salvaged data from a destroyed Guristas vessel reveals the following:\n"Three days in base was all I had and I'd better use the short time well. I was speaking with Chief Scout Kaikka Peunato about our outposts in Venal, when he mentioned a hideout of ours that I wasn't familiar with. He told me that if I got into trouble, I could always go back to the Aikoro depot for repairs and rearming. It surprised me that I hadn't heard about it before, and I'll be sure to check it out, if not only to check his credibility."


typeName: Guristas Ship Log 175568934
description:
  This salvaged data from a destroyed Guristas vessel reveals the following:\n"Our numbers rise as the number of navy pilots increases that discover the rewards of piracy versus the deprecatory pay of the state. New recruits are directed to the depot at Ekura, where they are put to the test."


typeName: Guristas Ship Log 180983465
description:
  This salvaged data from a destroyed Guristas vessel reveals the following part of a report:\n"The last wave of intruders came as a surprise. They had three Merlins, a Kestrel missileboat and an osprey fitted with scramblers. Our forces had been weakened by the raid on the Hyasyoda compound, but we had the perimeter lined with backup ships that answered our call as the first two ships sundered. We took on the Merlins with our light crafts and let the reserves take out key targets; the Kestrel and the cruiser. Our three surviving ships headed over to the Mara outpost for repairs and rearming."


typeName: Guristas Ship Log 312887432
description:
  This salvaged data from a destroyed Guristas vessel reveals the following:\n"Orders from Arjidsi Yimishoo: Deliver any loot and salvageable debris to the Obe outpost. Local hands of Guristas Production will then ship it to our commercial stations in the region."


typeName: Guristas Ship Log 398560763
description:
  This salvaged data from a destroyed Guristas vessel reveals the following:\n"The missiles are on their way to the outpost in DT-TCD. Be sure to check their detonators and remove the wrappings so that the cruisers can have clear and hassle-free access when they arrive."


typeName: Guristas Ship Log 365764054
description:
  This salvaged data from a destroyed Guristas vessel reveals the following:\n"Construction parts for the battlestation are being ferried and stored at the outpost in Oijanen. Station personnel training is under way in Venal HQ, estimated to be completed a day after construction completion. The blueprints are to be destroyed in the station incinerator as soon as it has been verified to operate successfully."


typeName: Mercenary Overlord
description:
  This is a mercenary battleship, usually deployed at the head of a fleet of ships, and harboring their leader.  Only the major factions or biggest corporations in Eve can afford to hire Overlords.  Threat level: Deadly


typeName: Guristas Ship Log 534987422
description:
  This salvaged data from a destroyed Guristas vessel reveals the following:\n"TOP SECRET - Destroy after processing\ntulip command XYZ:300312,321441,53131\nBOR <18966 au> under <839 au (w/o BOR)>\ndeadspace complex ZZZR-5."


typeName: Guristas Ship Log 573652885
description:
  This salvaged data from a destroyed Guristas vessel reveals the following:\n"Report: The research plans have been delivered. Meet me at the prison facility in FHB-QA. Bring F&R."


typeName: Sansha Ship Log 104398459
description:
  This salvaged data from a destroyed Sansha vessel reveals the following:\n"Must perform better. Must follow masterplan. Must pick up fellow workers at Boranai outpost. Thus was I told, such will I act."


typeName: Sansha Ship Log 187342874
description:
  This salvaged data from a destroyed Sansha vessel reveals the following:\n"Sometimes my head hurts. Perhaps it's the Master's implants. I must be better at tolerating pain. Master wouldn't want me to feel pain. I must do what the Master wants. I feel compelled to go to the Hadonoo outpost. I am sure I'm being directed there to increase my pain threshold. Then I could serve better."


typeName: Sansha Ship Log 148920447
description:
  This salvaged data from a destroyed Sansha vessel reveals the following:\n"Orders from Master Sansha: Attack anyone who enters the territory without Concord signiature. After destroying ten ships, return to Dabrid outpost and rearm."


typeName: Sansha Ship Log 136423760
description:
  This salvaged data from a destroyed Sansha vessel reveals the following:\n"Must follow the rules set by Master Sansha. Must find my fellow True Slaves at Agil outpost. We must work together to enforce Master's will."


typeName: Sansha Ship Log 112457832
description:
  This salvaged data from a destroyed Sansha vessel reveals the following:\n"Long live great Sansha! We will fight the evil empires that invade our rightful territory so that our perfect nation shall rise again from the waves of time. Mental Note: Recalibrate master implants at Nidebora outpost."


typeName: Sansha Ship Log 363587633
description:
  This salvaged data from a destroyed Sansha vessel reveals the following:\n"Blood Raiders invade our territory. Their pestilence is not welcome in the perfect eden of Sansha. The Power that Master Sansha has given us has enabled us great feats in the fight against the Raiders. An outpost has been built in X4-WLO, to ensure a firm foothold for the soldiers of Sansha in Blood Raider space."


typeName: Sansha Ship Log 309832812
description:
  This salvaged data from a destroyed Sansha vessel reveals the following:\n"Rumors have been spreading amongst Sansha's nation that The Master is not gone. Those would surely be good news, although we would carry out his orders until the end of days whether he be among us or in heaven. I shall have to check on these rumors at the outpost in C-VZAK."


typeName: Khumaak
description:
  The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used 125 years ago by a Minmatar slave to kill his master, thereby sparking a revolt on Ezzara VI. This revolt, while precipitating the almost total annihilation of the Starkmanir Minmatar tribe, has in historical retrospect come to be credited as one of the seminal events in the larger Minmatar uprising. The weapon itself is a three-foot rod with a spiked solar disc on the top, the design of the original relic believed to date back to the pre-Reclaiming era of Amarrian prophet Dano Geinok. It isn't believed to have been intended as a weapon originally, but as a rod of command for high-ranking members of the Amarrian Conformist clergy.


typeName: Sansha Ship Log 322301875
description:
  This salvaged data from a destroyed Sansha vessel reveals the following:\n"We shall rebuild. We shall serve. We shall carry out the word of the almighty Sansha. After the construction of the outpost in 9UY4-H, we shall go on. The world will be filled with wonders of construction, worthy of the kingdom of Master Sansha."


typeName: Sansha Ship Log 549327937
description:
  This salvaged data from a destroyed Sansha vessel reveals the following:\n"Implant error: Failed to initiate navigation subroutines for calibrated system node ZDYA-G. Possible cause: Neural tissue damage."


typeName: Sansha Ship Log 566930267
description:
  This salvaged data from a destroyed Sansha vessel reveals the following:\n"Sansha command I4-3G; Base E3-SDZ; reprocess biomass from old slave modules."


typeName: Amarr Drone Specialization
description:
  Specialization in the operation of advanced Amarr drones. 2% bonus to advanced Amarr drone damage per level.


typeName: Minmatar Drone Specialization
description:
  Specialization in the operation of advanced Minmatar drones. 2% bonus to advanced Minmatar drone damage per level.


typeName: Gallente Drone Specialization
description:
  Specialization in the operation of advanced Gallente drones. 2% bonus to advanced Gallente drone damage per level.


typeName: Caldari Drone Specialization
description:
  Specialization in the operation of advanced Caldari drones. 2% bonus to advanced Caldari drone damage per level.


typeName: Angel Silver Tag
description:
  This silver tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Brass Tag
description:
  This brass tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Palladium Tag
description:
  This palladium tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Crystal Tag
description:
  This crystal tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Blood Bronze Tag
description:
  This bronze tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Silver Tag
description:
  This silver tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Upper-Tier Tag
description:
  This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Platinum Tag
description:
  This platinum tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Crystal Tag
description:
  This crystal tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Bronze Tag
description:
  This bronze tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Silver Tag
description:
  This silver tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Gold Tag
description:
  This gold tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Platinum Tag
description:
  This platinum tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Crystal Tag
description:
  This crystal tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Guristas Bronze Tag
description:
  This bronze tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Silver Tag
description:
  This silver tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Gold Tag
description:
  This gold tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Platinum Tag
description:
  This platinum tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Crystal Tag
description:
  This crystal tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Sansha Bronze Tag
description:
  This bronze tag carries the rank insignia equivalent of a private within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Silver Tag
description:
  This silver tag carries the rank insignia equivalent of a corporal within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Gold Tag
description:
  This gold tag carries the rank insignia equivalent of a sergeant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Platinum Tag
description:
  This platinum tag carries the rank insignia equivalent of a lieutenant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Crystal Tag
description:
  This crystal tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Lux S
description:
  The Khanid Innovation Lux package is not really a laser crystal per say but rather a laser pumped graviton generator.  \n\nCan only be used by small tech level II+ Beam Lasers


typeName: Munition Storage
description:
  This supply storage has apparently been left here drifting in space. Perhaps some military or pirate organization still uses it for storing goods.


typeName: Gleam S
description:
  The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal and its energy signature is very easy to lock onto. It also requires the ship's shields to be strengthened around the turret to prevent critical backlashes. \n \nCan only be used by small tech level II+ Beam Lasers


typeName: Aurora S
description:
  A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but far longer cooldown time. It is next to useless at close ranges.\n\nCan only be used by small tech level II+ Beam Lasers


typeName: Blaze S
description:
  This frequency modulation crystal uses a modified microwave crystal coupled with a relatively low energy electron beam generator to alter the electric charge of molecules causing them to violently break apart. \n\nCan only be used by small tech level II Pulse Lasers


typeName: Scorch S
description:
  The Scorch is a is a UV crystal designed by Carthum  Conglomerate . utilizing ai microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets.   \n\nCan only be used by small tech level II  Pulse Lasers


typeName: Conflagration S
description:
  The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor and also has reduced effective range.   \n\nCan only be used by small tech level II  Pulse Lasers


typeName: Angel Ship Log 516543793
description:
  This salvaged data from a destroyed Angel vessel reveals the following message:\n"Bring the prisoners to the Prison Facility at J2-PZ6. The boys will make them a warm welcome. Be sure to have the biomass barrels ready on the hangar floor."


typeName: Blood Raider Log 533870654
description:
  This salvaged data from a destroyed Blood Raider vessel reveals the following strange message:\n"Deal made. Bring the blood back to base at SKR-SP. Circle to deadspace location and bring her in on the seventh satellite. Turn the grinder on."


typeName: Serpentis Ship Log 598549355
description:
  This salvaged data from a destroyed Serpentis vessel reveals the following piece of a message:\n"... up the shipyard in 7BX-6F just for kicks,  all the time thinking he was so funny. When the CEO heard about it, he had to explain the multi-million isk extra expenditure that went into the construction of the platform. I heard he was kicked soon af..."


typeName: Guristas Ship Log 524785540
description:
  This salvaged data from a destroyed Guristas vessel reveals the following:\n"Bring the hostage into the prison facility at CS-ZGD, or your family will be disgraced. Don't let us down this time. You've been walking the edge since the H-UCD1 incident."


typeName: Sansha Ship Log 500237688
description:
  This salvaged data from a destroyed Sansha vessel reveals the following:\n"Return with the modules and scrapmetal from the Traumark Installation to outpost in EOT-XL. Destroy the trespassing vessels and leave no survivor. These are the orders from Master Sansha himself."


typeName: Warp Navigation
description:
  Skill at navigating in warp. 10% Bonus to warp accuracy and 10% less max range from desired warp location per level


typeName: Hail S
description:
  The Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It consists of a fairly large titanium sabot shell with a payload of depleted uranium submunitions. It has tremendous damage potential but also has devastating recoil. This means that the ship's inertia stabilizers must be set much higher than normal, resulting in reduced ship velocity as well as consuming a considerable chunk of capacitor energy.         \n\nCan only be used by small tech level II+ Autocannons.


typeName: Desolation S
description:
  The Void Morphite blaster charge is Duvolle Labs' answer to the recent advances in shield technology. Unlike most blaster charges, the Void's main power lies in the electromagnetic radiation generated by the plasmatized morphite.  \n\nCan only be used by small tech level II+ Blasters.


typeName: Void S
description:
  The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal.  \n\nCan only be used by small tech level II+ Blasters.


typeName: Null S
description:
  The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation.   \n\nCan only be used by small tech level II Blasters.


typeName: Bolt S
description:
  The Bolt is actualy a modified Emp Artillery warhead Encased in a standard thungsten charge casing. This results in substantialy improved penetration as the emp shock disrupts the shield allowing the thungsten shrapnel to bypass it more effectively.\n\n        \nCan only be used by small tech level II+ Railguns


typeName: Spike S
description:
  The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a subtantial boost to the sabots impact velocity.  However the charge is next to useless at close range.  \n\nCan only be used by small tech level II+ railguns.


typeName: Javelin S
description:
  The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achived by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range.\n\nCan only be used by small tech level II+ Railguns.


typeName: Barrage S
description:
  An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system.\n \nCan only be used by small tech level II+ Autocannons.


typeName: Storm S
description:
  The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium And Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it's rather easy to counter at least part of the damage done.          \n\nCan only be used by small tech level II+ Autocannons.


typeName: Shock S
description:
  The Shock ionized plasma shell combines many of the benefits of EMP and Phased Plasma and will tear through most shields with relative ease.  However, they require substantially greater turret power to maintain the ammo's charge.    \n\nCan only be used by small Tech II+ Artillery Cannons.


typeName: Quake S
description:
  A large titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition and has a somewhat slower rate of fire. The tremendous recoil generated by this shell means that the ship's velocity must be substantially curbed and a small portion of the ship's capacitor energy redirected to manuvering thrusters for stability.\n\nCan only be used by small Tech II+ Artillery Cannons.


typeName: Tremor S
description:
  An advanced long range shell designed for extended bombardment, the tremor is unusually compact and has great range. It is nearly useless in close combat.\n\nCan only be used by small Tech II+ Artillery Cannons.


typeName: 1MN Cruise Control I
description:
  Gives a boosts to the maximum velocity of the ship when online. The thrust that boosts the ship is limited by the mass of the ship that uses this module.\n\nNote: Frigate class module


typeName: Target Painter I
description:
  A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit.


typeName: Small Active Stealth System I
description:
  Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.


typeName: Crane
description:
  Hull: Badger Class\nRole: Transport\nDeveloper: Kaalakiota\n\nBlockade runner transports are the fastest type of industrial available.  Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.\n\nCaldari Industrial Skill Bonus: +5% cargo +5% velocity, 10% shield and armor thermal, 5% shield and armor kinetic\n\nTransport Ships Skill Bonus: +10% shield booster boost amount\n\nSpecial Bonus: +2 Warp Strength


typeName: Bustard
description:
  Hull: Badger Class\nRole: Transport\nDeveloper: Lai Dai\n\nDeep space transports are designed with the depths of lawless space in mind.  Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds.  They are, however, some of the slowest ships to be found floating through space.\n\nCaldari Industrial Skill Bonus: +5% cargo +5% velocity, 15% shield and armor thermal resist., 10% shield and armor kinetic resist. per level\n\nTransport Ships Skill Bonus: +10% shield booster boost amount


typeName: Prorator
description:
  Hull: Sigil Class\nRole: Transport\nDeveloper: Viziam\n\nBlockade runner transports are the fastest type of industrial available.  Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.\n\nAmarr Industrial Skill Bonus: +5% cargo +5% velocity, 10% shield and armor explosive, 5% shield and armor kinetic\n\nTransport Ships Skill Bonus: -5% armor repairer duration, +5% armor repairer repair amount\n\nSpecial Bonus: +2 Warp Strength


typeName: Prowler
description:
  Hull: Wreathe Class\nRole: Transport\nDeveloper: Core Complexions, Inc.\n\nBlockade runner transports are the fastest type of industrial available.  Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.\n\nMinmatar Industrial Skill Bonus: +5% cargo +5% velocity, 10% shield and armor em, 5% shield and armor thermal\n\nTransport Ships Skill Bonus: +5% shield booster boost amount, -5% shield booster cap need\n\nSpecial Bonus: +2 Warp Strength


typeName: Viator
description:
  Hull: Iteron Class\nRole: Transport\nDeveloper: Duvolle Labs\n\nBlockade runner transports are the fastest type of industrial available.  Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.\n\nGallente Industrial Skill Bonus: +5% cargo +5% velocity, 10% shield and armor kinetic, 5% shield and armor thermal\n\nTransport Ships Skill Bonus: -5% armor repairer duration, -5% armor repairer cap need\n\nSpecial Bonus: +2 Warp Strength


typeName: Occator
description:
  Hull: Iteron Class\nRole: Transport\nDeveloper: Roden Shipyards\n\nDeep space transports are designed with the depths of lawless space in mind.  Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds.  They are, however, some of the slowest ships to be found floating through space.\n\nGallente Industrial Skill Bonus: +5% cargo +5% velocity, 15% shield and armor kinetic, 10% shield and armor thermal\n\nTransport Ships Skill Bonus: -5% armor repairer duration, -5% armor repairer cap need


typeName: Mastodon
description:
  Hull: Mammoth Class\nRole: Transport\nDeveloper: Thukker Mix\n\nDeep space transports are designed with the depths of lawless space in mind.  Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds.  They are, however, some of the slowest ships to be found floating through space.\n\nMinmatar Industrial Skill Bonus: +5% cargo +5% velocity, 15% shield and armor em, 10% shield and armor thermal\n\nTransport Ships Skill Bonus: +5% shield booster boost amount, -5% shield booster cap need


typeName: Impel
description:
  Hull: Bestower Class\nRole: Transport\nDeveloper: Khanid Inovations\n\nDeep space transports are designed with the depths of lawless space in mind.  Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds.  They are, however, some of the slowest ships to be found floating through space.\n\nDeveloper: Khanid Innovations, Inc.\n\nIn addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. \n\nAmarr Industrial Skill Bonus: +5% cargo +5% velocity, 15% shield and armor explosive, 10% shield and armor kinetic resistances\n\nTransport Ships Skill Bonus: -5% armor repairer duration, +5% armor repairer repair amount


typeName: Quake L
description:
  A large titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition and has a somewhat slower rate of fire. The tremendous recoil generated by this shell means that the ship's velocity must be substantially curbed and a small portion of the ship's capacitor energy redirected to manuvering thrusters for stability.\n\nCan only be used by large Tech II+ Artillery Cannons.


typeName: Shock L
description:
  The Shock ionized plasma shell combines many of the benefits of EMP and Phased Plasma and will tear through most shields with relative ease.  However, they require substantially greater turret power to maintain the ammo's charge.      \n\nCan only be used by large Tech II+ Artillery Cannons.


typeName: Tremor L
description:
  An advanced long range shell designed for extended bombardment, the tremor is unusually compact and has great range. It is nearly useless in close combat.\n\nCan only be used by large Tech II+ Artillery Cannons.


typeName: Quake M
description:
  A large titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition and has a somewhat slower rate of fire. The tremendous recoil generated by this shell means that the ship's velocity must be substantially curbed and a small portion of the ship's capacitor energy redirected to manuvering thrusters for stability.   \n\nCan only be used by medium Tech II+ Artillery Cannons.


typeName: Shock M
description:
  The Shock ionized plasma shell combines many of the benefits of EMP and Phased Plasma and will tear through most shields with relative ease.  However, they require substantially greater turret power to maintain the ammo's charge.      \n\nCan only be used by medium Tech II+ Artillery Cannons.


typeName: Tremor M
description:
  An advanced long range shell designed for extended bombardment, the tremor is unusually compact and has great range. It is nearly useless in close combat.\n\nCan only be used by medium Tech II+ Artillery Cannons.


typeName: Barrage M
description:
  An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. \n\nCan only be used by medium tech level II+ Autocannons.


typeName: Barrage L
description:
  An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. \n\nCan only be used by large tech level II+ Autocannons.


typeName: Hail M
description:
  The Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It consists of a fairly large titanium sabot shell with a payload of depleted uranium submunitions. It has tremendous damage potential but also has devastating recoil. This means that the ship's inertia stabilizers must be set much higher than normal, resulting in reduced ship velocity as well as consuming a considerable chunk of capacitor energy.         \n\nCan only be used by medium tech level II+ Autocannons.


typeName: Hail L
description:
  The Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It consists of a fairly large titanium sabot shell with a payload of depleted uranium submunitions. It has tremendous damage potential but also has devastating recoil. This means that the ship's inertia stabilizers must be set much higher than normal, resulting in reduced ship velocity as well as consuming a considerable chunk of capacitor energy.         \n\nCan only be used by large tech level II+ Autocannons.


typeName: Storm M
description:
  The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium And Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it's rather easy to counter at least part of the damage done.          \n\nCan only be used by medium tech level II+ Autocannons.


typeName: Storm L
description:
  The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium And Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it's rather easy to counter at least part of the damage done.          \n\nCan only be used by large tech level II+ Autocannons.


typeName: Null M
description:
  The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation.    \n\nCan only be used by medium tech level II Blasters.


typeName: Null L
description:
  The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation.   \n\nCan only be used by large tech level II+ Blasters.


typeName: Void M
description:
  The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. \n\nCan only be used by medium tech level II+ Blasters.


typeName: Void L
description:
  The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. \n\nCan only be used by large tech level II+ Blasters.


typeName: Desolation M
description:
  The Void Morphite blaster charge is Duvolle Labs' answer to the recent advances in shield technology. Unlike most blaster charges, the Void's main power lies in the electromagnetic radiation generated by the plasmatized morphite. \n\nCan only be used by medium tech level II+ Blasters.


typeName: Desolation L
description:
  The Void Morphite blaster charge is Duvolle Labs' answer to the recent advances in shield technology. Unlike most blaster charges, the Void's main power lies in the electromagnetic radiation generated by the plasmatized morphite. \n\nCan only be used by large tech level II+ Blasters.


typeName: Bolt M
description:
  The Bolt is actualy a modified Emp Artillery warhead Encased in a standard thungsten charge casing. This results in substantialy improved penetration as the emp shock disrupts the shield allowing the thungsten scrapnel to bipass it more effectively.\n\n        \nCan only be used by Medium tech level II+ Railguns


typeName: Bolt L
description:
  The Bolt is actualy a modified Emp Artillery warhead Encased in a standard thungsten charge casing. This results in substantialy improved penetration as the emp shock disrupts the shield allowing the thungsten scrapnel to bipass it more effectively.\n\n        \nCan only be used by Large tech level II+ Railguns


typeName: Javelin M
description:
  The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achived by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range.\n\nCan only be used by medium tech level II+ Railguns.


typeName: Javelin L
description:
  The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achived by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range.\n\nCan only be used by large tech level II+ Railguns.


typeName: Spike M
description:
  The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small graviton booster unit that provides a subtantial boost to the sabots impact velocity.  However, the charge is next to useless at close range.   \n\nCan only be used by medium tech level II+ railguns.


typeName: Spike L
description:
  The Spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a subtantial boost to the sabots impact velocity.  However, the charge is next to useless at close range.   \n\nCan only be used by large tech level II+ railguns.


typeName: Blaze M
description:
  This frequency modulation crystal uses a modified microwave crystal coupled with a relatively low energy electron beam generator to alter the electric charge of molecules causing them to violently break apart. \n\nCan only be used by medium tech level II Pulse Lasers


typeName: Blaze L
description:
  This frequency modulation crystal uses a modified microwave crystal coupled with a relatively low energy electron beam generator to alter the electric charge of molecules causing them to violently break apart. \n\nCan only be used by large tech level II Pulse Lasers


typeName: Conflagration M
description:
  The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor and also has reduced effective range.    \n\nCan only be used by medium tech level II Pulse Lasers


typeName: Conflagration L
description:
  The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor and also has reduced effective range.   \n\nCan only be used by large tech level II Pulse Lasers


typeName: Scorch M
description:
  The Scorch is a is a UV crystal designed by Carthum  Conglomerate. Utilizing AI microtrackers, it gives a good boost to range but has fairly low damage potential and low tracking and is of limited use against heavily armored targets.   \n\nCan only be used by medium tech level II Pulse Lasers.


typeName: Scorch L
description:
  The Scorch is a is a UV crystal designed by Carthum  Conglomerate . utilizing ai microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets.   \n\nCan only be used by large tech level II  Pulse Lasers


typeName: Aurora M
description:
  A Carthum Conglomerate medium Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time.\n\nCan only be used by medium tech level II+ Beam Lasers


typeName: Aurora L
description:
  A Carthum Conglomerate large Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but suffers from much reduced tracking and has a considerably longer cooldown than normal. \n\nCan only be used by large tech level II+ Beam Lasers


typeName: Gleam M
description:
  The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal and its energy signature is very easy to lock onto. It also requires the ship's shields to be strengthened around the turret to prevent critical backlashes. \n \nCan only be used by medium tech level II+ Beam Lasers


typeName: Gleam L
description:
  The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal and its energy signature is very easy to lock onto. It also requires the ship's shields to be strengthened around the turret to prevent critical backlashes. \n \nCan only be used by large tech level II+ Beam Lasers


typeName: Lux M
description:
  A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time. \n\nCan only be used by medium tech level II+ Beam Lasers


typeName: Lux L
description:
  A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time. \n\nCan only be used by large tech level II+ Beam Lasers


typeName: Mercenary Commander
description:
  This is a mercenary commander.  These freelancers will do almost anything for the highest bidder. Threat level: Extreme


typeName: Transcranial Microcontroller
description:
  The Transcranial Microcontroller was originally developed by the School of Applied Knowledge with funds from several humanitarian organizations to help catatonics regain consciousness and resume their lives, though in a limited capacity. The microcontroller, which can be used both in humans and machines, proved to be a great success and the Ishukone corporation stepped in and bought the rights to the chip several months ago. Since then, further studies by Ishukone technicians have revealed several additional ways the microcontroller can be used as, such as control mechanisms in robots for industrial usage. Experts claim that the microchip does not offer higher efficiency in the robots compared to already established methods, due to its reliance of a biomechanical host system.


typeName: Quafe Ultra
description:
  Quafe Ultra is the new energy drink from the Quafe\nCompany, the largest manufacturer of soft drinks in\nthe universe.  A delightful promuform-and-guarana mix\nwith just a hint of mango and a dash of passion fruit,\nthis party-in-a-can will give you all the energy you\ncan handle -- and then some!\n\nNot recommended for children under 5 and people with\nhigh blood pressure, uncontrolled diabetes or\nepilepsy.  Quafe accepts no responsibility for injuries inflicted under the influence of Quafe Ultra.\n Trademark, Copyright and all rights reserved by The Quafe Company Ltd.


typeName: Maryk Ogun
description:
  Maryk is a high ranking commander within a minmatar organization called the Freedom Fighters.  The Freedom Fighters are an influential organization within the Minmatar Republic, whos sole purpose is to eradicate slavery in all forms, the Amarrian Empire being their prime enemy.  Threat level: Deadly


typeName: Rent-A-Dream Pleasure Gardens
description:
  This Gallentean pleasure resort sports various activities open for guests, including casinos, baths, escort booths and three domes of simulated tropical paradise for maximum bliss.


typeName: Quafe Ultra Special Edition
description:
  Quafe Ultra is the new energy drink from the Quafe\nCompany, the largest manufacturer of soft drinks in\nthe universe.  A delightful promuform-and-guarana mix\nwith just a hint of mango and a dash of passion fruit,\nthis party-in-a-can will give you all the energy you\ncan handle -- and then some!\n\nQuafe Ultra special edition is spiked with a "secret ingredient" to make the experience more thrilling and exciting for all those who want more from life.\n\nNot recommended for children under 5 and people with\nhigh blood pressure, uncontrolled diabetes or\nepilepsy.  Quafe accepts no responsibility for injuries inflicted under the influence of Quafe Ultra.


typeName: Ultra! Promotional holoreel
description:
  This holoreel is a promotional reel from Quafe Corp, produced to advertise QuafeUltra. The reel has been universally panned by critics for what is perceived by many as intensely lurid subject matter.  One scene that's caused an uproar among various fundamentalist factions involves two of the main characters, Amarr girl Nadira and Brutor male Okar, engaging in a bout of severely salty reparteé immediately followed by quite obviously-hinted-at sexual activity.  In another, the Gallente protagonist, a comely young female, enjoys a sultry dance with two other girls, culminating in a show of half-naked flesh that sent mothers everywhere lunging for their children's eyes.  Mentions and displays of Quafe Ultra during the reel's 89-minute running time number around 110, resulting in an average of 1.23 not-so-hidden advertisements per minute of the film's running time - another reason, critics say, to throw this reel into the jettison canister where it belongs.


typeName: Ammatar Navy Augoror
description:
  The Auguror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Auguror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters.  Threat level: Deadly


typeName: Power Generator
description:
  This generator provides power to nearby structures. It is fitted with a small shield module and appears to be coated with a thin layer of armored plates.


typeName: Starship Freight
description:
  The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.


typeName: Caldari Navy Officer
description:
  This is an officer for the Caldari Navy.  A common sight in Caldari raiding parties, these combat veterans are not to be taken lightly.  Threat level: Deadly


typeName: Republic Fleet Officer
description:
  This is an officer for the Minmatar Fleet.  A common sight in Minmatar raiding parties, these combat veterans are not to be taken lightly.  Threat level: Deadly


typeName: Scanner Post
description:
  This piece of equipment emanates waves from its built-in broadcasting beacon. It is fitted with a small shield module and appears to be coated with a thin layer of armored plates.


typeName: Amarr Navy Officer
description:
  This is an officer for the Amarr Navy.  A common sight in Amarr raiding parties, these combat veterans are not to be taken lightly.  Threat level: Deadly


typeName: Gallente Navy Officer
description:
  This is an officer for the Gallente Navy.  A common sight in Gallente raiding parties, these combat veterans are not to be taken lightly.  Threat level: Deadly


typeName: Gremlin Javelin Rocket
description:
  A small rocket with an EMP warhead.\n\nA modified version of the Gremlin Rocket. It can reach higher velocity than the Gremlin Rocket but needs to reduce the speed of the ship to compensate.


