# invTypes

typeName: Panther
description:
  Hull: Typhoon Class\nRole: Black Ops\n\nBlack Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.\n\nDeveloper: Thukker Mix \n\nThe Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind.\n\nMinmatar Battleship Skill Bonus: 5% bonus to large projectile turret rate of fire and 5% bonus to large projectile turret damage per level\n\nBlack Ops Skill Bonus: 5% bonus to velocity and multiplies the cloaked velocity by 125% per level\n\nNote: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking


typeName: Eos
description:
  Name: Eos\nHull: Brutix\nRole: Fleet Command Ship\n\nCommand ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.\n\nDeveloper: CreoDron\n\nAs the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers.  While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.\n\nBattlecruiser Skill Bonus:  5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness per level\n\nCommand Ships Skill Bonus:  +15 m3 extra Drone Bay space and 3% bonus to effectiveness of Information Warfare Links per level\n\nRole Bonus: 99% reduction in Warfare Link module CPU need.  Can use 3 Warfare Link modules simultaneously.


typeName: Sleipnir
description:
  Name: Sleipnir\nHull: Cyclone\nRole: Field Command Ship\n\nCommand ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.  \n\nDeveloper: Boundless Creation\n\nBoundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.\n\nBattlecruiser Skill Bonus:  5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level\n\nCommand Ships Skill Bonus:  5% bonus to Medium Projectile Turret damage and 10% bonus to Medium Projectile Turret falloff per level\n\nRole Bonus: 99% reduction in Warfare Link module CPU need


typeName: Vulture
description:
  Name: Vulture\nHull: Ferox\nRole: Fleet Command Ship\n\nCommand ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.\n\nDeveloper: Ishukone\n\nMost of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.\n\nBattlecruiser Skill Bonus:  10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all shield resistances per level\n\nCommand Ships Skill Bonus:  10% bonus to Medium Hybrid Turret optimal range and 3% bonus to effectiveness of Siege Warfare Links per level\n\nRole Bonus: 99% reduction in Warfare Link module CPU need.  Can use 3 Warfare Link modules simultaneously.


typeName: Absolution
description:
  Name: Absolution\nHull: Prophecy\nRole: Field Command Ship\n\nCommand ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.  \n\nDeveloper: Carthum Conglomerate\n\nCarthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.  \n\nBattlecruiser Skill Bonus:  10% reduction in Medium Energy Turret capacitor use and 5% bonus to all armor resistances per level\n\nCommand Ships Skill Bonus:  5% bonus to Medium Energy Turret damage and 5% bonus to Medium Energy Turret rate of fire per level\n\nRole Bonus: 99% reduction in Warfare Link module CPU need


typeName: Elite Catalyst Creodron
description:
  Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there.  Faced with its top-of-the-line tracking equipment, not many can argue.\n\nDestroyer Skill Bonus: 7.5% Bonus to Small Hybrid Turret tracking speed and 10% bonus to Small Hybrid Turret falloff per level\n\nPenalty: -25% rate of fire for all turrets


typeName: Heretic
description:
  Name: Heretic\nHull: Coercer\nRole: Interdictor\n\nInterdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.\n\nDeveloper: Khanid Innovations\n\nIn addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.\n\nDestroyer Skill Bonus:  5% bonus to rocket damage and 10% bonus to rocket and missile explosion velocity per level\n\nInterdictors Skill Bonus:  10% bonus to missile velocity and 10% bonus to Interdiction Sphere Launcher rate of fire per level\n\nSpecial Ability: Interdiction Sphere Launchers require 99% less CPU when fitted on this ship


typeName: Elite Cormorant Mordus
description:
  The Cormorant is the only State-produced space vessel whose design has come from a third party.  Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.\n\nDestroyer Skill Bonus: 7.5% bonus to Small Hybrid Turret tracking speed and 10% bonus to Small Hybrid Turret optimal range per level\n\nPenalty: -25% rate of fire for all turrets


typeName: Sabre
description:
  Name: Sabre\nHull: Thrasher\nRole: Interdictor\n\nInterdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.\n\nDeveloper: Core Complexion\n\nCore Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.   \n\nDestroyer Skill Bonus:  5% bonus to Small Projectile Turret damage and 10% bonus to Small Projectile Turret tracking speed per level\n\nInterdictors Skill Bonus:  10% bonus to Small Projectile Turret falloff and 10% bonus to Interdiction Sphere Launcher rate of fire per level\n\nSpecial Ability: Interdiction Sphere Launchers require 99% less CPU when fitted on this ship


typeName: Elite Thrasher Thukker
description:
  Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.\n\nDestroyer Skill Bonus: 7.5% bonus to Small Projectile Turret tracking speed and 5% bonus to Small Projectile Turret damage per level\n\nPenalty: -25% Rate Of Fire for all turrets


typeName: Eris
description:
  Name: Eris\nHull: Catalyst\nRole: Interdictor\n\nInterdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.\n\nDeveloper: Roden Shipyards\n\nUnlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor.  Their electronics capacity, however, tends to be weaker than that of their competitors’.\n\nDestroyer Skill Bonus:  10% bonus to Small Hybrid Turret falloff and 10% bonus to Small Hybrid Turret tracking speed per level\n\nInterdictors Skill Bonus:  5% bonus to Rocket and Light Missile thermal damage and 10% bonus to Interdiction Sphere Launcher rate of fire per level\n\nSpecial Ability: Interdiction Sphere Launchers require 99% less CPU when fitted on this ship


typeName: Elite Coercer Carthum
description:
  Noticing the alarming increase in Minmatar frigate fleets, the Royal Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.\n\nDestroyer Skill Bonus: 7.5% bonus to Small Energy Turret tracking speed and -10% reduction in Small Energy Turret Capacitor usage per level\n\nPenalty: -25% rate of fire for all turrets


typeName: Flycatcher
description:
  Name: Flycatcher\nHull: Cormorant\nRole: Interdictor\n\nInterdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted.  Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.\n\nDeveloper: Kaalakiota\n\nAs befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.\n\nDestroyer Skill Bonus:  10% bonus to Rocket and Light Missile velocity and 5% bonus to Light Missile precision per level\n\nInterdictors Skill Bonus:  5% bonus to Rocket and Light Missile kinetic damage and 10% bonus to Interdiction Sphere Launcher rate of fire per level\n\nSpecial Ability: Interdiction Sphere Launchers require 99% less CPU when fitted on this ship


typeName: Astarte
description:
  Name: Astarte\nHull: Brutix\nRole: Field Command Ship\n\nCommand ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.  \n\nDeveloper: Duvolle Labs\n\nDuvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.\n\nBattlecruiser Skill Bonus:  5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness per level\n\nCommand Ships Skill Bonus:  5% bonus to Medium Hybrid Turret damage and 10% bonus to Medium Hybrid turret falloff per level\n\nRole Bonus: 99% reduction in Warfare Link module CPU need


typeName: Claymore
description:
  Name: Claymore\nHull: Cyclone\nRole: Fleet Command Ship\n\nCommand ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.\n\nDeveloper: Core Complexion\n\nCore Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.   \n\nBattlecruiser Skill Bonus:  5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level\n\nCommand Ships Skill Bonus:  7.5% bonus to Medium Projectile Turret tracking speed and 3% bonus to effectiveness of Skirmish Warfare Links per level\n\nRole Bonus: 99% reduction in Warfare Link module CPU need.  Can use 3 Warfare Link modules simultaneously.


typeName: Nighthawk
description:
  Name: Nighthawk\nHull: Ferox\nRole: Field Command Ship\n\nCommand ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.  \n\nDeveloper: Kaalakiota\n\nAs befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.\n\nBattlecruiser Skill Bonus:  5% bonus to assault missile, heavy assault missile and heavy missile launcher rate of fire and 5% bonus to all shield resistances per level\n\nCommand Ships Skill Bonus:  5% bonus to heavy missile Kinetic damage and 5% bonus to heavy missile precision per level\n\nRole Bonus: 99% reduction in Warfare Link module CPU need


typeName: Faction Prophecy Bloodraider
description:
  The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat.  Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.\n\nBattlecruiser Skill Bonus: 10% reduction in Medium Energy Weapon capacitor use and 5% bonus to all armor resistances per level\n\n90% reduction in the CPU need


typeName: Damnation
description:
  Name: Damnation\nHull: Prophecy\nRole: Fleet Command Ship\n\nCommand ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.\n\nDeveloper: Khanid Innovations\n\nIn addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.\n\nBattlecruiser Skill Bonus:  10% bonus to Heavy Assault Missile and Heavy Missile velocity and 5% bonus to all armor resistances per level\n\nCommand Ships Skill Bonus:  10% bonus to armor hitpoints and 3% bonus to effectiveness of Armored Warfare Links per level\n\nRole Bonus: 99% reduction in Warfare Link module CPU need.  Can use 3 Warfare Link modules simultaneously.


typeName: Mining Foreman
description:
  Basic proficiency at coordinating mining operations.  Grants a 2% bonus to gang members' mining yield per level.  Note: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.


typeName: Hulk
description:
  The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate.  Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules.  They are also far more resilient, better able to handle the dangers of deep space.  The Hulk is, bar none, the most efficient mining vessel available.\n\nMining Barge Skill Bonus:  Able to equip Strip Miner and Ice Harvester turrets. 3% better yield for Strip Miners per level.  7.5% bonus to all shield resistances per level\n\nExhumers Skill Bonus:  3% better yield for Strip Miners per level and 3% reduction in Ice Harvester duration


typeName: Skiff
description:
  The Skiff is the smallest of the second generation of mining vessels created by the ORE Syndicate.  Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules.  They are also far more resilient, better able to handle the dangers of deep space.  Skiffs are specialty vessels, designed to mine Mercoxit.\n\nMining Barge Skill Bonus:  Able to equip Strip Miner and Ice Harvester turrets. 3% better yield for Strip Miners per level.  7.5% bonus to all shield resistances per level\n\nExhumers Skill Bonus:  60% bonus to Mercoxit Mining Crystal yield multiplier and 20% reduced chance of gas cloud forming per level


typeName: Mackinaw
description:
  The Mackinaw is the medium-sized version of the second generation of mining vessels created by the ORE Syndicate.  Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules.  They are also far more resilient, better able to handle the dangers of deep space.  The Mackinaw is a specialty vessel, ideally suited for ice mining.\n\nMining Barge Skill Bonus:  Able to equip Strip Miner and Ice Harvester turrets. 3% better yield for Strip Miners.  7.5% bonus to all shield resistances per level\n\nExhumers Skill Bonus:  5% reduction in Ice Harvester duration per level. \n\nSpecial Ability:  100% bonus Ice Harvester yield but 25% penalty to ice harvester duration


typeName: Mining Director
description:
  Advanced proficiency at group mining.  100% bonus to effectiveness of Mining Foreman link modules per level.


typeName: Mining Foreman Link - Harvester Capacitor Efficiency
description:
  Decreases the capacitor need of mining lasers, gas harvesters and ice harvesters.\n\nForeman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \n\nNote: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.


typeName: Mining Foreman Link - Mining Laser Field Enhancement
description:
  Increases the range of the gang's mining lasers, gas harvesters and ice harvesters.\n\nForeman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \n\nNote: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.


typeName: Mining Foreman Link - Laser Optimization
description:
  Decreases mining lasers/ gas harvester and ice harvester duration.\n\nForeman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \n\nNote: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.


typeName: Mining Foreman Mindlink
description:
  This advanced interface link drastically improves a commander's Mining Foreman ability by directly linking to the mining laser interfaces of all ships in the gang.\n\nEffect: 50% increase to the command bonus of Mining Foreman Link modules.\n50% increase to Mining Foreman skill effectiveness.


typeName: Hardwiring - Inherent Implants 'Yeti' BX-1
description:
  A neural Interface upgrade that boosts the pilot's skill at mining ice.  Yields a 3% decrease in ice harvester cycle time.


typeName: Hardwiring - Inherent Implants 'Yeti' BX-2
description:
  A neural Interface upgrade that boosts the pilot's skill at mining ice.  Yields a 5% decrease in ice harvester cycle time.


typeName: Mining Upgrades
description:
  Skill at using mining upgrades. 5% reduction per skill level in CPU penalty of mining upgrade modules.


typeName: Corvette Prototype Minmatar
description:
  This is the first in a series of prototype Minmatar attack craft designed for deployment from Carriers.


typeName: Medium Biochemical Reactor Array
description:
  An arena for various different substances to mix and match.  The Biochemical Reactor Array is where biochemical processes take place that can turn a simple element into a complex chemical.\n\nThe Medium Biochemical Array will only run at half speed on a Medium Control Tower, and may only contain Simple Biochemical Reactions.


typeName: TEST Modulated Strip Miner II
description:
  Special modified mining laser used to test crystal damage.\n\nNote: 98% less CPU usage when fitted on a Mining Barge.


typeName: Minmatar Bluechip
description:
  'Bluechip' is a name for the data chips which store valuable information on what happened shortly before a structure, normally a space structure, has been destroyed.  Introduced by Gallantean mining corporations after they endured numerous inexplicable losses of their mining barges in deep space, the Bluechip has become universally used due to its incredible survivability.  \n\nIf the Bluechip survives an explosion or crash, researchers can usually quickly determine the cause of the accident.


typeName: General Minas Iksan
description:
  Minas Iksan is a vetern war hero of the Amarr Empire.  He led the fleet that defeated the largest Blood Raider armada ever to attack an Amarrian settlement eight years ago.  His credentials also include over 40 years of dedicated service to the Amarr Navy.  Born of Royalty, his place as a commander of the military was quickly established upon his entrance into the Imperial Academy.\n\nMinas now leads the Amarr/Ammatar/Khanid/Caldari campaign against the Minmatar and their allies in Audesder.


typeName: Minas's Voucher
description:
  This voucher was given to all recruitment officers by General Minas Iksan.  Any mercenary with one of these vouchers who is well regarded by the Amarr Empire should speak with Minas Iksan for possible employment.


typeName: Oggiin Kalda's DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis DNA sample is taken from the Minmatar collaberator, Oggiin Kalda.


typeName: Republic Fleet Naglfar - Under Construction
description:
  This mighty behemoth of a ship is currently under construction.  Only the last few touches of polish remain before it is ready for test flight.


typeName: Republic Special Ops Field Enhancer - Gamma
description:
  This image processor implanted in the parietal lobe grants a +4 bonus to one's Willpower and a 5% bonus to the ship's maximum speed.


typeName: Minas Iksan's Revelation_old
description:
  General Minas Iksan is the highest ranking officer of the Amarr forces and their allies stationed in Kenobanala.  His responsibility is to see to it that the 'Tyrion incident' is resolved, and to lead his armada into Audesder should it come to all-out-war.\n\nMinas commands a Revelation.  It represents the pinnacle of Amarrian military technology.  Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.\n\nAdded to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one.  When extended sieges are the order of the day, this is the ship you call in.


typeName: Minas Iksan's Control Tower
description:
  General Minas Iksan is the highest ranking officer of the Amarr forces and their allies stationed in Kenobanala.  His responsibility is to see to it that the 'Tyrion incident' is resolved, and to lead his armada into Audesder should it come to all-out-war.\n\nMinas commands a Revelation, which is currently undergoing maintenance.\n\nMissions: \n\n<b>Difficulty Rating: Grade 8.5</b>


typeName: Strain Domination Drone Replica
description:
  Rogue drones are hi-tech drones that have the ability to manufacture themselves. These drones are however simply a replica of known rogue drone types, created by the Amarr military .  These drone replicas are simply configured to patrol this small asteroid field and defend themselves if neccessary.  They are in essence powerful training drones.