typeName: Mercenary Elite Fighter
description:
  This is an elite mercenary fighter.  Its faction alignment is unknown.  It may be aggressive, depending on its assignment.  Threat level: High


typeName: Hardwiring - Inherent Implants 'Lancer' G1-Delta
description:
  A Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. Grants a 3% bonus to all turret rate of fire.


typeName: Large EM Forcefield
description:
  An antimatter generator powered by tachyonic crystals, creating a perfect defensive circle of electro-magnetic radiance.


typeName: Testgaur
description:
  This is a freedom fighter whos goal in life is to fight oppression and slavery in all corners of the galaxy.  Akori is a Caldari working for the Minmatar Freedom Fighters, which is an organization fighting against slavery everywhere within the galaxy.   The Amarr consider him a terrorist and have placed a sizable bounty on his head.  Threat level: Deadly


typeName: Megathron Federate Issue
description:
  The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.\n\nThe Federate Issue is a unique ship, commissioned by Gallentean president Foiritan as an honorary award given to those individuals whose outstanding achivements benefit the entire Federation.\n\nSpecial Ability: 5% bonus to Large Hybrid Turret damage and 7.5% bonus to Large Hybrid Turret tracking speed per level.


typeName: Sacred Bricks
description:
  Bricks from the Tal-Romon Cathedral, dedicated to the famous saint said to have been clairvoyant. Every brick was blessed by an Apostle, even the mortar was mixed with holy water, ensuring the whole building reeked of divinity. Being in the vicinity of even one of these bricks brings you this much closer to God, so behave now.


typeName: Defiled Relics
description:
  Sacred objects from the Tal-Romon Cathedral that have become tainted through touch with the elements. Though once proud pieces worthy of reverence and penance, they are now nothing more than debris cluttering space.


typeName: Armored Warfare Mindlink
description:
  This advanced interface link drastically improves a commander's Armored Warfare ability by directly linking to the Structural Integrity Monitors of all ships in the gang.\n\nEffect: 50% increase to the command bonus of Armored Warfare Link modules.\n50% increase to armored warfare skill effectiveness.


typeName: Cerebral Slice
description:
  A slice of the cerebral cortex, part of the outer layers of the brain, which controls for instance sensations, reasoning and memory.


typeName: Epidermis Sliver
description:
  Sliver of the upper layer of the skin, the largest organ that provides insulation, sensation and temperature control among other things.


typeName: Liver Bile
description:
  Alkaline fluid secreted by the liver and stored in the gall bladder, it aids digestion and hemoglobin breakdown.


typeName: Bone Splinter
description:
  Tiny fragment of a bone, too small to be easily discernable as to what part of the body it belongs to. Razor-sharp.


typeName: Complex Fullerene Shard
description:
  Fullerene is a molecule composed entirely of carbon. It is usually spherical in shape and can be harmful to living organisms. Basic Fullerene is used as superconductors and in the biotech industry. Complex Fullerene is an advanced version of basic fullerene that only the Jovians know how to produce. It is much harder than basic fullerene and is indestructible by all conventional methods used by the other races and thus useless in the current technological environment. The force involved in breaking it into shards must have been staggering.


typeName: Hardwiring - Inherent Implants 'Lancer' G1-Epsilon
description:
  A Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. Grants a 3% bonus to large energy turret Damage.


typeName: Hardwiring - Zainou 'Deadeye' ZGL100
description:
  A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets.Grants a 3% bonus to large hybrid turret Damage.


typeName: Hardwiring - Eifyr and Co 'Gunslinger' LX-1
description:
  A Eifyr and Co gunnery hardwiring designed to enhance skill with large projectile turrets. Grants a 3% bonus to large projectile turret Damage.


typeName: Hardwiring - Inherent Implants 'Lancer' G1-Gamma
description:
  A Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. Grants a 3% bonus to medium energy turret Damage.


typeName: Hardwiring - Zainou 'Deadeye' ZGM100
description:
  A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. Grants a 3% bonus to medium hybrid turret Damage.


typeName: Hardwiring - Eifyr and Co 'Gunslinger' MX-1
description:
  A Eifyr and Co gunnery hardwiring designed to enhance skill with medium projectile turrets. Grants a 3% bonus to medium projectile turret Damage.


typeName: Hardwiring - Inherent Implants 'Lancer' G1-Alpha
description:
  A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. Grants a 3% bonus to small energy turret Damage.


typeName: Hardwiring - Zainou 'Deadeye' ZGS100
description:
  A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. Grants a 3% bonus to small hybrid turret Damage.


typeName: Hardwiring - Eifyr and Co 'Gunslinger' SX-1
description:
  A Eifyr and Co gunnery hardwiring designed to enhance skill with small projectile turrets. Grants a 3% bonus to small projectile turret Damage.


typeName: Hardwiring - Eifyr and Co. 'Rogue' CY-1
description:
  A Eifyr and Co gunnery hardwiring designed to enhance pilot navigation skill. Grants a 3% bonus to Ship Velocity.


typeName: Hardwiring - Eifyr and Co. 'Rogue' AY-1
description:
  A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship Agility.


typeName: Hardwiring - Eifyr and Co 'Gunslinger' CX-1
description:
  A Eifyr and Co gunnery hardwiring designed to enhance skill with all turrets. Grants a 3% bonus to all turret Damages.


typeName: Hardwiring - Inherent Implants 'Lancer' G1-Beta
description:
  A Inherent Implants gunnery hardwiring designed to enhance turret energy mangement. Grants a 3% reduction in all turret capacitor need.


typeName: Hardwiring - Zainou 'Deadeye' ZMC100
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to all missiles' maximum flight range.


typeName: Hardwiring - Zainou 'Deadeye' ZML100
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to all missiles' maximum velocity.


typeName: Hardwiring - Zainou 'Deadeye' ZMM100
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to all missile launcher rate of fire.


typeName: Hardwiring - Zainou 'Deadeye' ZMS100
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 3% decrease in factor of target's velocity for all missiles.


typeName: Hardwiring - Inherent Implants 'Noble' ZET500
description:
  A neural Interface upgrade that boosts the pilot's skill at maintaining his ship's midlevel defences. Grants a +3% Bonus to armor hit points.


typeName: Hardwiring - Inherent Implants 'Noble' ZET300
description:
  A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. +3% bonus to hull hp.


typeName: Hardwiring - Inherent Implants 'Noble' ZET100
description:
  A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 3% reduction in repair systems duration.


typeName: Hardwiring - Zainou 'Gnome' KXA1000
description:
  A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array.


typeName: Janitor
description:
  The janitor is the person who is in charge of keeping the premises of a building (as an apartment or office) clean, tends the heating system, and makes minor repairs.


typeName: Archaeology
description:
  Proficiency at identifying and analyzing ancient artifacts.  Required skill for the use of Analyzer modules.  5% increase in chance of archaeological find per level.


typeName: Remote Interfaces
description:
  The skill interfacing with Remote systems such as drones and missiles . Allows the use of advanced Remote implants.


typeName: Diagnostics Interfaces
description:
  The skill interfacing with ship energy and structural diagnostics systems. Allows the use of advanced diagnostics implants.


typeName: DNA Sample
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.


typeName: Large Hellstorm I
description:
  Overcharges the ships powercore to power a Deadly omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels as well as causing your own ship to self destruct.


typeName: Cruise Missile Launcher I
description:
  A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \n\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath, and their F.O.F. counterparts.


typeName: Rogue Drone
description:
  This is an unmanned drone.  It appears to be controlled by an artificial intelligence system.  Caution is advised when approaching such vessels.  Threat level: Moderate


typeName: Star Charts
description:
  A vast number of travel and trade routes are marked on these sheets, which are called Star Charts.  Although most veteran travelers have their travel routes stored in their ships computer, it's always handy to carry some hardcopies just in case.


typeName: Structural Analyzis
description:
  Skill at analyzing and repairing starship damage.\n\n5% Bonus to repair system Repair amount per level.


typeName: Rogue Pirate Leader
description:
  Rogue pirates belong to no faction, atleast officially.  This is a leader of a group of pirates.  Threat level: Deadly


typeName: Domination Hijacker
description:
  Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.


typeName: Mizuro Cybon
description:
  Cybon has an air of vulnerability about her petite body, but don't expect any mercy from the COO of the Dominations; she'll swat you like a fly without a moment's thought. Threat level: Deadly


typeName: Hakim Stormare
description:
  Stormare is a scoundrel and a rogue of Intaki ancestry that roamed the world for years before entering the service of the Dominations, where his reputation for cruelty and avarice are well appreciated. Threat level: Deadly


typeName: Gotan Kreiss
description:
  Sly and tricky, Kreiss is the head of Internal Security and is feared almost as much within the Dominations as without. Almost. Threat level: Deadly


typeName: Tobias Kruzhor
description:
  Kruzhor, commonly known as Raze, is the right hand man of Trald Vukenda, leader of the Dominations. Indeed, many consider Raze to be the real leader, as he keeps enemies at bay and friends in check. Threat level: Deadly


typeName: Dark Blood Reaver
description:
  Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.


typeName: Raysere Giant
description:
  Known as the Sick Giant, due to his pale complexion and sadistic streak, which makes him ideal for his role as head of Internal Security. Threat level: Deadly


typeName: Ahremen Arkah
description:
  Arkah joined the Raiders as a young girl, working her way upwards. She now handles the day to day operation of the Covenant, a strong indication of her intelligence and determination. Threat level: Deadly


typeName: Draclira Merlonne
description:
  Merlonne has spent much of her young life locked up in mental institutions. She is a certified sociopath, her sole loyalty focused on the Raiders, making her both willing and capable of attacking anyone perceived as a threat. Threat level: Deadly


typeName: Tairei Namazoth
description:
  Member of a minor royal family, Namazoth was outcast long ago when she killed her cousins over a trivial matter. Lived in exile for years before finally finding her kin in the Covenant. Threat level: Deadly


typeName: Dread Guristas Killer
description:
  Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.


typeName: Vepas Minimala
description:
  The only thing greater than Minimala's combat skills is his lust for glory. Vain and pompous, Minimala quit the Caldari Navy after being denied an admiral post. Threat level: Deadly


typeName: Thon Eney
description:
  Formerly member of the Intaki Syndicate, Eney has quickly risen through the ranks in the Guristas organization. Which comes as no wonder, as she is brilliant, charismatic and utterly corrupt. Threat level: Deadly


typeName: Kaikka Peunato
description:
  Peunato, an extremely competent pilot, was forced out of the Caldari Navy when he revealed he was gay. Since joining the Guristas, Peunato has been instrumental in expanding their power and influence. Threat level: Deadly


typeName: Estamel Tharchon
description:
  Bastard child of a prominent businessman, who ostracized her when she started displaying typical teenage rebellion symptoms. Driven on by her agenda to bring down the Caldari State, Tharchon wastes no opportunity for bringing mayhem upon the State. Threat level: Deadly


typeName: True Sansha's Beast
description:
  Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.


typeName: Brokara Ryver
description:
  A former slave of the Empire, Ryver is now a slave of the machines and seems to like it, by what little emotions she's still capable of showing. Threat level: Deadly


typeName: Selynne Mardakar
description:
  Even for a Sansha Mardakar is cool and calculated, the epitome of Sansha's vision. Fiercely territorial, her enjoyment to fight is the only emotion she ever exhibits. Threat level: Deadly


typeName: Vizan Ankonin
description:
  Skilled fighter often used by Sansha to take care of tricky situations. A superb tracker capable of locating and hunting down anyone, anywhere. Threat level: Deadly


typeName: Chelm Soran
description:
  Being autistic, Soran was an embarrassment to his Holder parents, but his unique mindset adapts well to Sansha's techniques. A formidable opponent with bold, relentless drive. Threat level: Deadly


typeName: Shadow Serpentis Chief Watchman
description:
  The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.


typeName: Shadow Serpentis Chief Protector
description:
  The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.


typeName: Cormack Vaaja
description:
  An old warhorse, Vaaja has a history of narcotic abuse. While prohibiting him from serving with the Caldari Navy, the more lenient Guardian Angels can truly appreciate his experience and battle fervor. Threat level: Deadly


typeName: Tuvan Orth
description:
  Orth may be an egotistical bastard, but he is easily the best fighter Serpentis possesses, which at least makes his intolerable arrogance somewhat excusable. Threat level: Deadly


typeName: Brynn Jerdola
description:
  Jerdola is a former spy for the FIO, her job was to infiltrate the Guardian Angels. Having done so admirably, she was lured by the riches of criminal life and soon changed her allegiance. Threat level: Deadly


typeName: Setele Schellan
description:
  Being obsessive-compulsive Schellan's paranoia has served her and the Guardian Angels well in their constant struggle against authorities and other pirate groups. Threat level: Deadly


typeName: Korrani Salemo
description:
  Once a member of the elite ranks within the Mordu's Legion Command, Korrani was a popular role model for young and aspiring pilots within the mercenary organization.  Because of this it was even more surprising that such a talented and well known fighter pilot would be caught up in a murder trial ... of his own brother, who stood to inherit most of the real estate empire previously in possession of his Caldari grandfather.  Korranis tale, although sad, is currently used by mentors within the Mordus Legion to teach new recruits a valuable lesson on life.  But meanwhile, Korrani has made quite a name for himself within the underworld, choosing to live the life of a rogue freelancer rather than face trial in his nation of birth for murder.\n\nKorrani operates a powerfull Mordu ship fitted with top notch equipment, a worthy adversary for any decent fighter pilot.


typeName: Zerak Cheryn
description:
  Zerak is an ex-military agent within the Gallente Navy turned rogue freelance mercenary.  A decent pilot, Zeraks main asset is his bounty hunter skills.  He has been frequently named as a suspect in various cases of kidnapping, usually within the Gallente Federation borders but is also known to operate in other regions of the galaxy.\n\nZerak operates a stolen Intaki vessel, and should be considered moderately dangerous to advanced pilots.


typeName: Lynk
description:
  Lynk is a known freelance mercenary who is well connected within the criminal element outside of Concord patrolled space.  He operates a powerfull cruiser, and is not to be taken lightly.


typeName: Kuran 'Scarface' Lonan
description:
  Kuran (Scarface) Lonan is a known freelance mercenary who is well connected within the criminal element outside of Concord patrolled space.  He operates a powerfull cruiser, and is not to be taken lightly.


typeName: Drazin Jaruk
description:
  Drazin Jaruk is a old veteran of the underworld who is a longtime affiliate of the infamous pirate organization, the Angel Cartel.  He has countless contacts with various pirate organizations, and has been jailed dozens of times in the past.\n\nHe has recently been released from his last prison sentance, and therefore does not carry a bounty on his head and is not a legal target for assassination.


typeName: Efficient Equipment Assembly Array
description:
  A mobile assembly facility where modules can be manufactured more efficiently than the rapid equipment assembly array but at a reduced speed.\n\n1 manufacturing slot\nBase time multiplier: 0.8\nBase material multiplier: 1


typeName: Abandoned Drill - Ruined
description:
  This colossal drill once served a purpose in some forgotten outfit's mining operation. Its technology is long since outdated and it's actuators are beyond repair.


typeName: Walkway Debris
description:
  A fragment of a larger structure, this walkway's self-luminescent halls are silently running out of energy. What remains of the rest of the structure is unknown, only that it must have been subject to a cataclysmic force, powerful enough to rip apart nanoreinforced station steel.


typeName: Darkonnen Veteran
description:
  This is a veteran fighter for the Darkonnen. It is protecting the assets of the Darkonnen and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high


typeName: Darkonnen Gang Leader
description:
  This is a fighter for the Darkonnen. It is protecting the assets of the Darkonnen and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly


typeName: Darkonnen Overlord
description:
  This is one of the highest ranking leaders within the Darkonnen organization. It is protecting the assets of the Darkonnen and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly


typeName: Maru Raider
description:
  This is a fighter for Marus Rebels. It is protecting the assets of Marus Rebels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high


typeName: Maru Raid Leader
description:
  This is a raid leader for Marus Rebels. It is protecting the assets of Marus Rebels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly


typeName: Maru Harbinger
description:
  This is a very important figure within the Marus Rebels. Harbingers of Doom they are also called, for good reason.  Threat level: Deadly


typeName: Odamian Privateer
description:
  This is a fighter for the Odamian Renegades. It is protecting the assets of the Odamian Renegades and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high


typeName: Odamian Veteran
description:
  This is a veteran fighter for the Odamian Renegades. It is protecting the assets of the Odamian Renegades and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly


typeName: Odamian Master
description:
  This is a leader of the Odamian Renegades.  Odamian Masters are the second highest ranking members of their organization, exceeded only by the head honcho himself. Threat level: Deadly


typeName: Komni Smuggler
description:
  This is a smuggler for the Komni Corporation. It is protecting the assets of the Komni Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high


typeName: Komni Assassin
description:
  This is a fighter for the Komni Corporation.  Komni Assassins are used to eliminate anyone who the Komni leaders percieve as a threat, and have been known to target high profile members of the Caldari State.  They are also sometimes used to protect the Komni smugglers while they are conducting risky operations. Threat level: Deadly


typeName: Komni Honcho
description:
  This is a leader within the Komni Corporation.  Komni Honchos are the highest ranking members of the Komni Corporation within a certain area, answering only to the head honcho himself, Drako. Threat level: Deadly


typeName: Komni Envoy
description:
  This is a battleship class envoy for the Komni Corporation.  It is extremely well equipped and should only be engaged by the most experienced pilots out there.  Threat level: Deadly.


typeName: Darkonnen Envoy
description:
  This is a battleship class envoy for the Darkonnen organization.  It is extremely well equipped and should only be engaged by the most experienced pilots out there.  Threat level: Deadly.


typeName: Maru Envoy
description:
  This is a battleship class envoy for the Maru Rebels.  It is extremely well equipped and should only be engaged by the most experienced pilots out there.  Threat level: Deadly.


typeName: Odamian Envoy
description:
  This is a battleship class envoy for the Odamian Renegades.  It is extremely well equipped and should only be engaged by the most experienced pilots out there.  Threat level: Deadly.


typeName: Darkonnen Grunt
description:
  This is a fighter for the Darkonnen organization. It is protecting the assets of the Darkonnen and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant


typeName: Maru Grunt
description:
  This is a fighter for the Maru Rebels. It is protecting the assets of the Maru Rebels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant


typeName: Odamian Guard
description:
  This is a fighter for the Odamian Renegades. It is protecting the assets of the Odamian Renegades and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant


typeName: Komni Grunt
description:
  This is a fighter for the Komni Corporation. It is protecting the assets of the Komni Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant


typeName: Korranis DNA
description:
  Once a member of the elite ranks within the Mordu's Legion Command, Korrani was a popular role model for young and aspiring pilots within the mercenary organization. Because of this it was even more surprising that such a talented and well known fighter pilot would be caught up in a murder trial ... of his own brother, who stood to inherit most of the real estate empire previously in possession of his Caldari grandfather. Korranis tale, although sad, is currently used by mentors within the Mordus Legion to teach new recruits a valuable lesson on life. But meanwhile, Korrani has made quite a name for himself within the underworld, choosing to live the life of a rogue freelancer rather than face trial in his nation of birth for murder. Korrani operates a powerfull Mordu ship fitted with top notch equipment, a worthy adversary for any decent fighter pilot.


typeName: True Sansha Armor Explosive Hardener
description:
  A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Domination 1MN Afterburner
description:
  Gives a boosts to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\n\nNote: Frigate class module


typeName: Kruul's DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis is a DNA sample taken from the hapless pirate marauder, Kruul.


typeName: X-Rated Holoreel
description:
  X-Rated Holo-Vid reels are a popular type of personal entertainment, especially in Gallente territories.  These type of Holoreels are strictly forbidden in the Amarr Empire and Khanid Kingdom.


typeName: Limited Ocular Filter - Beta
description:
  This image processor implanted in the occipital lobe grants a bonus to a character's Perception.  The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants.


typeName: Limited Neural Boost - Beta
description:
  A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower.  The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants.


typeName: Limited Memory Augmentation - Beta
description:
  This image processor implanted in the temporal lobe Grants a bonus to a character's memory.  The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants.


typeName: Limited Cybernetic Subprocessor - Beta
description:
  This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence.  The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants.


typeName: Limited Social Adaptation Chip - Beta
description:
  This image processor implanted in the parietal lobe grants a bonus to a character's Charisma.  The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants.


typeName: Sarum Maller
description:
  The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations.  Threat level: Deadly


typeName: Commander Karzo Sarum
description:
  Only those in high favor with the Emperor can earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond.  Threat level: Uber


typeName: Amarr Navy Soldier
description:
  The Amarr Navy Soldier class fighter ships are a common sight within the Amarr Imperial armada.  Threat level: Very high


typeName: Ammatar Navy Soldier
description:
  The Ammatar Soldier class fighter ships are a common sight within the Ammatar armada.  Threat level: Very high


typeName: Gallente Navy Soldier
description:
  The Gallente Navy Soldier class fighter ships are a common sight within the Gallente Federation armada.  Threat level: Very high


typeName: Republic Fleet Soldier
description:
  The Republic Fleet Soldier class fighter ships are a common sight within the Minmatar Republic armada. Threat level: Very high


typeName: Caldari Navy Soldier
description:
  The Caldari Navy Soldier class fighter ships are a common sight within the Caldari State armada. Threat level: Very high


typeName: Minmatar Outpost
description:
  A tactical outpost originally designed by the Minmatar.  Normally used as a base of operations in the frontier, it has powerful defensive capabilities.


typeName: Zemnar
description:
  Zemnar is an uncommon type of antibiotic specifically used to combat rare bacterial infections.  Originally discovered by the late Gallente biologist, Lameur Zemnar, the drug is now frequently kept in stock in the more wealthy quarters of the galaxy, in case of a bacterial outbreak.


typeName: Caldari Navy Condor
description:
  The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.  It is sometimes used by the Caldari Navy and is generally considered an expendable low-cost craft.  Threat level: Moderate


typeName: Republic Fleet Slasher
description:
  The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.  It is sometimes used by the Minmatar Fleet and is generally considered an expendable low-cost craft.  Threat level: Moderate


typeName: Gallente Navy Atron
description:
  The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although the Atron is a good harvester when it comes to mining, its main ability is as a combat vessel.  It is sometimes used by the Gallente Navy and is generally considered an expendable low-cost craft.  Threat level: Moderate


typeName: Amarr Navy Executioner
description:
  The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.  It is sometimes used by the Amarr Navy and is generally considered an expendable low-cost craft.  Threat level: Moderate


typeName: Ammatar Navy Executioner
description:
  The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.  It is sometimes used by the Ammatar Navy and is generally considered an expendable low-cost craft.  Threat level: Moderate


typeName: Ammatar Navy Officer
description:
  This is an officer for the Ammatar Navy.  A common sight in Ammatar raiding parties, these combat veterans are not to be taken lightly.  Threat level: Deadly


typeName: Ahremen's Modified Mega Pulse Laser
description:
  A super-heavy pulse laser designed for medium range engagements. \nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Caldari Navy Griffin
description:
  The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. Threat level: Significant


typeName: Amarr Navy Crucifer
description:
  The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry. Threat level: Significant


typeName: Republic Fleet Vigil
description:
  The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets. Threat level: Significant


typeName: Gallente Navy Maulus
description:
  The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued amongst bounty hunters for the ship's optimization for warp scrambling technology, giving its targets no chance of escape.  Threat level: Moderate


typeName: Ammatar Navy Inquisitor
description:
  The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays. Threat level: Significant


typeName: Drezins DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis is a DNA sample taken from the infamous pirate Drezin.


typeName: Vepas' Modified Cruise Missile Launcher
description:
  A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \n\nCan only be fitted with cruise missiles: cataclysm, devastator, paradise, wrath, and their F.O.F. counterparts.


typeName: Galeptos Medicine
description:
  Galeptos is a rare type of medicine developed by the famous Gallentean scientist, Darven Galeptos.  It is produced from a blend of organic and chemical material, used to cure a rare and deadly viral infection which has been creeping up more frequently as of late.  \n\nRumor has it that Galeptos manufactured the virus himself, then sold the cure for billions of credits.  Of course his corporation, Galeptos Medicines, steadfastly denies any such "unfounded" accusations and has threatened legal action to anyone who mentions it in public.


typeName: Genetically Enhanced Livestock
description:
  Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products.  This particular breed of livestock has been genetically enhanced using the very latest technology.


typeName: Top-Secret Design Documents
description:
  These top-secret Design Documents are hidden in a large, sealed container.  A stamp has been placed on the container with the words "DO NOT OPEN" written in big, red letters.


typeName: Large Special Delivery
description:
  This box may contain personal items or commodities intended only for the delivery's recipient.  This container is rather large and cumbersome.


typeName: Caldari Navy Moa
description:
  The Moa-class is almost exclusively used by the Caldari Navy, and only factions or persons in very good standing with the Caldari State can acquire one. The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. Threat level: Deadly


typeName: Amarr Navy Maller
description:
  The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations. Threat level: Deadly


typeName: Republic Fleet Rupture
description:
  The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. Threat level: Deadly


typeName: Gallente Navy Thorax
description:
  The Thorax-class cruisers are the latest combat ships commissioned by the Federation. In the few times it has seen action since its christening, it has performed admirably. The hordes of combat drones it carries allow it to strike against unwary opponents far away and to easily fight many opponents at the same time. Threat level: Deadly


typeName: Caldari Navy Scorpion
description:
  The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.  Threat level: Deadly


typeName: Republic Fleet Typhoon
description:
  The Typhoon class battleship has an unusually strong structural integrity for a Minmatar ship. Threat level: Deadly


typeName: Amarr Navy Armageddon
description:
  The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor. Threat level: Deadly


typeName: Gallente Navy Dominix
description:
  The Dominix is one of the old warhorses that dates backs to the Gallente-Caldari War. The Dominix is no longer regarded as the top-of-the-line battleship, but this by no means makes it obsolete. Its formidable hulk and powerful weapon batteries means that anyone not in the largest and latest battleships will regret that they ever locked into combat with it. Threat level: Deadly


typeName: Metal Scraps
description:
  This mechanical hardware has obviously outlived its use, and is now ready to be recycled.  Many station maintenance departments use the material gained from recycling these scraps to manufacture steel plates which replace worn out existing plates in the station hull.  Most station managers consider this a cost-effective approach, rather than to send out a costly mining expedition for the ore, although these scraps rarely are enough to satisfy demand.\n\nThis commodity is not affected by the scrap metal processing skill any more than any other recyclable item.


typeName: Cloak Destabilization Pulse I
description:
  Broadcasts a signal in all directions which cause all cloaked objects within the limited range to uncloak.


typeName: Amarr Navy Fleet Commander
description:
  Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command, let alone own, one of these majestic and powerful battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond. Threat level: Deadly.


typeName: Ammatar Navy Fleet Commander
description:
  Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command, let alone own, one of these majestic and powerful battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond.  Threat Level:  Deadly


typeName: Gallente Navy Fleet Commander
description:
  The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.\n\nThe Federal Issue is a unique ship, commissioned by Gallentean president Foiritan as an honorary award for given to those individuals whose outstanding achivements benefit the entire Federation.  Threat level:  Deadly


typeName: Caldari Navy Fleet Commander
description:
  The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.  Threat level:  Deadly


typeName: Republic Fleet Squad Leader
description:
  A Squad Leader controls a small unit of ships during battle.  Seldom are they found without a few escorts with them.  Threat level: Deadly.


typeName: Amarr Navy Squad Leader
description:
  A Squad Leader controls a small unit of ships during battle.  Seldom are they found without a few escorts with them. Threat level: Deadly.


typeName: Gallentean Luxury Yacht
description:
  The Gallentean Luxury Yachts are normally used by the entertainment industry for pleasure tours for wealthy Gallente citizens.  These Opux Luxury Yacht cruisers are rarely seen outside of Gallente controlled space, but are extremely popular within the Federation.


typeName: Hari Kaimo
description:
  Hari is a famous Caldari bounty hunter who is best known for his remarkable capture of Garuzzo Mench, a Gallentean pirate who was for a time the 6th most wanted man within the Gallente Federations.  Garuzzo was a ruthless murderer and vagabond, who had terrorized over a dozen systems with random attacks and lootings of unwary travelers.  Hari was hired by the family of one of the victims, and eventually caught up with Garuzzo and his gang, who were no match for the talented Caldari pilot.  \n\nToday Hari is best known for his dealings with wealthy businessmen who pay him well to do their dirty work.  Threat level: Deadly


typeName: Pierre Turon
description:
  Pierre used to be an infamous pirate within the Gallente Federation, but was eventually captured by the authorities and sentenced to 20 years in prison.  He served half of his sentence before he was released due to good behavior.  Afterwards he vowed to behave himself, and stay away from the dark life of the pirate which he had once led, mainly for the sake of his wife and children.  \n\nToday Pierre is best known as a bounty hunter who specializes in assassinating pirates.  He works only for trustworthy Gallenteans who have no obvious connections to the underworld, and prides himself with his current good relationship with the Gallentean authorities.  \n\n\n Threat level: Deadly


typeName: Zack Mead
description:
  Zack Mead is a small time criminal turned bounty hunter.  He used to work as an agent for the Serpentis but eventually switched to the job as a freelancer once he had the funds to purchase his own frigate.  Many wealthy Gallenteans turn to men such as Zack when they feel the law is not adequate in dealing with their problem.  Threat level: Very high


typeName: Jared Kalem
description:
  Jared is a former member of the Angel Cartel who turned freelance bounty hunter.  Today he is known to work for anyone, anywhere, if the price is right.  Concord advice utmost caution when approaching this outlaw.  Threat level: Deadly


typeName: Taisu Magdesh
description:
  Taisu comes from a powerful family of mercenaries within the Mordus Legion.  Famous for their "no questions asked" approach, the Magdesh family is prized as first class fighter pilots, who normally lead a fleet of warships.  Only powerful leaders or extremely wealthy individuals can afford the likes of Taisu, who commands a deadly Raven battleship.  Threat level: Deadly


typeName: General Luther Veron
description:
  This is General Luther Veron's personal battleship, fitted with the very finest modules available in the Gallente Federation.