typeName: Ison's Voucher
description:
  This voucher was given to all recruitment officers by Warlord Ison Tiadala.  Any mercenary with one of these vouchers who is well regarded by the Minmatar Republic should speak with Ison Tiadala for possible employment.


typeName: Caldari Broadcasting Unit
description:
  This broadcasting unit is being used by the Caldari military to send messages of propoganda to the Minmatar alliance, aimed at lowering morale and causing dissent amongst the army.  Quite a common tactic amongst the Caldari.


typeName: Revelation - Under Construction
description:
  The Revelation represents the pinnacle of Amarrian military technology.  Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.\n\nThis particular Revelation is currently in the last stages of the construction process.


typeName: Baron Haztari Arkhi
description:
  Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command, let alone own, one of these majestic and powerful battleships.


typeName: Imperial Special Ops Field Enhancer - Standard
description:
  This image processor implanted in the occipital lobe grants a +4 bonus to a character's Perception.  Also grants a +5% bonus to your ship's armor.


typeName: Ison Tiadala's Naglfar
description:
  Ison Tiadala is the leader of the Minmatar and Gallente army stationed in Audesder.  Her assignment is to defend the solarsystem from any enemy incursions.  She was ordered by the Republic, as were hundreds of thousands of other military personnel, to relocate herself to Audesder due to the volatile political situation in the region.\n\nIson is a veteran on the battlefield, despite her relatively young age.  Displaying remarkable ability as a field commander, she quickly rose up in the military ranks of the Minmatar Republic.  She commands a mighty Naglfar dreadnought, which is feared in all corners of the galaxy.\n\nMissions: \n\n<b>Difficulty Rating: Grade 8.5</b>


typeName: Warp Disrupt Probe
description:
  Deployed from an Interdiction Sphere Launcher fitted to an Interdictor this probe prevents warping from within its area of effect.


typeName: Interdiction Sphere Launcher I
description:
  Built for use with interdictor-class vessels, this launcher produces a warp disruption sphere capable of pulling passing vessels out of warp.


typeName: EM Armor Compensation
description:
  To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active\nTo passive armor hardeners: 5% bonus per skill level to Armor EM resistance


typeName: Explosive Armor Compensation
description:
  To active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active\nTo passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance


typeName: Kinetic Armor Compensation
description:
  To active armor hardeners: 3% bonus per skill level to Armor Kinetic resistance when the modules are not active\nTo passive armor hardeners: 5% bonus per skill level to Armor Kinetic resistance


typeName: Thermic Armor Compensation
description:
  To active armor hardeners: 3% bonus per skill level to Armor Thermal resistance when the modules are not active\nTo passive armor hardeners: 5% bonus per skill level to Armor Thermal resistance


typeName: GM Ultra Mega Super Death Ray
description:
  TEST MODULE, NOT FOR USE ON TQ.\n\nLow powered, rapid fire multi-barreled sci-fi weapon that delivers a steady stream of damage.


typeName: Hel
description:
  Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood.  Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design.  \n\nWhatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.\n\n”Imagine a dozen deadly hornets pouring from the devil’s mouth.  Now imagine they have autocannons.”\n<i>-Unknown Hel designer</i>\n\nMinmatar Carrier Skill Bonuses:\n50% bonus to Capital Shield and Armor transfer range per level\n5% bonus to Shield and Armor transfer amount per level\n99% reduction in CPU need for Clone Vat Bay\n99% reduction in CPU need for Warfare Link modules\n99% reduction in CPU need for Projected Electronic Counter Measures modules\n99% reduction in CPU need for Tactical Logistics Reconfiguration modules\nCan deploy 3 additional Fighters per level\nCan fit 1 additional Warfare Link module per level\n200% bonus to Fighter control range\nImmune to all forms of Electronic Warfare


typeName: 'Executive' Remote Sensor Dampener I
description:
  Reduces the range and speed of a targeted ship's sensors.  This module can be loaded with scripts to increase its effectiveness in certain areas.  \n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Federation Navy Lead Charge S
description:
  Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Federation Navy Iron Charge S
description:
  Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.


typeName: Takmahl Technology
description:
  Basic understanding of interfacing with Takmahl technology.\n\nThe Takmahl nation excelled in cybernetics and bio-engineering.\n\nAllows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.


typeName: Yan Jung Technology
description:
  Basic understanding of interfacing with Yan Jung technology.\n\nThe Yan Jung nation possessed advanced gravitronic technology and force field theories.\n\nAllows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.


typeName: Classic Doctrine
description:
  Unexceptional texts mostly aimed at rookie researchers wishing to increase the production efficiency of Amarr invention jobs.


typeName: Sacred Manifesto
description:
  These texts contain true and tested research methods regarding Amarr invention jobs with decent stats across the board except PE.


typeName: Circular Logic
description:
  Clever research technique that allows for refolding of blueprint materials in Amarr invention jobs. While the number of runs is greatly increased the probability of invention is adversely effected.


typeName: War Strategon
description:
  Dynamic guidelines for Amarr invention jobs, increasing the chance of success and number of runs greatly at a slight cost to material efficiency.


typeName: Engagement Plan
description:
  Adds an interesting twist to Gallente invention jobs, that might make it a tad harder, but give great benefits if you succeed.


typeName: Symbiotic Figures
description:
  Complex mismatch of numbers that won't make Gallente invention jobs any easier, but the number of runs you get will be great.


typeName: Stolen Formulas
description:
  Complete formulas stolen from some Gallente lab, these should give the best benefit possible to the probability of a successful invention.


typeName: Basic Blood Raider Vault
description:
  A Blood Raider stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security.


typeName: Basic Serpentis Vault
description:
  A Serpentis stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security.


typeName: Blood Raider Network Node
description:
  This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe.


typeName: Black Market Entry Keycard
description:
  This keycard will activate the acceleration gate leading into the Black Market of Azure Canyon in Colelie.


typeName: Temko Interceptor
description:
  This is a guardian of a corporation's agents.  Attacking this ship would be very foolhardy, and is most likely not required of you.


typeName: Alarus Ekire
description:
  Alarus Ekire is the leader of the military arm of FON, Friends of Nature, a powerful environmental group that has often had spats with the law in the past.  FON has pooled all of its resources into ruining Wiyrkomi's plans of building massive power stations in the Algintal constellation.\n  Threat level: Deadly


typeName: Veko Tallaja's Scorpion
description:
  A Scorpion piloted by an agent.\n\nMissions: \n\n<b>Difficulty Rating: Grade 5</b> \n\n<i>Warning: This agent is connected to another mission chain</i>


typeName: Eule Vitrauze's DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis DNA sample is taken from the Temko mercenary, Eule Vitrauze.


typeName: Gara Kort's Raven
description:
  Gara Kort is the leader of Wiyrkomi's military arm in Algintal.  He was sent here by Wiyrkomi's Peace Corps to wrest control of the deadspace areas purchased by Wiyrkomi from Serpentis control, as well as combat the increasingly hostile environmentalist organization, Friends of Nature.  He was also the Wiyrkomi agent who managed to strike a deal with the gallente mercenary group, Temko, which now serve under Wiyrkomi in Federation space.\n\nMissions: \n\n<b>Difficulty Rating: Grade 7</b>


typeName: Interview Transcripts
description:
  These encoded interview transcripts describe the trials and tribulations of daily life as a worker for the Wiyrkomi project in the Algintal constellation.


typeName: Scope Journalist
description:
  This is a Gallente journalist working for the Scope.  He is currently hot on the trail of a lead, as evidenced by his searching eyes and braced datapad.


typeName: Strange DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis DNA sample is taken from the habitation module of the Serpentis agent, Elere Febre.


typeName: Salvaged Data Core
description:
  This data core came out of an alleged FON cruiser, part of a squad that staged a vicious attack on a mercenary outpost. It needs to be brought back to Pandon Ardillan immediately for thorough analysis.


typeName: Ardillan's Dossier
description:
  This dossier represents the entirety of the data gathered by senior Scope journalist Pandon Ardillan about the Wiyrkomi operation in Algintal and FON's attempts to subvert it.  78 pages thick, and encoded in ways that would make a supercomputer cry.


typeName: FON Strike Scene Evidence
description:
  This data chip contains within it compelling evidence suggesting that the Wiyrkomi corporation has hired mercenaries to attack its own contracted mercenaries in an attempt to martyrize itself, thus subverting the Gallente public's opinion of their industrial operations in the Algintal system.  It should be taken to Preaux Gallot, FON activist at the Natura Seminary in Audaerne, right away.


typeName: Serpentis Transaction Log
description:
  These logs contain information on transactions between Serpentis agents and outsiders, such as drug and arms sales etc.


typeName: Trust Partners Business Card
description:
  The Trust Partners can be rather paranoid about who they deal with. They hand out business cards to pilots that have proven themselves for other Thukkers to know they can be trusted.


typeName: Wiyrkomi Surveillance Outpost
description:
  A small outpost operated by the Wiyrkomi mega-corporation brim-ful of the latest hi-tech surveillance and listening gadgets.


typeName: Runner's Relay Station
description:
  A small bunker crammed with sophisticated communication devices used by smuggler's and border runners to coordinate themselves.


typeName: Maqeri Camcen's DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis DNA sample is taken from the Angel Cartel member, Maqeri Camcen.


typeName: Onreun Coen's Tristan
description:
  A Tristan piloted by an agent.\n\nMissions: \n\n<b>Difficulty Rating: Grade 4.5</b> \n\n<i>Warning: A battlecruiser or smaller ship is required</i>


typeName: Isone Flosin's DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis DNA sample is taken from the Roden Shipyard employee, Isone Flosin.


typeName: Don Rico's Pleasure Yacht
description:
  A large pleasure cruiser, built for casual exploration of space while the inhabitants endulge themselves in various luxuries. This one has the renegade Serpentis druglord Don Rico aboard.


typeName: Asteroid Station - Dark and Spiky
description:
  Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant powersource far within the adamant rock.


typeName: FON Operation Station
description:
  Station operated by the FON environmental organization to protest the occupation of the Serpentis smugglers of the Skeleton Comet park.


typeName: Schabs Xalot's Iteron Mark III
description:
  An Iteron piloted by an agent.\n\nMissions: \n\n<b>Difficulty Rating: Grade 5</b> \n\n<i>Warning: The ability to mine and defend yourself against pirates is required</i>


typeName: Onreun's Crash
description:
  This expensive booster is highly addictive and has been known to cause heart attacks and seizures.  This particular unit of crash is owned by Federal Intelligence Office, and will not be detected by customs officials.


typeName: Aggregated FON Data
description:
  This dossier represents the aggregated data FON activists have gathered on the clandestine affairs being conducted by the Wiyrkomi corporation in the Algintal constellation. Highly classified.


typeName: Raid Drone Command Chip
description:
  This is the command chip of the destroyed raid drone, revealing what commands it was acting under at the time of it's demise. It shows that the next target in line was a hive close to Moon 5 orbiting Parchanier VI.


typeName: Malfunctioned Pleasure Cruiser
description:
  A large pleasure cruiser, built for casual exploration of space while the inhabitants endulge themselves in various luxuries. This one seems to have a problem with its warp drive.


typeName: Unassembled Drills
description:
  These drills, are capable of causing more environmental devastation than you can shake an extremely large stick at with both hands.  And that's unassembled.


typeName: Suho Tatanal's Investigation Dossier
description:
  These are the results of Suho Tatanal's investigation into the strange happenings in the Algintal constellation.


typeName: Preaux's Letter
description:
  This is an encoded, highly classified letter from Preaux Gallot, to be brought to Ystvia Lamuette at the Ebony Tower in Barmalie.


typeName: Aortal Purifier
description:
  This hefty piece of medical equipment is necessary for transfusions to be possible in patients with certain rare blood diseases.


typeName: Manel Kador's Apocalypse
description:
  An Apocalypse piloted by an agent.\n\nMissions: \n\n<b>Difficulty Rating: Grade 5.5</b> \n\n<i>Warning:  This agent is a link in another mission chain.</i>


typeName: Amarr Battlestation
description:
  This gigantic military installation is the pride of the Amarr Navy.  Thousands, sometimes hundreds of thousands, of slaves pour their blood, sweat and tears into erecting one of these mega-structures.  Only a fool would attempt to assault such a massive base without a fleet behind him.\n\nDocking has been prohibited into this station without proper authorization.


typeName: Damaged Drone Mind
description:
  A rogue drone mind that was once part of a hive. It is severely damaged, but semi-functional. It uses a hologram image interface for communication purposes. For some reason, it depicts a face of a Jovian.


typeName: Blood Grunt Tag
description:
  This copper tag carries the rank insignia equivalent of a new recruit within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Gjallarhorn
description:
  Righteous fury given form, this titanic ordnance rains a firestorm of destruction down upon its targets.\n\nNote: you will be unable to jump for 10 minutes after activating the doomsday device.


typeName: Drone Observation Data
description:
  Surveillance data and recordings gathered by the Thukkers on the rogue drones in the Skeletal Comet complex.


typeName: Neural Bio Link
description:
  A recently evolved drone technology where the drones are incorporated even further into the central hive mind.


typeName: Aether Hive Link
description:
  Insta-feedback communication device based on zero-G tachyon fields. Utilized by advanced drone hives.


typeName: Latent Submission Tapes
description:
  Recordings using the new egonics latent submissions technology developed by Egonics. Nobody seems to know much about how it works and people are strangely indifferent about it...


typeName: Shattered Forgery Tools
description:
  Broken and mangled pieces used by forgers to hide illegal goods from the prying eyes of custom officials.


typeName: Dysfunctional Raid Drone
description:
  Out of order rogue drone part of a strike force sent by a hive queen to get rid of competing drones.


typeName: Raid Drone Navigation Chip
description:
  The Navigation Chip of the damaged drone. Hooking it up reveals the next destination the drone was supposed to go to: Parchanier VI - Moon 5.


typeName: Serpentis Repackaging Factory
description:
  This huge installation was constructed by the Serpentis to take care of forgery and other smuggler related things for the Federation/Republic border, such as repackaging illegal goods to look more innocent.


typeName: Serpentis Command Outpost
description:
  A newly-erected Serpentis installation used by the drug lords to oversee matters in the Algintal constellation.


typeName: Clone Vat Bay I
description:
  When activated, the Clone Vat Bay allows for the capital ship to receive transneural brain scan data from a capsule-mounted scanner into one of the bay's clones, effectively turning the ship into a mobile clone station.\n\nNote:  In order to be able to clone to your ship, a pilot must have a working clone already installed in the vessel.  In addition, the power required to safely and accurately receive and transmit transneural scanner data is diverted from the ship's engines; therefore, when the Clone Vat Bay is activated, the capital ship becomes unable to move.


typeName: FON-Wiyrkomi Data Chip
description:
  This data chip contains extremely sensitive visual data of a high-ranking Wiyrkomi suit in a compromising position.


typeName: Wiyrkomi Scandal Holoreel
description:
  This holoreel contains explicit footage of a high-ranking Wiyrkomi executive conducting some extremely off-the-record business with a few women of the night.


typeName: Custom-built Guidance System
description:
  An electrical device used in targeting systems and tracking computers.  This model has been custom-built for use by FON's operatives in the Algintal system.


typeName: Ader Finn's Zealot
description:
  A Zealot piloted by an agent.\n\nMissions: \n\n<b>Difficulty Rating: Grade 1</b> \n\n<i>Warning: This agent is a link in another mission chain.</i>


typeName: Broken Blue Crystal Asteroid
description:
  This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces.