typeName: Neophite
description:
  This priceless mineral was discovered by a band of Gallente explorers during the Caldari-Gallente war over a century ago.  Closely related to morphite, its composition is only slightly different yet enough so that it has not been able to serve the same function.  Only a few samples of it are known to remain intact, in the possession of some of the most wealthy collectors in the known universe.


typeName: Amarr Luxury Yacht
description:
  The Opux Luxury Yacht cruisers are developed and produced by the Gallente, for the wealthy citizens and entertainment industry within the Federation.  Some Amarrian nobels have taken up buying these luxury yachts for their personal pleasure, and have given them slight modifications to bring an Amarrian "feel" to them.


typeName: Andres Sikvatsen
description:
  Andres Sikvatsen is a small time criminal turned bounty hunter.  He used to work as an agent for the Angel Cartel but eventually switched to the job of a freelancer once he had the funds to purchase his own frigate.  Many wealthy individuals turn to men such as Andres when they feel the law is not adequate in dealing with their problem.  Threat level: Very high


typeName: Commander Terachi TashMurkon
description:
  Commander Terachi TashMurkon is one of the highest ranking officers within the Tash-Murkon militia.  He received this magnificent battleship as a personal gift from the Emperor himself, fitted with the very finest modules the Imperial Armaments had to offer.  Few pilots in the galaxy would ever dare face this monstrosity in combat.


typeName: Warlord Shaqil Dragat
description:
  Shaqil Dragat is one of the most prominent Warlords within the Brutor Tribe of the Minmatar Republic.  Known for his enormous size, even for a Brutor, Shaqil is feared not only for the fleet of warships he commands, but also in person.  He also commands one of the most devastating battleships in the entire Minmatar fleet.


typeName: Fleet Commander Naiyon Tai
description:
  Fleet Commander Naiyon Tai is one of the highest ranking officers within the Caldari Navy.  Operating one of the finest and most well equipped battleships the Caldari Navy has to offer, Naiyon is not to be taken lightly.


typeName: Standard X-Instinct Booster
description:
  This hallucinatory booster permits its users to adjust to the unseen streams of energy that envelop us, permitting much faster travel through the cosmos. Its only major drawback is the crazed notion that man-eating goblins are crawling all over one's ship.


typeName: Standard Frentix Booster
description:
  This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.


typeName: Standard Mindflood Booster
description:
  This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.


typeName: Standard Drop Booster
description:
  This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.


typeName: Standard Exile Booster
description:
  This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.


typeName: Scout Drone Computer Link I
description:
  Activates a real time communications link with scout drones providing them with improved targeting data. Leads to significant improvements in manoeuvring, tracking and the damage caused to the target.


typeName: Small Plasma Supercharger I
description:
  Increases the power of detonation of any activated smartbombs leading to a significant increase in both blast radius and damage caused.


typeName: Heavy Drone Navigation Link I
description:
  Activates a real time communications link with heavy drones providing them with improved targeting data. Leads to significant improvements in manoeuvring, tracking and the damage caused to the target.


typeName: Amarr Navy Elite Soldier
description:
  The Amarr Navy Elite Soldier class fighter ships are an uncommon sight within the Amarr Imperial armada.  These ships are specially modded to be slightly more powerful than the common Soldier class ships.  Threat level: Very high


typeName: Ammatar Navy Elite Soldier
description:
  The Ammatar Navy Elite Soldier class fighter ships are an uncommon sight within the Ammatar armada.  These ships are specially modded to be slightly more powerful than the common Soldier class ships.  Threat level: Very high


typeName: Caldari Navy Elite Soldier
description:
  The Caldari Navy Elite Soldier class fighter ships are an uncommon sight within the Caldari State armada.  These ships are specially modded to be slightly more powerful than the common Soldier class ships.  Threat level: Very high


typeName: Gallente Navy Elite Soldier
description:
  The Gallente Navy Elite Soldier class fighter ships are an uncommon sight within the Gallente Federation armada.  These ships are specially modded to be slightly more powerful than the common Soldier class ships.  Threat level: Very high


typeName: Republic Fleet Elite Soldier
description:
  The Minmatar Fleet Elite Soldier class fighter ships are an uncommon sight within the Minmatar Republic armada.  These ships are specially modded to be slightly more powerful than the common Soldier class ships.  Threat level: Very high


typeName: Captain Yeni Sarum
description:
  Captain Yeni Sarum is a high-ranking commanding officer within the Navy, personally appointed to the post by Jamyl Sarum herself.


typeName: Captain Jerek Zuomi
description:
  Captain Jerek Zuomi is a high ranking commanding officer within the Navy.  Jerek is renowned for his long and loyal servitude to the Ammatar and the Empire.


typeName: Captain Mizuma Gomi
description:
  Captain Mizuma Gomi is a high ranking commanding officer within the Navy.  Coming from a powerful family within the Caldari State, many would argue that he had been given his position on a silver platter.


typeName: Captain Jerome Leman
description:
  Captain Jerome Leman is a high-ranking commanding officer within the Navy.  A tight-lipped and strict officer, Jerome is reknowned for his love of protocol.


typeName: Captain Kali Midez
description:
  Captain Kali Midez is a commanding officer within the Fleet.  He had a long and glorious career within the Minmatar Freedom Fighters before he joined the Mimnatar Republic military.


typeName: Republic Fleet Ballistic Control System
description:
  A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Amarr Navy Armor Thermic Hardener
description:
  A enhanced version of the standard Thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Ammatar Navy Dual Light Pulse Laser
description:
  This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: gamma, infrared, microwave, multifrequency, radio, standard, ultraviolet, xray.


typeName: Caldari Navy Gamma I Support Frigate
description:
  This is a Caldari Navy support ship. Developed by Lai Dai, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High


typeName: Republic Fleet C-2 Support Frigate
description:
  This is a Minmatar Fleet support ship. Support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High


typeName: Ammatar Navy Gamma II Support Frigate
description:
  This is a Ammatar Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High


typeName: Ammatar Navy Delta I Support Frigate
description:
  This is an Ammatar Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High


typeName: Amarr Navy Gamma II Support Frigate
description:
  This is an Amarr Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High


typeName: Gallente Navy Gamma II Support Frigate
description:
  This is a Gallente Navy support ship. Developed by Duvolle Laboratories, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High


typeName: Gallente Navy Delta II Support Frigate
description:
  This is a Gallente Navy support Ship. Developed by Duvolle Laboratories, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High


typeName: Hardwiring - Eifyr and Co. 'Rogue' CY-2
description:
  A Eifyr and Co gunnery hardwiring designed to enhance pilot navigation skill. Grants a 5% bonus to Ship Velocity.


typeName: Hardwiring - Eifyr and Co. 'Rogue' AY-2
description:
  A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill.Grants a 5% bonus to Ship Agility.


typeName: Mercenary Wingman
description:
  This is a mercenary support fighter, which usually acts as backup for larger and more powerfull ships.  Beware of its deadly warp scrambling ability. Threat level: Very high


typeName: Mordus Rookie
description:
  This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Low


typeName: Mordus Sabre
description:
  This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate


typeName: Mordus Rapier
description:
  This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant


typeName: Mordus Gladius
description:
  This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: High


typeName: Mordus Katana
description:
  This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high


typeName: Decapitator Light Missile
description:
  An ultra rare type of Light assault missile, manufactured by Kaalkiota.  A very limited supply of these missiles exists, which are rumored to use stolen Jovian technology.


typeName: Mordus Bobcat
description:
  This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly


typeName: Mordus Fleet Commander
description:
  As one of the highest commanding officers within the Mordus Legion, the Fleet Commanders are a force to be reckoned with.


typeName: Remote Armor Repair Systems
description:
  Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.


typeName: EoM Imp
description:
  This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Low


typeName: EoM Fiend
description:
  This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Moderate


typeName: EoM Incubus
description:
  This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Significant


typeName: EoM Succubus
description:
  This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe.  Threat level: High


typeName: EoM Demon
description:
  This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Very high


typeName: EoM Priest
description:
  This is a cruiser class combat ship for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly


typeName: EoM Hydra
description:
  This is a battleship class combat vessel for the fanatical organization, Equilibrium of Mankind.  Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly


typeName: DED Soldier 3rd Class
description:
  This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.


typeName: DED Special Ops Piranha
description:
  This is a fighter-ship belonging to the DED Special Ops.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.


typeName: DED Special Ops Panther
description:
  This is a fighter-ship belonging to the DED Special Ops.    Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.


typeName: DED Special Ops Raptor
description:
  This is a fighter-ship belonging to DED Special Ops.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.


typeName: Khanid Sparrow
description:
  This is a Khanid Navy Special Ops ship.  It's main purpose is to act as a support ship for the Khanid Navys cruisers and battleships.


typeName: Khanid High Commander
description:
  The Khanid High Commanders are one of the highest ranking officers in the Khanid Navy, answering only the Khanid Royalty itself.


typeName: Khanid Kazmaar
description:
  The legendary Khanid Kazmaar is reserved for the leaders within the Khanid Royalty.  Few have witnessed its awesome majesty, as it is only used on special occasions.


typeName: Khanid Scout
description:
  This is a scout for the Khanid Navy.  Usually where there are scouts, a fleet is not far behind. Threat level: High


typeName: Rogue Agent_2
description:
  This ship was purchased through the black market.  The current owner has chosen to remain anonymous.


typeName: Kaphyr
description:
  Raised by the Angel Cartel, Kaphyr quickly found out that he didn't have what it takes to rise up the ranks within the Cartel from his job as a patroller.  So he joined up with the Kurzon mercenary network, which allowed him to work as a freelancer for the highest bidder. Threat level: Significant


typeName: Jade Lebache
description:
  This is a bounty hunter.  These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo.  Normally, unless sent to kill you, they will leave you alone.  Threat level: High


typeName: Yuki Tamaru
description:
  This is a bounty hunter.  These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo.  Normally, unless sent to kill you, they will leave you alone.  Threat level: Very high


typeName: Sami Kurzon
description:
  Sami is a bounty hunter employed by the Kurzon mercenary network, and a close relative to the founder. Threat level: Very high


typeName: Kaltoh Kurzon
description:
  Brother to Zerim Kurzon himself, the founder of the Kurzon mercenary network, Kaltoh is very experienced in the field of bounty hunting.  He has reportedly been working for various factions throughout the galaxy of late, as an independent mercenary. Threat level: Deadly


typeName: Gaabu Moniq
description:
  This is a bounty hunter.  These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo.  Normally, unless sent to kill you, they will leave you alone.   Threat level: Deadly


typeName: Jerek Shapuir
description:
  This is a bounty hunter.  These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo.  Normally, unless sent to kill you, they will leave you alone. Threat level: Deadly


typeName: Ioan Lafonte
description:
  This is a bounty hunter.  These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo.  Normally, unless sent to kill you, they will leave you alone.


typeName: Tauron
description:
  Tauron is of a rare breed of bounty hunters, who have been given the title of Master by the Universal League of Bounty Hunters (ULBH).  After his long and prosperous servitude for the Angel Cartel, Master Bounty Hunter Tauron recieved his first Battleship from that organization.  \n\nTauron was given the name "Dwenehaven Darmetsoko" by his foster parents, but quickly took up the name Tauron after he aquired his official Bounty Hunter status within the ULBH.\n\nAfter a brief dispute with a drug lord within the Angel Cartel, he left the organization to persue an independent mercenary career.  \n\nOnly the wealthiest corporations in Eve would even attempt to buy the services of this ancient bounty hunter.


typeName: Kyokan
description:
  Master Bounty Hunter Kyokan is a former special ops pilot of the Mordus Legion that turned freelance bounty hunter.  When his wealthy father died, he inherited a vast sum of credits, which he used to purchase a magnificent Tyrent battleship off the black market.  With his valuable experience from serving as a special ops pilot, and his well fitted battleship, Kyokan is a force to be reckoned with.\n\nThe Universal League of Bounty Hunters (ULBH) awarded Kyokan the title of Master Bounty Hunter not long ago, after over a decade of service to various factions throughout the Eve universe.\n\nKyokan is most famous for his use of the 'Doom' torpedo, which is an enhanced version of the Inferno torpedo.  He has never revealed his supplier of the famous but extremely rare torpedo, which is mainly used to rip through large structures such as outposts or battleships, but some expect them to be of Jovian origin.  The claim has never been proven though.


typeName: Spider Drone I
description:
  A popular drone amongst bounty hunters, the rare Spider drone has been sold in the thousands on the black market since it began being manufactured by CreoDron corporation.  The conceptual design of it was created by the multi-awarded scientist, Yeeti Mourir.  Built on the old Wasp drone model, the Spider drone sacrifices its damaging capabilities for a more powerfull force-shield and stasis webifying ability, as well as ultra fast speed.  \n\nUnfortunately it is not currently available on the public market.  CreoDron and Yeeti Mourir have waged a long and ugly battle in Gallente courtrooms to try and aquire the sole manufacturing rights on the Spider drone, which has kept it off of public markets for legal reasons.  Yet that did not keep the drone from being built for the Gallente military, nor has it kept the Serpentis from aquiring hundreds of batches of the drone and smuggling it out of Gallente space for the lucrative black market.


typeName: Caldari Control Tower
description:
  At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production.\n\nRacial Bonuses:\n25% bonus to Missile Battery Rate of Fire\n50% bonus to Missile Velocity\n-75% bonus to ECM Jammer Battery Target Cycling Speed


typeName: Minmatar Control Tower
description:
  The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire.  \n\nAmarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.\n\nRacial Bonuses:\n50% bonus to Projectile Sentry Optimal Range\n50% bonus to Projectile Sentry Fall Off Range\n25% bonus to Projectile Sentry RoF


typeName: Small Armory
description:
  This small armory has a thick layer of reinforced tritanium and a customized shield module for deflecting incoming fire.


typeName: Mobile Laboratory
description:
  Portable laboratory facilities, anchorable within control tower fields.\n\nThis structure has:\n\n1 copy slot (0.75 job time bonus)\n3 ME slots (0.75 job time bonus)\n3 PE slots (0.75 job time bonus)\n5 Invention slots (0.5 job time bonus)


typeName: Rapid Equipment Assembly Array
description:
  A mobile assembly facility where modules can be manufactured quickly but at increased mineral cost due to waste.\n\n5 Manufacturing slots\nBase time multiplier: 0.65\nBase material multiplier: 1.2


typeName: Moon Harvesting Array
description:
  A deployable array designed to gather raw minerals from moons.  Can harvest a good deal of material per cycle, after which it needs to be linked with either a silo (for storage) or a reactor (for chemically molding the materials into something else).


typeName: Light Missile Battery
description:
  A launcher array designed to fit light missiles.  Fires at those the Control Tower deems its enemies.


typeName: Kurzon Destroyer
description:
  The Kurzon Destroyer is a rare sight indeed.  Purchased from the black market for a hefty price, the Kurzon Mercenary Network uses them occasionally when the stakes are very high.  Zerim Kurzon himself fitted the Destroyers with hand-picked modules, making them tougher than most mercenary battleships.


typeName: Ferox
description:
  Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs.  With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.\n\nBattlecruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all Shield resistances per level\n\n99% reduction in the CPU need of Warfare Link modules.


typeName: Brutix
description:
  One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word.  When this hard-hitting monster appears, the battlefield takes notice.\n\nBattlecruiser Skill Bonus:  5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness per level\n\n99% reduction in the CPU need of Warfare Link modules.


typeName: Cyclone
description:
  The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship.  To this end, the Cyclone's eight high-power slots and powerful thrusters have proved ideal.\n\nBattlecruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to shield boosting per level\n\n99% reduction in the CPU need of Warfare Link modules.


typeName: Prophecy
description:
  The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat.  Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.\n\nBattlecruiser Skill Bonus: 10% reduction in Medium Energy Weapon capacitor use and 5% bonus to all armor resistances per level\n\n99% reduction in the CPU need of Warfare Link modules.


typeName: Coercer
description:
  Noticing the alarming increase in Minmatar frigate fleets, the Royal Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.\n\nDestroyer Skill Bonus: 10% bonus to Small Energy Turret tracking speed and -10% reduction in Small Energy Turret Capacitor usage per level\n\nPenalty: -25% rate of fire for all turrets\nBonus: 50% bonus to optimal range for small energy turrets


typeName: Cormorant
description:
  The Cormorant is the only State-produced space vessel whose design has come from a third party.  Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.\n\nDestroyer Skill Bonus: 10% bonus to Small Hybrid Turret tracking speed and 10% bonus to Small Hybrid Turret optimal range per level\n\nPenalty: -25% rate of fire for all turrets\nBonus: 50% bonus to optimal range for small hybrid turrets


typeName: Catalyst
description:
  Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there.  Faced with its top-of-the-line tracking equipment, not many can argue.\n\nDestroyer Skill Bonus: 10% Bonus to Small Hybrid Turret tracking speed and 10% bonus to Small Hybrid Turret falloff per level\n\nPenalty: -25% rate of fire for all turrets \nBonus: 50% bonus to optimal range for small hybrid turrets


typeName: Thrasher
description:
  Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.\n\nDestroyer Skill Bonus: 10% bonus to Small Projectile Turret tracking speed and 5% bonus to Small Projectile Turret damage per level\n\nPenalty: -25% Rate Of Fire for all turrets\nBonus: 50% bonus to optimal range for small projectile turrets


typeName: Sarum Spider
description:
  This is a Sarum support frigate, designed to paralyze the target while it's being attacked by Sarum cruisers and battleships.


typeName: Maylan Falek
description:
  A shroud of secrecy surrounds Maylans identity.  All that is known is he is a top secret agent working for the Minmatar Republic military, with close ties to certain high ranking officials of the Minmatar Republic.  His ethniticity is most likely that of the Krusual tribe.


typeName: Freedom Patriot
description:
  The Freedom Patriot is a Bellicose class cruiser used by the Minmatar Freedom Fighter network.  Threat level: Deadly


typeName: Freedom Liberty
description:
  The Liberty battleship is one of the biggest assets of the Minmatar Freedom Fighter network.  After it had aquired massive support within the Minmatar Republic, it could finally afford these gigantic Typhoon class battleships, which were nicknamed 'Liberty'. Threat level: Deadly


typeName: Kuzak Obliterator
description:
  The Kuzak Obliterator is a deadly cruiser class ship, designed as a lightly armored vessel that can pack a serious punch. Threat level: Extreme


typeName: Xenon
description:
  Xenon is a member of the zero-valence elements that are called noble or inert gases, however, "inert" is not a completely accurate description of this chemical series since some noble gas compounds have been synthesized. In a gas filled tube, xenon emits a blue glow when the gas is excited by electrical discharge. Using tens of gigapascals of pressure, xenon has been forced into a metallic phase.[3] Xenon can also form clathrates with water when atoms of it are trapped in a lattice of the water molecules.


typeName: Gaseous Neon Isotopes
description:
  Neon is the second-lightest noble gas, glows reddish-orange in a vacuum discharge tube and has over 40 times the refrigerating capacity of liquid helium and three times that of liquid hydrogen (on a per unit volume basis). In most applications it is a less expensive refrigerant than helium. Neon has the most intense discharge at normal voltages and currents of all the rare gases.


typeName: Gaseous Krypton Isotopes
description:
  A colorless, odorless, tasteless noble gas, krypton occurs in trace amounts in the atmosphere, is isolated by fractionating liquefied air, and is often used with other rare gases in fluorescent lamps. Krypton is inert for most practical purposes but it is known to form compounds with fluorine. Krypton can also form clathrates with water when atoms of it are trapped in a lattice of the water molecules.


typeName: Clear Icicle
description:
  Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field, and are known as the universe's primary source of helium isotopes.


typeName: Glacial Mass
description:
  Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone.


typeName: Blue Ice
description:
  Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid.


typeName: White Glaze
description:
  When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed.  White Glaze is extremely high in nitrogen-14 and other stable nitrogen isotopes, and is thus a necessity for the sustained operation of certain kinds of control tower.


typeName: Glare crust
description:
  In areas with high concentrations of electromagnetic activity, ice formations such as this one, containing large amounts of heavy water and liquid ozone, are spontaneously formed during times of great electric flux.  Glare crust also contains a small amount of strontium clathrates.


typeName: Dark Glitter
description:
  Dark glitter is one of the rarest of the interstellar ices, formed only in areas with large amounts of residual electrical current.  Little is known about the exact way in which it comes into being; the staggering amount of liquid ozone to be found inside one of these rocks makes it an intriguing mystery for stellar physicists and chemists alike.  In addition, it contains large amounts of heavy water and a decent measure of strontium clathrates.


typeName: Gelidus
description:
  Fairly rare and very valuable, Gelidus-type ice formations are a large-scale source of strontium clathrates, one of the rarest ice solids found in the universe, in addition to which they contain unusually large concentrations of heavy water and liquid ozone.


typeName: Krystallos
description:
  The universe's richest known source of strontium clathrates, Krystallos ice formations are formed only in areas where a very particular combination of environmental factors are at play.  Krystallos compounds also include quite a bit of liquid ozone.


typeName: Heavy Water
description:
  Dideuterium oxide.  Water with significant nuclear properties which make it extremely effective as a neutron moderator in various types of power reactors.  One of the materials required to keep Control Towers online.


typeName: Liquid Ozone
description:
  Liquid Ozone is used as a cleaning and disinfectant substance, and plays a vital role in ensuring the smooth day-to-day operation of a starbase.  One of the materials required to keep Control Towers online.


typeName: Helium Isotopes
description:
  The Helium-3 isotope is extremely sought-after for use in fusion processes, and also has various applications in the fields of cryogenics and machine cooling.  One of the materials required to keep Amarr Control Towers online.


typeName: Strontium Clathrates
description:
  An unstable compound of strontium molecules encased in the crystal structure of water.  When fed to a Control Tower's force field generator, these clathrates bond with the molecules already in place in the field to create a nigh-invulnerable barrier of energy.  A necessary ingredient for Control Towers to go into reinforced mode.


typeName: Ice Harvester I
description:
  A unit used to extract valuable materials from ice asteroids.\n\nNote: 99.5% less CPU usage when fitted on a Mining Barge.


typeName: Low Cost Mercenary Assault Unit
description:
  This is the most simple assault unit, comprised of mercenaries willing to kill for a low sum of money, not caring about their fate living only for the next Z-rated holoreel and pleasure hub visit. They are known for committing unnecessary atrocities when overtaking structures in space, showing total disregard for human life and dignity. Combined with the fact that their fee is laughably low, one cannot but question their motives for choosing this profession.


typeName: Tazmyr
description:
  Tazmyr the Amarrian. Flies a Minmatar frigate when in Minmatar space to blend in with the locals.  Threat level: Very high


typeName: 'Collateral' Adaptive Nano Plating I
description:
  This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. \n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: 'Aegis' Combustive Field Plating I
description:
  An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. \n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: 'Rampart' Magnetic Field Plating I
description:
  This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: 'Element' Magnetic Plating I
description:
  This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. \n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: 'Contour' Reflective Plating I
description:
  Attempts to distribute electro-magnetic energy over the entire plating. Grants a bonus to EM resistance. \n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: 'Spiegel' Reflective Plating I
description:
  Attempts to distribute Electro-Magnetic energy over the entire plating. Grants a bonus to EM resistance. \n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: 'Scarab' Regenerative Plating I
description:
  This plating attempts to seal holes in the armor thus effectively increasing its hit points. \n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Radioisotope Magnetic Membrane I
description:
  An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Pleasure Cruiser
description:
  A large pleasure cruiser, built for casual exploration of space while the inhabitants endulge themselves in various luxuries.


typeName: Bureaucratic Connections
description:
  Understanding of corporate bureaucracies.\n\nImproves loyalty point gain by 5% per level when working for agents in the following corporation divisions:\n\nAdministration	\nInternal Security\nPersonnel\nStorage\nArchives	\nFinancial


typeName: Financial Connections
description:
  Understanding of Corporate Finances.\n\nImproves loyalty point gain by 5% per level when working for agents in the following corporation divisions:\n\nPublic Relations	\nMarketing	\nLegal	\nAccounting	\nFinancial	\nDistribution


typeName: Political Connections
description:
  Understanding of political concepts and stratagems.\n\nImproves loyalty point gain by 5% per level when working for agents in the following corporation divisions: \n\nSecurity\nLegal\nAdministration\nAdvisory\nCommand	\nPublic Relations


typeName: Military Connections
description:
  Understanding of military culture.\n\nImproves loyalty point gain by 5% per level when working for agents in the following corporation divisions:\n\nIntelligence\nSecurity	\nAstrosurveying	\nCommand	\nInternal Security	\nSurveillance


typeName: Labor Connections
description:
  Understanding of corporate culture on the industrial level and the plight of the worker.\n\nImproves loyalty point gain by 5% per level when working for agents in the following corporation divisions:   \n\nManufacturing\nProduction\nPersonnel\nMining\nAstrosurveying


typeName: Trade Connections
description:
  Understanding of the way trade is conducted at the corporate level.\n\nImproves loyalty point gain by 5% per level when working for agents in the following corporation divisions:     \n\nDistribution\nStorage\nProduction\nAccounting\nMining\nMarketing


typeName: High Tech Connections
description:
  Understanding of high-tech corporate culture.\n\nImproves loyalty point gain by 5% per level when working for agents in the following corporation divisions:\n \nArchives\nAdvisory\nIntelligence\nManufacturing\nSurveillance


typeName: Wallekon Nezmar
description:
  A secret agent working for the Minmatar Republic - flies an Ammatar ship due to his undercover job as a pilot within the Ammatar Fleet.  Threat level: Very high


typeName: Terrens Glokuir
description:
  A secret agent working for the Minmatar Republic - flies an Ammatar ship due to his undercover job as a pilot within the Ammatar Fleet.  Threat Level = Extraordinary


typeName: Guerin Marduke
description:
  A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet.  Threat level: Very high


typeName: Malad Dorsin
description:
  A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Extraordinary


typeName: Umeni Kurr
description:
  A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Deadly


typeName: Jenai Taen
description:
  A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet.


typeName: Ralek Schult
description:
  A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet.   Threat level: High


typeName: Thoriam Delvar
description:
  A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet.  Threat level: Extraordinary


typeName: Zenin Mirae
description:
  A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet.  Threat level: Deadly


typeName: Borain Doleni
description:
  A secret agent working for the Thukker Tribe - flies a Khanid ship due to his undercover job as a pilot within the Khanid Navy.  Threat level: Deadly


typeName: Tsejani Kulvin
description:
  A secret agent working for the Thukker Tribe - flies a Khanid ship due to his undercover job as a pilot within the Khanid Navy.  Threat level: Extraordinary


typeName: Oggenon Shafi
description:
  A secret agent working for the Thukker Tribe - flies a Khanid ship due to his undercover job as a pilot within the Khanid Navy.   Threat level: High


typeName: Thomas Pulver
description:
  A secret agent working for the Thukker Tribe - flies a Khanid ship due to his undercover job as a pilot within the Khanid Navy.


typeName: Zidan Kloveni
description:
  A secret agent working for the Khanid Kingdom - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet.  Threat level: Very high


typeName: Maccen Aman
description:
  A secret agent working for the Khanid Kingdom - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Extraordinary


typeName: Keizo Veron
description:
  A secret agent working for the Khanid Kingdom - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Deadly


typeName: Kyani Torrin
description:
  A secret agent working for the Caldari State - flies a Gallente ship due to his undercover job as a pilot within the Gallente Navy.


typeName: Aiko Temura
description:
  A secret agent working for the Caldari State - flies a Gallente ship due to his undercover job as a pilot within the Gallente Navy.  Threat level: Very high


typeName: Juddi Temu
description:
  A secret agent working for the Caldari State - flies a Gallente ship due to his undercover job as a pilot within the Gallente Navy. Threat level: Extraordinary


typeName: Kimo Sekuta
description:
  A secret agent working for the Caldari State - flies a Gallente ship due to his undercover job as a pilot within the Gallente Navy. Threat level: Deadly


typeName: Ivan Minelli
description:
  A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy.


typeName: Torstan Kreoman
description:
  A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy. Threat level: Very high


typeName: Jaques Klemont
description:
  A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy. Threat level: Extraordinary


typeName: Tobi Lafonte
description:
  A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy. Threat level: Deadly


typeName: Procurement
description:
  Proficiency at placing remote buy orders on the market.  Level 1 allows for the placement of orders within the  same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it.  Level 5 allows for placement of remote buy orders anywhere within current region.  \n\nNote: placing buy orders and directly buying an item are not the same thing.  Direct remote purchase requires no skill.


typeName: Daytrading
description:
  Allows for remote modification of buy and sell orders.  Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.


typeName: Wholesale
description:
  Ability to organize and manage large-scale market operations.  Each level raises the limit of active orders by 16.


typeName: Margin Trading
description:
  Ability to make potentially risky investments work in your favor.  Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. For a maximum reduction of ~24% total escrow at level 5.


typeName: Marketing
description:
  Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.


typeName: Xulan Anieu
description:
  This is a leader within the Angel Cartel, and the youngest brother of Ballet Anieu of Dominations. Threat level: Significant


typeName: Tehmi Anieu
description:
  This is a leader within the Angel Cartel.  Is best known for being the Sibling of Ballet Anieu, COO of Dominations. Threat level: Deadly


typeName: Zerone Anieu
description:
  This is a leader within the Angel Cartel.  Zerone Anieu is best known for being the half-brother of Ballet Anieu, COO of Dominations. Threat level: Deadly


typeName: Korien Anieu
description:
  This is a leader within the Angel Cartel.  Korien Anieu is best known for being the oldest sibling of Ballet Anieu, COO of Dominations.  Korien Anieu was given a Tyrent class battleship from the Cartel after he aquired his current rank within the organization. Threat level: Deadly


typeName: CONCORD Starship
description:
  The CONCORD Starship is solely used for transporting or escorting people of extreme importance within CONCORD patrolled space.  It is built for defense with very light offensive capability.