typeName: Archon
description:
  The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier.  The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor’s assassination.  Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.\n\nAmarr Carrier Skill Bonuses:\n50% bonus to Capital Energy and Armor transfer range per level\n5% bonus to all Armor resistances per level\n99% reduction in CPU need for Warfare Link modules\n99% reduction in CPU need for Tactical Logistics Reconfiguration modules\nCan deploy 1 additional Fighter per level\n200% bonus to Fighter control range


typeName: Bartezo's Message
description:
  Bartezo's message has been recorded inside this data chip.  It implicates Nossa Farad in the assassination attempt against Lord Manel.


typeName: Drone Beacon
description:
  With it's swirling orange light, this drone beacon appears to be marking a point of interest, or perhaps a waypoint in a greater trail.


typeName: Ragnarok
description:
  The liberty of our people is solely our responsibility.  Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone.\n\nFor too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully.\n\nIf ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now.  At this exact junction in history we have within our grasp the means to loosen our tormentors’ hold and win freedom for our kin.  Opportunities are there to be taken.\n\nBrothers, we must rise.\n\n<i>-Malaetu Shakor, Republic Parliament Head\n                Speaking before the Tribal Council\n                                   November 27th, YC 107</i>\n\n\nMinmatar Titan Skill Bonuses:\n5% bonus to Capital Projectile Turret rate of fire per level\n5% bonus to Capital Projectile Turret damage per level\n7.5% reduction in gang members’ signature radius per level\n99% reduction in CPU need for Jump Portal Generators\n99% reduction in CPU need for Gjallarhorn\n99% reduction in CPU need for Clone Vat Bay\n99% reduction in CPU need for Warfare Link modules\nCan fit 1 additional Warfare Link module per level\nImmune to all forms of Electronic Warfare


typeName: 'Abatis' 100mm Reinforced Steel Plates I
description:
  Increases the maximum strength of the Armor.\n\nPenalty:  Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.\n\nPenalty:  Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.


typeName: Spatial Rift
description:
  These natural phenomenum that rumour says will hurtle those that come too close to faraway places.  Wary travelers stay away from them as some that have ventured too close have never been seen again.


typeName: Zar Forari's Bestower
description:
  A Bestower piloted by Zar Forari an Agent in Space working for Imperial Shipments.\n\nMissions: \n\n<b>Difficulty Rating: Grade 7.5</b>


typeName: LCO Amarr Administration Complex
description:
  This building functions as the command and control center for the local region within the Amarr Empire. Usually guarded by several military units. This stronghold is designed to function as a military base during times of war aswell as a government office during peace times.


typeName: Nidupadian Yorak Eggs
description:
  The eggs of the Yorak Fish are prized delicacies of the Amarrian Emperor and its house. Only those of royal blood are allowed to consume these rare eggs. Transportation of these eggs is only given to highly trusted employees and associates of Imperial Shipments. \n\nWith the complete control on the consumption of these eggs controlled by the Emperor's House the processing plants are often a target of raiding factions to gain a few portions of these true delicacies.


typeName: COSMOS BOSS: Keron Vandafelt
description:
  Keron Vandafelt, a well known mercenary working for the Blood Raiders. His most notable brush with death was when CONCORD DED raiders tracked him down to a remote region of space. Cornered, he managed to fool their sensors into believing he had an entire army with him. While DED moved to secure the area and await reinforcements, Kieron made fast his escape and publicly tormented DED officials for their newbish mistake.


typeName: Lord Methros' Encrypted Data Burst
description:
  A Heavily coded data fragment, retrieved from the wreckage of a transport ship.\n\nData fragments such as this are usually transported by ship rather than FTL communication systems due to their complexity and sensitivity of the data contained within them.


typeName: Encoded Data Transmission
description:
  A heavily coded data fragment.\n\nData fragments such as this are usually transported by ship rather than FTL communication systems due to their complexity and sensitivity of the data contained within them.


typeName: Blood Raider Commander's Medalion
description:
  This medalion is awarded to high level commanding officers of the The Blood Raider Covenant, for strong leadership and courage under fire, very few officers ever recieve this award.


typeName: Identity Data Chip
description:
  This data chip contains massive ammounts of data about a person to help confirm their identity. Allowing safe knowlege that the person they recieve the Identity Chip from is who they say they are.


typeName: Ammargal Detrone's Zealot
description:
  A Zealot piloted by Ammargal Detrone, one of the leading intelligence agents in the sector.\n\nMissions: \n\n<b>Difficulty Rating: Grade 8</b>


typeName: Standard Decoding Device
description:
  A standard decoding device, used to decode valuable transmissions often sent via none FTL transport.


typeName: Inter-Galactic Media Report - The Audesder Incident (1 of 3)
description:
  Minmatar pioneers recently discovered an ancient Nefantar holy site within Audesder which was thought to have been lost forever during the Rebellion.  It is the burial place of the long-dead Nefantar prophet, Tyrion Plethar, the first Minmatar priest of the Amarrian religion, as well as hundreds of other priests and saints.  It so happens that this holy site is located inside a giant space ship, still intact despite many years of neglect, and incredibly the crew was found still alive, albeit in a cryogenic state.  <br><br>  Originally this holy site was located in Hjoramold XII which now resides in Minmatar Republic space.  During the great Rebellion, the Nefantar government on the planet had given up all hope of defending their solar system against the massive rebel forces headed their way.  The neighboring constellations had already fallen and it was only a matter of time before their own fell into the hands of their enemies.  So they decided upon a drastic plan to save the holiest site located within Nefantar space, the burial place of Tyrion Plethar.  <br><br>  The plan was to transfer as much of the holy site, buildings and all, into a giant space ship, renamed to the ‘Pletharian', which would in turn fly towards the Amarr Empire, where it would most assuredly be kept safe.  The ship had originally been built by Amarrian engineers to be a mobile outpost of sorts, but was the only available vessel that could carry the massive buildings which were part of the burial site.  <br><br>  Loading the burial site onto the ship took a matter of days, although it was quite a hasty procedure and resulted in a number of mishaps, where a number of the buildings were damaged and one even completely destroyed as it toppled from the cranes used to elevate it from the ground.   But eventually the majority of the buildings had been painstakingly transferred into the space ship.  It was then that the rebels attacked, appearing out of nowhere and quickly descended upon the meager Nefantar defenses,.  <br><br>  But even though the defenders were no match for the incoming Minmatar armada, they still bought the Pletharian enough time to set off on its course towards Amarr Space.  The only problem was, it was too massive to use the stargate.  It had been brought to the system in parts and assembled, but in its current state there was no way it could access the stargate out of Hjoramold.   So they had to manually fly it through the vastness of space, without any jump-drive capability.  <br><br>  The destination was Audesder, a solar-system heavily fortified with Amarr forces.  At the time the Nefantar government in Hjormold believed that it was impossible for the rebels to advance far enough to conquer Audesder.  Ironically this system was one of the last to be taken during the later stages of the rebellion.


typeName: Inter-Galactic Media Report - The Audesder Incident (2 of 3)
description:
  Little is known of what happened to the Pletharian during its journey, and eventually the remaining Nefantars, now called Ammatars, gave up hope of ever finding it again.  But with its discovery by Minmatar explorers,  the situation has changed dramatically.  The Republic has released little info on their findings to the public, but one thing is clear, something must have caused the Pletharian to malfunction and become stranded in space for all these years.  Possibly a collision with an asteroid, or simply a breakdown of their thruster system.  Whatever the cause, the Pletharian has now become the hottest topic on everyone's lips within the Ammatar / Minmatar border zone.  <br><br>  Needless to say, shortly after the discovery had been confirmed by Republic authorities, the Ammatar government demanded that it be handed over to them.  The Republic refused, citing that it contains the remains of convicted mass-murderers and Amarrian collaborators, and it would be an affront to all those enslaved and tortured during Amarrian rule to hand them over to the Ammatar.  Instead they intend to make it into a museum, to be shown to Republic citizens as a grim reminder of the past.  <br><br>  The Ammatars were far from pleased.  This was the last straw in a chain of political collisions between their people and the Republic.  Their citizens demanded action, and even within the Amarr empire itself there were rumors that the imperial fleet was preparing for war.  After all, Tyrion Plethar was the most highly regarded member of the Amarr faith which was of Minmatar origin.  The Republic's refusal to hand over his remains was not only an affront to the Ammatar nation, but to the Amarrian church as well.  <br><br>  And so the buildup for war has begun.  The Amarr and Ammatars have built a massive military outpost in Kenobanala, which is directly connected to Audesder.  Cruisers and battleships keep arriving daily from all over the empire, and media reports indicate that even Minas Iksan, one of the Empire's most prestigious military generals, who led the successful campaign against the Blood Raiders a few years ago, has arrived.  This does not bode well for the stability of the region, which is already on the brink of a potentially disastrous war.  <br><br>  To top it all off, the Caldari and Khanid, which have recently become official allies of the Amarr Empire and Ammatar, have been caught up in the fray.  They have sent both financial support and military aid to the front lines, boosting up the already massive invasion force.


typeName: Inter-Galactic Media Report - The Audesder Incident (3 of 3)
description:
  On the other side of the fence, the Minmatar Republic has been flooding Audesder with its own troops.  Desperate to prevent another Amarr occupation, it has poured all of its resources into creating an impregnable defensive barrier between it and the Ammatar.  The Gallente Federation and ORE have lent their support as well, the Federation sending an armada of ships to help defend Audesder incase of an attack, and ORE supplying the Minmatar forces with financial aid as well as hired mercenaries.  <br><br>  War looms over this troubled area, and analysts suspect that it may spread to outlying regions.  This could even be the start of a new galactic war that no one wants except the most fanatical nationalists.  CONCORD are monitoring the situation closely, and have reportedly been trying their hardest to soothe the political climate to prevent an all-out-war.  But even they cannot prevent the inevitable battle over Audesder, and we can only hope the conflict will not spread to the neighboring regions.


typeName: Komni History (1 of 2)
description:
  The Komni corporation was founded by the multi-billionaire Kaimo Nayen, who had garnered his fortune by building up a real estate empire on Caldari Prime.  The purpose of the company was to give his firstborn son, Shojin Nayen, a chance to receive experience as a CEO, before the time came for him to take over the reigns of his father's mega-corporation.  Komni dealt in simple garbage hauling tasks, employing a few dozen washed up pilots to do the sordid task of transporting unrecyclable material to remote locations within the Caldari solarsystems.<br><br>Unfortunately Shojin had been inexcusably spoiled as a child, and lacked all of his fathers virtues which had helped him become so successful.  The Komni corporation quickly began losing money, bad deals were made and the daily affairs were generally ignored by Shojin who spent most of his time dating beautiful women and staying out late at night at popular Caldari bars.  But when his father learned of the state of things, and that the Komni corporation had slid to the verge of bankruptcy, he became furious.  He demanded that his son straighten things out, or all of his shares within the mega-real-estate corporation would go to his other son, Akimo.<br><br>Shojin became terrified at these grim tidings, and was especially worried that his father would also strip him of access to his bank account which he so much relied on to live his extravagant lifestyle.  So he turned to the underworld for aid, secretly contacting an agent employed by the Guristas Pirates, Drako Minai, to manage his corporate affairs.  At first this worked out perfectly, the Komni stock rose considerably and money came streaming in.  Better pilots and maintainance on the old company haulers were finally affordable, without any intervention from Kaimo.


typeName: Thanatos
description:
  Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos.  Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.\n\nGallente Carrier Skill Bonuses:\n50% bonus to Capital Shield and Armor transfer range per level\n5% bonus to deployed Fighters’ damage per level\n99% reduction in CPU need for Warfare Link modules\n99% reduction in CPU need for Tactical Logistics Reconfiguration modules\nCan deploy 1 additional Fighter per level\n200% bonus to Fighter control range


typeName: Nyx
description:
  The Nyx is a gigantic homage to a figure much loved in Gallente society.  The ship’s design is based on the scepter of Doule dos Rouvenor III, the king who, during his peaceful 36-year reign, was credited with laying the foundation for the technologically and socially progressive ideologies which have pervaded Gallente thought in the millennia since.  Indeed, the Nyx itself is emblematic of the Gallenteans’ love for progress; packed to the ergonomic brim with the latest in cutting-edge advancements, it is a proud reminder of the things that make the Federation what it is.\n\nGallente Carrier Skill Bonuses:\n50% bonus to Capital Shield and Armor transfer range per level\n5% bonus to deployed Fighters’ damage per level\n99% reduction in CPU need for Clone Vat Bay\n99% reduction in CPU need for Warfare Link modules\n99% reduction in CPU need for Projected Electronic Counter Measures modules\n99% reduction in CPU need for Tactical Logistics Reconfiguration modules\nCan deploy 3 additional Fighters per level\nCan fit 1 additional Warfare Link module per level\n200% bonus to Fighter control range\nImmune to all forms of Electronic Warfare


typeName: Chimera
description:
  The Chimera’s design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari.  Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. \n\nIt was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime’s atmosphere, where it fragmented and struck several key locations on the planet.  This event, where the good Admiral gave his life, marked the culmination of a week’s concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet.  Where the Chimera roams, the Caldari remember.\n\nCaldari Carrier Skill Bonuses:\n50% bonus to Capital Energy and Shield transfer range per level\n5% bonus to all Shield resistances per level\n99% reduction in CPU need for Warfare Link modules\n99% reduction in CPU need for Tactical Logistics Reconfiguration modules\nCan deploy 1 additional Fighter per level\n200% bonus to Fighter control range


typeName: Wyvern
description:
  The Wyvern is based on documents detailing the design of the ancient Raata empire’s seafaring flagship, the Oryioni-Haru.  According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State.  Today’s starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.\n\nCaldari Carrier Skill Bonuses:\n50% bonus to Capital Energy and Shield transfer range per level\n5% bonus to all Shield resistances per level\n99% reduction in CPU need for Clone Vat Bay\n99% reduction in CPU  need for Warfare Link modules\n99% reduction in CPU need for Projected Electronic Counter Measures modules\n99% reduction in CPU need for Tactical Logistics Reconfiguration modules\nCan deploy 3 additional Fighters per level\nCan fit 1 additional Warfare Link module per level\n200% bonus to Fighter control range\nImmune to all forms of Electronic Warfare


typeName: Aeon
description:
  Ships like the Aeon have been with the Empire for a long time.  They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds.  The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful armaments.\n\nAmarr Carrier Skill Bonuses:\n50% bonus to Capital Energy and Armor transfer range per level\n5% bonus to all Armor resistances per level\n99% reduction in CPU need for Clone Vat Bay\n99% reduction in CPU need for Warfare Link modules\n99% reduction in CPU need for Projected Electronic Counter Measures modules\n99% reduction in CPU need for Tactical Logistics Reconfiguration modules\nCan deploy 3 additional Fighters per level\nCan fit 1 additional Warfare Link module per level\n200% bonus to Fighter control range\nImmune to all forms of Electronic Warfare


typeName: Plague Spores
description:
  Seeds of a potent plague bacteria collected from the coat of small mammals. Has a history of ravaging any population it comes into contact with.


typeName: Truthteller
description:
  An ingenious piece of equipment that only a delightfully deranged mind could conjure, used to make just about anybody spill his beans (and his guts too, usually).


typeName: Blood Reel
description:
  A horrifying holo reel depicting the atrocities committed by the Blood Raiders in the Araz constellation.