typeName: CONCORD ship
description:
  This is a fighter-ship belonging to the CONCORD Army.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.  Only a fool would mess with a CONCORD Star Destroyer.


typeName: Telhia Hurst
description:
  This is a fighter-ship belonging to the CONCORD Army.  Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.


typeName: Accounting
description:
  Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight.  Each level of skill reduces transaction tax by 10%.


typeName: Small Artillery Battery
description:
  Fires a barrage of medium projectiles at those the Control Tower deems its enemies.  Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.


typeName: Hydrocarbons
description:
  Raw fossil fuels such as petroleum and mineral oil.  Hydrocarbons are crucial building blocks in the production of organic chemicals, plastics and waxes, and are thus one of the most useful materials harvestable from any source.


typeName: Atmospheric Gases
description:
  Nitrogen, oxygen, neon, helium, xenon, methane, nitrous oxide, ozone -- a host of trapped vapours that can be used to catalyze numerous chemical processes.


typeName: Evaporite Deposits
description:
  Deposits formed by the precipitation of mineral-rich water.  Usable for many purposes, mostly as building-block components for more complex materials.


typeName: Tungsten
description:
  One of the hardest metals in existence.  Able to form extremely durable alloys with various other elements, and very useful in a number of deep-space scenarios.


typeName: Titanium
description:
  An extremely fatigue-resistant yet light-weight metallic element, useful as a refractory metal and employable in a wide variety of potential scenarios.  One of the primary building blocks of a whole host of materials.


typeName: Scandium
description:
  A transition element harnessed from rare minerals, Scandium commonly sees use as a component of high-intensity light fixtures for deep-space environments, as well as being a strong building block in many deep-space structures and spacecraft due to its extremely high melting point.


typeName: Cobalt
description:
  A silvery ferromagnetic element, used among other things in superalloys, magnetics, battery electrodes, and various metals and steels.


typeName: Chromium
description:
  A steel-gray, lustrous metal with a wide variety of applications.  Commonly used as a catalyst for chemical processes.


typeName: Vanadium
description:
  A soft, white metal with a wide-ranging arsenal of applications both nuclear and structural.  Also a versatile catalyst in compound form.


typeName: Cadmium
description:
  A soft, malleable metal often occuring with zinc ores.  Has a wide variety of applications; used in electroplating, superconductors, and as an alloy in various types of structure and equipment.


typeName: Platinum
description:
  A corrosion-resistant precious metal with an extremely wide range of applications.  Often used as a chemical catalyst.


typeName: Mercury
description:
  Also known as quicksilver, mercury is a silvery liquid metal whose primary characteristic is the ease with which it forms amalgamatic alloys with other metals.  It is therefore extremely useful as a base-block component.


typeName: Caesium
description:
  A golden Alkali metal used primarily in propulsion systems.  Also performs a variety of catalytic functions in the nuclear and photoelectric arenas.


typeName: Hafnium
description:
  A silvery, corrosion-resistant metal used in various metal alloys and, to a lesser extent, in hybrid weapons systems.


typeName: Dysprosium
description:
  A relatively rare soft metal, easily dissolvable in mineral acids.  Used primarily in the production of laser materials.


typeName: Neodymium
description:
  A rare, silvery metal.  Due to its atmospheric reactiveness, Neodymium is used primarily for light-refractive purposes and as a colorant for other materials.


typeName: Promethium
description:
  An extremely radioactive luminsescent metal, sometimes used as a heating component and a building block for laser generators.


typeName: Thulium
description:
  A soft, rare, silvery-gray metal.  Used in the creation of lasers, in addition to possessing a range of radiation-related production applications.


typeName: Titanium Chromide
description:
  Titanium Chromide is in high demand among technicians and manufacturers for its unique combination of strength, light weight and catalytic potential.


typeName: Crystallite Alloy
description:
  A polynuclear heterometallic compound created from cobalt and cadmium.  Crystallite alloys are a fundamental building block in the creation of crystalline composites.


typeName: Fernite Alloy
description:
  An intensely durable and extremely versatile alloy, Fernite, when combined with certain other materials, is a crucial stepping stone in the creation of a whole host of advanced technologies.


typeName: Rolled Tungsten Alloy
description:
  An extremely strong compound, made from tungsten rolled in a sheath of platinum.  A crucial component in the creation of carbides which have a wide field of utility in the manufacture of various equipment.


typeName: Silicon Diborite
description:
  A mineral composite which, in large quantities, gives off a distinct crystalline glow.  When combined with other composites, is usable for a variety of manufacturing purposes.


typeName: Carbon Polymers
description:
  A synthetic carbon compound created from raw hydrocarbons and silicate rock materials.  Important ingredients in a variety of carbon- and gel-based composites.


typeName: Ceramic Powder
description:
  A fine powder synthesized from various natural gases and solids through reactant processes.  Used as a strengthening agent in both armor plating and shield generators, as well as constituting an important part of many other composite materials.


typeName: Sulfuric Acid
description:
  A strong mineral acid, used in many chemical reactions and production processes.  One of the most widely used chemicals in history.


typeName: Platinum Technite
description:
  An intensely resilient alloy composed of platinum and technetium.  Highly sought-after in the machinery and armament industries.


typeName: Caesarium Cadmide
description:
  A dark-golden hued alloy composed of cadmium and caesium.  Often confused with tritanium due to its tint.  An essential ingredient in various composites and condensates.


typeName: Solerium
description:
  When chromium and caesium are combined with raw silicates in the proper proportions, Solerium is created.  Since its initial discovery, Solerium's uniquely shifting dark-to-bright red hue has prompted poet and musician alike to create hymns in praise of its uniquely shifting deep red hue.


typeName: Hexite
description:
  A chemical compound, formed through electrosporadic oxidization of chromium and platinum.  Has a wide range of applications in the production of advanced technology and is highly sought-after by industrial manufacturers.


typeName: Hyperflurite
description:
  Hyperflurite is one of the most radioactive substances known to man.  Composed of a mixture of radioactive metals and raw hydrocarbons, this luminescent goop provides catalysis for a variety of generative and reactive machine processes.


typeName: Neo Mercurite
description:
  A silvery, shimmering liquid compound, Neo Mercurite is a crucial element in many forms of advanced sensor and processor technology.


typeName: Dysporite
description:
  Quicksilver mixed with dysprosium forms the soft but extremely resilient dysporite, an amalgamatic alloy which plays a key role in most advanced sensor and reactor technologies.


typeName: Ferrofluid
description:
  Ferrofluids are superparamagnetic fluids containing tiny particles of magnetic solids suspended in liquid.  The primary component in the creation of ferrogels.


typeName: Crystalline Carbonide
description:
  An exeptionally hard material created from crystallite alloys and carbon polymers, crystalline carbonite is a primary component in various forms of advanced Gallente technology, such as thrusters and armor plating.


typeName: Titanium Carbide
description:
  Due to its immense strength and molecular malleability, Titanium Carbide has become the darling of the Caldari technological industry, seeing use in everything from reactor units to weapons systems.


typeName: Tungsten Carbide
description:
  Tungsten Carbide is a much-used composite, greatly favored by the Amarrians for construction of their advanced technologies.


typeName: Fernite Carbide
description:
  A revolutionary ceramic carbide compound, much favored by the Matari both for its earthy quality and its extremely wide range of technological uses.


typeName: Fullerides
description:
  Fullerides are highly superconductive materials used in capacitors, armor plating and weapons systems.


typeName: Nanotransistors
description:
  Extremely complex molecular-level transistors used in nanoscale electronics, such as microprocessors and capacitor units.


typeName: Hypersynaptic Fibers
description:
  Whenever the transmission of visual or numerical data is a matter of life and death, the data network needs the fastest possible relay system.  Hypersynaptic fibers, due to their immense frequency range and speed of conduction,  have become the industry standard for sensor arrays and targeting systems.


typeName: Ferrogel
description:
  A magnetised liquid, used to control the flow of cold plasma fields in shield systems, reactor cores, pulse generators and thruster systems.


typeName: Medium Artillery Battery
description:
  Fires a barrage of large projectiles at those the Control Tower deems its enemies.  Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively.


typeName: Large Artillery Battery
description:
  Fires a barrage of extra large projectiles at those the Control Tower deems its enemies.  Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets.


typeName: Small Railgun Battery
description:
  Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies.  Provides high damage output and is effective at long ranges.


typeName: Medium Railgun Battery
description:
  Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies.  Provides high damage output and is effective at long ranges.


typeName: Large Railgun Battery
description:
  Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies.  Provides high damage output and is effective at long ranges.


typeName: Enhanced Training Drone
description:
  This weak but hostile training drone allows rookie-pilots to experience combat without too much risk. This is the enhanced version of the original Training Drone prototype. Threat level: Very low


typeName: Large Beam Laser Battery
description:
  Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies.  Effective at very long ranges, but tracks slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Heavy Missile Battery
description:
  A launcher array designed to fit heavy missiles.  Fires at those the Control Tower deems its enemies.


typeName: Cruise Missile Battery
description:
  A launcher array designed to fit cruise missiles.  Fires at those the Control Tower deems its enemies.


typeName: Vivian Menure
description:
  A member of a team of gladiators which make their living off nationwide Gladiator shows.  Threat level: Moderate


typeName: Uenia Khann
description:
  A member of a team of gladiators which make their living off nationwide Gladiator shows. Threat level: Very high


typeName: Terror Bloodsworn
description:
  Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Very high


typeName: Legends Medal
description:
  A medal awarded to those that have completed the final trial of the Legends Trials.  Only the greatest combat pilots of the Eve universe can claim to have accomplished this great feat.


typeName: Rogue Drone Container
description:
  The drone-built container drifts silently amongst the stars, giving no hint to what treasures it may hide.


typeName: Amarr Cathedral
description:
  This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy.


typeName: Asteroid installation
description:
  Where geographical conditions allow, outposts such as this one are a good way of increasing the effectiveness of deep-space mining operations.


typeName: Drone Structure II
description:
  This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to clueless carbon-based lifeforms.


typeName: Drone Structure I
description:
  This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to the clueless carbon-based lifeforms.


typeName: Partially constructed Megathron
description:
  This Megathron battleship is partially complete, with decks and inner-hull systems exposed to the cold of surrounding space.


typeName: Infested station ruins
description:
  To speed up the construction process of rogue drone structures, certain strains of drones have been known to salvage the ruins of their defeated enemies, using them either as a base or to slowly dissolve them into their desired final shape. This particular object seems to be a Gallente station and two Megathron battleships, partially broken down into a construction lattice around an asteroid.


typeName: Ruined Stargate
description:
  This ruined stargate has at least a few internal power generators left but is nevertheless currently inoperational, unable to serve its intended function of hurling starships to distant solar systems.


typeName: Solar Harvester
description:
  This gigantic construction uses electromagnetic conductors to harvest solar power from the system's sun.


typeName: Amarr Elevator
description:
  Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.


typeName: Amarr Lookout
description:
  A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.


typeName: Amarr Barricade
description:
  Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. They are also commonly used to transport liquid or gas between structures.


typeName: Radio Telescope
description:
  This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations.


typeName: Amarr Deadspace Refiner
description:
  Built to refine ores into minerals without the tedious interlude of a station visit. All for the glory of the Emperor and the prominence of the Amarr Empire.


typeName: Amarr Deadspace Repair Unit
description:
  The Amarr Empire spreads far and wide and the presence of repair outposts at strategic locations ensures the will of the Emperor prevails in its every far flung corner.


typeName: Amarr Deadspace Tactical Unit
description:
  Feudal obligations in the Amarr Empire force every lord loyal to the Emperor to participate in the defense of the realm. Tactical outposts serve as the backbone to the first line of defense the empire enjoys.


typeName: Asteroid Factory
description:
  Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry.


typeName: Asteroid Construct
description:
  Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.


typeName: Asteroid Colony Tower
description:
  This is a building dedicated to offices and staff quarters mostly, though spacious halls and special installments allow for some flexibility in function.


typeName: Empty Station Battery
description:
  Forlorn hulk of a depleted station battery. Once a vital part of the complex, it now only serves to remind us that in space the only thing eternal is death.


typeName: Deadspace Particle Accelerator
description:
  The science allowed by zero gravity can be as mind-boggling as it is beautiful, as demonstrated by this particle accelerating superstructure.


typeName: Caldari Deadspace Refining Outpost
description:
  The Caldari State was the first to employ ore refineries outside space stations, a natural move for an entity that values efficiency above everything else.


typeName: Caldari Deadspace Repair Outpost
description:
  First used during the Gallente-Caldari War, "the black smithy," as it is fondly called by the Caldari Navy, has since saved countless numbers of pilots the indignity of a disintegrating ship.


typeName: Caldari Deadspace Tactical Outpost
description:
  These structures saw heavy use during the days of the Gallente-Caldari war.  Built to allow the State's Navy vessels the opportunity to make fortified pit stops in otherwise sparsely populated areas, they were also a tremendous help in pushing back the battle lines.


typeName: Pulsating Sensor
description:
  Built for up-to-the-minute analysis of tactical and environmental data, these outposts can be found dotted around many a deadspace complex.


typeName: Gallentean Deadspace Outpost
description:
  Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.


typeName: Pressure Silo
description:
  Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials.


typeName: Minmatar Deadspace Refining Outpost
description:
  Though built cheaply, this refinery is able to process most ores at the same level of efficiency found on any station-based refinery platform.


typeName: Minmatar Deadspace Repair Outpost
description:
  Due to their amazing cost-effectiveness and the speed at which they can be built, these outposts are seeing greater and greater use among Matari freedom fighters and other warriors and travelers who need to be able to stay mobile in dangerous territory.


typeName: Minmatar Deadspace Tactical Outpost
description:
  Outfitted with makeshift sensor arrays and second-hand tactical data analysis equipment, these outposts will, to anyone not in the know, look like useless scrapyards.  Which is exactly what the Matari would have you think.


typeName: Freight Pad
description:
  Built for up-to-the-minute analysis of tactical and environmental data, these pads can be found dotted around many a deadspace complex.


typeName: Subspace Frequency Generator
description:
  Utilizing advanced auto-locomotive electrocardic subroutines, this miniscule generator is able to generate power equal to far bigger versions of older models.


typeName: Blasted Neon Sign
description:
  Once the pride and joy of its parent corporation, this broken-down heap of neon and metal is now no more than a symbolic manifestation of capitalistic decline.


typeName: Low-Tech Deadspace Energy Harvester
description:
  Containing only a handful of mechanical components, this simple wonder harvests energy from the system's sun by virtue of the unique EM refractive qualities in its scartate fabric.


typeName: Rapid Pulse Sentry
description:
  Emitting a high-frequency electromagnetic pulse, this scanner sentry is able to assimilate and store environmental data with remarkable efficiency.  Particularly effective at picking up miniscule fluctuations in the particle field within its range.


typeName: Magnetic Retainment Field
description:
  This bubble was built around a subspace ionization convergence.  Its main purpose is to contain the energy emanating from the convergence until a way can be found to properly harness it.


typeName: Complex Reactor Array
description:
  An arena for various different substances to mix and match.  The Complex Reactor Array is where chemical processes take place that can turn a simple element into a complex composite, and thus plays an important part in the harnessing of moon minerals.\n\nNote: the Complex Reactor Array is capable of running both simple and complex reactions, albeit only one at a time.


typeName: Captain Numek Kradin
description:
  This is a CONCORD Special Ops Captain.  Consider him a threat to anyone that has commited a criminal offense within CONCORD patrolled space.


typeName: General Krayek Tsunomi
description:
  This is a General within the CONCORD Army.  Consider him a threat to anyone that has commited a criminal offense within CONCORD patrolled space.


typeName: Captain Jym Muntoya
description:
  This is a captain within the CONCORD Army.  Consider him a threat to anyone that has commited a criminal offense within CONCORD patrolled space.


typeName: Dread Pithum Killer
description:
  Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.


typeName: Centum Ravager
description:
  This is a fighter for Sansha's Nation. It is protecting the assets of Sancha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme


typeName: Stargate under construction and repair
description:
  The construction of a stargate within a Deadspace Complex has not yet been successful due to environmental factors. But the Angel Corporation is obviously trying...


typeName: Ukomi Super Conductors
description:
  Highly isolated coils with minimal friction, used in high-voltage electrical devices.  The Ukomi Super Conductors are a new brand developed and manufactured by the Kaalakiota corporation.  Today every Caldari station has a stockpile of these highly rated Super Conductors, which are in quite high demand in most foreign black markets due to their superior technology.


typeName: Augmented Angel Battlestation
description:
  This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.


typeName: Tritan - The Underground Overseer
description:
  Inside this Deadspace Complex, the focus of attention seems to be this imposing battleship. An unusual glow makes the hull shimmer from time to time.


typeName: The Battlestation Admiral
description:
  This elite Domination Defence General has been stationed here for some unannounced purpose. Sits and waits...


typeName: Gallentean Planetary Vehicles
description:
  Tracked, wheeled and hover vehicles used within planetary atmosphere for personal and business use.  Gallentean vehicles (or the 'luxury editition' as they are sometimes called) have been specially modified with numerous gadgets to make the ride more comfortable, and enjoyable.  A high-tech personal entertainment system has been put in all of the passenger seats, the seats have been made far more comfy, etc.


typeName: Control Headquarters
description:
  This looks much like a standard cruiser fighting for the Angel Cartel, but somehow that one looks slightly foreboding.


typeName: Security Coordinator
description:
  This looks much like a standard cruiser fighting for the Angel Cartel, but this one's weapon module glisten and gleam in an uncanny way.


typeName: Small Beam Laser Battery
description:
  Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies.  Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Medium Beam Laser Battery
description:
  Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies.  Effective at long ranges, but tracks relatively slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Moon Harvesting Array II
description:
  A deployable array designed to gather raw minerals from moons.  Can mine twice as much material per cycle as the standard harvester, after which it needs to be linked with either a silo (for storage) or a reactor (for chemically molding the materials into something else).


typeName: Phase Inversion Battery
description:
  Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against LADAR targeting systems.


typeName: Stasis Webification Battery
description:
  The webifier's big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.


typeName: UNUSED_Gist_Battlestation_LCS_ID31_DL1_DCP1
description:
  This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for it's size it has no commercial station services or docking bay to receive guests.


typeName: Ballistic Deflection Array
description:
  Boosts the control tower's shield resistance against kinetic damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.


typeName: Explosion Dampening Array
description:
  Boosts the control tower's shield resistance against explosive damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.


typeName: Heat Dissipation Array
description:
  Boosts the control tower's shield resistance against thermal damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.


typeName: Photon Scattering Array
description:
  Boosts the control tower's shield resistance against EM damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.


typeName: Force Field Array
description:
  Projects a password protected force field around structures that are outside the range of a control tower's shields.


typeName: Angel Bronze Tag
description:
  This bronze tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Diamond Tag
description:
  This diamond tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Gold Tag
description:
  This gold tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Platinum Tag
description:
  This platinum tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Electrum Tag
description:
  This electrum tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Blood Copper Tag
description:
  This copper tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Diamond Tag
description:
  This diamond tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Palladium Tag
description:
  This palladium tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Electrum Tag
description:
  This electrum tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Brass Tag
description:
  This brass tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Guristas Copper Tag
description:
  This copper tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Diamond Tag
description:
  This diamond tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Brass Tag
description:
  This brass tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Palladium Tag
description:
  This palladium tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Electrum Tag
description:
  This electrum tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Sansha Copper Tag
description:
  This copper tag carries the rank insignia equivalent of a private within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Diamond Tag
description:
  This diamond tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Brass Tag
description:
  This brass tag carries the rank insignia equivalent of a sergeant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Palladium Tag
description:
  This palladium tag carries the rank insignia equivalent of a lieutenant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Electrum Tag
description:
  This electrum tag carries the rank insignia equivalent of a corporal within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Copper Tag
description:
  This copper tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Diamond Tag
description:
  This diamond tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Brass Tag
description:
  This brass tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Palladium Tag
description:
  This palladium tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Electrum Tag
description:
  This electrum tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Biodome Gardens
description:
  This previous Gallentean pleasure resort has been heavily modified by the Amarrians and is now used for the production of biochemicals for food production. It uses substances harvested from the surrounding deadspace pockets as well as supplies flown in from distant starbases.


typeName: Electronically Sealed Container
description:
  The wrecked container drifts silently amongst the stars, your sensors pick up signs of something rolling within it.


typeName: Sansha Black Ops Squad Leader
description:
  Although this frigate at first glance appears to be a standard Sansha's nation light frigate a preliminary signature scan seems to indicate that it may possess some inteceptor technology.


typeName: Amarr Customs Captain
description:
  This is a security vessel of the Amarr Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\n\nThreat level: Very high


typeName: Fermionic Condensates
description:
  One of the most complex composites known to man, fermionic condensates consist of superconductive boson particles all occupying the same quantum state, thus creating a nearly resistance-free environment for electric current.  These condensates have therefore become a staple in advanced reactor manufacture.


typeName: Station Container
description:
  This is a Station Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Container is much like that of other Cargo Containers a Station Container is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations.


typeName: Station Vault
description:
  This is a Station Vault. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Vault is much like that of other Cargo Containers a Station Vault is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations.


typeName: Station Warehouse
description:
  This is a Station Warehouse. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Warehouse is much like that of other Cargo Containers a Station Warehouse is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations.


typeName: Sansha Deadspace Outpost I
description:
  Containing an inner habitation core surrounded by an outer shell filled with a curious fluid, the purpose of which remains unclear, this outpost is no doubt the brain-child of some nameless True Slave engineer.


typeName: Guristas Deadspace Tactical Outpost
description:
  This structure was originally built by the Caldari State and was intended to go to Mordu's Legion as part of a surplus shipment, but the convoy was intercepted by a Gurista strike force in what has become famously known as the "Pure Blind Bonanza."  Aside from a different coat of paint and an added layer of armor plating, this outpost looks just like its Caldari counterpart.


typeName: UNUSED_Gist_Bunker_LCS_ID104_DL5_DCP1
description:
  This gigantic suprastructure has been fitted with internal docking bays to receive the guests visiting this pleasure resort. It is a popular chill-out spot for weary smugglers.


typeName: Bloodsport Arena
description:
  To escape the jurisdiction of those who would curb their entertainments, full-contact fight promoters and unlicensed, duel-to-the-death Clash Masters have taken to setting up these deep-space arenas for their brutal games to take place in.  A hive of scum and villainy -- or, alternatively, a wonderland of sport and blood-stained jollity.


typeName: Habitation Module - Brothel
description:
  The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.


typeName: Large Blaster Battery
description:
  Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies.  Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output.


typeName: Medium Blaster Battery
description:
  Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies.  Only effective at fairly close ranges, but very deadly in terms of sheer damage output.


typeName: Small Blaster Battery
description:
  Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies.  Only effective at fairly close ranges, but deadly in terms of sheer damage output.


typeName: Large Pulse Laser Battery
description:
  Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies.  Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Medium Pulse Laser Battery
description:
  Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies.  Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Small Pulse Laser Battery
description:
  Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies.  Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Phi-Operation Protector
description:
  This ominous battleship has been modified somewhat. It is at the approximate center of this Deadspace Pocket.


typeName: Captain Rouge
description:
  If Angel's Red Light District really is the den of carnal pleasures, then this would be the head pimp.


typeName: Angels Retirement Home
description:
  This is where elderly Angel Cartel members are supposed to enjoy the last few years of existence. It is popular amongst them to bring with them memorabilia from past conquests and even work on some projects in the quiet and solitude of the Deadspace Complexes.


typeName: Gallente 106 Election Holoreel
description:
  This holoreel contains most of the advertisements used in the Gallente propoganda machine for each of the candidates vying for the presidency, as well as a detailed biography of each person.


typeName: Amarrian Wheat
description:
  Cereal grasses have been localized on hundreds of worlds. The grains of the wheat plant make a solid foundation for the production of foodstuffs within empire space.  Amarrian Wheat is known for it's purety, and has reputedly never been tampered with by genetic engineering.


typeName: Crimson Arkonor
description:
  While fairly invisible to all but the most experienced miners, there are significant molecular differences between Arkonor and its crimson counterpart, so-named because of the blood-red veins running through it.\n\nThe rarest and most sought-after ore in the known world. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium. The portion size for refining is 200 ore units.


typeName: Prime Arkonor
description:
  Prime Arkonor is the rarest of the rare; the king of ores.  Giving a 10% greater mineral yield than regular ark, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.\n\nThe rarest and most sought-after ore in the known world. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium. The portion size for refining is 200 ore units.


typeName: Triclinic Bistot
description:
  Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals.\n\nBistot is a very valuable ore as it holds large portions of two of the rarest minerals in the world, megacyte and zydrine. The portion size for refining is 200 ore units.


typeName: Monoclinic Bistot
description:
  Monoclinic bistot is a variant of bistot with a slightly different crystal structure.  It is highly sought-after, as it gives a slightly higher yield than its straightforward counterpart.\n\nBistot is a very valuable ore as it holds large portions of two of the rarest minerals in the world, megacyte and zydrine. The portion size for refining is 200 ore units.


typeName: Sharp Crokite
description:
  In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite.\n\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the world. It requires 250 ore units to refine.


typeName: Crystalline Crokite
description:
  Crystalline crokite is the stuff of legend in 0.0 space.  Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.\n\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the world. It requires 250 ore units to refine.


typeName: Onyx Ochre
description:
  Shiny black nuggets of Onyx Ochre look very nice and are occasionally used in ornaments. But the great amount of nocxium is what miners are really after. Like in all else, good looks are only an added bonus. \n\nDark Ochre was for years ignored as a worthwile ore to mine until improved refining techniques managed to extract the huge amount of nocxium inside it, the highest ratio of nocxium found in any ore in the world. 400 ore units of Dark Ochre are needed to refine it.


typeName: Obsidian Ochre
description:
  Obsidian Ochre, the most valuable member of the Dark Ochre family, was only first discovered a decade ago. The sleek black surface of this mineral managed to reflect scanning waves, making Obsidian Ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last.\n\nDark Ochre was for years ignored as a worthwile ore to mine until improved refining techniques managed to extract the huge amount of nocxium inside it, the highest ratio of nocxium found in any ore in the world. 400 ore units of Dark Ochre are needed to refine it.


typeName: Vitric Hedbergite
description:
  When asteroids containing Hedbergite pass close to suns or other sources of intense heat can cause the Hedbergite to glassify. The result is called Vitric Hedbergite and has 5% better yield than normal Hedbergite. \n\nHedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive.  Hedbergite also yields some Nocxium and a small amount of Zydrine. 500 ore units are needed to refine it.


typeName: Glazed Hedbergite
description:
  Asteroids containing formed in intense heat, such as a result Supernovas, often have a more concentrated form of Hedbergite known as Glazed Hedbergite that has 10% higher yield than normal Hedbergite.\n\nHedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive.  Hedbergite also yields some Nocxium and a small amount of Zydrine. 500 ore units are needed to refine it.


typeName: Vivid Hemorphite
description:
  Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid Hemorphite has 5% better yield than its more bland brother.\n\nWith a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium and isogen as well as trace amounts of Zydrine. It requires 500 ore units to refine.


typeName: Radiant Hemorphite
description:
  Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant Hemorphite has 10% better yield than its more bland brother.\n\nWith a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium and isogen as well as trace amounts of Zydrine. It requires 500 ore units to refine.


typeName: Pure Jaspet
description:
  Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit.\n\nJaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite and nocxium. It has a portion size of 500 ore units for refining.


typeName: Pristine Jaspet
description:
  Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.\n\nJaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite and nocxium. It has a portion size of 500 ore units for refining.


typeName: Luminous Kernite
description:
  Prophets tell of the mystical nature endowed in Luminous Kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal Kernite and can make you rich if you mine it 24/7 and live to be very old.\n\nKernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the world. Besides mexallon the Kernite also has a bit of tritanium and isogen. 400 units of ore are needed for refining.


typeName: Fiery Kernite
description:
  Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic Kernite.\n\nKernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the world. Besides mexallon the Kernite also has a bit of tritanium and isogen. 400 units of ore are needed for refining.


typeName: Azure Plagioclase
description:
  Azure Plagioclase was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.\n\nPlagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. It requires 333 ore units to refine.


typeName: Rich Plagioclase
description:
  With Rich Plagioclase, having 10% better yield than the normal one, miners can finally regard Plagioclase as a mineral that provides a noteworthy profit.\n\nPlagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. It requires 333 ore units to refine.


typeName: Solid Pyroxeres
description:
  Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. \n\nPyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. 333 ore units are needed to refine.


typeName: Viscous Pyroxeres
description:
  Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.\n\nPyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerbly. It also has a large portion of tritanium and some pyerite and mexallon. 333 ore units are needed to refine.


typeName: Condensed Scordite
description:
  Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.\n\nScordite is amongst the most common ore types in the known world. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. 333 ore units are needed for refining.


typeName: Massive Scordite
description:
  Massive Scordite was the stuff of legend in the early days of space exploration. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.\n\nScordite is amongst the most common ore types in the known world. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. 333 ore units are needed for refining.


typeName: Bright Spodumain
description:
  Spodumain is occasionaly found with crystaline traces in its outer surface. Known as Bright Spodumain, the crystal adds considerable value to an already valuable mineral.  \n\nSpodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. 250 ore units are needed to refine.