typeName: Edict of Ancestry
description:
  A formal decree issued by an Amarr Holder. This one questions the legitimacy of Lord Arachnan as the head of the Arachnan family.


typeName: Ancestral Armor
description:
  Ancestral personal armor of House Arachnan, dating back to the heights of the Reclaiming, worn by lords of the House in ground warfare. Thought thousands of years old it is still in good order.


typeName: Perpetual Chamber Warden
description:
  A security and surveillance device used to track movement and other activity inside buildings. This one is used to track and record all activity inside the personal chambers of Lord Arachnan.


typeName: Komni History (2 of 2)
description:
  But soon the old man became suspicious.  He couldn't believe the incredibly good fortune his son was suddenly blessed with was simply due to hard, honest work.  So he hired an expensive private detective, Asamura, to investigate the internal affairs within Komni, to better understand exactly what had changed since disaster loomed over the corporation.  Asamura, being an ex-elite agent within the Caldari State special forces, quickly discovered who was behind this turn of events; that the Guristas had been using the garbage haulers as a means to smuggle drugs and other illegal goods into Caldari high secure space for enormous profits.  Due to Kaimos's close relationship with many members of the Caldari State government, the garbage haulers received far less attention from local security forces than other, more suspcious craft.<br><br>When Kaimo heard of these tidings he became furious. If the news surfaced about Komni being under the influence of the Guristas Pirates and committing illegal acts within the Caldari State borders, his status and even his life might be forfeit.  He immediately confronted his son and ordered him to cut all ties with the Guristas, as well as letting him know that he had just blown any chance he had of acquiring the family fortune.  But there was one single flaw in Kaimos plan, and that was his underestimating of his sons determination to remain wealthy.  Threatening to expose Komnis illegal dealings to the media, Shojin played the only card he had.  Either his father leave his corporation alone and give it a large credit "donation", or both of their reputations would be ruined.  In return Shojin would severe all ties with the Guristas.  His father reluctantly accepted his sons terms.<br><br>Shortly thereafter Shojin held a secret meeting with his contact within the Guristas.  He demanded that Drako stop the illegal activity the Guristas had been conducting behind his back, and remove all ties they had with Komni.  But the wry, finely dressed agent simply laughed, they had played Shojin for a fool all along.  While Shojin had been endulging himself with the finer things in life, Drako had been busily hoarding the company stocks in preparation for a takeover.  He knew about Asamuras involvement, and expected this very conversation.  As Shojin looked in horror, two burly, brown-skinned men entered the room where he stood next to Drako.  With a simple move of his right hand, Drako ordered his guards to execute his unfortunate client.  And as he left the room, followed by high-pitched screams which were quickly silenced, the smiling, middle-aged man dressed in a shiny black tuxedo thought of how happy he was that the Komni stock had risen drastically upon the news of the takeover.  No longer would he need to answer to his less-than-trustworthy superiors within the Guristas, from this day forward he would own his very own branch within the vast Caldari criminal network.


typeName: Native Freshfood Special
description:
  The Native Freshfood Special is a meat-heavy meal which is sought after all throughout the Minmatar Republic.  The recipe has been handed down through countless generations, and is considered part of the Minmatar heritage.


typeName: Serpentis Battlestation
description:
  This gigantic suprastructure is one of the military installations of the Serpentis pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.


typeName: Aradim Arachnan
description:
  The Omen is a good example of the sturdy and powerful cruisers of the Amarr, with super strong armor and defenses. It also mounts multiple turret hardpoints.  This Omen is piloted by Aradim Arachnan, the son of Lord Arachnan.


typeName: Karo Zulak's Bestower
description:
  This Bestower-class industrial is currently undergoing maintenance.  Although an excellent military tactician, Zulak is not known for his bravery in combat, rather opting to fly in a heavily armored industrial behind the scene while his men do the fighting.  This is highly unusual, but he claims it has helped him avoid unneccessary attention in the past, as few suspect anyone of importance would choose to fly a Bestower.


typeName: Jump Portal Generator I
description:
  A piece of machinery designed to allow a capital vessel to create a bridge between systems without the use of a stargate, allowing its companions access through vast tracts of space to join it on the battlefield.


typeName: Thukker Mercenary Fighter
description:
  This is a mercenary of Thukker Tribe origin.  Renowned for their brutality, Thukker mercenaries are not to be taken lightly.  Threat level: High


typeName: Thukker Mercenary Captain
description:
  This is a mercenary of Thukker Tribe origin. Renowned for their brutality, Thukker mercenaries are not to be taken lightly. Threat level: High


typeName: Thukker Mercenary Rookie
description:
  This is a mercenary of Thukker origin, who is obviously starting out in his profession.   Threat level: Moderate


typeName: Serpentis Sentry Station Gate Crystal
description:
  This is one half of the crystal that activates the first Ancient Acceleration Gate in the SCCCCCS deadspace complex.


typeName: LCS Stargate ( Gallente 1 )
description:
  This stargate has been manufactured according to Federation design.  It is not usable without the proper authorization code.


typeName: Laser-Pistol Stash
description:
  This storage container is used to store a batch of high-tech laser pistols which were recently stolen from an Imperial military convoy.


typeName: Blood Factory
description:
  Inside these structures are breeding grounds for humans, body parts and human blood used in sinister Blood Raider rituals.


typeName: Blood Raider Scientist
description:
  Scientists working for the Blood Raider organization, most likely involved in their human breeding programs.


typeName: Infomorph Psychology
description:
  Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.\n\nAllows 1 jump clone per level.\n\nNote: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.


typeName: The Apocryphon
description:
  Ancient texts that some believe were once part of the holy scriptures of the Amarr religion. These texts are considered heretical by the Amarr clergy and anyone founding preaching or distributing them is persecuted relentlessly.


typeName: Archpriest Hakram's Head
description:
  This is the head of an archpriest in the Blood Raider Covenant that was calling the shots in the Araz constellation.


typeName: Arc of Revelation
description:
  This is the Arc of Revelation, a sacred relic that is said to hold immense power for those of true faith.


typeName: Archpriest Hakram
description:
  Archpriest Hakram of the Blood Raiders have been overseeing their effort in infiltrating and taking over Araz.


typeName: Bastion Master Key
description:
  This is a passkey used in the ancient imperial fortress known as the Bastion of Blood to access its innermost chamber.


typeName: Thukker Wingman
description:
  This is a support fighter, which usually acts as backup for larger and more powerfull ships.  Beware of its deadly warp scrambling ability. Threat level: Very high


typeName: Supply Chain Management
description:
  Proficiency at starting manufacturing jobs remotely. Each level increases the distance at which jobs can be created. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.


typeName: Scientific Networking
description:
  Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.


typeName: Drone Control Unit I
description:
  Gives you one extra drone. You need Advanced Drone Interfacing to use this module, it gives you the ability to fit one drone control unit per level.\n\n99% Reduction in CPU requirement when fitted to carriers and motherships.


typeName: Corpum Commander Medallion
description:
  This medallion is worn by certain high-ranking Corpum officers, usually those who are in charge of a Blood Raider complex.


typeName: Zach's Note
description:
  Zach Himun's note to the Emperor Family bureau, authorizing the creation of an ID card for the deliverer.


typeName: Excavation Note
description:
  A scribbled note from an earlier digger, telling that he has uncovered evidence that another Yan Jung site orbits the moon around Deltole VI.


typeName: Modulated Deep Core Strip Miner II
description:
  The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency.\n\nNote: 99.5% less CPU usage when fitted on a Mining Barge.


typeName: Serpentis Surveyor
description:
  A Serpentis smuggler with a bit of archaeological skills that has been digging around in the ancient ruins.


typeName: Smuggler Knot Lock
description:
  This is a gate passkey used by smugglers, especially those working for Serpentis, to lock up their stash of illegal goods or areas they want to keep to themselves.


typeName: LCS Amarr Citadel
description:
  This Amarrian Citadel looms over the acceleration gate leading to the Palace grounds.  Anyone attempting to enter the palace without authorization would have to overcome the inhabitants of this majestic structure as well as its defenses.  The Citadel is the primary link that the outside world has to the Imperial Palace, often serving as the meeting ground between Emperor Family staff and outsiders intent on getting the Emperor's attention.\n\nDocking has been prohibited into this station without proper authorization.


typeName: Thyram Arachnan's Dossier
description:
  This detailed dossier contains encrypted evidence linking Thyram Arachnan, Amarrian nobleman, to criminal elements in the Araz constellation.


typeName: Gang Armor Multi Hardener I
description:
  Boosts armor resistance against all damage types for all gang members.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Gang Invulnerability Field I
description:
  Boosts shield resistance against all damage types for all gang members.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Gang Sensor Booster I
description:
  Gives an increase to targeting range and speed of all gang members.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Gang Stealth System I
description:
  Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Gang ECCM - Omni I
description:
  A secondary electronic array that provides a significant boost to sensor strength for a short time for all gang members.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Gang Heat Sink I
description:
  Dissipates energy weapon damage efficiently for all gang members, thus allowing them to be fired more rapidly.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Gang Gyrostabilizer I
description:
  Gives a bonus to the speed and damage of projectile turrets for all gang members.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Gang Magnetic Field Stabilizer I
description:
  Grants a bonus to the firing rate and damage of hybrid turrets for all gang members.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Gang Ballistic Control System I
description:
  A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectivenes and lethality for all gang members.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Gang Damage Control I
description:
  Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for all systems for all gang members.


typeName: Gang Tracking Computer I
description:
  By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets for all gang members.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Lord Arachnan
description:
  The resplendent Lord Arachnan, disguised as a humble janitor.  Even through the disguise, the sheen of his glory stings your eyes.


typeName: Force Repeller Relic
description:
  A strange device built by a human civilization dead for thousands of years that repels any ships that try to near it. It must be destroyed from afar, preferably with EM damage weapons.


typeName: Passkey to Yan Jung Relic Site
description:
  This passkey will get you into the hard to reach relic site where the now exinct Yan Jung nation once went about their business.


typeName: Threaded Waypoint Map
description:
  This strange map seems to show a route of some sort, but as it lacks the source and destination locations it is of little use.


typeName: Yan Jung Gargoyle
description:
  A very old object that seems to once have acted as a guardian of this space. It is not active at the moment and perhaps it has malfunctioned.


typeName: Robikar's Recommendation
description:
  This letter of recommendation is to be shown to Torval Kerth at the Carchatur Outpost in Nidupad.  It contains proof of its possessor's identity as a person gainfully employed by Lord Arachnan.


typeName: General Freight Container
description:
  A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.


typeName: Dorga Roes
description:
  Dorga are a species of saltwater fish indigenous to Munory VI.  Due to the inhospitable conditions these fish have evolved in, their extremely resilient eggs are in high demand among spacefarers and others who require sustenance in unforgiving environments.  While very nutritious, dorga roes possess a horribly bitter flavor, a fact which has hamstrung all marketing campaigns attempted for them so far.


typeName: Corpse Stash
description:
  A container filled with bug-ridden corpses created by the Blood Raiders to get spy devices into the ships of unwary scavengers.


typeName: Gallente Factory
description:
  This is a standard Federation-built Manufacturing Station.  It has been equipped with powerful energy shield systems, although it's armor and hull would be considered fairly weak compared to Amarrian standards.\n\nDocking has been prohibited into this station without proper authorization.


typeName: Ammatar Battlestation
description:
  This massive military installation is the pride of the Ammatar Navy.\n\nDocking has been prohibited into this station without proper authorization.


typeName: Trial of Skill
description:
  This is an old data crystal. Only those proficient in decyphering ancient information centrals stand a chance of unraveling its mysteries.


typeName: Museum Arcana Guest Pass
description:
  This passkey allows the bearer and his friends to enter the Museum Arcana. It is good for only one visit, so use wisely.


typeName: Thorn Rage Rocket
description:
  A small rocket with a piercing warhead.\n\nA modified version of the Thorn Rocket. This modification has been made slow and heavy but packs a considerable more punch then Thorn Rocket. Is very effective against larger targets but considerably worse against smaller ones. The tremendous recoil generated by launching this missile demands a small portion of the ships capacitor energy redirected to manuvering thrusters for stability


typeName: Phalanx Rage Rocket
description:
  A small rocket with a nuclear warhead.\n\nA modified version of the Phalanx Rocket. This modification has been made slow and heavy but packs a considerable more punch then Phalanx Rocket. Is very effective against larger targets but considerably worse against smaller ones. The tremendous recoil generated by launching this missile demands a small portion of the ships capacitor energy redirected to manuvering thrusters for stability


typeName: Foxfire Rage Rocket
description:
  A small rocket with a plasma warhead.\n\nA modified version of the Foxfire Rocket. This modification has been made slow and heavy but packs a considerable more punch then Foxfire Rocket. Is very effective against larger targets but considerably worse against smaller ones. The tremendous recoil generated by launching this missile demands a small portion of the ships capacitor energy redirected to manuvering thrusters for stability


typeName: Thorn Javelin Rocket
description:
  A small rocket with a piercing warhead.\n\nA modified version of the Thorn Rocket. It can reach higher velocity than the Thorn Rocket but needs to reduce the speed of the ship to compensate.


typeName: Phalanx Javelin Rocket
description:
  A small rocket with a nuclear warhead.\n\nA modified version of the Phalanx Rocket. It can reach higher velocity than the Phalanx Rocket but needs to reduce the speed of the ship to compensate.


typeName: Foxfire Javelin Rocket
description:
  A small rocket with a plasma warhead.\n\nA modified version of the Foxfire Rocket. It can reach higher velocity than the Foxfire Rocket but needs to reduce the speed of the ship to compensate.


typeName: LCO Spatial Rift
description:
  A natural phenomena that rumour says will hurtle those that come too close to faraway places.  Wary travelers stay away from them as some that have ventured too close have never been seen again.


typeName: Key to the Labyrinth
description:
  This key allows entry into the labyrinth, a complex maze built by the Takmahls to hide themselves from the Amarr Empire thousands of years ago.


typeName: Nidhoggur
description:
  Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling.  Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.\n\nMinmatar Carrier Skill Bonuses:\n50% bonus to Capital Shield and Armor transfer range per level\n5% bonus to Shield and Armor transfer amount per level\n99% reduction in CPU need for Warfare Link modules\n99% reduction in CPU need for Tactical Logistics Reconfiguration modules\nCan deploy 1 additional Fighter per level\n200% bonus to Fighter control range


typeName: Bloodclaw Fury Light Missile
description:
  Light assault missile. Fresh out of the Minmatar design labs, the Bloodclaw has quickly established itself throughout the galaxy as the ultimate missile for small launchers.\n\nA modified version of Bloodclaw Light Missile. Does more damage then the Bloodclaw Light Missile but the tremendous recoil generated by launching this missile demands a small portion of the ships capacitor energy redirected to manuvering thrusters for stability


typeName: Piranha Fury Light Missile
description:
  Light assault missile. The Piranha is a tiny nuclear missile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.\n\nA modified version of Piranha Light Missile. Does more damage then the Piranha Light Missile but the tremendous recoil generated by launching this missile demands a small portion of the ships capacitor energy redirected to manuvering thrusters for stability


typeName: Flameburst Fury Light Missile
description:
  Light assault missile. The explosion the Flameburst missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. Its warhead's primary function is to destroy shields. \n\nA modified version of Flameburst Light Missile. Does more damage then the Flameburst Light Missile but the tremendous recoil generated by launching this missile demands a small portion of the ships capacitor energy redirected to manuvering thrusters for stability


typeName: Bloodclaw Precision Light Missile
description:
  Light assault missile. Fresh out of the Minmatar design labs, the Bloodclaw has quickly established itself throughout the galaxy as the ultimate missile for small launchers.\n\nA modified version of Bloodclaw Light Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.


typeName: Piranha Precision Light Missile
description:
  Light assault missile. The Piranha is a tiny nuclear missile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance. \n\nA modified version of Piranha Light Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.


typeName: Sabretooth Precision Light Missile
description:
  Light assault missile. An advanced missile with a volatile payload of magnetized plasma, the Sabretooth is a multi-purpose missile capable of striking down both shields and armor.\n\nA modified version of Sabretooth Light Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.


typeName: Havoc Fury Heavy Missile
description:
  The be-all-end-all of medium sized missiles, the Havoc is a must for those who want a guaranteed kill no matter the cost.\n\nA modified version of Havoc Heavy Missile. Does more damage then the Havoc Heavy Missile but the tremendous recoil generated by launching this missile demands a small portion of the ships capacitor energy redirected to manuvering thrusters for stability


typeName: Thunderbolt Fury Heavy Missile
description:
  Recently introduced by the armaments lab of the Wiyrkomi Corporation, the Thunderbolt is a solid investment with a large payload and steady performance.\n\nA modified version of Thunderbolt Heavy Missile. Does more damage then the Thunderbolt Heavy Missile but the tremendous recoil generated by launching this missile demands a small portion of the ships capacitor energy redirected to manuvering thrusters for stability


typeName: Widowmaker Fury Heavy Missile
description:
  Originally designed as a 'finisher' - the killing blow to a crippled ship - the Widowmaker has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.\n\nA modified version of Widowmaker Heavy Missile. Does more damage then the Widowmaker Heavy Missile but the tremendous recoil generated by launching this missile demands a small portion of the ships capacitor energy redirected to manuvering thrusters for stability


typeName: Scourge Precision Heavy Missile
description:
  The Scourge is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.\n\nA modified version of Scourge Heavy Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.


typeName: Widowmaker Precision Heavy Missile
description:
  Originally designed as a 'finisher' - the killing blow to a crippled ship - the Widowmaker has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.\n\nA modified version of Widowmaker Heavy Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.


typeName: Thunderbolt Precision Heavy Missile
description:
  Recently introduced by the armaments lab of the Wiyrkomi Corporation, the Thunderbolt is a solid investment with a large payload and steady performance.\n\nA modified version of Thunderbolt Heavy Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.


typeName: Bane Rage Torpedo
description:
  An ultra-heavy unguided nuclear missile. Slow and dumb but its sheer damage potential is simply staggering.\n\nA modified version of the Bane Torpedo. This modification has been made slow and heavy but packs a considerable more punch then Bane Torpedo. Is very effective against larger targets but considerably worse against smaller ones. The tremendous recoil generated by launching this missile demands a small portion of the ships capacitor energy redirected to manuvering thrusters for stability


typeName: Juggernaut Rage Torpedo
description:
  An ultra-heavy piercing missile. Slow and dumb but its sheer damage potential is simply staggering.\n\nA modified version of the Juggernaut Torpedo. This modification has been made slow and heavy but packs a considerable more punch then Juggernaut Torpedo. Is very effective against larger targets but considerably worse against smaller ones. The tremendous recoil generated by launching this missile demands a small portion of the ships capacitor energy redirected to manuvering thrusters for stability


typeName: Mjolnir Rage Torpedo
description:
  An ultra-heavy unguided EMP missile. Slow and dumb but its sheer damage potential is simply staggering.\n\nA modified version of the Mjolnir Torpedo. This modification has been made slow and heavy but packs a considerable more punch then Mjolnir Torpedo. Is very effective against larger targets but considerably worse against smaller ones. The tremendous recoil generated by launching this missile demands a small portion of the ships capacitor energy redirected to manuvering thrusters for stability


typeName: Inferno Javelin Torpedo
description:
  An ultra-heavy unguided plasma missile. Slow and dumb but its sheer damage potential is simply staggering.\n\nA modified version of the Inferno Torpedo. It can reach higher velocity than the Inferno Torpedo but needs to reduce the speed of the ship to compensate.


typeName: Mjolnir Javelin Torpedo
description:
  An ultra-heavy unguided EMP missile. Slow and dumb but its sheer damage potential is simply staggering.\n\nA modified version of the Mjolnir Torpedo. It can reach higher velocity than the Mjolnir Torpedo but needs to reduce the speed of the ship to compensate.


typeName: Juggernaut Javelin Torpedo
description:
  An ultra-heavy piercing missile. Slow and dumb but its sheer damage potential is simply staggering.\n\nA modified version of the Juggernaut Torpedo. It can reach higher velocity than the Juggernaut Torpedo but needs to reduce the speed of the ship to compensate.


typeName: Devastator Fury Cruise Missile
description:
  Extra heavy assault missile. A very basic missile for large launchers with reasonable payload. Utilizes the now sub-standard technology of bulls-eye guidance system.\n\nA modified version of the Devastator. Does more damage then the Devastator, but the tremendous recoil generated by launching this missile demands a small portion of the ships capacitor energy redirected to manuvering thrusters for stability


typeName: Wrath Fury Cruise Missile
description:
  Extra heavy assault missile. The first and only Minmatar-made large missile. Constructed of reactionary alloys, the Wrath is built to get to the target. Guidance and propulsion systems are of Gallentean origin and were inititally used in drones, making Wrath fast and nimble despite its heavy payload.\n\nA modified version of the Wrath.  Does more damage then the Wrath but the tremendous recoil generated by launching this missile demands a small portion of the ships capacitor energy redirected to manuvering thrusters for stability


typeName: Paradise Fury Cruise Missile
description:
  Extra heavy assault missile. The mother of all missiles, the Paradise delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.\n\nA modified version of the Paradise.  Does more damage then the Paradise but the tremendous recoil generated by launching this missile demands a small portion of the ships capacitor energy redirected to manuvering thrusters for stability


typeName: Devastator Precision Cruise Missile
description:
  Extra heavy assault missile. A very basic missile for large launchers with reasonable payload. Utilizes the now sub-standard technology of bulls-eye guidance system.\n\nA modified version of the Devastator Cruise Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.


typeName: Paradise Precision Cruise Missile
description:
  Extra heavy assault missile. The mother of all missiles, the Paradise delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.\n\nA modified version of the Paradise Cruise Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.


typeName: Wrath Precision Cruise Missile
description:
  Extra heavy assault missile. The first and only Minmatar-made large missile. Constructed of reactionary alloys, the Wrath is built to get to the target. Guidance and propulsion systems are of Gallentean origin and were inititally used in drones, making Wrath fast and nimble despite its heavy payload.\n\nA modified version of the Wrath Cruise Missile. Is great for taking down smaller ships but the velocity has to be curbed to get a better launch.


typeName: Capital Jump Bridge Array
description:
  A massive hulk of machinery containing all the components necessary for the installation of a capital jump portal.


typeName: Capital Clone Vat Bay
description:
  Sheets of massive metal which link together to form a fully functional clone vat bay, for insertion into capital ships.


typeName: Judgement
description:
  A beam of the Lord's holy light, designed to put sinners in their proper place.\n\nNote: you will be unable to jump for 10 minutes after activating the doomsday device.


typeName: Oblivion
description:
  Creates a gargantuan particle storm capable of efficiently wiping the field clean of enemies.\n\nNote: you will be unable to jump for 10 minutes after activating the doomsday device.


typeName: Aurora Ominae
description:
  Emits a gigantic antimatter field, capable of obliterating everything in its path.\n\nNote: you will be unable to jump for 10 minutes after activating the doomsday device.


typeName: Capital Doomsday Weapon Mount
description:
  A hardpoint that allows a titan to fit a custom-made doomsday weapon, capable of obliterating entire regiments in one fell stroke.


typeName: Capital Ship Maintenance Bay
description:
  Massive metal sheets and stacks of equipment which links together in modular fashion to form a gigantic maintenance bay, for insertion into capital ships.


typeName: Jump Portal Generation
description:
  Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.


typeName: Chanounian Wine
description:
  Chanounian Wine is a rare luxury commodity, manufactured in Chanoun and in distribution only throughout a small portion of Amarr space.  It is highly prized for its wonderful flavor, created by a combination of rare ingredients - none of which are illegal in Amarr space.


typeName: Capital Remote Armor Repair Systems
description:
  Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.


typeName: Capital Shield Emission Systems
description:
  Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.


typeName: Capital Energy Emission Systems
description:
  Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level.


typeName: Small Ship Assembly Array
description:
  A mobile assembly facility where smaller ships such as Fighters, Frigates and Destroyers can be manufactured. \n\n10 manufacturing slots\nBase time multiplier: 0.75\nBase material multiplier: 1\n(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)


typeName: Capital Ship Assembly Array
description:
  A mobile assembly facility where capital ships can be manufactured. Anchoring this structure requires system sovereignty.\n\n1 manufacturing slot\n\n(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)


typeName: The Negotiator
description:
  Hardly for the faint of heart, this Core Serpentis member is the one attempting to keep the peace between the rogue drones and the pirates in the Canyon of Rust.


typeName: Wyirkomi Head Engineer
description:
  The head engineer of this maintainance station is responsible for both the quality of work performed by the pirate corporation as well as the security of the operation.


typeName: LCS Amarr Stargate
description:
  This stargate has been manufactured according to Amarr design. It is not usable without the proper authorization code.


typeName: Amarr Empire Starbase Charter
description:
  An electronic charter code issued by the Amarr Empire which permits the bearer to use a starbase around a moon in Amarr Empire sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.


typeName: Caldari State Starbase Charter
description:
  An electronic charter code issued by the Caldari State which permits the bearer to use a starbase around a moon in State sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.


typeName: Gallente Federation Starbase Charter
description:
  An electronic charter code issued by the Gallente Federation which permits the bearer to use a starbase around a moon in Federation sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.


typeName: Minmatar Republic Starbase Charter
description:
  An electronic charter code issued by the Minmatar Republic which permits the bearer to use a starbase around a moon in Republic sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.


typeName: Khanid Kingdom Starbase Charter
description:
  An electronic charter code issued by the Khanid Kingdom which permits the bearer to use a starbase around a moon in Kingdom sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.


typeName: Ammatar Mandate Starbase Charter
description:
  An electronic charter code issued by the Ammatar Mandate which permits the bearer to use a starbase around a moon in Mandate sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.


typeName: Cloning Facility Operation
description:
  Needed for use of the Clone Vat Bay module. \n\nSpecial: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.


typeName: SnowballNewEffect
description:
  This snowball is bigger than your head.  Its shape looks suspiciously like it could fit into a snowball launcher with great ease.


typeName: Advanced Drone Interfacing
description:
  Allows the use of the Drone Control Unit module. One extra module can be fitted per skill level. Each fitted Drone Control Unit allows the operation of one extra drone.


typeName: Advanced Laboratory Operation
description:
  Further training in the operation of multiple laboratories.  Ability to run 1 additional research job per skill level.


typeName: Advanced Mass Production
description:
  Further training in the operation of multiple factories.  Ability to run 1 additional manufacturing job per skill level.


typeName: Hardwiring - Zainou 'Deadeye' ZMA100
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 3% decreased factor of signature radius for light, heavy and cruise missile explosions.


typeName: Hardwiring - Zainou 'Deadeye' ZMC1000
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missiles' maximum flight range.


typeName: Hardwiring - Zainou 'Deadeye' ZML1000
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missiles' maximum velocity.


typeName: Hardwiring - Zainou 'Deadeye' ZMM1000
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missile launcher rate of fire.


typeName: Hardwiring - Zainou 'Deadeye' ZMS1000
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 5% decrease in factor of target's velocity for all missiles.


typeName: Hardwiring - Zainou 'Deadeye' ZMA1000
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 5% decreased factor of signature radius for light, heavy and cruise missile explosions.


typeName: Capital Tractor Beam I
description:
  By manipulating gravity field this modules can pull cargo containers towards the ship. \n\nNote: this tractor beam can only be fitted on the Rorqual ORE Capital Ship


typeName: Capital Ship Maintenance Array
description:
  Massive hangar and fitting structure. Used for capital ship storage and in-space fitting of modules contained in a ship's cargo bay. Anchoring this structure requires system sovereignty.


typeName: Cynosural Field Generator test
description:
  Generates a cynosural field for capital ship jump drives to lock on to.\n\nNote: no modules can be activated when generating a Cynosural Field


typeName: Advanced Small Ship Assembly Array
description:
  A mobile assembly facility where elite smaller ships such as Interceptors, Assault Frigates, Covert Ops Frigates, Stealth Bombers and Interdictors can be manufactured.\n\n1 manufacturing slot\nBase time multiplier: 0.75\nBase material multiplier: 1.1\n\n(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)


typeName: Medium Ship Assembly Array
description:
  A mobile assembly facility where medium sized ships such as Cruisers and Battlecruisers can be manufactured.\n\n5 Manufacturing slots\nBase time multiplier: 0.75\nBase material multiplier: 1\n(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)


typeName: Advanced Medium Ship Assembly Array
description:
  A mobile assembly facility where elite medium sized ships such as Logistics Cruisers, Heavy Assault Cruisers, Recon Cruisers and Command Battlecruisers can be manufactured.\n\n1 manufacturing slot:\nBase time multiplier: 0.75\nBase material multiplier: 1.1\n\n(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)


typeName: Large Ship Assembly Array
description:
  A mobile assembly facility where large ships such as Battleships, Carriers, Dreadnoughts and Freighters can be manufactured.\n\n3 manufacturing slots\nBase time multiplier: 0.75\nBase material multiplier: 1\n(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)


typeName: Advanced Large Ship Assembly Array
description:
  A mobile assembly facility where elite large ships such as tech 2 battleships can be manufactured.\n\nBase time multiplier: 0.75\nBase material multiplier: 1.1\n\n(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)


typeName: Ammunition Assembly Array
description:
  A mobile assembly facility where most ammunition such as Missiles, Hybrid Charges, Projectile Ammo and Frequency Crystals can be manufactured.\n\nThis structure has:\n\n5 manufacturing slots (0.75 job time bonus)


typeName: Drone Assembly Array
description:
  A mobile assembly facility where small unmanned drones can be manufactured. (Note: Fighters are built in Small Ship Assembly Arrays)\n\n8 Manufacturing slots\nBase time multiplier: 0.75\nBase material multiplier: 1


typeName: Component Assembly Array
description:
  A mobile assembly facility where Construction Components such as Capital Ship and Tech 2 Components of all sorts can be manufactured.\n\n10 manufacturing slots\nBase time multiplier: 0.75\nBase material multiplier: 1.1


typeName: Ytari Niaga
description:
  Ytari Niaga is an elite bounty hunter, famous throughout the EVE universe for his daring escapades while growing up as a member of the Mordu's Legion. Threat level: Deadly


typeName: Ratah Niaga
description:
  Ratah Niaga is an elite bounty hunter, famous throughout the EVE universe for his daring escapades while growing up as a member of the Mordu's Legion.  He is the elder brother of Ytari Niaga. Threat level: Deadly


typeName: Zor's Custom Navigation Hyper-Link
description:
  A neural Interface upgrade that boost the pilots skill in a specific area.  This Navigation Hyper-Link was created for the ruthless pirate commander, referred to as 'Zor'.  It gives a 5% bonus to afterburner and micro-warpdrive speed-boost.


typeName: Shaqil's Speed Enhancer
description:
  A hardwiring implant designed to enhance pilot navigation skill. Grants a 8% bonus to Ship Velocity.