typeName: Gleaming Spodumain
description:
  Once in a while Spoudumain is found with crystaline veins running through it. The increased value this yields puts the gleam in the eye of any miner lucky enough to find it.\n\nSpodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. 250 ore units are needed to refine.


typeName: Concentrated Veldspar
description:
  Clusters of Veldspar, called Concentrated Veldspar, are sometimes found in areas where normal Veldspar is already in abundance.\n\nThe most common ore type in the known world, Veldspar can be found most everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. It requires 333 ore units to refine.


typeName: Dense Veldspar
description:
  In asteroids above average size, the intense pressure can weld normal Veldspar into what is known as Dense Veldspar, increasing the yield by 10%. \n\nThe most common ore type in the known world, Veldspar can be found most everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. It requires 333 ore units to refine.


typeName: Radioactive Waste
description:
  This radioactively contaminated material is normally recycled or processed into fuel.  It can be highly dangerous to any lifeforms that come into contact with it.


typeName: Covetor
description:
  The Covetor is the largest craft in a ship class designed by the ORE Syndicate to facilitate the advancement of the mining profession to a new level.  Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules.  Coupled with a sizable cargo hold and a goodly drone bay, this makes them extremely efficient ore extraction vessels.\n\nSpecial Ability:  Able to equip Strip Miner and Ice Harvester turrets. 3% better yield for Strip Miners per level.


typeName: Retriever
description:
  The Retriever is the medium-sized version of a ship class designed by the ORE Syndicate to facilitate the advancement of the mining profession to a new level.  Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules.  Coupled with a sizable cargo hold and a goodly drone bay, this makes them extremely efficient ore extraction vessels.\n\nSpecial Ability:  Able to equip Strip Miner and Ice Harvester turrets. 3% better yield for Strip Miners per level.


typeName: Procurer
description:
  The Procurer is the smallest of a ship class designed by the ORE Syndicate to facilitate the advancement of the mining profession to a new level.  Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules.  Coupled with a sizable cargo hold and a goodly drone bay, this makes them extremely efficient ore extraction vessels.\n\nSpecial Ability:  Able to equip Strip Miner and Ice Harvester turrets. 3% better yield for Strip Miners per level.


typeName: Strip Miner I
description:
  A bulk ore extractor designed for use on Mining Barges.\n\nNote: 99.5% less CPU usage when fitted on a Mining Barge.


typeName: Ammatar Navy Armor EM Hardener
description:
  A enhanced version of the standard em armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: UNUSED_Corpus Frigate_ID115_DL4_DCP1
description:
  The Concord DED database mentions little about this particular Corpus fighter except that he is "uncooperative" and "rebellious". Sounds nasty.


typeName: Unanchoring Drone
description:
  A drone that can be used to destabilize structures that are anchored in place.  They are not good for much else but are pretty versatile at what they do.


typeName: Thorak's Biodome Garden
description:
  This biodome is used for cultivation of plants and animals alike. Minmatar corporations have contracted the operation to the Angel Cartel and there is a healthy profit to be made from the luxury foods manufactured here. The prime buyers are the newly rich.


typeName: Corpus Crimson Commander
description:
  Commands and directions emanate from this vessel as if the person at the helm owns the place. Perhaps he does...


typeName: Caldari Navy Hookbill
description:
  Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.\n\nCaldari Frigate Skill Bonus: 10% bonus to Shield capacity and 10% bonus to Small Hybrid Turret optimal range per level


typeName: Corporate Hangar Array
description:
  A large hangar structure with divisional compartments, for easy separation and storage of materials and modules.


typeName: Jenmai Hirokan
description:
  This is the infamous Angel Cartel pilot Jenmai.  Born a Caldari citizen, Jenmai was quickly taken and raised by the Guristas after his birth.  Many years later, after learning about his true past, he defected to the Angel Cartel, serving them quite well for the past decade.  Few can claim to rival Jenmais skills as a fighter pilot.


typeName: Elena Gazky's DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis is a DNA sample taken from a member of the infamous pirate gang 'The Seven'.


typeName: CreoCorp Main Factory
description:
  This is where small parts are built to be used in all kinds of spaceships further down the production line.


typeName: UNUSED_HabMod_Residential_LCS
description:
  This is a luxury version of the CreoDron Habitation Module for miners and deep space explorers. It is packed with hard working prospectors.


typeName: Caracal Navy Issue
description:
  Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task.  Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.\n\nSpecial Ability: 5% bonus Kinetic Missile Damage per skill level and 10% bonus to Missile Velocity per level.


typeName: Raven Navy Issue
description:
  The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities.  Commissioned by Caldari Navy Special Operations Command a decade ago in response to a spate of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.\n\nSpecial Ability: 5% bonus to Siege and Cruise Missile Launcher Rate Of Fire and 10% bonus to Torpedo and Cruise Missile Velocity per level of skill


typeName: Sentinel Bloodraider
description:
  This Bloodraider Station has been refitted with huge citadel torpedo batteries and a long range stasis web generators


typeName: Arch Angel Raelek
description:
  This is the Commander of the top Angel Cartel outpost in the Caldari State territories.  He virtually controls all Cartel activities inside the State. Threat level: Deadly


typeName: Caldari AZ-1 Nexus Chip
description:
  This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions.  This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. \n\n\nThe AZ-1 chip is designed for battleship class vessels.


typeName: Deadspace Control Station
description:
  Bases such as this one are commonly used as on-site mining posts or colonies. They are often obscurely located and vulnerable as well and therefore it is common that pirates make their homes in them, sometimes with the resident's full consent. This one looks unusually exposed and vulnerable due to what appear to be major renovations.


typeName: Caldari CU-1 Nexus Chip
description:
  This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions.  This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. \n  \n\nThe CU-1 chip is designed for cruiser class vessels.


typeName: Caldari BY-1 Nexus Chip
description:
  This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions.  This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. \n \n\nThe BY-1 chip is designed for frigate class vessels.


typeName: Antimatter Charge XL
description:
  Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nConsists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Iridium Charge XL
description:
  Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nConsists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Iron Charge XL
description:
  Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nConsists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Lead Charge XL
description:
  Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nConsists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Plutonium Charge XL
description:
  Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nConsists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Thorium Charge XL
description:
  Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nConsists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Tungsten Charge XL
description:
  Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nConsists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Uranium Charge XL
description:
  Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nConsists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Carbonized Lead XL
description:
  Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses is a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.


typeName: Depleted Uranium XL
description:
  Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.


typeName: EMP XL
description:
  Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.


typeName: Fusion XL
description:
  Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warhead available. Has problems penetrating heavy shield systems.


typeName: Nuclear XL
description:
  Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts.  Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.


typeName: Phased Plasma XL
description:
  Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.


typeName: Proton XL
description:
  Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.


typeName: Titanium Sabot XL
description:
  Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure.


typeName: Gamma XL
description:
  Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nModulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage.


typeName: Infrared XL
description:
  Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nModulates the beam of a laser weapon into the infrared frequencies. Slightly improved range.


typeName: Microwave XL
description:
  Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nModulates the beam of a laser weapon into the microwave frequencies. Improved range.


typeName: Multifrequency XL
description:
  Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nRandomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased damage.


typeName: Radio XL
description:
  Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nModulates the beam of a laser weapon into the radio frequencies. Greatly improved range.


typeName: Standard XL
description:
  Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nModulates the beam of a laser weapon into the visible light spectrum.


typeName: Ultraviolet XL
description:
  Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nModulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage.


typeName: Xray XL
description:
  Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nModulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage.


typeName: Ultra Fast Ballistic Deflection Array
description:
  Boosts control tower shield resistance against kinetic damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.


typeName: Ultra Fast Explosion Dampening Array
description:
  Boosts control tower shield resistance against explosive damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.


typeName: Ultra Fast Heat Dissipation Array
description:
  Boosts control tower shield resistance against thermal damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.


typeName: Ultra Fast Photon Scattering Array
description:
  Boosts control tower shield resistance against EM damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.


typeName: Amarr Navy Slicer
description:
  The Slicer is the Amarr Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents.  Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease.\n\nAmarr Frigate Skill Bonus: 10% reduction in Small Energy Turret capacitor use and 5% bonus to Small Energy Turret damage per level


typeName: Augoror Navy Issue
description:
  The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes.  Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.\n\nSpecial ability: 10% bonus to Medium Energy Turret Capacitor Usage and 10% bonus to Armor Hitpoints per level.


typeName: Stabber Fleet Issue
description:
  Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower.  Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.\n\nSpecial Ability: 5% bonus to Medium Projectile Turret firing speed per level and 5% bonus to max velocity per level.


typeName: Gila
description:
  Taking what he had learned from his days in the Caldari Navy, Korako ‘The Rabbit' Kosakami, Gurista leader, decided that he would rub salt in the State's wounds by souping up their designs and making strikes against his former masters in ships whose layout was obviously stolen from them.  To this end the Gila, bastard twin of the Moa, has served him well.\n\nSpecial Ability: 50% bonus to Heavy, Heavy Assault and light Missile velocity\n\nCaldari Cruiser Skill Bonus: 5% bonus to Missile Kinetic damage per level\nGallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid damage per level


typeName: Phantasm
description:
  As with other Sansha ships, not much is known about the origin of this design.  Its form -- while harshly alien in shape -- bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match.  Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.\n\nSpecial Ability: 100% bonus to Medium Energy Turret damage\n\nAmarr Cruiser Skill Bonus: 5% bonus to Medium Energy Turret tracking per level\nCaldari Cruiser Skill Bonus: 5% bonus to Medium Energy Turret damage per level


typeName: Cynabal
description:
  The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used.  The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger.  Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere.\n\nSpecial Ability: 25% bonus to Medium Projectile Turret rate of fire\n\nMinmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret damage per level\nGallente Cruiser Skill Bonus: 7.5% bonus to Medium Projectile Turret tracking speed per level


typeName: Vigilant
description:
  The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn't be the last.  Building on the Thorax's natural strengths, it is a deadly vessel both by itself and in fleet tandem.  A group of these sluggers is a sight to fear.\n\nSpecial Ability: 25% bonus to Medium Hybrid Turret damage\n\nGallente Cruiser Skill Bonus: 7.5% bonus to Medium Hybrid Turret tracking speed per level\nMinmatar Cruiser Skill Bonus: 5% Bonus to MicroWarpdrive capacitor penalty by  per level


typeName: Apocalypse Navy Issue
description:
  The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree.  Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best.  Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing.  Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.  \n\nSpecial Ability: 10% bonus to Large Energy Turret capacitor use and 5% maximum Capacitor Capacity per level


typeName: Megathron Navy Issue
description:
  The powerful Navy Megathron has seen the end of many a threat to the Federation's security, and it's only getting better.  Recent improvements in the original design have paved the way for its use in a wider field of tactical operations than originally intended, making it one of the most useful war vessels to be found anywhere.\n\nSpecial Ability: 5% bonus to Large Hybrid Turret damage and 7.5% bonus to Large Hybrid Turret tracking speed per level.


typeName: Tempest Fleet Issue
description:
  The Fleet Tempest originally came into being as a variant licensed by the Fleet to Core Complexions, Inc., who intended to improve on the existing design with their now-famous emphasis  on strong defensive capability.  The designer, one Enoksur Steidentet, performed so well in this task that the Fleet promptly bought all rights to the design back from him for undisclosed billions, catapulting his small production and design corp into the major leagues.  \n\nSpecial Ability: 5% bonus to Large Projectile Turret rate of fire and Large Projectile Turret damage per level.


typeName: Nightmare
description:
  Since this terror was first seen haunting the spacelanes a year and a half ago, it has been the subject of persistent rumors to the effect that its design bears the indelible stamp of long-dead Sansha's own madness.  Who else, the conspiracy theorists argue, could come up with such marvelously twisted designs?\n\nSpecial Ability: 100% bonus to Large Energy Turret damage\n\nAmarr Battleship Skill Bonus: 7.5% bonus to Large Energy Turret tracking per level\nCaldari Battleship Skill Bonus: 5% bonus to Large Energy Turret damage per level


typeName: Machariel
description:
  While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago.  Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.\n\nSpecial Ability: 25% bonus to Large Projectile Turret rate of fire\n\nMinmatar Battleship Skill Bonus: 5% bonus to Large Projectile Turret damage per level\nGallente Battleship Skill Bonus: 7.5% bonus to Large Projectile Turret tracking speed per level


typeName: Vindicator
description:
  Basing their design on the Federation Navy's much-vaunted Megathron, the Guardian Angels' engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate.  Based on the reputation this ship has engendered, they seem to have succeeded admirably.\n\nSpecial Ability: 25% bonus to Large Hybrid Turret damage\n\nGallente Battleship Skill Bonus: 7.5% bonus to Large Hybrid Turret tracking speed per level\nMinmatar Battleship Skill Bonus: 5% Bonus to MicroWarpdrive capacitor penalty per level


typeName: Uleen Bloodsworn
description:
  This is a fighter for the Blood Raiders. She is protecting the assets of the Blood Raiders and may attack anyone she perceives as a threat or easy pickings. Threat level: Very high


typeName: Purple Particle Research Patrol
description:
  This deadly adversary houses the control bridge for the particle accelerator. Its defenses are considerable.


typeName: Supply Headman
description:
  This ship looks like a standard Domination Seraphim vessel except this one is fitted with at least double the amount of what you normally see of missile turrets.


typeName: Docked & Loaded Mammoth
description:
  This Bestower class industrial seems to be undergoing maintainance, but your sensors indicate that for some purpose, it is protected behind an extremely powerful shield...


typeName: Megathron under frantic repair
description:
  There is a lot of activity around this partially constructed Megathron. As you start to wonder why, you notice that your sensors indicate it is protected by an extremely durable shield.


typeName: Activists
description:
  People engaged in anti-establishment activity of some sort, most often political or economical in nature.


typeName: Pro-Trade Pamphlets
description:
  Propaganda prose by supporters of Eman Autrech, singing the praise of free trade and universal love.


typeName: Powerful EM Forcefield
description:
  A reinforced antimatter generator powered by muonal crystals, creating a perfect circle of electro-magnetic radiance.


typeName: Exotic Dancers
description:
  Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy.


typeName: Kameiras
description:
  An elite type of foot soldier, originally bred from Minmatar slaves by the Amarr Empire.  Raised from birth to become soldiers, they serve the Empire, Khanid Kingdom and Ammatar well, although always kept on a tight leash.


typeName: Fluxed Condensates
description:
  When combined with other materials and alloys, fluxed condensates help contribute to a unique quantum state highly conducive to efficient reactor operation.


typeName: Large AutoCannon Battery
description:
  Fires a barrage of extra large projectiles at those the Control Tower deems its enemies.  Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart.


typeName: Medium AutoCannon Battery
description:
  Fires a barrage of large projectiles at those the Control Tower deems its enemies.  Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.


typeName: Small AutoCannon Battery
description:
  Fires a barrage of medium projectiles at those the Control Tower deems its enemies.  Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.


typeName: Citadel Torpedo Battery
description:
  A torpedo launcher capable of firing the most powerful type of torpedo ever invented.  A volley of these deathbringers can make piecemeal of most anything that floats in space.


typeName: Starbase Major Assembly Array
description:
  Assembly Arrays are oftentimes required to manufacture many high-tech and illegal modules that the empires don't want manufactured in their stations.  This is one of the biggest of its kind, able to churn out a great deal of equipment in relatively short order.


typeName: Starbase Minor Assembly Array
description:
  Assembly Arrays are oftentimes required to manufacture many high-tech and illegal modules that the empires don't want manufactured in their stations.  While humble in size, this one is able to operate at a high level of efficiency, bringing its operators quality modules with surprising speed.


typeName: Amarr Starbase Control Tower
description:
  The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.


typeName: Caldari Starbase Control Tower
description:
  At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Ishukone corporation took over the Control Towers' development and production.


typeName: Gallente Starbase Control Tower
description:
  Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses.


typeName: Minmatar Starbase Control Tower
description:
  The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire.\n\nAmarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.


typeName: Starbase Hangar
description:
  A stand-alone deep-space construction designed to allow pilots to dock and refit their ships on the fly.


typeName: Starbase Force Field Array
description:
  This array projects a password-protected force field around structures outside the range of a control tower's shields.


typeName: Starbase Auxiliary Power Array
description:
  These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase's field of operation.


typeName: Starbase Reactor Array
description:
  Moon Harvesting Arrays yield a number of moon materials that are then fed to Reactors. Reactors then process the materials in order to produce intermediate or final materials for use in keeping the Starbase's structures on-line and functioning.


typeName: Starbase Shield Generator
description:
  Smaller confined shield generators with their own access restrictions can be deployed outside the Control Tower's defense perimeter. This allows for lesser security areas around the Starbase, for purposes of storage or pickup.


typeName: Starbase Storage Facility
description:
  Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space.


typeName: Starbase Medium Refinery
description:
  The refinery is the heart of any industrial outpost, increasing the efficiency of any mining operation through reduced travel time. They are less efficient than full fledged stations, but the benefits of not having to move unrefined ore outweighs this drawback considerably.


typeName: Freedom Fighters
description:
  Freedom Fighters have dedicated their life to freeing those who have been enslaved by the Amarr Empire, Khanid Kingdom or various pirate factions.  Their purpose is to bring freedom and equality to the population of the galaxy.  \n\nBut although their ultimate goal may be noble, their methods are often not approved by the Minmatar authorities, nor their allies the Gallente Federation.  Their opponents call them terrorists, and they have been outlawed from the Caldari State due to the State's historical relationship with the Khanid Kingdom.


typeName: Amarr TIL-1 Nexus Chip
description:
  This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions.  This particular chip has been modified by top Viziam scientists for the Amarr Navy, made to be of better quality than what is available on the open market. \n\n\nThe TIL-1 chip is designed for battleship class vessels.


typeName: Amarr KIU-1 Nexus Chip
description:
  This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions.  This particular chip has been modified by top Viziam scientists for the Amarr Navy, made to be of better quality than what is available on the open market. \n  \n\nThe KIU-1 chip is designed for cruiser class vessels.


typeName: Amarr MIY-1 Nexus Chip
description:
  This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions.  This particular chip has been modified by top Viziam scientists for the Amarr Navy, made to be of better quality than what is available on the open market. \n \n\nThe MIY-1 chip is designed for frigate class vessels.


typeName: Elite Slaves
description:
  Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation.  These elite slaves are exceptionally well suited for physical labor.


typeName: Dented Cask
description:
  This reinforced container is outfitted with a capturing mechanism to pick up data from nearby sensor arrays. The cargo ship carrying this to its destination seems to have met some kind of disasterous end.


typeName: Non-Secured Asteroid Colony
description:
  Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry. The construction of this one is underway and the defenses are weak.


typeName: Retired Mining Veteran
description:
  The communication sensors on your ship are going haywire. Judging from the signals and coding being transmitted from this vessel, it could just be the big cahuna in this deadspace pocket. Who knows?


typeName: 25MN Afterburner I
description:
  Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.\n\nNote: Industrial class module


typeName: 25MN MicroWarpdrive I
description:
  Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field.\n\nPenalty: 25% penalty to max capacitor.\n\nNote: Industrial class module


typeName: Republic Fleet Firetail
description:
  The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus.  The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds.  It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.\n\nMinmatar Frigate Skill Bonus: 5% bonus to maximum velocity and 7.5% bonus to Small Projectile Turret tracking speed per level


typeName: Minmatar UUC Nexus Chip
description:
  This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions.  This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. \n\n\nThe UUC chip is designed for battleship class vessels.


typeName: Minmatar UUA Nexus Chip
description:
  This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions.  This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. \n \n\nThe UUA chip is designed for frigate class vessels.


typeName: Minmatar UUB Nexus Chip
description:
  This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions.  This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. \n  \n\nThe UUB chip is designed for cruiser class vessels.


typeName: Genom Tara's Insignia
description:
  Identification tags such as these may prove valuable if handed to the proper organization.  \n\nGenom Tara is a legendary Ammatar commander who bears deep hatred of the Minmatar Republic.  He is most notable for refusing to obay direct orders from the Ammatar government to withdraw from his position in the Minmatar - Ammatar border.


typeName: Serpentis Supply Stronghold
description:
  This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for it's size it has no commercial station services or docking bay to receive guests.


typeName: Traffic Management Passkey
description:
  This security passkey is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to a check-in tunnel. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Serpentis Staff Passcard
description:
  This security passcard is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to central warehouses. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Security Corridor Pass
description:
  This security passkey is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to central warehouses. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Headmaster Administration Keycard
description:
  This security passcard is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to an administration sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Inner Sanctum Passcard
description:
  This security passkey "liberated" from a Mul-Zatah  Gatekeepers opens the outer perimeter gate of their Monasteries . The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Acceleration Gate
description:
  Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solarsystem boundaries.


typeName: Gallente Navy Comet
description:
  The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation.  Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.\n\nGallente Frigate Skill Bonus: 7.5% bonus to Small Hybrid Weapon tracking speed and 5% bonus to Small Hybrid Turret damage per level


typeName: Vexor Navy Issue
description:
  The Vexor Navy-Issued cruiser was originally designed to carry advanced on-board technologies requiring a great deal of skill to operate, but at the last moment the Federation Navy decided to scrap the more complex designs in favor of simple upgrades to the standard Vexor's armor, shields, hull and fitting options.  The result: a monster of a combat cruiser.\n\nSpecial Ability: 5% bonus to Medium Hybrid Turret damage per level and 10% bonus to drone hitpoints, damage and mining yield per skill level.


typeName: Gallente Gamma Nexus Chip
description:
  This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions.  This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. \n \n\nThe Gamma chip is designed for frigate class vessels.


typeName: Gallente Beta Nexus Chip
description:
  This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions.  This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. \n \n\nThe Beta chip is designed for cruiser class vessels.


typeName: Gallente Alpha Nexus Chip
description:
  This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions.  This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. \n \n\nThe Alpha chip is designed for battleship class vessels.


typeName: Crimson Hand Level 3 Passcard
description:
  This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Thor Torpedo I
description:
  Citadel Torpedoes, the heaviest of the heavy. Known in some circles as "Anti-Everything Missiles," these behemoths can be used only by starbase defense batteries as well as capital ships like dreadnoughts.\n\nNothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.


typeName: Rift Torpedo I
description:
  Citadel Torpedoes, the heaviest of the heavy. Known in some circles as "Anti-Everything Missiles," these behemoths can be used only by starbase defense batteries as well as capital ships like dreadnoughts.\n\nFitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.


typeName: Purgatory Torpedo I
description:
  Citadel Torpedoes, the heaviest of the heavy. Known in some circles as "Anti-Everything Missiles," these behemoths can be used only by starbase defense batteries as well as capital ships like dreadnoughts.\n\nPlasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.


typeName: Doom Torpedo I
description:
  Citadel Torpedoes, the heaviest of the heavy. Known in some circles as "Anti-Everything Missiles," these behemoths can be used only by starbase defense batteries as well as capital ships like dreadnoughts.\n\nNocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure.


typeName: Iridescent Gneiss
description:
  Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners.\n\nGneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine. It has a portion size of 400 ore units for refining.


typeName: Prismatic Gneiss
description:
  Prismatic Gneiss has fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.\n\nGneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine. It has a portion size of 400 ore units for refining.


typeName: Silvery Omber
description:
  Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name.\n\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. 500 ore units are needed for refining.


typeName: Golden Omber
description:
  Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.\n\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. 500 ore units are needed for refining.


typeName: Hardwiring - Inherent Implants 'Noble' ZET200
description:
  A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 3% reduced capacitor need for remote armor repair system modules.


typeName: Sentinel Angel
description:
  This Angel Station has been refitted with huge citadel torpedo batteries and a long range stasis web generators


typeName: Sentinel Sansha
description:
  This Sansha Station has been refitted with huge citadel torpedo batteries and a long range stasis web generators


typeName: Recon System Scanner
description:
  An advanced version of the system scanner. Scans the system for micro gravity wells in an attempt to locate something the ship's gravity capacitor can lock onto and thus warp to. Generally used for finding ships and bases hidden in dead space.


typeName: Nitrogen Isotopes
description:
  Nitrogen-14 is a stable, non-radioactive isotope, crucial for maintenance of Caldari Control Towers.


typeName: Hydrogen Isotopes
description:
  Hydrogen-2, otherwise known as Deuterium.  Due to its unique properties the hydrogen-2 isotope is able to very effectively fuse with other atoms.  Useful in a variety of nuclear scenarios, and an essential material for the maintenance of Minmatar Control Towers.


typeName: Drugdealer Passcard to Storage Area
description:
  This security passcard is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to a storage area. The gate will remain open for a short period of time and the passcard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: High-Tech Data Chip
description:
  A small wafer of semiconductor material that forms the base for an integrated circuit.  High-Tech Data Chips have more capacity than their lower tech counter-parts.


typeName: High-Tech Manufacturing Tools
description:
  Tools used in various construction projects, such as ship, module or ground vehicle manufacturing.  High-Tech tools are of better quality than the more common prototypes, and are more expensive.


typeName: High-Tech Small Arms
description:
  These weapons are of superior quality to those normally found on the public market, although more expensive as well.\n\nThey are implemented with a safety net which prevents them from being used illegally in stations where most types of small arms are prohibited.  Therefore many regions to not apply the small arms ban on these weapons.


typeName: High-Tech Transmitter
description:
  An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna.  The High-Tech prototype is almost immune to any type of de-scrambling devices, making the transmission more secure.


typeName: Crimson Lord
description:
  This Crimson Lord is packing some serious firepower and it seems quite clear that it will not go down without a vicious fight.


typeName: Scan Probe Launcher II
description:
  A missile launcher shell modified to fit scanner and recon probes. Can also be used to launch survey probes. Only one probe launcher can be fitted per ship.


typeName: Sansha Outpost Securitycard
description:
  This securitycard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to a recuperation camp. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Creo-Synchronization Pass
description:
  This security passkey is manufactured by the Angel Cartel and allows the user to unlock the acceleration gate to the second Creo-Corp deadspace pocket in the Angel Creo-Corp Mining complex. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Factory Gatekey
description:
  This security passkey is manufactured by the Angel Cartel and allows the user to unlock the acceleration gate to the third Creo-Corp deadspace pocket in the Angel Creo-Corp Mining complex. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Dented Cipher
description:
  This cipher unlocks the first acceleration gate in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.


typeName: Ruined Stargate Cipher
description:
  This cipher unlocks any of the acceleration gates in the second deadspace pocket in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.


typeName: Supply Ship Pass
description:
  This cipher unlocks the third acceleration gate in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.


typeName: Modulated Strip Miner II
description:
  The Modulated Strip Miner II uses many of the same frequency modulation crystal technology as the Modulated Deep Core Miner II except it lacks the deep core mining capacity of its smaller sibling. \n\nUses mining crystals. \n\nCannot fit a mercoxit mining crystal.\n\nNote: 99.5% less CPU usage when fitted on a Mining Barge.


typeName: Built-in DCM Crysta not used
description:
  Deep Core mining crystal built into the modulated DCM. Worse than a standar DCM but still allows decent deep core mining


typeName: Tritan's Forked Key
description:
  This is a strangely shaped chaos-logic keycard. It was in the possession of the Overseer in the Angel Military Operations Complex. Upon using it to open the gate from that pocket the cipher will self destruct and the gate will remain open for a short time.


typeName: Rattlesnake
description:
  In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it.  The result: the fearsome Rattlesnake, flagship of any large Gurista attack force.  There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.\n\nSpecial Ability: 50% bonus to Cruise Missile and Torpedo velocity\n\nCaldari Battleship Skill Bonus: 5% bonus to Cruise Missile and Torpedo rate of fire per level\nGallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage per level


typeName: Bhaalgorn
description:
  Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal.  Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery.  Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce.\n\nSpecial Ability: 50% reduction in Large Energy Turret capacitor use\n\nAmarr Battleship Skill Bonus: 10% bonus to Energy Vampire and Energy Neutralizer drain amount per level\nMinmatar Battleship Skill Bonus: 10% bonus to Stasis Webifier activation range per level


typeName: Ashimmu
description:
  In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death.  This is one of the few things that small children and capsule pilots generally agree upon.\n\nSpecial Ability: 50% reduction in Medium Energy Turret capacitor use\n\nAmarr Cruiser Skill Bonus: 10% bonus to Energy Vampire and Energy Neutralizer drain amount per level\nMinmatar Cruiser Skill Bonus: 10% bonus to Stasis Webifier activation range per level


typeName: Succubus
description:
  The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size.  Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart.\n\nSpecial Ability: 100% bonus to Small Energy Turret damage\n\nAmarr Frigate Skill Bonus: 5% bonus to Small Energy Turret tracking per level\nCaldari Frigate Skill Bonus: 5% bonus to Small Energy Turret damage per level.


typeName: Cruor
description:
  Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy.  Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones.\n\nSpecial Ability: 50% reduction in Small Energy Turret capacitor use\n\nAmarr Frigate Skill Bonus: 10% bonus to Energy Vampire and Energy Neutralizer drain amount per level\nMinmatar Frigate Skill Bonus: 10% bonus to Stasis Webifier activation range per level


typeName: Daredevil
description:
  Little hard data is to be had on the Daredevil's exact origin, but it is believed that Guardian Angel engineers created it to serve as a defensive complement to the Cartel's Dramiel frigate.  In both flair and utility it closely resembles its counterpart, but it eschews offensive capabilities in favor of greater defensive potential and stronger armor plating.  A tough nut to crack.\n\nSpecial Ability: 25% bonus to Small Hybrid Turret damage\n\nGallente Frigate Skill Bonus: 7.5% bonus to Small Hybrid Turret tracking speed per level\nMinmatar Frigate Skill Bonus: 5% reduction in MicroWarpdrive capacitor penalty per level


typeName: Worm
description:
  Korako 'The Rabbit' Kosakami, Gurista leader, has a particular love for stealing the Caldari's ship designs, souping them up, and turning them on their creators.  With the Worm, he has taken the Merlin design so familiar to Caldari pilots and turned it into a defensive powerhouse with increased electronic warfare capabilities.\n\nSpecial Ability: 50% bonus to Rocket and Light Missile velocity\n\nCaldari Frigate Skill Bonus: 5% bonus to Rocket and Light Missile kinetic damage per level\nGallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage per level.


typeName: Dramiel
description:
  The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels.  A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.\n\nSpecial Ability: 25% bonus to Small Projectile Turret damage\nMinmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage per level\nGallente Frigate Skill Bonus: 7.5% bonus to Small Projectile Turret tracking speed per level


typeName: Scan Probe Launcher I
description:
  A missile launcher bay modified to fit system scanner and recon probes. It can also be used as a launch platform for survey probes. Only one probe launcher can be fitted per ship.


typeName: Vanadium Hafnite
description:
  A stable binary compound composed of vanadium and hafnium.  Performs a variety of catalytic functions, and is an important intermediate for more complex construction processes.


typeName: Prometium
description:
  A highly radioactive cadmium-promethium compound, used as a catalytic agent in the manufacturing of thrusters, reactor units and shield emitters, among other things.


typeName: Battlement Accesscard
description:
  This security accesscard is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to the prison battlements. The gate will remain open for a short period of time and the accesscard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Thick Blue Ice
description:
  Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid.  This particular formation is an old one and therefore contains even more than its less mature siblings.


typeName: Pristine White Glaze
description:
  When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed.  While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts.


typeName: Smooth Glacial Mass
description:
  Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts.


typeName: Enriched Clear Icicle
description:
  Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe's primary source of helium isotopes.  Due to environmental factors, this fragment's isotope deposits have become even richer than its regular counterparts'.


typeName: Scramble Wave Generator
description:
  This shield generator is disrupting the acceleration gate through an encoded datastream. The generator contains the cypher required to ride the gate into the main prison block.


typeName: Coupling Array
description:
  Coupling arrays are typically used in situations where small buffers are required to regulate the flow of materials in industrial processes.


typeName: Armorer Keycard
description:
  This is a chaos-logic keycard. It had been issued to the captain of a docked Mammoth in the third deadspace pocket of Angel Cartel's Naval Shipyard. It will open the acceleration gate for a short time and then self-destruct.


typeName: The Repairer's Keycard
description:
  This is a chaos-logic keycard. It had been issued to the captain of a docked Megatron in the fourth deadspace pocket of Angel Cartel's Naval Shipyard. It will open the acceleration gate for a short time and then self-destruct.


typeName: Scratched and Dented Keycard
description:
  This cipher unlocks the first acceleration gate in the Pith-Robux Asteroid Mining complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.


typeName: Dusty Keycard
description:
  This cipher unlocks the second acceleration gate in the Pith-Robux Asteroid Mining complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.


typeName: Gardan's Private Key
description:
  Gardan personally distributes keys to the acceleration gate near his Fantasy Complex. These unlock the acceleration gate behind it and the gate will remain open for a short period of time. The accesscards are singe-use.


typeName: Thorak's Private Key
description:
  Thorak holds on to the passkey to the second deadspace pocket with his dear life. It unlocks the acceleration gate which will remain open for a short period of time. The key has a self-destruct mechanism, activated upon use.


typeName: Security Cypher for Angel Prison
description:
  This cypher unlocks the acceleration gate in an Angel Prison Complex. The gate will remain open for a short period of time and using the cypher will cause it to self destruct.


typeName: 9D Logic Keycard
description:
  This keycard will activate the first acceleration gate in the Angel Cartel Naval Shipyard. This key is particularly hard to forge and is lost in a dimensional shift once it is used.


typeName: Puxley's 9D Pass
description:
  This nine-dimensional pass unlocks the second acceleration gate in the Angel Cartel Naval Shipyard. It is destroyed on use.


typeName: Assembly Management HQ
description:
  From here, the assembly managers synchronize and concentrate their efforts. Much of what goes on is actually remote controlled from here.


typeName: Stolen Passkey
description:
  This passkey unlocks the acceleration gate into the Drugrunner Hideout of the Serpentis-Phi Outpost complex. It is singe-use only.


typeName: Sade's Pass
description:
  This pass will open the acceleration gate that Pith Guristas' pirate Sade guards. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: MinShieldTest1
description:
  Minmatar Control Tower\n\nSpecial Abilities:\n50% bonus to Projectile Sentry Optimal Range\n50% bonus to Projectile Sentry Fall Off Range\n25% bonus to Projectile Sentry Rate of Fire


typeName: EW Test Caldari Control Tower
description:
  Caldari Control Tower\n\nSpecial Abilities:\n25% bonus to Missile Battery Rate of Fire\n-50% bonus to Electronic Warfare Battery Duration\n25% less CPU Need for Moon Harvester


typeName: The Superintendent
description:
  The superindendent of this pocket has been elected Tracy Mullen, a former Minmatar agent. She is respected by her peers for her combat skills.


typeName: Ice Processing
description:
  Skill for Ice processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Ice refining waste per skill level.


typeName: Arkonor Mining Crystal I
description:
  A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Arkonor yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Bistot Mining Crystal I
description:
  A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Bistot yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Crokite Mining Crystal I
description:
  A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Crokite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Dark Ochre Mining Crystal I
description:
  A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Dark Ochre yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Gneiss Mining Crystal I
description:
  A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Gneiss yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Hedbergite Mining Crystal I
description:
  A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hedbergite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Hemorphite Mining Crystal I
description:
  A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hemorphite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Jaspet Mining Crystal I
description:
  A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Jaspet yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Kernite Mining Crystal I
description:
  A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Kernite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Mercoxit Mining Crystal I
description:
  A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Omber Mining Crystal I
description:
  A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Omber yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Plagioclase Mining Crystal I
description:
  A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Plagioclase yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Pyroxeres Mining Crystal I
description:
  A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Pyroxeres yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Scordite Mining Crystal I
description:
  A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Scordite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Spodumain Mining Crystal I
description:
  A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Spodumain yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Veldspar Mining Crystal I
description:
  A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Veldspar yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Modulated Deep Core Miner II
description:
  The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency.\n\nIt's important to remember, however, that without the proper crystals this unit is only marginally useful for mining mercoxit, and highly inefficient for most anything else.


typeName: Shipyard Code Part (One half)
description:
  This security code is one half of what is needed to enter the Serpentis Fleet HQ. The gate will remain open for a short period of time after the code will be used. After usage, the gate security system automatically creates a new password, rendering this code useless.


typeName: Built-in Strip miner Crystal
description:
  A Veldspar mining crystal built into the modulated stripminer. Worse than a standard stripminer but still allows for a reasonable amount of Veldspar mining.


typeName: Rogue Mercenary Thorn
description:
  Rogue Mercenaries always work for the highest bidder.  Their ships and equipment varies, as they use whatever is available at the time.  Threat level: Deadly


typeName: Seven Grunt
description:
  This is a fighter working for 'The Seven', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: Moderate


typeName: Seven Death Dealer
description:
  This is a fighter working for 'The Seven', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: High


typeName: Seven Deathguard
description:
  This is a fighter working for 'The Seven', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: Very high


typeName: Seven Thug
description:
  This is a fighter working for 'The Seven', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: Deadly


typeName: Seven Bodyguard
description:
  This is a fighter working for Zazzmatazz, an influential rogue pirate leader who controls a vast amount of secret pirate strongholds strewn across the known universe.  Bodyguards serve to protect Zazzmatazz and his highest ranking henchmen, especially the members of the inner leadership, going under the name of "The Seven". Threat level: Deadly


typeName: Tycoon
description:
  Ability to organize and manage ultra large-scale market operations.  Each level raises the limit of active orders by 32.


typeName: Storage Taxes
description:
  This reinforced container revolves silently in space, and is guarded by somewhat stronger ships than what you've seen patrolling the enormous cargo rigs around it.


typeName: Weekend Pass for Sin Boulevard
description:
  This pass is handed out to Guristas operatives that have earned a special treatment in their reinvigoration camp. The gate will remain open for a short period of time and the accesscard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Observator Deep Space Probe I
description:
  The deep-space probe uses directional measurements of the red shifting of scan signatures due to space-time expansion to give very coarse scanning of objects up to interstellar ranges. You only need one such probe for analysis, and it scans everything within 1000AU.


typeName: Veldspar Mining Crystal II
description:
  A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Velsdpar yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Quest Survey Probe I
description:
  The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data.\n\nThe Quest is a cheap compact system that requires little in the way of skill to operate. However, it is extremely slow and can take up to 40 minutes to gather reliable survey data.


typeName: Discovery Survey Probe I
description:
  The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data.\n\nThe Discovery is the standard probe used by most moon mining operation. It is fairly fast - completing its survey in about 10 minutes - but that benefit is offset by its rather considerable bulk.


typeName: Gaze Survey Probe I
description:
  The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data.\n\nThe Gaze system is a extremely fast survey system that can reliably scan a moon in under 5 minutes. However, it is very bulky and requires considerable skill to use.


typeName: Recon Probe Launcher I
description:
  A missile launcher shell modified to fit recon probes. Only one probe launcher can be fitted per ship.


typeName: TEST Smartbomb
description:
  Specially designed smartbomb build for absolute destruction of large areas of space. This top secret module should never fall into the wrong hands.


typeName: High Roller's Passcard
description:
  This passcard is handed out to Guristas operatives that have earned access to the gambler's paradise in the guristas reinvigoration camp. The gate will remain open for a short period of time and the card will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Uber Test Caldari Control Tower
description:
  Caldari Control Tower\n\nSpecial Abilities:\n25% bonus to Missile Battery Rate of Fire\n50% bonus to Missile Velocity\n-75% bonus to Electronic Warfare Battery Target Cycling Speed


typeName: Uber Test Amarr Control Tower
description:
  Amarr Control Tower\n\nSpecial Abilities:\n50% bonus to Energy Sentry Optimal Range\n25% bonus to Energy Sentry Damage\n50% bonus to Silo Cargo Capacity


typeName: Uber Test Gallente Control Tower
description:
  Gallente Control Tower\n\nSpecial Abilities:\n25% bonus to Hybrid Sentry Damage\n100% bonus to Silo Cargo Capacity


typeName: Olufami's DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis is a DNA sample taken from a member of the infamous pirate gang 'The Seven', who goes by the name of Olufami.


typeName: Shimon Jaen
description:
  Legendary Commander of the Khanid forces, Duke Shimon Jaen is feared amongst both his enemies and his allies.  He is known to be a ruthless leader and military genius, highly revered among his royal compatriots.  His other recognizable traits are his deep hatred of the Amarr Empire and his contempt for those who are not part of the royal family.


typeName: Sarum Customs General
description:
  This is a security vessel of the Sarum Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\n\nThreat level: Very high


typeName: Ammatar Customs General
description:
  This is a security vessel of the Ammatar Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\n\nThreat level: Very high


typeName: Caldari Customs Commissioner
description:
  This is a security vessel of the Caldari Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\n\nThreat level: Very high


typeName: Khanid Customs General Major
description:
  This is a security vessel of the Khanid Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\n\nThreat level: Very high


typeName: Gallente Customs Major
description:
  This is a security vessel of the Gallente Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\n\nThreat level: Very high


typeName: Minmatar Customs Commander
description:
  This is a security vessel of the Minmatar Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\n\nThreat level: Very high


typeName: Luther Veron's Head
description:
  This is the head of Gallente General Luther Veron in all its flabby, balding glory.  As it is not connected to his body at present it quite lacks the prestige it has grown accustomed to and, judging by the expression on its face, it's not at all content with this fact.


typeName: Confiscated Vitoc
description:
  The Vitoc booster has become more than a simple strategy by the Amarrians in controlling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote.


typeName: 1st Tier Overseer's Personal Effects
description:
  Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.


typeName: 'Phase' Servitor
description:
  Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems.


typeName: Blaque Voucher
description:
  This is a candidate voucher for Mentas Blaque, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.


typeName: Foiritan Voucher
description:
  This is a candidate voucher for Souro Foiritan, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.


typeName: Autrech Voucher
description:
  This is a candidate voucher for Eman Autrech, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.


typeName: Zor's Custom Navigation Link
description:
  A neural Interface upgrade that boost the pilots skill in a specific area.  This Navigation Link was created for the ruthless pirate commander, referred to as 'Zor'.  It gives a 10% bonus to Afterburner duration.


typeName: Guristas Starbase Control Tower
description:
  Originally designed by the Kaalakiota, the Caldari Control Tower blueprint was quickly obtained by the Guristas, through their agents within the State, to serve their own needs.


typeName: Talisman Alpha
description:
  This ocular filter has been modified by bloodraider scientists for use by their elite officers. \n\nPrimary Effect: +3 bonus to Perception\n\nSecondary Effect: 1% reduction in the duration of modules requiring the Energy Emission Systems skill\n\nSet Effect: 15% bonus to the strength of all Talisman implant secondary effects


typeName: Talisman Beta
description:
  This memory augmentation has been modified by bloodraider scientists for use by their elite officers. \n\nPrimary Effect: +3 bonus to Memory\n\nSecondary Effect: 2% reduction in the duration of modules requiring the Energy Emission Systems skill\n\nSet Effect: 15% bonus to the strength of all Talisman implant secondary effects


typeName: Talisman Gamma
description:
  This neural boost has been modified by bloodraider scientists for use by their elite officers. \n\nPrimary Effect: +3 bonus to Willpower\n\nSecondary Effect: 3% reduction in the duration of modules requiring the Energy Emission Systems skill\n\nSet Effect: 15% bonus to the strength of all Talisman implant secondary effects


typeName: Talisman Delta
description:
  This cybernetic subprocessor has been modified by bloodraider scientists for use by their elite officers. \n\nPrimary Effect: +3 bonus to Intelligence\n\nSecondary Effect: 4% reduction in the duration of modules requiring the Energy Emission Systems skill\n\nSet Effect: 15% bonus to the strength of all Talisman implant secondary effects


typeName: Talisman Epsilon
description:
  This social adaptation chip has been modified by bloodraider scientists for use by their elite officers. \n\nPrimary Effect: +3 bonus to Charisma\n\nSecondary Effect: 5% reduction in the duration of modules requiring the Energy Emission Systems skill\n\nSet Effect: 15% bonus to the strength of all Talisman implant secondary effects


typeName: Talisman Omega
description:
  This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. \n\nPrimary Effect: 50% bonus to the strength of all Talisman implant secondary effects


typeName: Snake Alpha
description:
  This ocular filter has been modified by Serpentis scientists for use by their elite smugglers.\n\nPrimary Effect: +3 bonus to Perception\n\nSecondary Effect: 1% bonus to maximum velocity\n\nSet Effect: 15% bonus to the strength of all Snake implant secondary effects


typeName: Hardwiring - Inherent Implants 'Noble' ZET1000
description:
  A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 5% reduction in repair systems duration.


typeName: Hardwiring - Inherent Implants 'Noble' ZET2000
description:
  A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules.


typeName: Hardwiring - Inherent Implants 'Noble' ZET3000
description:
  A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. +5% bonus to hull hp.


typeName: Hardwiring - Inherent Implants 'Noble' ZET5000
description:
  A neural Interface upgrade that boosts the pilot's skill at maintaining his ship's midlevel defences. Grants a +5% Bonus to armor hit points.


typeName: Snake Beta
description:
  This memory augmentation has been modified by Serpentis scientists for use by their elite smugglers. \n\nPrimary Effect: +3 bonus to Memory\n\nSecondary Effect: 2% bonus to maximum velocity\n\nSet Effect: 15% bonus to the strength of all Snake implant secondary effects


typeName: Snake Gamma
description:
  This neural boost  has been modified by Serpentis scientists for use by their elite smugglers. \n\nPrimary Effect: +3 bonus to Willpower\n\nSecondary Effect: 3% bonus to maximum velocity\n\nSet Effect: 15% bonus to the strength of all Snake implant secondary effects


typeName: Snake Delta
description:
  This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers.\n\nPrimary Effect: +3 bonus to Intelligence\n\nSecondary Effect: 4% bonus to maximum velocity\n\nSet Effect: 15% bonus to the strength of all Snake implant secondary effects


typeName: Snake Epsilon
description:
  This social adaptation chip has been modified by Serpentis scientists for use by their elite smugglers. \n\nPrimary Effect: +3 bonus to Charisma\n\nSecondary Effect: 5% bonus to maximum velocity\n\nSet Effect: 15% bonus to the strength of all Snake implant secondary effects


typeName: Snake Omega
description:
  This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. \n\nPrimary Effect: 50% bonus to the strength of all Snake implant secondary effects


typeName: Habitation Module - Roadhouse_MISSIONlvl4
description:
  The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses inc


typeName: CONCORD Customs Commander
description:
  This is a security vessel of the CONCORD Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods.\n\nThreat level: Very high


typeName: Dewak's Level 1 Decoder
description:
  The feared prison warden Dewak is a master codemaker and built and programmed this cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.


typeName: Dewak's Level 2 Decoder
description:
  The feared prison warden Dewak is a master codemaker and built and programmed this second level cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.


typeName: Dewak's Level 3 Decoder
description:
  The feared prison warden Dewak is a master codemaker and built and programmed this third level cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.


typeName: Dewak's Dot
description:
  Inside this container, Dewak regularly puts a new set of ciphers for the third acceleration gate in the Pith's Penal Complex. The keys are especially well guarded.


typeName: 'Screaming' Dewak Humfry
description:
  Dewak is a fiercely disciplined tactician. A veteran of Amarr navy battles, he acuired a taste for Sadistic oppression during cleanup operations of the 2nd Illinfrik insurgence, and went into business in the private sector. The Pith Guristas use Dewak's prison facilities manily to eliminate competition and also to extract knowledge from difficult "business" associates.


typeName: New EW Test ECM - Phase Inverter I
description:
  Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Laser targeting systems.


typeName: New EW Test ECM Burst I
description:
  Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength.


typeName: New EW Test Tracking Disruptor I
description:
  Disrupts the turret range and tracking speed of the target ship. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: New EW Test Remote Sensor Damper I
description:
  Reduces the range and speed of a targeted ship's sensors. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Perimeter Descramble Code
description:
  This fractal generated descrambling code is used by local Rogue Drones as a way to secure access through the  acceleration gate. Once the code is used, the gate will remain open for a short period of time and the code will be rendered useless as a new security codeline will be automatically generated.


typeName: Industrial Derelict
description:
  This Iteron V-class industrial has been left here by the former owner of the station, before the rogue drones took over the complex.


typeName: Snowball Launcher
description:
  An otherworldly glow emanates from this strange and outlandish-looking device.  Its missile tubes look suspiciously capable of fitting a huge snowball, and from looking at it, you get the distinct impression that quite an amount of minerals went into its making.


typeName: Ammatar Deadspace Tactical Unit
description:
  Tactical outposts serve as the first line of defense of the Ammatars against their Minmatar cousins.  The design of these Tactical Units come from the Amarr Empire, originally as a personal gift from the Emperor himself when the Ammatar nation was founded.


typeName: Warlord Ixon Kruz
description:
  Warlord Ixon Kruz is an up-and-coming general within the Minmatar Fleet.  Known for his recklessness and defiance of authority, Ixon is not very popular among the leadership within the Republic, but has had a growing following amongst it's troops.


typeName: Ixon Reaver
description:
  The Ixon Reavers are the personal guard ships of Warlord Ixon Kruz of the Minmatar Republic.  Known for their ferocity in combat and otherwise, Minmatar Reavers are feared even amongst their own people.


typeName: Commander Dakin Gara
description:
  Commander Dakin Gara has, throughout the years, acquired a reputation as one of the most competent commanders in Caldari Navy history.  His swift and fearless decision-making prowess and level-headedness in combat situations have carved for him a reputation sure to someday pass into legend.


typeName: High Priest Karmone Tizmer
description:
  Tizmer is a prominent member of the fanatical Cult of Catechization. Founded centuries ago by the Emperor to teach the scripts to heathens, the cult became more and more belligerent over time. Eventually they started hunting and killing those heathens or heretics not deemed worthy or capable of receiving the Holy Word. Today, they are still active under the protective wing of the Emperor and are mainly focused on the Blood Raiders, whom cult members consider to be their ultimate nemeses and have vowed to eradicate fully.


typeName: Commander Genom Tara
description:
  Commander Genom Tara was a decorated Navy squad leader for 10 years before earning the rank of Commander.  He built up quite a reputation for himself on the Ammatar frontier, and was renowned for his bravery on the battlefield.  Sadly however, the past few years have not been kind on Genom.  His Amarrian wife was murdered, along with their children, by Minmatar Freedom Fighters, and soon after his closest friend within the Navy shared the same fate.  This seems to have driven the unfortunate Commander insane.  With his most loyal men by his side, he disobeyed direct orders from the Ammatar government to withdraw from the secret base he was stationed on and instead has been using it as a base of operations to launch attacks on nearby Minmatar settlements, especially keen on sniffing out Minmatar Freedom Fighters for the slaughter.


typeName: Hardwiring - Inherent Implants 'Noble' ZET400
description:
  A neural Interface upgrade for analyzing and repairing starship damage. 3% Bonus to repair system Repair amount.


typeName: Hardwiring - Inherent Implants 'Noble' ZET4000
description:
  A neural Interface upgrade for analyzing and repairing starship damage. 5% Bonus to repair system Repair amount.


typeName: Hardwiring - Eifyr and Co 'Gunslinger' AX-2
description:
  A Eifyr and Co gunnery hardwiring designed to enhance turret tracking. Grants a 5% bonus to turret tracking speed.


typeName: Hardwiring - Eifyr and Co 'Gunslinger' CX-2
description:
  A Eifyr and Co gunnery hardwiring designed to enhance skill with all turrets. Grants a 5% bonus to all turret Damages.


typeName: Hardwiring - Eifyr and Co 'Gunslinger' LX-2
description:
  A Eifyr and Co gunnery hardwiring designed to enhance skill with large projectile turrets. Grants a 5% bonus to large projectile turret Damage.


typeName: Hardwiring - Eifyr and Co 'Gunslinger' MX-2
description:
  A Eifyr and Co gunnery hardwiring designed to enhance skill with medium projectile turrets. Grants a 5% bonus to medium projectile turret Damage.


typeName: Hardwiring - Eifyr and Co 'Gunslinger' SX-2
description:
  A Eifyr and Co gunnery hardwiring designed to enhance skill with small projectile turrets. Grants a 5% bonus to small projectile turret Damage.


typeName: Hardwiring - Inherent Implants 'Lancer' G2-Alpha
description:
  A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. Grants a 5% bonus to small energy turret Damage.


typeName: Hardwiring - Inherent Implants 'Lancer' G2-Beta
description:
  A Inherent Implants gunnery hardwiring designed to enhance turret energy mangement. Grants a 5% reduction in all turret capacitor need.


typeName: Hardwiring - Inherent Implants 'Lancer' G2-Delta
description:
  A Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. Grants a 5% bonus to all turret rate of fire.


typeName: Hardwiring - Inherent Implants 'Lancer' G2-Epsilon
description:
  A Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. Grants a 5% bonus to large energy turret Damage.


typeName: Hardwiring - Inherent Implants 'Lancer' G2-Gamma
description:
  A Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. Grants a 5% bonus to medium energy turret Damage.


typeName: Hardwiring - Zainou 'Deadeye' ZGA1000
description:
  A Zainou gunnery hardwiring designed to enhance optimal range. Grants a 5% bonus to turret optimal range.


typeName: Hardwiring - Zainou 'Deadeye' ZGL1000
description:
  A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. Grants a 5% bonus to large hybrid turret Damage.


typeName: Hardwiring - Zainou 'Deadeye' ZGM1000
description:
  A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. Grants a 5% bonus to medium hybrid turret Damage.


typeName: Hardwiring - Zainou 'Deadeye' ZGS1000
description:
  A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. Grants a 5% bonus to small hybrid turret Damage.


typeName: Outgrowth Strain Mother
description:
  This gargantuan mother drone holds the central CPU, controlling the rogue drones throughout the sector.


typeName: Habitation Module Standard_ MISSION_lvl1
description:
  The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe.


typeName: Revelation
description:
  The Revelation represents the pinnacle of Amarrian military technology.  Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.\n\nAdded to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one.  When extended sieges are the order of the day, this is the ship you call in.\n\nSpecial Abilities:\n10% reduction in Capital Energy Turret capacitor use per level\n5% bonus to Capital Energy Turret rate of fire per level\n99% reduction in CPU need for Siege Module


typeName: Naglfar
description:
  The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity.  While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.\n\nBoasting impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes.  While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet or army.\n\nSpecial Abilities:\n7.5% bonus to Capital Projectile rate of fire per level\n5% bonus to Citadel Launcher rate of fire per level\n99% reduction in CPU need for Siege Module


typeName: Moros
description:
  Of all the dreadnoughts currently in existence, the versatile Moros possesses perhaps the greatest capacity to fend off smaller hostiles by itself while concentrating on its primary capital target.  By virtue of its protean array of point defense capabilities - including a drone bay capable of fielding vast amounts of drones to safeguard the behemoth - the Moros is single-handedly capable of turning the tide in a fleet battle.\n\nSpecial Abilities\n5% bonus to Capital Hybrid Turret damage per level\n50% bonus to drone damage and hitpoints per level\n99% reduction in CPU need for Siege Module


typeName: Phoenix
description:
  In terms of Caldari design philosophy, the Phoenix is a chip off the old block.  With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there.\n\nWhile its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods.  With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.\n\nSpecial Abilities:\n5% bonus to kinetic missile damage per level\n5% bonus to Capital Launcher rate of fire per level\n99% reduction in CPU need for Siege Module


typeName: Sansha Corpse Collector
description:
  Jokingly named after his secondary occupation, the check-in officer is used to clean up the mess pilots leave in his complex after being blown to smithereens.


typeName: Sansha Supply Pit Passcard
description:
  This security passcard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to the lower level of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: GM_Scan Probe Launcher I
description:
  A missile launcher bay modified to fit system scanner probes.  Can hold up to twelve system scan probes of any one configuration. It can also be used as a launch platform for survey probes. Only one probe launcher can be fitted per ship.


typeName: Cruise Missile Launcher II
description:
  A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. \n\nCan only be fitted with cruise missiles: Cataclysm, Devastator, Paradise, Wrath (Fury and Precision variants available) and their F.O.F. counterparts.


typeName: Infested station ruins_MISSION lvl 3
description:
  To speed up the construction process of rogue drone structures, certain strains of drones have been known to salvage the ruins of their defeated enemies, using them either as a base or to slowly dissolve them into their desired final shape.


typeName: Extremely Powerful EM Forcefield
description:
  A reinforced antimatter generator powered by muonal crystals, creating a perfect circle of electro-magnetic radiance penetrable only by a coordinated attack from the strongest armaments.


typeName: Sigil
description:
  A recent ship from Viziam. Based on a old slave transport design. \n\nSpecial Ability: 5% Bonus Cargo Capacity and Max Velocity per Amarr Industrial skill level


typeName: Long Distance Jamming
description:
  Skill at the long-range operation of electronic warfare systems.  10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level.


typeName: Frequency Modulation
description:
  Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level.


typeName: Signal Dispersion
description:
  Skill at the operation of target jamming equipment.  5% bonus to strength of all ECM jammers per skill level.


typeName: Propulsion Optimal Range
description:
  Skill at using propulsion/warpdrive jammers. 5% Bonus to warp scrambler and stasis web Optimal Range per skill level.


typeName: Propulsion Fall Off
description:
  Skill at using propulsion/warpdrive jammers. 5% Bonus to warp scrambler and stasis web Falloff per skill level.


typeName: Propulsion WS Strength
description:
  Skill at using propulsion/warpdrive jammers. 5% Bonus to warp scrambler and stasis web Strength per skill level.


typeName: Signal Suppression
description:
  Skill at the operation of remote sensor dampers.  5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level.


typeName: Turret Destabilization
description:
  Advanced understanding of tracking disruption technology.  5% bonus to Tracking Disruptor modules' tracking speed and optimal range disruption per skill level.


typeName: Mercenary Corporal
description:
  This is a mercenary corporal.  These freelancers will do almost anything for the highest bidder. Threat level: Deadly


typeName: Mercenary Lieutenant
description:
  This is a mercenary lieutenant.  These freelancers will do almost anything for the highest bidder. Threat level: Deadly


typeName: Pimp Vigil
description:
  The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.\n\nSpecial Ability: 5% bonus to max velocity and Target Painter effectiveness per skill level.


typeName: Radio Telescope_Guristas lvl 3 MISSION
description:
  This huge telescope contains fragile but advanced sensory equipment.  Its scanning range is huge, and it is able to detect almost any moving object in the solar system it's deployed in at an astoundingly fast rate.  Due to the advantage it gives in combat, use of this prototype outside national militaries has been banned by most governments.


typeName: Partial Weapon Navigation
description:
  A targeting subsystem that projects a electronic "Tag" on the target thus making it easier to target and Hit.


typeName: Propulsion Stasis Strength
description:
  Skill at using propulsion/warpdrive jammers. 5% Bonus to warp scrambler and stasis web strength per skill level.


typeName: Signature Focusing
description:
  Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.


typeName: Soran's Passkey
description:
  Markings indicate that Soran's Passkey will activate two Acceleration Gates. One is marked as a check-gate which will leave the key intact, while the other one is some highly encrypted Accleration Gate called "Station Ultima". That gate will seemingly destroy the key and unlock the gate to a single ship.


typeName: 'True Power' Assembly Security HQ
description:
  The headquarters of the True Power security headquarters have been fitted with huge citadel torpedo batteries, a long range stasis web generators and powerful long-range sensors.


typeName: 425mm Railgun III
description:
  This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \n\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.\n\nThis Module can Accept one Weapon Modification  .