typeName: Starbase Major Assembly Array_Audesder Mission
description:
  Assembly Arrays are oftentimes required to manufacture many high-tech and illegal modules that the empires don't want manufactured in their stations.  This is one of the biggest of its kind, able to churn out a great deal of equipment in relatively short order.\n\nThis structure is being guarded by Baron Haztari Arkhi.


typeName: Starbase Major Assembly Array_Audesder Mission (Gallente/Minmatar)
description:
  Assembly Arrays are oftentimes required to manufacture many high-tech and illegal modules that the empires don't want manufactured in their stations.  This is one of the biggest of its kind, able to churn out a great deal of equipment in relatively short order.\n\nThis structure is being guarded by General Matar Pol.


typeName: Biochemical Reactor Array
description:
  An arena for various different substances to mix and match.  The Biochemical Reactor Array is where biochemical processes take place that can turn a simple element into a complex chemical.\n\nThe Biochemical Reactor Array will only run at half speed on a Medium Control Tower, and may only contain Complex Biochemical Reactions.


typeName: LCS Stargate ( Minmatar 1 )
description:
  This stargate has been manufactured according to Republic design.  It is not usable without the proper authorization code.


typeName: Rokh
description:
  Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.\n\nSpecial Ability: 10% large hybrid optimal range per level and 5% shield resistance per level


typeName: Hyperion
description:
  Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.\n\nSpecial Ability: 5% large hybrid weapon damage per level \n7.5% bonus to armor repair amount of armor repair systems


typeName: Abaddon
description:
  The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.\n\n\nSpecial Ability: 5% bonus to Large Energy Turret damage and 5% armor resistance per level.


typeName: Maelstrom
description:
  With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.\n\nSpecial Ability: 5% large projectile weapon rate of fire per level and 7.5% shield boost amount per level


typeName: Harbinger
description:
  Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.\n\nBattlecruiser Skill Bonus: 10% reduction in laser capacitor need and 5% bonus to laser damage\n\n99% reduction in the CPU need of Warfare Link modules.


typeName: Drake
description:
  Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.\n\nBattlecruiser Skill Bonus: 5% shield resistance and 5% bonus kinetic damage of heavy missiles and heavy assault missiles\n\n99% reduction in the CPU need of Warfare Link modules.


typeName: Myrmidon
description:
  Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.\n\nBattlecruiser Skill Bonus: 10% increase to drone hitpoints and damage dealt by drones, and 7.5% increase to armor repair amount per level\n\n99% reduction in the CPU need of Warfare Link modules.


typeName: Hurricane
description:
  The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.\n\nBattlecruiser Skill Bonus: 5% increase in projectile weapons damage and Rate of Fire\n\n99% reduction in the CPU need of Warfare Link modules.


typeName: Caldari Graduation Certificate
description:
  This certificate certifies the receiver as a graduate from a prominent Caldari aerospace aviation school.


typeName: Caldari Graduation Certificate (signed)
description:
  This certificate certifies the receiver as a graduate from a prominent Caldari aerospace aviation school.  It is ready to be shown to Aviekko Ta at Autama V - Moon 5 - Echelon Entertainment Development Studio.


typeName: Havatiah's Ship Database
description:
  This tiny, glassy data chip holds information from the database of a ship formerly in the possession of Havatiah Kiin.  Information stored within here could be anything from the ship's logs.


typeName: Gallente Graduation Certificate
description:
  This certificate certifies the receiver as a graduate from a prominent Gallente aerospace aviation school.


typeName: Gallente Graduation Certificate (signed)
description:
  This certificate certifies the receiver as a graduate from a prominent Gallente aerospace aviation school.  It is ready to be shown to Avrue Auz at Lirsautton I - CreoDron Factory.


typeName: Choonka's Coordinates
description:
  Coordinates for the meeting place with officers of the Khanid Traditionalist Movement.  Arizam Gimit might be interested in this data ...


typeName: Secret Documents
description:
  These documents hold incriminating evidence against Mamin Choonka, implicating him with conspiracy with the Khanid rebel forces led by Deza Yobili.


typeName: Amarr Graduation Certificate
description:
  This certificate certifies the receiver as a graduate from a prominent Amarr aerospace aviation school.


typeName: Amarr Graduation Certificate (signed)
description:
  This certificate certifies the receiver as a graduate from a prominent Amarr aerospace aviation school.  It is ready to be shown to Arizam Gimit at Lossa II - Ministry of Assessment Information Center.


typeName: Minmatar Graduation Certificate
description:
  This certificate certifies the receiver as a graduate from a prominent Minmatar aerospace aviation school.


typeName: Minmatar Graduation Certificate (signed)
description:
  This certificate certifies the receiver as a graduate from a prominent Minmatar aerospace aviation school.  It is ready to be shown to Pinala Adala at Eram IX - Moon 4 - Sebiestor tribe Bureau.


typeName: A Hired Saboteur
description:
  This is an inexperienced saboteur. Saboteurs usually has skills for different kinds of related work, such as espionage, counterfeiting or infiltration. Such actions are often required before an actual sabotage takes place.


typeName: Logut Akell
description:
  The old Vherokior shaman, Logut Akell, is rarely seen in public, rather opting for a hermitical life.  Since he has little contact with other Minmatars, few will notice his absence should he disappear.


typeName: Logut Akell's Abode
description:
  Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.  The structure connecting the asteroids appears to be inhabited.


typeName: Fleet Command
description:
  Allows command of a Fleet. Grants the Fleet Commander the ability to command a new Wing per skill level, up to a maximum of 5 Wings.


typeName: Ship's Crew
description:
  A non-capsuleer member of a ship’s crew regulated to manual tasks essential for maintaining the operational status of the ship.


typeName: Scan Probe Test 1
description:
  The Spook represents the upper mid-range of scanner probes, able to scan distances up to 48 AU and possessing moderate scan accuracy.


typeName: Corporation Contracting
description:
  You are familiar with the intricacies of formalizing contracts between your corporation and other entities. \n\nFor each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60. \n\nThis skill has no effect on contracts you make personally.\n\nThere is no limit on the number of contracts a corporation can assign to itself.\n\nCorporations have a hard limit of 500 outstanding public contracts.


typeName: Contracting
description:
  This skill allows you to create formal agreements with other characters. \n\nFor each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)\n\nNote: Cannot be trained on trial accounts


typeName: Pure Standard Blue Pill Booster
description:
  Standard Blue pill compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Blue Pill Booster
description:
  Improved Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Crash Booster
description:
  Standard Crash compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Frentix Booster
description:
  Standard Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Lime Cytoserocin
description:
  Yellowish-green crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas.


typeName: Vernillion Cytoserocin
description:
  Red crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas.


typeName: Azure Cytoserocin
description:
  Blue crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas.


typeName: The Red Card
description:
  Captain Rogue found that the acceleration gate he was supposed to be guarding was "leaking", and so decided to personally hold the passkey which he calls the "Red Card".


typeName: Pure Strong Blue Pill Booster
description:
  Strong Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pith Guristas Spa-Card
description:
  Keys like this one are expensive ones, manufactured for members of the deadspace Pith Guristas and handed out to those that have "delivered".


typeName: Pithatis Speaker
description:
  A speaker for the pith guristas, this oratory expert makes his living giving speeches that invigorate and inspire. If anything, then the demand for this particular skill is on the increase.


typeName: Pure Standard Drop Booster
description:
  Standard Drop compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Exile Booster
description:
  Standard Exile compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Mindflood Booster
description:
  Standard Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard X-Instinct Booster
description:
  Standard X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Standard Sooth Sayer Booster
description:
  Standard Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Crash Booster
description:
  Improved Crash compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Drop Booster
description:
  Improved Drop compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Exile Booster
description:
  Improved Exile compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Mindflood Booster
description:
  Improved Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Frentix Booster
description:
  Improved Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved X-Instinct Booster
description:
  Improved X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Improved Sooth Sayer Booster
description:
  Improved Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Crash Booster
description:
  Strong Crash compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Drop Booster
description:
  Strong Drop compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Exile Booster
description:
  Strong Exile compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Mindflood Booster
description:
  Strong Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Frentix Booster
description:
  Strong Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong X-Instinct Booster
description:
  Strong X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Strong Sooth Sayer Booster
description:
  Strong Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Serpentis Shipyard Cipher
description:
  This cipher seems to be meant for use on one of the acceleration gates in the Serpentis Fleet Shipyard.


typeName: Static Caracal Navy Issue
description:
  Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task.  Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.


typeName: Black Jack's DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis DNA sample is taken from the notorious Angel Cartel Commander, Black Jack.


typeName: Drone Modified Passcard
description:
  The data within this chip unlocks the acceleration gate leading to a deadspace area behind the infamous Cadaver Reef. The accesscards are singe-use.


typeName: Otsalen Mano's Corpse
description:
  The corpse of the Caldari agenet Otsalen Mano lies mangled inside one of the ejected capsules.  Upon closer examination, a map has been madly scribbled on a piece of cloth torn from his garments.  Perhaps these are the Guristas War Plans he had discovered?


typeName: Prison Area Pass
description:
  This security passcard is manufactured by the Guristas Pirates, and allows the user to access the Prison grounds connected with the Iacta Space Plain in O-LR1H.


typeName: Tantima Areki's Raven
description:
  An agent working for the Caldari State.  Tantima was picked up by this battleship once his operation in Guristas territory had failed.


typeName: Imperial Navy Gate Permit Container
description:
  A container, inside of which can be found standard gate permits leading to an Imperial Navy complex.


typeName: Syndicate Trade Hub
description:
  This station is being used as a Syndicate trade hub.  It was recently erected as the Syndicates answer to the growing demand for drugs and weapons in this constellation.  It also acts as a neutral bargaining ground between Caldari vendors from Kois City and the pirate elements.


typeName: Akkeshu Karuan's DNA
description:
  DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.\n\nThis DNA sample is taken from the former Guristas commander, Akkeshu Karuan.


typeName: Gaseous Fluorine Isotopes
description:
  Fluorine is a corrosive yellow gas. Its uncommon combination of characteristics, such as its electronegativity and its tiny atomic radius, give it a wide variety of unique applications in the field of booster production.


typeName: Gaseous Chlorine Isotopes
description:
  Chlorine is a common nonmetallic element belonging to the halogens, best known as a heavy yellow irritating toxic gas. It is commonly used as a bleaching agent and disinfectant, and its effectiveness as an oxidizing agent lends it great value in the production of boosters.


typeName: Gaseous Bromine Isotopes
description:
  Bromine gas is a strong-smelling red vapor. It is extremely reactive with various substances and one of its primary uses is as an organic synthesis intermediate, something which gives it great value in booster production.


typeName: Hawk 2
description:
  Name: Hawk\nHull: Merlin Class\nRole: Assault Ship \n\nFollowing in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.\n\nDeveloper:  Lai Dai\n\nLai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.\n\nCaldari Frigate Skill Bonus: 5% bonus to Missile Launcher rate of fire, 15% bonus to Shield and Armor Thermal resistance and 10% bonus to Shield and Armor Kinetic resistance per level\n\nAssault Ships Skill Bonus: 10% bonus to missile velocity and 5% bonus to shield boost amount per level


typeName: Drone Creation Compound
description:
  This drone manufacturing facility is controlled by a highly advanced AI.  It will attack anyone it perceives as a threat.


typeName: Kakala's Voucher
description:
  A voucher of approval.  The mayor of Pioneer's Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat.


typeName: Neurotoxin Recovery
description:
  Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.


typeName: Nanite Control
description:
  Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.


typeName: Gas Cloud Harvesting
description:
  Skill at harvesting gas clouds.  Allows use of one gas cloud harvester per level. Can not be trained on Trial Accounts.


typeName: Hardwiring - Eifyr and Co. 'Alchemist' YA-1
description:
  A neural Interface upgrade that boost the pilot's skill at handling boosters. \n\n3% bonus reduction to side effects.


typeName: Hardwiring - Eifyr and Co. 'Alchemist' YA-2
description:
  A neural Interface upgrade that boost the pilot's skill at handling boosters. \n\n5% bonus reduction to side effects.


typeName: Hardwiring - Eifyr and Co. 'Alchemist' XA-1
description:
  A neural Interface upgrade that boost the pilot's skill at handling boosters. \n\n3% less chance of side effects.


typeName: Hardwiring - Eifyr and Co. 'Alchemist' XA-2
description:
  A neural Interface upgrade that boost the pilot's skill at handling boosters. \n\n5% less chance of side effects.


typeName: Security Overseer
description:
  The security is handled by this trusted servant of the Gist Angels serving straight from the Angel high command.


typeName: LCS Blood Raider Bhaalgorn
description:
  Bhaalgorn battleship. Owned by the Blood Raider Covenant. Only those with the correct security codes can hope to pilot this ship.


typeName: Cryptic Data Interface
description:
  Designed for use with Minmatar technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.


typeName: Occult Data Interface
description:
  Designed for use with Amarr technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.


typeName: Esoteric Data Interface
description:
  Designed for use with Caldari technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.


typeName: Incognito Data Interface
description:
  Designed for use with Gallente technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.


typeName: Blood Raider Fleet Stronghold
description:
  The largest and deadliest military facility currently owned by the Blood Raiders. High-ranking Blood Raider commanders are rumored to meet here every few months.


typeName: Opux Dragoon Yacht
description:
  Originally designed and built by Roden Shipyards exclusively for the Caldari Gaming Commission the Opux Dragoon Yacht is now being supplied to the IGC. Dragoon class Yachts are used to carry wealthy spectators for various high-profile sporting events around the galaxy.


typeName: Signal Distortion Amplifier I
description:
  Magnifies the operational ability of regular ECM target jammers, making them stronger and faster. Works only with regular ECMs, not ECM Bursts.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Scorched Telemetry Processor
description:
  An expert system used in the construction of missile launchers. This one has been damaged by fire or an explosion.


typeName: Malfunctioning Shield Emitter
description:
  This Shield Emitter, while not being totally out of commission doesn't seem to be living up to its full potential. With some tender loving care the parts could be put to good use.


typeName: Contaminated Nanite Compound
description:
  A soup of nanite assemblers typically used in armor manufacturing processes. This compound needs to go through purification before it's of use again.


typeName: Contaminated Lorentz Fluid
description:
  So named for its myriad electrodynamic properties, Lorentz Fluid exhibits strong conductivity with extreme resistance to heat.


typeName: Defective Current Pump
description:
  Used to transfer energy from a ships capacitor to a laser gain medium. The mechanism on this device is in need of repair.


typeName: Smashed Trigger Unit
description:
  This Thermonuclear Trigger Unit while smashed still seems to have it's nuclei containment field intact and the plasma seems to be near thermal equilibrium. It would be a shame to waste this unit just because of its cosmetic damage.


typeName: Tangled Power Conduit
description:
  Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit. This conduit is tangled and knotted as it seems to have gone through some sort of catastrophe.


typeName: Alloyed Tritanium Bar
description:
  Tritanium based alloy for use in applications requiring extremely high strength and temperature resistance. Some examples are thruster mounts or afterburner nozzles.


typeName: Broken Drone Transceiver
description:
  A multifunction chip with digital modulator and oscillator utilized in drone communication hardware. This one looks broken.


typeName: Damaged Artificial Neural Network
description:
  ANNs preside over a starship's various electronics subsystems and keep everything in working order, rerouting power and processing when systems are damaged or go offline. This ANN is damaged but doesn't seem to be a total loss.


typeName: Tripped Power Circuit
description:
  A closed loop electrical network with redundant autonomous switchgear. This unit has all of its breakers tripped but isn't beyond repair.