typeName: Station Ultima
description:
  The famed Station Ultima houses secret development projects and production. The most high ranking leaders of Sansha's Nation are rumoured to meet here from time to time.


typeName: Arch Angel Carbonized Lead S
description:
  This ammo uses is a simple lead slug encased in a hard shell of crystaline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.


typeName: Arch Angel Nuclear S
description:
  Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.


typeName: Arch Angel Proton S
description:
  Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.


typeName: Arch Angel Depleted Uranium S
description:
  Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.


typeName: Arch Angel Titanium Sabot S
description:
  This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.


typeName: Arch Angel Fusion S
description:
  The destructive power of a fusion warhead is superior to most other projectile warheads available. Has problems penetrating heavy shield systems.


typeName: Arch Angel Phased Plasma S
description:
  This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.


typeName: Arch Angel EMP S
description:
  A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.


typeName: Sanshas Radio XL
description:
  Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nModulates the beam of a laser weapon into the radio frequencies. Greatly improved range. Greatly increased EM damage.


typeName: Sanshas Microwave XL
description:
  Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nModulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.


typeName: Sanshas Infrared XL
description:
  Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nModulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.


typeName: Caldari Control Tower Medium
description:
  At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production.\n\nRacial Bonuses:\n25% bonus to Missile Battery Rate of Fire\n50% bonus to Missile Velocity\n-75% bonus to Electronic Warfare Battery Target Cycling Speed


typeName: Regulator
description:
  Hull: Osprey ClassRole: Support Cruiser Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class.Developer: Concord/RodinLai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.  With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.Caldari Cruiser Skill Bonus: 150% bonus to Shield Transfer Array range and 100% bonus to Energy Transfer Array range per levelLogistics Skill Bonus: 15% reduction in Shield Transfer Array capacitor use and 10% reduction in Energy Transfer Array capacitor use per level


typeName: Armored Warfare Link - Damage Control
description:
  Reduces the capacitor need of the gang's personal and targeted armor repair systems.\n\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \n\nNote: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.


typeName: Skirmish Warfare Link - Evasive Maneuvers
description:
  Lowers the signature radius of ships in the gang.\n\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \n\nNote: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.


typeName: Pimp Electron Blaster Cannon I
description:
  Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. \n\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.


typeName: Main Supply Storage
description:
  Of the various supplies to fuel Sansha's Nation's warfare that are stored in this deadspace pocket, this one is the most securely guarded.


typeName: True Creation's Park Overseer
description:
  The overseer of this morbid production park is a legendary commander. Formerly known as Dufus Andanin he ran True Creation's cybernetics division before being assigned this post.


typeName: Effotber's Transit Overseer
description:
  The pilot of this ship, Daggot Velash, reports directly to Skomener Effotber who is the head of True Creation's storage facilities. The ship's armor is heavily modified.


typeName: Overseer Skomener Effotber
description:
  This battleship is in Skomener Effotber's possession. Being one of True Creation's top employees he equips his command ships with the best modules, shield and armor repair systems he has access to.


typeName: Creations Central Pass
description:
  This cipher unlocks the acceleration into the Centus Creations pocket of the sansha war supply complex. The gate will remain open to anyone for a short period of time and using the cipher will cause it to self destruct, so use wisely.


typeName: 'True Creations' Manufacture Passcard
description:
  This security passcard is manufactured by Sansha's Nation and allows the user to unlock the last acceleration gate of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Crystal Alpha
description:
  This ocular filter has been modified by Guristas scientists for use by their elite officers.\n\nPrimary Effect: +3 bonus to Perception\n\nSecondary Effect: 1% bonus to shield boost amount\n\nSet Effect: 15% bonus to the strength of all Crystal implant secondary effects


typeName: Pimp Brutix
description:
  One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word.  When this hard-hitting monster appears, the battlefield takes notice.\n\nBattlecruiser Skill Bonus:  5% bonus to Medium Hybrid Turret damage and 5% bonus to Armor Repairer effectiveness per level\n\n99% reduction in the CPU need of Warfare Link modules.


typeName: Siege Warfare Link - Active Shielding
description:
  Increases the speed of the gang's shield boosters and decreases the duration of shield transporters.\n\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \n\nNote: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.


typeName: Curse
description:
  Name: Curse\nHull: Arbitrator\nRole: Combat Recon Ship\n\nBuilt to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.\n\nDeveloper:  Khanid Innovation\n\nIn addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.\n\nAmarr Cruiser Skill Bonus:  5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.\n\nRecon Ships Skill Bonus:  40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level


typeName: Heavy Assault Missile Launcher I
description:
  A launcher intended for use on cruiser-class spacecraft. While heavy assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. \n\nHas to be fitted with regular Assault Missiles: Fulmination, Hellfire, Terror, Torrent.


typeName: group test launcher 2
description:
  A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.


typeName: Crystal Beta
description:
  This memory augmentation has been modified by Guristas scientists for use by their elite officers. \n\nPrimary Effect: +3 bonus to Memory\n\nSecondary Effect: 2% bonus to shield boost amount\n\nSet Effect: 15% bonus to the strength of all Crystal implant secondary effects


typeName: Crystal Gamma
description:
  This neural boost has been modified by Guristas scientists for use by their elite officers.\n\nPrimary Effect: +3 bonus to Willpower\n\nSecondary Effect: 3% bonus to shield boost amount\n\nSet Effect: 15% bonus to the strength of all Crystal implant secondary effects


typeName: Crystal Delta
description:
  This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. \n\nPrimary Effect: +3 bonus to Intelligence\n\nSecondary Effect: 4% bonus to shield boost amount\n\nSet Effect: 15% bonus to the strength of all Crystal implant secondary effects


typeName: Crystal Epsilon
description:
  This social adaptation chip has been modified by Guristas scientists for use by their elite officers. \n\nPrimary Effect: +3 bonus to Charisma\n\nSecondary Effect: 5% bonus to shield boost amount\n\nSet Effect: 15% bonus to the strength of all Crystal implant secondary effects


typeName: Crystal Omega
description:
  This implant does nothing in and of itself, but when used in conjunction with other Crystal implants it will boost their effect. \n\nPrimary Effect: 50% bonus to the strength of all Crystal implant secondary effects


typeName: Minmatar Miner
description:
  The Burst is a small and fast cargo vessel. It can easily be used as a small-time miner, but requires some crunching assistance for large-scale mining operations.


typeName: Drazin's Keycard
description:
  This is a chaos-logic keycard. It had been issued to a pirate by the name of Drazin Jaruk. It will open the acceleration gate for a short time and then self-destruct.


typeName: Datacore - Hydromagnetic Physics
description:
  This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of hydromagnetic physics.


typeName: Datacore - Minmatar Starship Engineering
description:
  This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Matari starship engineering.


typeName: Serpentis Deadspace Sergeant
description:
  Watching and waiting, the Serpentis Deadspace Sergeant keeps a watchful eye on all that goes on in the Beta Hangars.


typeName: Simple Reactor Array
description:
  An arena for various different substances to mix and match. The Simple Reactor Array is where chemical processes take place that can turn a simple element into a complex composite, and thus plays an important part in the harnessing of moon minerals.\n\nNote: the Simple Reactor Array is capable of running only simple reactions.


typeName: Academy
description:
  An arena for various different substances to mix and match.  The Reactor Array is where chemical processes take place that can turn a simple element into a complex composite, and thus plays an important part in the harnessing of moon minerals.\n\nThe Simple Reactor Array will only run at half speed on a Medium Control Tower, and may only contain Simple Reactions.


typeName: Pimp 350mm Railgun I
description:
  The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \n\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.


typeName: Pimp 425mm Railgun I
description:
  This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \n\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.


typeName: Providence
description:
  Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world.  While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there.\n\nAmarr Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level


typeName: Charon
description:
  As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class.  Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires.\n\nRegardless, the Charon still stands out as the benchmark by which the other freighters were measured.  Its massive size and titanic cargo hold are rivalled by none.\n\nCaldari Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level


typeName: Obelisk
description:
  The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter.  Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.\n\nGallente Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level


typeName: Fenrir
description:
  Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems.  True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.\n\nMinmatar Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level


typeName: Rocket Specialization
description:
  Specialist training in the operation of advanced rocket launchers.  2% bonus per level to the rate of fire of modules requiring Rocket Specialization.


typeName: Standard Missile Specialization
description:
  Specialist training in the operation of advanced standard missile launchers and assault launchers.  2% bonus per level to the rate of fire of modules requiring Standard Missile Specialization.


typeName: Heavy Missile Specialization
description:
  Specialist training in the operation of advanced heavy missile launchers.  2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.


typeName: Cruise Missile Specialization
description:
  Specialist training in the operation of advanced cruise missile launchers.  2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.


typeName: Torpedo Specialization
description:
  Specialist training in the operation of advanced siege launchers.  2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.


typeName: Rogue Pirate Raider
description:
  This is a rogue pirate vessel.  Rogue pirates are not part of any specific faction, or at least not officially. Threat level: Deadly


typeName: Siege Module I
description:
  An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities.  Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.\n\nThis results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance.  Due to the ionic field created by the siege module, remote effects like warp scrambling et al. will not affect the ship while in siege mode.\n\nThis also means that friendly remote effects will not work while in siege mode either.  In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.\n\nNote: A siege module requires Strontium clathrates to run and operate effectively.  Only one siege module can be run at any given time, so fitting more than one has no practical use.


typeName: Torrent Assault Missile
description:
  An unguided EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.


typeName: Terror Assault Missile
description:
  An unguided kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.


typeName: Hellfire Assault Missile
description:
  An unguided plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.


typeName: Guided Missile Precision
description:
  Skill at precision missile homing.  Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets.  5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.


typeName: Target Navigation Prediction
description:
  Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact.  10% decrease per level in factor of target's velocity for all missiles.


typeName: Warhead Upgrades
description:
  Proficiency at upgrading missile warheads with deadlier payloads.  2% bonus to all missile damage per skill level.


typeName: Insorum
description:
  Insorum (Insorzapine bisulfate) is a reactive mutagen binder, a compound whose active chemical responds dynamically to mutagens in the body.  This gives it tremendous healing properties for those afflicted with specific diseases, but, it is believed, also makes it an extremely dangerous genetic toxin for those in otherwise good health.


typeName: Radio Telescope_MISSION lvl 3 sansha
description:
  This huge Communication Tower contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations, as well as communicating over enormous distances.


typeName: Amarr Navy Jakar
description:
  This is a top-class battleship for the Amarr Empire.  Usually at the head of their fleets, the Jakar's are feared all through-out the galaxy. Threat level: Deadly


typeName: Mega Droner TEST MODULE
description:
  Increases the dronebay capacity\nIncreases drone HP and damage\nIncreases max drones active\n\nOnly one module of this type can be fitted per ship.\n\n*** TEST MODULE *** DO NOT ABUSE ***


typeName: Republic Fleet Darkana
description:
  This is a top-class battleship of the Minmatar Fleet.  The Darkana's are usually at the head of their fleet, and are reputed to have been the driving force behind many glorious Minmatar victories over the Amarr armadas. Threat level: Deadly


typeName: Test XL Tachyon Beam Laser I
description:
  An ultra-heavy beam laser designed for medium to long range engagements. Can fit with frequency crystals to vary damage and range.


typeName: Advanced Spaceship Command
description:
  The advanced operation of spaceships. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command. Cannot be trained on Trial Accounts.


typeName: Numon Family Heirloom
description:
  A neural Interface upgrade that boosts the pilot's skill in a specific area.  This implant is an old heirloom of the Numon family, which has sole manufacturing rights of this implant.  It gives a 7% reduction in repair systems duration.


typeName: Kazar Numon
description:
  Kazar Numon is part of House Numon, an ancient and noble family with the Empire.  Fiercly loyal to House Sarum.  Threat level: Deadly


typeName: Smugglers Mask I
description:
  This singnature scrambler has been modified to mask the cargo hold of the ship making it harder to detect contraband.


typeName: Whelan Machorin
description:
  This is a top-class battleship of the Caldari Navy, being piloted by the high-profile Caldari military agent, Whelan Machorin.   Threat level: Deadly


typeName: Whelan Machorin's Ballistic Smartlink
description:
  A neural Interface upgrade that boost the pilots skill in a specific area.  This implant decreases the user's missile launcher rate of fire by 5%.


typeName: Whelan Machorin's Head
description:
  This is the head of the Caldari Agent, Whelan Machorin, in all its flabby, balding glory.  As it is not connected to his body at present it quite lacks the prestige it has grown accustomed to and, judging by the expression on its face, it's not at all content with this fact.


typeName: Medium Anti Ballistic Defense System I
description:
  A defense system that counters missiles' simple navigation systems with an advanced electromagnetic pulse blast.


typeName: Information Warfare Link - Recon Operation
description:
  Increases range of electronic warfare modules of all ships in the gang.\n\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \n\nNote: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.


typeName: Information Warfare Link - Electronic Superiority
description:
  Boosts the strength of the gang's electronic warfare modules.\n\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \n\nNote: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.


typeName: Skirmish Warfare Link - Rapid Deployment
description:
  Increases the speed of the gang's afterburner and microwarpdrive modules.\n\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.\n\nNote: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.


typeName: Armored Warfare Link - Passive Defense
description:
  Grants a bonus to the gang's armor resistances.\n\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \n\nNote: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.


typeName: Datacore - Gallentean Starship Engineering
description:
  This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Gallentean starship engineering.


typeName: Datacore - High Energy Physics
description:
  This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of high energy physics.


typeName: Datacore - Plasma Physics
description:
  This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of plasma physics.


typeName: Datacore - Laser Physics
description:
  This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of laser physics.


typeName: Datacore - Quantum Physics
description:
  This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of quantum physics.


typeName: Datacore - Molecular Engineering
description:
  This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of molecular engineering.


typeName: Datacore - Nanite Engineering
description:
  This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of nanite engineering.


typeName: Datacore - Electromagnetic Physics
description:
  This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of electromagnetic physics.


typeName: Datacore - Electronic Engineering
description:
  This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of electronic engineering.


typeName: Datacore - Graviton Physics
description:
  This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of graviton physics.


typeName: Datacore - Rocket Science
description:
  This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of rocket science.


typeName: Datacore - Amarrian Starship Engineering
description:
  This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Amarrian starship engineering.


typeName: Datacore - Nuclear Physics
description:
  This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of nuclear physics.


typeName: Datacore - Mechanical Engineering
description:
  This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of mechanical engineering.


typeName: Data Interface - Basic
description:
  This portable interface permits its user to course through the electronic datastream, hunting down the stray bits of information necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.


typeName: Black Morphite
description:
  An extremely dense but flexible alloy of Morphite that seems to be a common component in most Talocan technology. Although the process of creating Black Morphite is somewhat understood it still requires huge amounts of ingrediences to synthesize in usable quantities.


typeName: Talocan Technology
description:
  Basic understanding of interfacing with Talocan technology.\n\nThe Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.\n\nAllows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.


typeName: Terran Broken Datachips - Weaponry
description:
  These ancient data storage devices are severly damaged but it might still possible to extract some valable data from them.


typeName: Yaekun Ogdin
description:
  A powerful leader amongst the Freedom Fighters, Yaekun Ogdin is a fighter to be reckoned with.  He grew up as a slave amongst the Amarr, but was rescued and later trained by the Minmatar Fleet in space combat.  After he retired from the Fleet, he vowed to spend every last moment of his life working for the Freedom Fighters and their noble goal. Threat level: Deadly


typeName: Ogdin's Eye Coordination Enhancer
description:
  Improved ability at hitting fast moving targets. Grants a 6% bonus to weapon turrets tracking speed.


typeName: Dual Giga Pulse Laser I
description:
  One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets.\n\nRequires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Dual 1000mm Railgun I
description:
  One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets.\n\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


typeName: Ion Siege Blaster Cannon I
description:
  One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets.\n\nRequires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


typeName: 6x2500mm Repeating Artillery I
description:
  One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets.\n\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: Quad 3500mm Siege Artillery I
description:
  One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets.\n\nMust be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: Alpha Keycard
description:
  This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Armored Warfare
description:
  Basic proficiency at coordinating armored warfare.  Grants a 2% bonus to gang members' armor hit points per skill level. Note: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.\n\nNote: Gang bonuses only affect gang members in space within the same solar system


typeName: Information Warfare
description:
  Basic proficiency at coordinating information warfare.  Grants a 2% bonus to gang members' targeting range per skill level.  Note: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.\n\nNote: Gang bonuses only affect gang members in space within the same solar system


typeName: Halo Alpha
description:
  This ocular filter has been modified by Angel scientists for use by their elite officers.\n\nPrimary Effect: +3 Bonus to Perception\n\nSecondary Effect: 1% reduction in ship's signature radius\n\nSet Effect: 15% bonus to the strength of all Halo implant secondary effects


typeName: Slave Alpha
description:
  This ocular filter has been modified by Sanshas scientists for use by their elite smugglers. \n\nPrimary Effect: +3 bonus to Perception\n\nSecondary Effect: 1% bonus to armor HP\n\nSet Effect: 15% bonus to the strength of all Slave implant secondary effects


typeName: Halo Beta
description:
  This memory augmentation has been modified by Angel scientists for use by their elite officers.\n\nPrimary Effect: +3 Bonus to Memory\n\nSecondary Effect: 1.25% reduction in ship's signature radius\n\nSet Effect: 15% bonus to the strength of all Halo implant secondary effects


typeName: Slave Beta
description:
  This memory augmentation has been modified by  Serpentis scientists for use by their elite smugglers. \n\nPrimary Effect: +3 bonus to Memory\n\nSecondary Effect: 2% bonus to armor HP\n\nSet Effect: 15% bonus to the strength of all Slave implant secondary effects


typeName: Halo Delta
description:
  This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. \n\nPrimary Effect: +3 Bonus to Intelligence\n\nSecondary Effect: 1.5% reduction in ship's signature radius\n\nSet Effect: 15% bonus to the strength of all Halo implant secondary effects


typeName: Slave Delta
description:
  This cybernetic subprocessor has been modified by Sanshas scientists for use by their elite officers. \n\nPrimary Effect: +3 bonus to Intelligence\n\nSecondary Effect: 4% bonus to armor HP\n\nSet Effect: 15% bonus to the strength of all Slave implant secondary effects


typeName: Halo Epsilon
description:
  This social adaptation chip has been modified by Angel scientists for use by their elite officers.\n\nPrimary Effect: +3 Bonus to Charisma\n\nSecondary Effect: 2% reduction in ship's signature radius\n\nSet Effect: 15% bonus to the strength of all Halo implant secondary effects


typeName: Slave Epsilon
description:
  This social adaptation chip has been modified by Sanshas scientists for use by their elite smugglers. \n\nPrimary Effect: +3 bonus to Charisma\n\nSecondary Effect: 5% bonus to armor HP\n\nSet Effect: 15% bonus to the strength of all Slave implant secondary effects


typeName: Halo Gamma
description:
  This neural boost has been modified by Angel scientists for use by their elite officers.\n\nPrimary Effect: +3 Bonus to Willpower\n\nSecondary Effect: 1.75% reduction in ship's signature radius\n\nSet Effect: 15% bonus to the strength of all Halo implant secondary effects


typeName: Slave Gamma
description:
  This neural boost  has been modified by Sanshas scientists for use by their elite smugglers. \n\nPrimary Effect: +3 bonus to Willpower\n\nSecondary Effect: 3% bonus to armor HP\n\nSet Effect: 15% bonus to the strength of all Slave implant secondary effects


typeName: Halo Omega
description:
  This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect.\n\nPrimary Effect: +50% bonus to the strength of all Halo implant secondary effects


typeName: Slave Omega
description:
  This implant does nothing in and of itself, but when used in conjunction with other Slave implants it will boost their effect. \n\nPrimary Effect: 50% bonus to the strength of all Slave implant secondary effects


typeName: Siege Warfare Link - Shield Harmonizing
description:
  Boosts all shield resistances for the gang's ships.\n\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \n\nNote: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.


typeName: Private Citizen Tsuna's Passcard
description:
  This keycard belongs to private citizen Tsuna Qayse.  Illegal possession of this object will result in a severe fine and at least 1 year of jail time.\n\n- CONCORD Security


typeName: Helkelen's Blackbird
description:
  A Blackbird piloted by an agent.\n\nMissions:\n\n<b>Difficulty Rating: Grade 7</b>\n\n<i>Warning:  An industrial, as well as a combat ship, is recommended</i>


typeName: FastEval CT
description:
  At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Ishukone corporation took over the Control Towers' development and production.\n\nRacial Bonuses:\n25% bonus to Missile Battery Rate of Fire\n50% bonus to Missile Velocity\n-75% bonus to Electronic Warfare Battery Target Cycling Speed


typeName: Habitation module - Tsuna's Science Labs
description:
  This mobile habitation module contains Tsuna Qayse's science laboratory.  Highly toxic chemicals on board, entry is strictly prohibited without proper authorization.


typeName: Capital Ships
description:
  The operation of capital ships.  Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill.  Cannot be trained on Trial Accounts.


typeName: Citadel Torpedo Launcher I
description:
  The size of a small frigate, this massive launcher is designed for extended sieges of stationary installations and other large targets.\n\nRequires Citadel torpedoes: Doom, Purgatory, Rift, Thor.


typeName: Drill Parts
description:
  These large containers are fitted with a password-protected security lock.  These particular containers are filled with spare parts needed to build a drill used for drilling through rock and ice sheets.


typeName: Jitainen's Probe
description:
  A Probe piloted by an agent.\n\nMissions: \n\n<b>Difficulty Rating: Grade 1</b> \n\n<i>Warning: Being able to mine is recommended.</i>


typeName: Urigamu's Crow
description:
  A Crow piloted by an agent.\n\nMissions: \n\n<b>Difficulty Rating: Grade 5</b> \n\n<i>Warning: An industrial, as well as a combat ship, is recommended</i>


typeName: Nikainen's Moa
description:
  A Moa piloted by an agent.\n\nMissions: \n\n<b>Difficulty Rating: Grade 5.5</b> \n\n<i>Warning: An industrial, as well as a combat ship, is recommended</i>


typeName: Fujimo's Caracal
description:
  A Caracal piloted by an agent.\n\nMissions: \n\n<b>Difficulty Rating: Grade 7</b> \n\n<i>Warning: An industrial, as well as a combat ship, is recommended</i>


typeName: Michi's Excavation Augmentor
description:
  A neural Interface upgrade that boosts the pilot's skill in a specific area.  +5% Bonus to mining yield of mining lasers.


typeName: Arch Angel Carbonized Lead XL
description:
  Extra Large Projectile Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses is a simple lead slug encased in a hard shell of crystaline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.


typeName: Sanshas Ultraviolet XL
description:
  Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nModulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage.


typeName: Sanshas Xray XL
description:
  Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nModulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage.


typeName: Sanshas Gamma XL
description:
  Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nModulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage.


typeName: Sanshas Multifrequency XL
description:
  Extra Large Frequency Crystal.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. \n\nRandomly cycles the laser through the entire spectrum. Vastly reduced range. Vastly increased thermal damage.


typeName: Shadow Antimatter Charge XL
description:
  Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Shadow Iridium Charge XL
description:
  Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Shadow Iron Charge XL
description:
  Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Shadow Lead Charge XL
description:
  Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Shadow Plutonium Charge XL
description:
  Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Shadow Thorium Charge XL
description:
  Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Shadow Tungsten Charge XL
description:
  Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Shadow Uranium Charge XL
description:
  Extra Large Hybrid Ammo.  Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Capital Propulsion Engine
description:
  A centralized propulsion engine designed to send power to a capital ship's thrusters, propelling the behemoth forward.


typeName: Capital Jump Drive
description:
  A massive hulk of machinery designed to propel a capital vessel through vast tracts of space, allowing it to make its way between systems without the use of a stargate.


typeName: Capital Cargo Bay
description:
  Sheets of massive metal which link together to form a multiple-thousand-cubic meter cargo bay, for insertion into capital ships.


typeName: Capital Drone Bay
description:
  Sheets of massive metal which link together to form a fully functional drone bay, for insertion into capital ships.


typeName: Capital Siege Array
description:
  An electronic interface responsible for rerouting a dreadnought's energy from its propulsion systems towards its defensive and offensive systems.


typeName: Capital Launcher Hardpoint
description:
  A launcher hardpoint fitting, engineered to allow citadel-class missile launchers to fit on capital ships.


typeName: Ancient Treasure Map
description:
  An ancient and partly decayed treasure map, with the name 'Otitoh' scribbled next to a picture of a crudely drawn solarsystem.  A big X marks one of the moon.


typeName: Nugoeihuvi Transaction Logs
description:
  These reports hold information on recent transactions of prop small arms between the Nugoeihuvi corporation and the Sukuuvestaa corporation, as well as evidence that the props aren't what they appear to be.


typeName: Oshima's System Scanner
description:
  A very old system scanner prototype.  Far too big and cumbersome to be worth anything in today's markets.


typeName: Kepheur's DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis DNA sample is taken from the long deceased Gallente entrepreneur, Kepheur Buquet.


typeName: Shield Compensation
description:
  Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.


typeName: Makele Kordonii
description:
  A nefarious Minmatar pirate who was sent to the Okkelen constellation by the Angel Cartel to wreck havoc.  Leads a band of Caldari bandits. Threat level: Deadly


typeName: Kazka Loot Container
description:
  The enclosed flotsam drifts quietly in space, closely monitored by the infamous pirate gang in Okkelen, the Kazka Bandits.


typeName: Jakon Tooka
description:
  The Amarrian outlaw, Jakon Tooka, is an old member of the Blood Raider cult who decided to settle in Otitoh.  He was welcomed with open arms by the local bandit groups, and is currently a feared gang leader within the Kazka Bandits, a loosely knit outlaw organization within the Okkelen constellation. Threat level: Deadly


typeName: Payo Ming
description:
  An ex-member of the Mordu's Legion, Payo was banished from all Caldari territories for 'causing civil unrest and engaging in illegal activities'.  He has always maintained his innocence, and claimed that he was simply a political target to feed the Mordu's propaganda machine.  His supporters within the Legion managed to smuggle him out before his arrest, and he has been running from the law ever since.  Finally, after realizing his sentance would not be revoked, he joined up with the Kazka Bandits, an outlaw organization in the Okkelen constellation with close ties to the Guristas Pirates.


typeName: Takson's Wreathe
description:
  A Wreathe piloted by an agent.\n\nMissions: \n\n<b>Difficulty Rating: Grade 1</b> \n\n<i>Warning: An industrial is recommended</i>


typeName: Rochet's Incursus
description:
  An Incursus piloted by an agent.\n\nMissions: \n\n<b>Difficulty Rating: Grade 1</b> \n\n<i>Warning: An industrial is recommended</i>


typeName: Gfx_turret_test_P2
description:
  This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.\n\nThis modified 425mm Railgun II has been upgraded with a built in XSL9 micro shield g


typeName: Gfx_turret_test_H1
description:
  This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. \n\nRequires hybrid ammo types: antimatter, iridium, iron, lead, plutonium, thorium, tungsten, uranium.\n\nThis modified 425mm Railgun II has been upgraded with a built in XSL9 micro shield g


typeName: Gatti's DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis DNA sample is taken from the Caldari entrepreneur, Gatti Zhara.


typeName: Pata Wakiro's DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis DNA sample is taken from the Kazka Bandit Lord Pata Wakiro.


typeName: COSMOS Storage Silo
description:
  A Lai Dai storage silo. Overtaken by Guristas forces, the Guristas are now using this structure to store valuables weapons and equipment.


typeName: Ancient Weapon
description:
  Excavated by the Wiyrkomi Corporation, many factions seek to gain hold of these weapons. They are rumoured to contain abilities previously unknown to the empires.


typeName: Synthetic Hull Conversion Nanofiber Structure I
description:
  Replaces some of the heavier structure components with lighter, but more fragile material. Decreases ship's mass at the expense of hull strength.\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Doctored Arrivals & Departures Logs
description:
  These Arrivals & Departures logs have been carefully falsified and are ready for insertion into a particular station's data banks.


typeName: Cheri Mirei's DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis DNA sample is taken from the villain, Cheri Mirei.


typeName: Parts of Printing Machine
description:
  Broken and bent pieces of a printing machine used to create counterfeit credits. If you look closely enough, you can see traces of blood smeared over some of the parts. Undoubtedly that of the printers hired by the Dry River gang. Let's hope the knowledge for creating this bad money died with them.


typeName: Barbed Wire Scanner
description:
  A prototype scanner that can be easily linked into a scanner array to get a full and detailed coverage of the area under surveillance.


typeName: Broken Bug Device
description:
  A small bug device that can be planted on ships to intercept transmissions and relay them to a third person. This one is broken and can't relay anything, though it can still store data.


typeName: Guristas Outlaw Leader Insignia
description:
  This insignia was carried by a Guristas Outlaw Leader. They can be found in the Okkelen constellation.


typeName: Impregnable Safe
description:
  A safe for use in banks and other financial establishments that handle lot of money. Guaranteed to be absolutely, totally and eternally impregnable to any and all kinds of assaults and infringements.


typeName: Powdered Cubensis
description:
  This highly hallucinogenic powder is believed to be one of the primary causes of spirituality in humans.  Needless to say, it is reviled and feared in every industrialized part of the universe.


typeName: Prototype Diagram
description:
  Rough outlines for a revolutionary new manufacture technique that improve the production efficiency of Caldari invention jobs considerably.


typeName: Interface Alignment Chart
description:
  Intriguing charts that will improve the number of runs of any invented Caldari blueprints a great deal.


typeName: Installation Guide
description:
  The guide offers invaluable safe-guards to improve the chance of a successful Caldari invention immensely. Use this decryptor when you've got to get it right.


typeName: Calibration Data
description:
  The Calibration Data gives insightful information into the nature of Minmatar invention jobs, but lacks inspirational touches.