typeName: Charred Micro Circuit
description:
  Micro Circuits are one of the most common electronics components seen in use. This one has seen better days but could still be of some use.


typeName: Burned Logic Circuit
description:
  Autonomous field programmable holographic signal processor with embedded holographic data storage. Used in most modern computers, the ubiquitous AFPHSPEHDS is colloquially known as the "Aphid". This name leads of course to many bad puns about bugs in the system.


typeName: Fried Interface Circuit
description:
  Interface Circuits are common building blocks of starship subsystems. This one seems a little worse for wear but might be useful for something with a little ingenuity.


typeName: Melted Capacitor Console
description:
  A slightly damaged but still seemingly usable capacitor console. Capacitor consoles are a necessary component of starship capacitor units.


typeName: Conductive Polymer
description:
  An extremely conductive synthetic compound of high molecular weight. Used in the construction of electronics.


typeName: Power Conduit
description:
  Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit.


typeName: Single-crystal Superalloy I-beam
description:
  An intact section of tritanium based single-crystal alloy i-beam for use in applications requiring extremely high strength and temperature resistance. Some examples are thruster mounts or afterburner nozzles.


typeName: Artificial Neural Network
description:
  ANNs preside over a starship's various electronics subsystems and keep everything in working order, rerouting power and processing when systems are damaged or go offline.


typeName: Logic Circuit
description:
  An "Aphid" logic circuit. The nickname is derived from the unfortunate acronym of autonomous field programmable holographic signal processor with embedded holographic data storage.


typeName: 'Arbalest' Heavy Assault Missile Launcher I
description:
  A launcher intended for use on cruiser-class spacecraft. While heavy assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.\n\nHas to be fitted with regular Assault Missiles: Fulmination, Hellfire, Terror, Torrent.


typeName: Heavy Assault Missile Launcher II
description:
  A launcher intended for use on cruiser-class spacecraft. While heavy assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. \n\nHas to be fitted with regular or advanced Assault Missiles: Fulmination, Hellfire, Terror, Torrent. Javelin and Rage variations available.


typeName: Heavy Assault Missile Specialization
description:
  Specialist training in the operation of advanced heavy assault missile launchers.  2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.


typeName: Pagera Manton
description:
  This used to be a space-ship at the head of an Amarrian exploration fleet.  Later it was defiled by the Blood Raiders and today it serves as one of their holiest sites.


typeName: Anti-EM Pump I
description:
  This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Signal Acquisition
description:
  Skill for the advanced operation of long range scanners. 10% faster scanning with scan probes per level.


typeName: New Scan Probe Test 1
description:
  The Ferret is the longest-range scanner probe currently available.  Its sensors can sweep to a range of 192 AU, though its ability to cover a greater amount of territory means it sacrifices quite a bit of accuracy.


typeName: Radar Sift Probe
description:
  Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. Sift probes are designed for pinpoint scanning at the very shortest distances.


typeName: Radar Comb Probe
description:
  Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Comb probe is designed for scanning at shorter-range distances.


typeName: Radar Pursuit Probe
description:
  Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Pursuit probe is designed for scanning at medium distances.


typeName: Radar Quest Probe
description:
  Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Quest probe is the longest-distance lith probe available.


typeName: Kois City
description:
  The major State outpost in E-8CSQ was recently nicknamed 'Kois City', in referral to Admiral Aurobe Kois who runs the military operation in the constellation.\n\nIt is now a bustling hub of activity, 'a beacon of Caldari strength that shines through the unremarkable corner of the galaxy we call E-8CSQ' (Admiral Aurobe Kois's words).


typeName: Astrometric Pinpointing
description:
  Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 10% per level.


typeName: A Really REALLY Clueless Tourist
description:
  This poor sod intended on taking a sight seeing tour through Yulai, but because he managed to hold his starmap upside-down he ended up 'touring' rat infested Blood Raider prisons in Delve.


typeName: Kalorr Makur's Tag
description:
  This diamond tag carries the rank insignia equivalent of an officer within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Salvaging
description:
  Proficiency at salvaging ship wrecks.  Required skill for the use of salvager modules.  5% increase in chance of salvage retrieval per level.


typeName: Rakogh Officer Gate Key
description:
  This passkey activates the highest level acceleration gate in the Rakogh Administration Complex. It is good for only one visit, so use it wisely.


typeName: Pashan's Battle-Commander
description:
  This is one of Pashan Mitah's commanders.  They control many squadrons of his fighters, and answer only to Pashan himself or his closest advisors. Threat level: Deadly


typeName: Rakogh Citadel
description:
  A mighty bastion of Sansha's strength, this Citadel resides deep within the Rakogh Administration Complex.  From within its maze of corriders and dark rooms Pashan Mitah fervently controls his subjects with a mind control device, ever so often contacted by his own superior many astronomical units away.


typeName: Pashan's Turret Handling Mindlink
description:
  A gunnery hardwiring implant designed to enhance skill with large energy turrets. Grants a 7% bonus to large energy turret Damage.


typeName: Pashan's Turret Customization Mindlink
description:
  A gunnery hardwiring implant designed to enhance turret rate of fire. Grants a 7% bonus to all turret rate of fire.


typeName: Datacore - Caldari Starship Engineering
description:
  This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Caldari starship engineering.


typeName: Anti-Explosive Pump I
description:
  This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Anti-Kinetic Pump I
description:
  This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Anti-Thermic Pump I
description:
  This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Trimark Armor Pump I
description:
  This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity.


typeName: Auxiliary Nano Pump I
description:
  This ship modification is designed to increase a ship's armor repairer repair amount at the expense of max velocity.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.\n\nNote: Does not work on capital sized modules


typeName: Nanobot Accelerator I
description:
  This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of max velocity.\n\nNote: Does not work on capital sized modules


typeName: Remote Repair Augmentor I
description:
  This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity.\n\nNote: Does not work on capital sized modules


typeName: Salvage Tackle I
description:
  This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity.


typeName: Core Defence Capacitor Safeguard I
description:
  This ship modification is designed to reduce the capacitor need of modules which require the shield operations skill at the expense of increased signature radius.\n\nNote: Does not work on capital sized modules


typeName: Drone Control Range Augmentor I
description:
  This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity.


typeName: Drone Repair Augmentor I
description:
  This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity.


typeName: Drone Scope Chip I
description:
  This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity.


typeName: Drone Speed Augmentor I
description:
  This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Drone Durability Enhancer I
description:
  This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity.


typeName: Drone Mining Augmentor I
description:
  This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity.


typeName: Sentry Damage Augmentor I
description:
  This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Stasis Drone Augmentor I
description:
  This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity.


typeName: Liquid Cooled Electronics I
description:
  This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill.


typeName: Egress Port Maximizer I
description:
  This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.


typeName: Energy Discharge Elutriation I
description:
  This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them.


typeName: Energy Ambit Extension I
description:
  This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them.


typeName: Energy Locus Coordinator I
description:
  This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Energy Metastasis Adjuster I
description:
  This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Algid Energy Administrations Unit I
description:
  This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them.


typeName: Energy Burst Aerator I
description:
  This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Energy Collision Accelerator I
description:
  This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Hybrid Discharge Elutriation I
description:
  This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.


typeName: Hybrid Ambit Extension I
description:
  This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.


typeName: Hybrid Locus Coordinator I
description:
  This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Hybrid Metastasis Adjuster I
description:
  This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Algid Hybrid Administrations Unit I
description:
  This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.


typeName: Hybrid Burst Aerator I
description:
  This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Hybrid Collision Accelerator I
description:
  This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Hydraulic Bay Thrusters I
description:
  This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Warhead Rigor Catalyst I
description:
  This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers.\n\nNote: only works on guided missiles, that is light missiles, heavy missiles and cruise missiles.


typeName: Rocket Fuel Cache Partition I
description:
  This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers.


typeName: Missile Guidance System Rig I
description:
  This rig isn't supposed to be in game until a use for it is decided.\n\nOnce affixed to the controlling mechanisms of a ship's missile launchers, this durable and multiplexing part assumes direct control of the ship's launching operations. All commands are routed through it, re-calculated and optimized, with the result that both the launchers themselves and the missiles they fire are made all the more deadlier - but, naturally, at a cost. Decreases missile launcher TO BE DECIDED at the expense of increased CPU requirements for launchers.


typeName: Bay Loading Accelerator I
description:
  This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Warhead Flare Catalyst I
description:
  This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers.


typeName: Warhead Calefaction Catalyst I
description:
  This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Projectile Cache Distributor I
description:
  This ship modification is designed to increase a ship's projectile turret ammo capacity at the expense of increased power grid need for projectile weapons.


typeName: Projectile Ambit Extension I
description:
  This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons.


typeName: Projectile Locus Coordinator I
description:
  This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Projectile Metastasis Adjuster I
description:
  This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Projectile Burst Aerator I
description:
  This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Projectile Collision Accelerator I
description:
  This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Dynamic Fuel Valve I
description:
  This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount.


typeName: Low Friction Nozzle Joints I
description:
  This ship modification is designed to increase a ship's agility at the expense of armor amount.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Auxiliary Thrusters I
description:
  This ship modification is designed to increase a ship's max velocity at the expense of armor amount.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Engine Thermal Shielding I
description:
  This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount.


typeName: Propellant Injection Vent I
description:
  This ship modification is designed to increase the speed boost of a ship's afterburner and microwarpdrive modules at the expense of armor amount.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Warp Core Optimizer I
description:
  This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of armor amount.


typeName: Polycarbon Engine Housing I
description:
  This ship modification is designed to reduce a ship's weight at the expense of armor amount.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Cargohold Optimization I
description:
  This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount.


typeName: Anti-EM Screen Reinforcer I
description:
  This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Anti-Explosive Screen Reinforcer I
description:
  This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Anti-Kinetic Screen Reinforcer I
description:
  This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Anti-Thermal Screen Reinforcer I
description:
  This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Core Defence Field Purger I
description:
  This ship modification is designed to improve shield recharge rate at the expense of increased signature radius.


typeName: Core Defence Operational Solidifier I
description:
  This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius.


typeName: Core Defence Field Extender I
description:
  This ship modification is designed to increase shield capacity at the expense of increased signature radius.


typeName: Core Defence Charge Economizer I
description:
  This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius.


typeName: Targeting Systems Stabilizer I
description:
  This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields.


typeName: Targeting System Subcontroller I
description:
  This ship modification is designed to increase a ship's targeting speed at the expense of shields.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Ionic Field Projector I
description:
  This ship modification is designed to increase a ship's targeting range at the expense of shields.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Signal Focusing Kit I
description:
  This ship modification is designed to increase the scan speed of modules which require the electronics skill (cargo scanner, ship scanner and survey scanner), at the expense of shields.


typeName: Particle Dispersion Augmentor I
description:
  This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Particle Dispersion Projector I
description:
  This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, tracking disruptors and target painters at the expense of shields.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Inverted Signal Field Projector I
description:
  This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Tracking Diagnostic Subroutines I
description:
  This ship modification is designed to increase the effectiveness of fitted tracking disruptors at the expense of shields.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Abufyr Joek
description:
  Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others.


typeName: 17 Successful Torture Techniques
description:
  You can only wonder about the dedication in filtering the successful techniques from the unsuccessful ones.


typeName: Sansha Infiltrator Tag
description:
  A dogtag carried by members of the Sansha's navy. Members carrying the rank of infiltrator are often tasked with intercepting and deciphering enemy communications.


typeName: Cold Turkey
description:
  From what little information you can garner the pirates seemed severely afraid of encountering cold turkeys and were researching ways to counter them. Why frozen poultry would frighten space pirates so is anybodies guess.


typeName: Sansha Infiltrator
description:
  Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Sansha Infiltrators are often tasked with intercepting and deciphering enemy communications.


typeName: Booster Pack
description:
  Apparently the pirates were researching a pack to store drugs in. It's supposed to have 11 racks, one for strong boosters, three for improved boosters and seven for standard boosters. What a curious idea.


typeName: Purple Haze
description:
  Purple haze is apparently a nirvana-like state that all pirates dream of entering, yet one that can kill the uninitiated. From the pieces of research notes you have here it seems the pirates sought to prolong this euphoric state while minimizing the risks of entering it.


typeName: Production Cache
description:
  A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it.


typeName: Training Cube
description:
  The training cube is used by the local pirates to learn how to become good pirates. It is password protected, but probably not all that well.


typeName: Research Lab
description:
  The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. With the right equipment it might be possible to hack into the lab's mainframe and get something of interest.


typeName: Guristas Sloth
description:
  The top security officer of this outpost, while being a superb fighter, is more a liability than help in the security department. He should be guarding the entrance to the research tower room, but instead lingers here, lured by the promised pleasures of the brothels.


typeName: Shipping Crate
description:
  A locked storage bin containing various items used by the local pirates in their drug distribution. A bit of hacking might unlock it.


typeName: Com Relay
description:
  The com relay is used in environments with high interfererence. It is used by the local pirates to chat about the booster industry. It is password protected, but probably not all that well.


typeName: Product Sample Case
description:
  The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. This case contains their latest discoveries and avenues of research. It has an advanced password protection, but very skillful hackers should be able to break through.


typeName: Victim's Stash
description:
  Leftovers from some unfortunate pirate overconfidant in his abilities. A bit of hacking might unlock it.


typeName: Info Matrix
description:
  The info matrix is used by the local pirates to learn how to become good pirates. It is password protected, but probably not all that well.


typeName: Think Tank
description:
  The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. With the right equipment it might be possible to hack into the tank's mainframe and get something of interest.


typeName: Restricted Punch Bowl
description:
  Guests of honor are allowed to dip into whatever treasures and secrets the hosts have in their possession. It is password protected to keep not-so-VIP guests out, but a bit of hacking should suffice to get to the goods inside.


typeName: Prototype Crate
description:
  The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. This crate contains some of their latest efforts and might be accessible with the right equipment.


typeName: Backup Array
description:
  The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. This unit stores some of their backup files and with the right equipment it might be possible to hack into it.


typeName: Novelty Box
description:
  The local pirates are searching for ways to enhance their products. They collect their findings in these boxes. Those skilled in hacking might be able to bypass the security measures and access the contents of the box.


typeName: Okelle's Pleasure Hub
description:
  This pleasure resort sports various activities open for guests, including casinos, baths, escort booths and three domes of simulated tropical paradise for maximum bliss.


typeName: Demo Probe
description:
  The deep-space probe uses directional measurements of the red shifting of scan signatures due to space-time expansion to give very coarse scanning of objects up to interstellar ranges. You only need one such probe for analysis, and it scans everything outside its scan range.


typeName: Demo Probe Launcher
description:
  A missile launcher shell modified to fit scanner probes.  Can hold up to twelve system scan probes of any one configuration. Can also be used to launch survey probes. Only one probe launcher can be fitted per ship.


typeName: Complex Supervisor
description:
  The supervisor of this outpost is extremely paranoid and carefully controls who enters the packaging center, from fear of theft or sabotage.


typeName: Research Overseer
description:
  The overseer of this research facility takes his job very seriously and keeps the most important area of the facility, the Think Tank, locked at all times.


typeName: Soul Keeper
description:
  The Soul Keeper is responsible for the spiritual well-being of all Blood Raiders in the complex. He also acts as liaison between the research team and the leaders of the Blood Raiders and has the authority to go anywhere he pleases within the complex.