typeName: Advanced Theories
description:
  The scientific jargon contained herein could cause mental meltdowns, but if you can extract anything of use it's great for Minmatar invention jobs.


typeName: Operation Handbook
description:
  As long as you can decipher the theories there is some good common sense stuff in here that can give all around benefits to Minmatar invention jobs.


typeName: Circuitry Schematics
description:
  If you can assimilate these ideas into a Minmatar invention job it could greatly multiply your output runs.


typeName: Assembly Instructions
description:
  Solid instructions that even an idiot can follow that improve your probability of a successful Minmatar invention job immensely.


typeName: Guristas Prison
description:
  An agent resides in here.\n\nMissions: \n\n<b>Difficulty Rating: Grade 7.5</b> \n\n<i>Warning:  Industrial and combat ship recommended</i>


typeName: Cynosural Field Theory
description:
  Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level. Can not be trained on Trial Accounts.


typeName: Akemon's Modified 'Noble' ZET5000
description:
  A neural Interface upgrade that boosts the pilot's skill at installing hull upgrades e.g. expanded cargohold and inertial stabilizers. Grants a +8% Bonus to armor hit points.


typeName: Liberation Elixir
description:
  Made of the finest wahoo-root, gunpowder and crushed cubensis, this wondrous concoction can cure most every ill known to man, from the common cold to the Jovian disease to the spiritless drudgery of everyday life.  Step right up!


typeName: Astro Farm
description:
  The empty hull of an astro farm. Though it was abandoned long ago it's still in good shape. Maybe one day an adventurous farmer will take up residence here.


typeName: Jump Fuel Conservation
description:
  Proficiency at regulating energy flow to the jump drive. 10% reduction in ice consumption amount for jump drive operation per light year per skill level.


typeName: Dynamite Crate
description:
  A crate of the finest TNT money can buy. Guaranteed to blow even the largest of problems into smithereens.


typeName: Safe-Deposit Box Owner List
description:
  This highly confidential document lists the owner of each safe-deposit box in the vault on the State and Region Bank station in Vahunomi.


typeName: Plan to Crack Impregnable Safe
description:
  Criminals have a knack for always being one step ahead of those trying to outsmart them. If it wasn't for the extra-long screws used to fasten the 'Lifetime Warranty' sign on the back, it really would be an Impregnable Safe.


typeName: Pakkori's Hat
description:
  This is an extremely ugly wide-rimmed hat that once adorned the head of one Uchi Pakkori. The burn marks and blood smears don't improve the looks.


typeName: Nugoeihuvi Dogtag
description:
  This dogtag was carried by an officer of the Nugoeihuvi corporation. Strangely it has the Guristas emblem on it.


typeName: Assistant's Keychain
description:
  This is the keychain of an assistant bank manager for the State and Region Bank in Vahunomi. It can be used to access to outer security vault in the bank.


typeName: Kazka Brothel
description:
  A brothel operated by the Kazka Bandits. As sleazy as they come. Frilly petticoats are the pet fetishes here.


typeName: Nugoeihuvi Station Schematics
description:
  Encoded statio schematics for the Nugoeihuvi corporation. If decoded correctly, could this be decoded and used by someone else than Nugoeihuvi?


typeName: Propel Dynamics Dogtag
description:
  This dogtag was carried by an officer of Propel Dynamics. Strangely it has the Guristas emblem on it.


typeName: Bounty Hunter Drukhar
description:
  This is a ruthless bounty hunter, out for whatever blood is mandated by his contracts.  Threat level: Deadly


typeName: Sefo Caraton
description:
  A wealthy Gallente entrepreneur, who has just recently expanded his business to the Caldari territories.


typeName: Spiked Quafe
description:
  Quafe is the name of the most popular soft drink in the universe, manufactured by a Gallentean company bearing the same name. Like so many soft drinks, it was initially intended as a medicine for indigestion and tender stomachs, but the refreshing effects of the drink appealed to everyone and the drink quickly became tremendously popular. Quafe is one of the best recognized brands in the whole EVE universe and can be found in every corner of it.\n\nThis is a spiked version of the popular soft drink. Keep out of reach of children.


typeName: Citadel Torpedoes
description:
  Skill at the handling and firing of citadel torpedoes.  5% bonus to citadel torpedo damage per skill level.


typeName: Gurista Communications Logs
description:
  This salvaged data from a destroyed Guristas vessel contains an audio record of all communications between the pilot and his commanding officers for the last month.


typeName: Gurista Patrol Routes
description:
  This encoded data from a destroyed Guristas vessel reveals the current patrol routes used by the Guristas in the Okkelen constellation.


typeName: Jedon Hekkiren's Belongings
description:
  This container is filled with expensive jewelry and platinum bars.  Belongs to the wealthy Caldari banker, Jedon Hekkiren.


typeName: Hakkuran Brother's Remains
description:
  The remain of the Hakkuran brothers, who died at the hands of Guristas Pirates while transporting a shipment through Otomainen.


typeName: Basic Guristas Vault
description:
  A Guristas security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security


typeName: Sleeper Debris Fragment
description:
  This Floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more


typeName: Basic Angel Vault
description:
  An Angel  stasis security Vault . Nearly impossible to destroy but perhaps it is possible to bypass its security


typeName: Secure Angel Vault
description:
  An Angel stasis security Vault . Nearly impossible to destroy but perhaps it is possible to bypass its security


typeName: Angel Network Node
description:
  This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interestin information from its mainframe


typeName: Guristas Network Node
description:
  This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe


typeName: Hacking
description:
  Proficiency at breaking into guarded computer systems.  Required skill for the use of codebreaker modules.  5% increase in chance of data retrieval per level.


typeName: Cattle
description:
  Cattle are domestic animals raised for home use or for profit, whether it be for their meat or dairy products.


typeName: Loki Machedo
description:
  A mercenary of Minmatar Sebiestor origin.  Loki fled the Republic after being sentenced to death by tribal elders for murder and theft.  Eventually settling in the Okkelen constellation, where he joined up with a gang of bandits referring to themselves as the Kazka. Threat level: Deadly.


typeName: Loki's DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis DNA sample is taken from the Kazka prison guard, Loki Machedo.


typeName: Siege Module I TEST
description:
  Some how it makes siege weapons do a lot more damage and track way better but makes the ship stop instead & more stuff - GAUTI NEED DESCRIPTION HERE.\n\nNote: Only a single siege module can be used at the same time, so don't fit more than one or you will be ruining your fitting


typeName: Shady Acres Deed
description:
  This is a deed for a small piece of area in the shady acres territory. The owner of this deed is permitted to construct astro farms in that area.


typeName: Nugoeihuvi Operative
description:
  According to your information, this is an operative of the Nugoeihuvi corporation.  He is currently conducting what appears to be an illegal arms deal.


typeName: Sleeper Technology
description:
  Basic understanding of interfacing with Sleeper technology.\n\nThe Sleepers were masters of virtual reality, neural interfacing and cryotechnology.\n\nAllows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.


typeName: LCO Arena
description:
  Executions Mon-Sat at High Noon. Closed Sundays. Hang'em High T-Shirts for sale in the back. Ask for Wendy.


typeName: LCO Pleasure Hub
description:
  A pleasure house of questionable honor. Whether it's outrageous, dirty, lethal or just merely illegal, you're bound to find it here.


typeName: EMP Charge Components
description:
  A standard-looking shipment of electronic entertainment equipment, inside which are hidden components of a high-powered electromagnetic charge.


typeName: Firewater
description:
  High quality moonshine. Inhaling causes uninhibited behavior, loss of muscle motor skills and similar hilarity.


typeName: Capital Shield Operation
description:
  Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.


typeName: Capital Repair Systems
description:
  Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.


typeName: Elite Drone AI
description:
  A tiny chip with a modified silicon-extract wafer forming the base for an integrated circuit. The chip stores the code for the elite drone's artificial intelligence.


typeName: Training Complex Passkey
description:
  This security passkey is made by CONCORD and placed aboard one of the automated pirate vessels in the training complex CONCORD designed. It will open up an Acceleration Gate which will remain open for a short period of time and render the passkey unusable afterwards.


typeName: Automated Coreli Training Vessel
description:
  This is a captured frigate from the Core deadspace division of the Serpentis Corporation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.


typeName: Automated Gisti Training Vessel
description:
  This is a captured frigate from the Gisti deadspace division of the Angel Cartel. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.


typeName: Automated Corpii Training Vessel
description:
  This is a captured frigate from the Corpus deadspace division of the Blood Raider pirates. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.


typeName: Automated Pithi Training Vessel
description:
  This is a captured frigate from the Pith deadspace division of the Guristas Pirates. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.


typeName: Automated Centii Training Vessel
description:
  This is a captured frigate from the Centus deadspace pirates of Sansha's Nation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.


typeName: Infected Refugees
description:
  When wars and epidemics break out, people flee from their homes, forming massive temporary migrations. These innocent civilans are the victims of chemical warfare.


typeName: Formula for Septicemic Agent
description:
  This is a chemistry formula for creating an extremely potent viral agent, using materials readily available on the market.


typeName: Sample of Septicemic Agent
description:
  The causative agent of an infectious disease. The septicemic bacterial infection is extremely dangerous. Lethality: 99.9%. Known treatments: None.


typeName: General Lafema
description:
  This Bestower-class industrial is currently undergoing maintenance.  Although an excellent military tactician, Lafema is not known for his bravery in combat, rather opting to fly in a heavily armored industrial behind the scene while his men do the fighting.


typeName: Fulmination Assault Missile
description:
  An unguided nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.


typeName: Okham's Head
description:
  This is the head of Jihar Okham, an Amarrian peddler of information. It's so full of implants that it's liable to set off every metal detector in a 5 mile radius.


typeName: Cracked Keycard
description:
  This is an ancient keycard used to access the old nefantar base in this complex. It needs to be repaired to be usable.


typeName: Transputer Orb
description:
  Strange artifact of unknown origin. It emanates unorthodox energy signals, but its purpose is not readily discernable.


typeName: Caldari Navy Convoy Disposition File
description:
  This file contains detailed information on the size, strength and numbers of the vessels in Caldari Navy Convoy AR06248-E.


typeName: The Black Viper
description:
  This is a hostile pirate vessel. It has thief and scoundrel written all over it. Threat level: Deadly


typeName: Siege Warfare Mindlink
description:
  This advanced interface link drastically improves a commander's siege warfare ability by directly linking to the active shield systems of all ships in the gang. \n\nEffect: 50% increase to the command bonus of Siege Warfare Link modules.\n50% increase to siege warfare skill effectiveness.


typeName: Information Warfare Mindlink
description:
  This advanced interface link drastically improves a commander's information warfare ability by directly linking to the sensor arrays of all ships in the gang.\n\nEffect: 50% increase to the command bonus of Information Warfare Link gang modules.\n50% increase to information warfare skill effectiveness.


typeName: Skirmish Warfare Mindlink
description:
  This advanced interface link drastically improves a commander's skirmish warfare ability by directly linking to the navigation systems of all ships in the gang. \n\nEffect: 50% increase to the command bonus of Skirmish Warfare Link modules.\n50% increase to skirmish warfare skill effectiveness.


typeName: Kutill's Data Chip
description:
  This data chip contains the code for a hacker-program developed by Dagras Kutill to infiltrate the Brutor Y.976 computer mainframe in Barkrik.


typeName: Station Construction Parts
description:
  Assorted parts of metal, textiles, composite fabrics and miscellaneous machinery - the basic building blocks for the assembly and operation of a space outpost.


typeName: Station Repair Facility
description:
  Lathes, grinders, riveting machines, uncoilers, and various other pieces of machinery required for the operation of an outpost repair facility.


typeName: Station Office Center
description:
  Materials for the construction of dozens of offices, as well as computer systems and supplies needed for their day-to-day running.


typeName: Station Mission Network
description:
  A computerized interface allowing people to barter goods and services with the outpost acting as centralized broker and data bank.


typeName: Broken ComLink Scanner
description:
  A hi-tech surveillance equipment capable of breaking into secure communication lines and listen in on the chatter. It's broken beyond repair.


typeName: Destroyed ComLink Scanner
description:
  A small fragment of a ComLink Scanner. It is unusable and too badly damaged to be really discernable.


typeName: ComLink Scanner
description:
  This piece of equipment emanates waves from its built-in broadcasting beacon. It is fitted with a small shield module and appears to be coated with a thin layer of armored plates. This modified version sends out bursts of high-frequency waves.


typeName: Republic Repair Kit
description:
  Hi tech electronic gadgets and tools. Those with enough knowledge can fix just about anything with one of these.


typeName: Norak Pakkul's DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis DNA sample is taken from the rebel rouser Norak Pakkul.


typeName: Tactical Weapon Reconfiguration
description:
  Skill at the operation of siege modules.  50-unit reduction in strontium clathrate consumption amount for module activation per skill level.


typeName: Vat of Aqua Regia Acid
description:
  A fuming yellowish liquid made by combining hydrochloric acid and nitric acid. Extremely corrosive. Often used as an ingredient in chemical weapons.


typeName: DNA Samples of Republic Commandos
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis is a batch of DNAs taken from the remains of several Republic Special Forces troopers.


typeName: Special Forces Command Post
description:
  Outfitted with makeshift sensor arrays and second-hand tactical data analysis equipment, these outposts will, to anyone not in the know, look like useless scrapyards.  Which is exactly what the Matari would have you think.\n\nThis particular one is being used by several Republic commandos trying to lay low.


typeName: REF Insignia
description:
  This insignia marks the bearer as a member of the Republic Expeditionary Force in the Ani constellation.


typeName: Automated Centii Keyholder
description:
  This is a captured frigate from the Centus deadspace pirates of Sansha's Nation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy. Judging by its name, it should carry some kind of key for the gate.


typeName: Rebel Biomass
description:
  A mass of congealed blood and ripped intestines that look very much like it once belonged to a human.


typeName: Small Rebel Base
description:
  A small bunker, there for accommodation and increased mobility of troops and other personnel. This one holds several Minmatar freedom fighters.


typeName: Mangled Corpses
description:
  These mangled corpses belong to a group of Gallente tourists who seem to have been killed by an explosion aboard their craft.


typeName: Amarr Workers' Quarters
description:
  This is where the workers on the plantation which are of Amarrian descent reside while off-duty.  This is also where guests stay, regardless of race.


typeName: TX-890 Polytextile Fabric
description:
  This extremely tough and durable synthetic fabric is specially manufactured by Nugoeihuvi for use in some of their more extreme entertainment material.


typeName: Jerpam Hollek's Head
description:
  This is the head of the villainous double agent, Jerpam Hollek.  It doesn't look like it's going to be talking any time soon.


typeName: Ancient Vherokior Medallion
description:
  This medallion was once worn by the leaders of the Vherokior tribe, as a symbol of their superiority over other members of the community.


typeName: Roark
description:
  An ex-miner and inveterate gambler who has no idea how to treat a lady.  Needs to be taught a lesson.


typeName: Sleeban Iratur
description:
  The owner and proprietor of the "Red Roid" establishment, this not-so-gentleman is a prime example of why human beings should preferably not mate with other species.


typeName: Low-grade Crystal Alpha
description:
  This ocular filter has been modified by Guristas scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Perception \n\nSecondary Effect: 1% bonus to shield boost amount\n\nSet Effect: 10% bonus to the strength of all Crystal implant secondary effects


typeName: Low-grade Crystal Beta
description:
  This memory augmentation has been modified by Guristas scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Memory \n\nSecondary Effect: 2% bonus to shield boost amount\n\nSet Effect: 10% bonus to the strength of all Crystal implant secondary effects


typeName: Low-grade Crystal Delta
description:
  This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. \n\nPrimary Effect: +2 bonus to Intelligence \n\nSecondary Effect: 4% bonus to shield boost amount\n\nSet Effect: 10% bonus to the strength of all Crystal implant secondary effects


typeName: Low-grade Crystal Epsilon
description:
  This social adaptation chip has been modified by Guristas scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Charisma\n\nSecondary Effect: 5% bonus to shield boost amount\n\nSet Effect: 10% bonus to the strength of all Crystal implant secondary effects


typeName: Low-grade Crystal Gamma
description:
  This neural boost has been modified by Guristas scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Willpower\n\nSecondary Effect: 3% bonus to shield boost amount\n\nSet Effect: 10% bonus to the strength of all Crystal implant secondary effects


typeName: Low-grade Crystal Omega
description:
  This implant does nothing in and of itself, but when used in conjunction with other Crystal implants it will boost their effect. \n\nPrimary Effect: 25% bonus to the strength of all Crystal implant secondary effects


typeName: Low-grade Halo Alpha
description:
  This ocular filter has been modified by Angel scientists for use by their elite officers.\n\nPrimary Effect: +2 Bonus to Perception\n\nSecondary Effect: 1% reduction in ship's signature radius\n\nSet Effect: 10% bonus to the strength of all Halo implant secondary effects


typeName: Low-grade Halo Beta
description:
  This memory augmentation has been modified by Angel scientists for use by their elite officers.\n\nPrimary Effect: +2 Bonus to Memory\n\nSecondary Effect: 1.25% reduction in ship's signature radius\n\nSet Effect: 10% bonus to the strength of all Halo implant secondary effects


typeName: Low-grade Halo Delta
description:
  This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. \n\nPrimary Effect: +2 Bonus to Intelligence\n\nSecondary Effect: 1.5% reduction in ship's signature radius\n\nSet Effect: 10% bonus to the strength of all Halo implant secondary effects


typeName: Low-grade Halo Epsilon
description:
  This social adaptation chip has been modified by Angel scientists for use by their elite officers.\n\nPrimary Effect: +2 Bonus to Charisma\n\nSecondary Effect: 2% reduction in ship's signature radius\n\nSet Effect: 10% bonus to the strength of all Halo implant secondary effects


typeName: Low-grade Halo Gamma
description:
  This neural boost has been modified by Angel scientists for use by their elite officers.\n\nPrimary Effect: +2 Bonus to Willpower\n\nSecondary Effect: 1.75% reduction in ship's signature radius\n\nSet Effect: 10% bonus to the strength of all Halo implant secondary effects


typeName: Low-grade Halo Omega
description:
  This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect.\n\nPrimary Effect: +25% bonus to the strength of all Halo implant secondary effects


typeName: Low-grade Slave Alpha
description:
  This ocular filter has been modified by Sanshas scientists for use by their elite smugglers.\n\nPrimary Effect: +2 bonus to Perception\n\nSecondary Effect: 1% bonus to armor HP\n\nSet Effect: 10% bonus to the strength of all Slave implant secondary effects


typeName: Low-grade Slave Beta
description:
  This memory augmentation has been modified by  Serpentis scientists for use by their elite smugglers. \n\nPrimary Effect: +2 bonus to Memory\n\nSecondary Effect: 2% bonus to armor HP\n\nSet Effect: 10% bonus to the strength of all Slave implant secondary effects


typeName: Low-grade Slave Delta
description:
  This cybernetic subprocessor has been modified by Sanshas scientists for use by their elite officers. \n\nPrimary Effect: +2 bonus to Intelligence\n\nSecondary Effect: 4% bonus to armor HP\n\nSet Effect: 10% bonus to the strength of all Slave implant secondary effects


typeName: Low-grade Slave Epsilon
description:
  This social adaption chip has been modified by Sanshas scientists for use by their elite smugglers.\n\nPrimary Effect: +2 bonus to Charisma\n\nSecondary Effect: 5% bonus to armor HP\n\nSet Effect: 10% bonus to the strength of all Slave implant secondary effects


typeName: Low-grade Slave Gamma
description:
  This neural boost  has been modified by Sanshas scientists for use by their elite smugglers. \n\nPrimary Effect: +2 bonus to Willpower\n\nSecondary Effect: 3% bonus to armor HP\n\nSet Effect: 10% bonus to the strength of all Slave implant secondary effects


typeName: Low-grade Slave Omega
description:
  This implant does nothing in and of itself, but when used in conjunction with other Slave implants it will boost their effect. \n\nPrimary Effect: 25% bonus to the strength of all Slave implant secondary effects


typeName: Low-grade Snake Alpha
description:
  This ocular filter has been modified by Serpentis scientists for use by their elite smugglers. \n\nPrimary Effect: +2 bonus to Perception\n\nSecondary Effect: 1% bonus to maximum velocity\n\nSet Effect: 10% bonus to the strength of all Snake implant secondary effects


typeName: Low-grade Snake Beta
description:
  This memory augmentation has been modified by  Serpentis scientists for use by their elite smugglers.\n\nPrimary Effect: +2 bonus to Memory\n\nSecondary Effect: 2% bonus to maximum velocity\n\nSet Effect: 10% bonus to the strength of all Snake implant secondary effects


typeName: Low-grade Snake Delta
description:
  This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers.\n\nPrimary Effect: +2 bonus to Intelligence\n\nSecondary Effect: 4% bonus to maximum velocity\n\nSet Effect: 10% bonus to the strength of all Snake implant secondary effects


typeName: Low-grade Snake Epsilon
description:
  This social adaption chip has been modified by Serpentis scientists for use by their elite smugglers.\n\nPrimary Effect: +2 bonus to Charisma\n\nSecondary Effect: 5% bonus to maximum velocity\n\nSet Effect: 10% bonus to the strength of all Snake implant secondary effects


typeName: Low-grade Snake Gamma
description:
  This neural boost  has been modified by Serpentis scientists for use by their elite smugglers.\n\nPrimary Effect: +2 bonus to Willpower\n\nSecondary Effect: 3% bonus to maximum velocity\n\nSet Effect: 10% bonus to the strength of all Snake implant secondary effects


typeName: Low-grade Snake Omega
description:
  This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. \n\nPrimary Effect: 25% bonus to the strength of all Snake implant secondary effects


typeName: Low-grade Talisman Alpha
description:
  This ocular filter has been modified by bloodraider scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Perception\n\nSecondary Effect: 1% reduction in the duration of modules requiring the Energy Emission Systems skill\n\nSet Effect: 10% bonus to the strength of all Talisman implant secondary effects


typeName: Low-grade Talisman Beta
description:
  This memory augmentation has been modified by bloodraider scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Memory\n\nSecondary Effect: 2% reduction in the duration of modules requiring the Energy Emission Systems skill\n\nSet Effect: 10% bonus to the strength of all Talisman implant secondary effects


typeName: Low-grade Talisman Delta
description:
  This cybernetic subprocessor has been modified by bloodraider scientists for use by their elite officers. \n\nPrimary Effect: +2 bonus to Intelligence\n\nSecondary Effect: 4% reduction in the duration of modules requiring the Energy Emission Systems skill\n\nSet Effect: 10% bonus to the strength of all Talisman implant secondary effects


typeName: Low-grade Talisman Epsilon
description:
  This social adaption chip has been modified by bloodraider scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Charisma\n\nSecondary Effect: 5% reduction in the duration of modules requiring the Energy Emission Systems skill\n\nSet Effect: 10% bonus to the strength of all Talisman implant secondary effects


typeName: Low-grade Talisman Gamma
description:
  This neural boost has been modified by bloodraider scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Willpower\n\nSecondary Effect: 3% reduction in the duration of modules requiring the Energy Emission Systems skill\n\nSet Effect: 10% bonus to the strength of all Talisman implant secondary effects


typeName: Low-grade Talisman Omega
description:
  This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. \n\nPrimary Effect: 25% bonus to the strength of all Talisman implant secondary effects.


typeName: Tri-Vitoc
description:
  The Tri-Vitoc is an offshoot of the infamous Vitoc drug used by the Amarrians to control their most precious slaves. Yet, Tri-Vitoc is not an Amarrian design, but a Gallentean one, a futile attempt at developing an antidote for Vitoc. Tri-Vitoc has much the same effects as normal Vitoc, but is also known to heighten the senses, even to the point of causing hallucinations.


typeName: Freed Pet Slaves
description:
  These former pet slaves have been cleanched of their Vitoc dependancy. But the trauma of what they had to endure while in captivity still haunts them.


typeName: Sadry Damoklet's Head
description:
  Decapitated head of Sadry Damoklet, an Amarrian Holder of such notorious perversity that he was exiled from the Empire.


typeName: Refitted Bestower
description:
  This Bestower-class industrial is currently undergoing maintenance. This particular vessel has been greatly modified and set up as a covert pleasure barge.


typeName: Choiji the Vanquisher
description:
  One of the most feared combatants in this part of the world, Choiji is rumored to be the cousin of legendary pirate leader Korako "The Rabbit" Kosakami.  Many a hero has fallen to this bandit's deadly cannons. Threat level: Extreme


typeName: Sispur's Security Camera Logs
description:
  These security camera digital recordings date back a few weeks, mainly portraying the coming and goings of personnel on Sispur's Estate.


typeName: Runic Tablet
description:
  This tablet is covered in intricate runic signs, totally beyond comprehension. It looks sinister, though.


typeName: Gallente Miner_Mission LCS
description:
  The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although the Atron is a good harvester when it comes to mining, its main ability is as a combat vessel.  It is sometimes used by the Gallente Navy and is generally considered an expendable low-cost craft.


typeName: Minmatar Republic Narcotic Officer's Tag
description:
  This tag belonged to a narcotics officer working for the Minmatar Republic. These can often be found working in the Ani constellation, trying to uncover the secrets of the various drug-cartels working there.


typeName: Uni-Dimensional Algorithm Code
description:
  This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.


typeName: Godun Sakt's Diamond Drill
description:
  This Diamond Drill belongs to a man named Godun Sakt. Stored in a small box to avoid damage, this item is extremely valuable in the right hands.


typeName: Blood Sample
description:
  A blood sample given by one of the infected people inhabiting the Ani constellation. Avoid coming close or you might catch the disease yourself.


typeName: Refugee
description:
  A person who has fled from their home because of war, political oppression or religious persecution.


typeName: Cloned SOE officer
description:
  This is the clone of an officer who previously worked for the Sisters of Eve. It has a strange mind-controlling implant inserted.


typeName: Angel Cartel Computer Hardware
description:
  Modified, overclocked and hacked are the trademarks of the Angel Cartel hardware designers. These components are superior to most other computer systems.


typeName: Drug Delivery Package
description:
  These illegal substances are encased in a special magnetically sealed container so the Empire's security forces cannot detect them.


typeName: Replacement Laboratory Equipment
description:
  These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. These specific parts are intended for repair and maintenance of a laboratory.


typeName: Mind-Altering Drugs
description:
  Inhaling this once can make a person's brain unable to function like should. One becomes sumbissive to others and some even lose the will to live. Most addicts end up committing suicide.


typeName: Sleeper Debris Piece
description:
  This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more.


typeName: Armored Warfare Link - Rapid Repair
description:
  Increases the speed of the gang's personal and targeted armor repair systems.\n\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \n\nNote: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.


typeName: Siege Warfare Link - Shield Efficiency
description:
  Reduces the capacitor need of the gang's shield boosters and shield transporters.\n\nWarfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \n\nNote: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.


typeName: Recruitment Center Data Log
description:
  These data logs contain information on the comings and goings of all new recruits stationed in Fluekele, as well as messages sent to and from the control tower in the recruitment center.


typeName: Angel Information Center
description:
  This station is a center of information for the Angel Cartel. Here, they store and filter all the data gathered by their agents throughout the constellation. It also acts as a place of recreation and relaxation for all cartel members in the area.


typeName: Deserted Nefantar Bunker
description:
  A small bunker, there for accommodation and increased mobility of troops and other personnel. Deserted years ago by the Nefantar tribe, this bunker is now used as storage by the Angel Cartel.


typeName: Rekker Malkun
description:
  The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations.


typeName: Kyan Magdesh's DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis DNA sample is taken from the Mordu's mercenary, Kyan Magdesh.


typeName: Encoded RSS Brief
description:
  This encoded brief may mean little to the untrained eye, but can prove valuable to the relevant institution.


typeName: Redeemer
description:
  Hull: Armageddon Class\nRole: Black Ops\n\nBlack Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.\n\nDeveloper: Viziam \n\nViziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.\n\nAmarr Battleship Skill Bonus: 10% reduction in large energy turret capacitor use and 5% bonus to large energy turret rate of fire per level\n\nBlack Ops Skill Bonus: 7.5% bonus to large energy turret tracking and multiplies the cloaked velocity by 125% per level\n\nNote: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking


typeName: Sin
description:
  Hull: Dominix Class\nRole: Black Ops\n\nBlack Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.\n\nDeveloper: CreoDron\n\nAs the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Sin can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.\n\nGallente Battleship Skill Bonus: 5% bonus to large hybrid turret damage and 10% bonus to drone hit points and damage per skill level\n\nBlack Ops Skill Bonus: 5% bonus to agility and multiplies the cloaked velocity by 125% per level\n\nNote: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking


typeName: Elite Megathron Duvolle
description:
  The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.\n\nSpecial Ability: 5% bonus to Large Hybrid Turret damage and Large Hybrid Turret tracking speed per level.


typeName: Elite Raven
description:
  The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.\n\nSpecial Ability: 5% bonus to Missile Launcher Rate Of Fire and 10% bonus to Missile Velocity per level.


typeName: Widow
description:
  Hull: Scorpion Class\nRole: Black Ops\n\nBlack Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.\n\nDeveloper: Kaalakiota \nAs befits one of the largest weapons manufacturers in the known world, Kaalakiota’s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.\nCaldari Battleship Skill Bonus: 5% bonus to cruise and siege missile launcher rate of fire and 10% bonus to cruise missile and torpedo velocity per level\n\nBlack Ops Skill Bonus: 20% bonus to ECM target jammer strength and multiplies the cloaked velocity by 125% per level\n\nNote: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking


typeName: Elite Tempest Brutor
description:
  The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness.  A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.\n\nSpecial Ability: 5% bonus to Large Projectile Turret firing speed and Large Projectile Turret damage per level.