typeName: Jury Rigging
description:
  General understanding of the inner workings of starship components. Allows makeshift modifications to ship subsystems through the use of rigs. Required learning for further study in the field of rigging.


typeName: Armor Rigging
description:
  Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs. \n\n10% reduction in Armor Rig drawbacks per level.


typeName: Astronautics Rigging
description:
  Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs. \n\n10% reduction in Astronautics Rig drawbacks per level.


typeName: Drones Rigging
description:
  Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs. \n\n10% reduction in Drone Rig drawbacks per level.


typeName: Electronic Superiority Rigging
description:
  Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. \n\n10% reduction in Electronic Superiority Rig drawbacks per level.


typeName: Projectile Weapon Rigging
description:
  Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. \n\n10% reduction in Projectile Weapon Rig drawbacks per level.


typeName: Energy Weapon Rigging
description:
  Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. \n\n10% reduction in Energy Weapon Rig drawbacks per level.


typeName: Hybrid Weapon Rigging
description:
  Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. \n\n10% reduction in Hybrid Weapon Rig drawbacks per level.


typeName: Launcher Rigging
description:
  Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. \n\n10% reduction in Launcher Rig drawbacks per level.


typeName: Shield Rigging
description:
  Advanced understanding of shield subsystems. Allows makeshift modifications to shield subsystems through the use of rigs. \n\n10% reduction in Shield Rig drawbacks per level.


typeName: Jeremy Tacs's Eagle
description:
  Once bound within the confines of a tiny blue planet, enterprising young Jeremy Tacs decided at a tender age that his destiny lay between the stars. Having shed the limitations of his planetbound life, he now glides through celestial heavens, lending a hand of help to those proving themselves worthy.


typeName: Lazron Kamon_
description:
  A former scientist working for the Angel Cartel, Lazron was an expert in drone manufacturing.  Many years ago he disappeared entirely into the cosmos.  His co-workers claimed he had suffered a mental breakdown from work related stress, and had simply left.  Few know where he has been, or what he has been up to, these past few years ...


typeName: Federal Star of Justice
description:
  The Federal Star of Justice is a golden medallion, awarded by the Gallente Federation to individuals who have displayed exceptional bravery, self-sacrifice and wisdom in promoting the causes of liberty and democracy across the universe.


typeName: Unstable Wormhole
description:
  Your sensors show readings of the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabling mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery.


typeName: Floating Debris
description:
  At first glance this looks like just another piece of space debris, but on closer inspection it looks to be very old. What secrets might it unveil to proficient archaeologists?


typeName: Ancient Ruins
description:
  Eons seperate you and this foreboding ruins. One can only wonder over who built it long ago and, more importantly, what they left behind. A shrewd archaeologist might be able to unearth something of interest.


typeName: Sansha Administrator
description:
  This is the administrator appointed by Sansha to run this facility. It is likely he as a key to enter the administration area, as his offices are located there.


typeName: Angel Inspector
description:
  The inspector is here to keep a tab on the operation and make sure the workers don't get too fond of the products. He has the authority to enter any part of the complex.


typeName: Core Defence Capacitor Safeguard II
description:
  This ship modification is designed to reduce the capacitor need of all shield modules at the expense of increased signature radius.\n\nNote: Does not work on capital sized modules


typeName: Angel Courtesan
description:
  The courtesan is nothing but a high-level prostitute, but at least she's got class. What intrigues you is the fact that being in the favor of the powers that be in this complex allows the courtesan to go where she pleases.


typeName: Veldspar_2
description:
  The most common ore type in the known world, Veldspar can be found most everywhere. It is still in constant supply as it holds a large portion of the much-used tritanium mineral. It requires 333 ore units to refine.


typeName: Me, Myself and Plunder
description:
  A harrowing tear-jerk tale of a pirate that succumbs to greed and gluttony. Have your handkerchief handy.


typeName: Amarr Battlecruiser Wreck
description:
  The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.


typeName: Cryptic Tuner Data Interface
description:
  Designed for use with Minmatar technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.


typeName: Esoteric Tuner Data Interface
description:
  Designed for use with Caldari technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.


typeName: Incognito Tuner Data Interface
description:
  Designed for use with Gallente technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.


typeName: Occult Tuner Data Interface
description:
  Designed for use with Amarr technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention.


typeName: Angel Info Shard
description:
  If you have the right equipment you might be able to hack into the info shard and get some valuable information.


typeName: Angel Com Tower
description:
  If you have the right equipment you might be able to hack into the com tower and get some valuable information.


typeName: Angel Mainframe
description:
  If you have the right equipment you might be able to hack into the mainframe and get some valuable information.


typeName: Angel Databank
description:
  If you have the right equipment you might be able to hack into the databank and get some valuable information.


typeName: Angel Debris
description:
  This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.


typeName: Angel Rubble
description:
  This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.


typeName: Angel Remains
description:
  This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.


typeName: Angel Ruins
description:
  This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.


typeName: Angel Waste
description:
  You surmise that with some salvaging equipment there is still something of value to be had from this old waste.


typeName: Angel Wreck
description:
  You surmise that with some salvaging equipment there is still something of value to be had from this old wreck.


typeName: Angel Derelict
description:
  You surmise that with some salvaging equipment there is still something of value to be had from this old derelict.


typeName: Angel Hulk
description:
  You surmise that with some salvaging equipment there is still something of value to be had from this old hulk.


typeName: Cloaking Device I
description:
  The most rudimentary cloaking technology. This device plays havoc with a ship's subsystems: Movement while cloaked is impossible, targeting systems hardly work, and reactivation takes extended periods due to the heavy stress on the ship's processors.


typeName: Flawed Gneiss
description:
  Gneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. Flawed Gneiss however has the same properties as fools gold, in the sense that it looks like the original but is worth almost nothing in comparison.


typeName: Crates Of Holoreels
description:
  Holo-Vid reels are the most common type of personal entertainment there is. From interactive gaming to erotic motion pictures, these reels can contain hundreds of titles each.


typeName: Colonial Master Diabolus Maytor
description:
  This is the master of all nearby Sansha colonies, the infamous Diabolus Maytor.  Few are above him in rank. Threat level: Deadly


typeName: Privateer Admiral Heysus Sarpati
description:
  Heysus Sarpati is the official recruiter of the Serpentis in this sector.  He commands a mighty battleship that is rivaled by few, hearing the mere mention of his name sparks fear into his enemies' hearts. Threat level: Deadly.


typeName: Black Caesar
description:
  An old warhorse, Black Caesar has been a dedicated member of the Guardian Angels since he was a boy.  His name has been plastered upon 'most wanted' lists all over Gallente space for the last three decades. Threat level: Deadly


typeName: Naberius Marquis
description:
  Dark and mysterious, little is known of Naberious, other than his extreme loyalty to Sansha's Nation and convincing leadership skills. Threat level: Deadly


typeName: Haruo Wako
description:
  Formerly member of the Intaki Syndicate, Haruo has quickly risen through the ranks in the Guristas organization. Which comes as no wonder, as he is brilliant, charismatic and utterly corrupt. Threat level: Deadly


typeName: Jorun 'Red Legs' Greaves
description:
  Jorun has an air of vulnerability about her petite body, but don't expect any mercy from the infamous pirate leader, she'd sooner cut your throat than do any man's bidding. Threat level: Deadly


typeName: Captain Blood Raven
description:
  Little is known of Blood Raven, even his true name remains a secret.  His nickname was acquired due to his tendency to walk around with a black Raven on his shoulder.  Men under his command even claimed it was the only creature he truly loved.  His other hobby was cutting open bodies of slain enemies and drinking their blood ... Threat level: Deadly


typeName: Raven State Issue
description:
  A joint effort by the eight Caldari supercorporations, this State Issue of the powerhouse that is the Raven was created expressly to honour those whose valor in combat and adherence to the Caldari code of battle has surpassed that of their comrades in arms. Of course, should the ship be lost, the immense dishonour to the pilot demands that he take his own life, but seeing as how this wouldn't affect him in the slightest, tradition holds that the highest-ranked of the surviving crew members take his place.<br><br>Special Ability: 5% bonus to Siege and Cruise Missile Launcher Rate Of Fire and 10% bonus to Torpedo and Cruise Missile Velocity per level of skill.


typeName: Tempest Tribal Issue
description:
  Commissioned by the four ruling tribes of the Republic, the Tribal Issue of their Fleet's key vessel is presented only to those who have displayed unyielding valor in the Republic's interest, and a tireless commitment to maintaince of the Tribes' precious freedom. Given the ship's status as a badge of honour, it is not uncommon for pilots or ship crew to add special tattoos to their anatomy, celebrating both the gift of the ship and the honour of piloting it.<br><br>Special Ability: 5% bonus to Large Projectile Turret rate of fire and Large Projectile Turret damage per level.


typeName: Rubin Sozar
description:
  Rubin Sozar was appointed into the Angel Cartel a few years ago, having defected from the Minmatar Navy after having been involved in a scandal that tarnished his reputation and prevented him from advancing further in the ranks of the military.  He is an excellent pilot and naval commander, and has served the Cartel well in his few years of service.  Threat level: Deadly.


typeName: Okelle Alash_
description:
  Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation.\n\nOkelle is a fierce pirate captain that has been under his brothers shadow for a long time and is eager to prove himself. He knows the republic is after him and he is looking for confrontation to get the recognition he believes he deserves.\n\nThreat level: Deadly.


typeName: Fools Crokite
description:
  Crokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the world. Fools Crokite on the other hand is infamous for making inexperienced miners look like fools.  It closely resembles the real Crokite, while having very little usable mineral content.


typeName: Flawed Arkonor
description:
  Arkonor is one of the rarest and most sought-after ore in the known world. Flawed Arkonor on the other hand is very rarely sought after. In fact more than a few inexperienced miners have turned red-faced when discovering their 'valuable' cargo was in fact flawed and worth only a handful of ISK ...


typeName: Corvette Prototype Amarr
description:
  This is the first in a series of prototype Amarr attack craft designed for deployment from Carriers.


typeName: Corvette Prototype Gallente
description:
  This is the first in a series of prototype Gallente attack craft designed for deployment from Carriers.


typeName: Corvette Prototype Caldari
description:
  This is the first in a series of prototype Caldari attack craft designed for deployment from Carriers.


typeName: Amarrian Breeding Facility
description:
  This breeding facility produces Minmatar children ready to assume their place as servants to the Amarr. Once they reach puberty, the boys are sent away to take their place amongst the lower classes in Amarr society.\n\nThe girls, on the other hand, are left behind. Their place is here, stretched out on cold metal tables, silent and tense. The facility wears out its brood, but that's all right; more are created all the time.\n\nAnd every now and then, a caravan will arrive, carrying men with cold eyes and clammy hands, ready and willing to help with the production.


typeName: Amarr Battlestation_Event
description:
  This gigantic military installation is the pride of the Amarr Navy.  Hundreds of thousands, of slaves poured their blood, sweat and tears into erecting one of these mega-structures.  Only a fool would attempt to assault such a massive base without a fleet behind him.\n\nDocking has been prohibited into this station without proper authorization.


typeName: Sisters of EVE Aid Station
description:
  The Sisters need to rapidly receive and deploy aid has led to the creation of the Aid Stations, relatively quick and easy to construct and place in orbit these stations can recieve vast quantities of aid and transfer them to orbital craft for quick deployment on a planet. Since their inception they have saved vast quantities of lives and other corporations have leased the design for their own purposes.


typeName: Asteroid Slave Mine
description:
  "There are some who will never embrace enlightment, and those poor souls we must.. educate"<br>\nGavrin Lothril - Asteroid Mine XVII-232 Foreman


typeName: Unlicensed Mindclash Arena
description:
  Mind Clash is one of the most popular sports throughout known space, it is as enthusiastically played in the royal court on Amarr Prime as in the gambling halls of the Caldari. However there are a certain cadre of people who think that the official sport is too tame, so they created a new set of rules, to the death - which was promptly banned from Empire space. However their is much underground hunger for this sport so hidden in space arena's have started to be constructed in which sport enthusiasts can enjoy watching their heroes fight and die without the inteference of the beaurcratic empires.


typeName: Broadcast Tower
description:
  The Caldari call these propoganda towers, however the Gallente people prefer to call them liberty towers. Whatever their designation these hidden broadcast towers send their amplified signal throughout the system they are located in. The Gallente networks use them to broadcast their channels to areas of space where such signals are usually banned. There are a network of relay towers which utilise the FTL networks to bring their underground signal to the source tower.


typeName: Breeder Slave
description:
  These slaves are held within breeder colonies for years for the sole purpose of increasing a slaver's stock. Discarded when they have outlived their usefulness, these poor creatures have a short life expectancy that might be a blessing when compared to the misery of their existence in captivity.


typeName: Fedo
description:
  The Fedo is an omnivorous, sponge-like creature. It has reddish skin and numerous small claw-like tentacles which it uses to move around and protect itself. A primitive being, the Fedo's method of eating and absorbing nutrition is slow and inefficient. This means that food stays for a long time in the Fedo's body, and will most often have rotted or turned foul before the animal passes it out of its system. The Fedos eject fumes from their body which, for the reasons explained above, have a most horrible odor. The Fedos possess a fantastic sense of smell and so use these fumes to communicate with each other; they are however both blind and deaf, having no eyes or ears. The mouth is located on the underside of the beast, and the Fedo feeds by positioning itself over the food and lowering itself down on it.


typeName: Military Intelligence Report
description:
  A military intelligence report on Fleet movements in the local vicinity, patrol schedules and current strength,


typeName: Secure Coded Package
description:
  A generic package containing goods in a protective wrapping. It is secured with a code lock and cannot be opened without knowing the proper combination.


typeName: Starkmanir Slave
description:
  The Starkmanir Tribe was virtually wiped after a failed rebellion, only a handful remain in the Empire and have now turned into collector's items for Amarrian Holder's. These slave's are rarely ever put to hard labour and generally live out their lives as exhibits for their Amarrian masters to show off. A pure blooded Starkmanir slave has made many a Holder a rich man


typeName: Valkears
description:
  "We aren't going to try to train you, we're going to try to kill you."<br>\n- Valklear Instructor\n<br><br>\nIn the great war for liberation the Minmatar tribes, finding themselves lacking able-bodied men, were forced to create soldiers from their most dangerous criminals—their thieves, schemers, and murderers. This method proved remarkably successful and continues to this day. One would have to be mad to join in a Valkear unit's fifteen-year tour of duty, and among the criminal element, the rivers of madness run deep indeed.


typeName: Multispectral Frequency Probe
description:
  The Multispectral Frequency Probe scans the entire solar system for multispectral frequencies, and gives a readout on which types of frequencies exist.


typeName: Avatar Wreck
description:
  These are the remnants of the Avatar-class titan piloted by CYVOK of Ascendant Frontier. It was destroyed by Band of Brothers in the war between the two alliances. The event marked the destruction of the first capsuleer owned titan in existence.


typeName: Drone Damage Rig I
description:
  This ship modification is designed to increase a ship's drone damage at the expense of the ship's CPU capacity.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Sensor Strength Rig I
description:
  This rig increases the ship's sensor strength to make it more resistant to being jammed at the expense of shields.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Shield Transporter Rig I
description:
  This ship modification is designed to increase shield capacity at the expense of increased signature radius.\n\nNote: Does not work on capital sized modules


typeName: Domination Wang Chunger
description:
  Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Super Uber Deadly.


typeName: Antiviral Drugs
description:
  Antiviral Drugs are in constant demand everywhere and new, more potent versions, are always made available to counter new viral strains.


typeName: TEST Overdrive Injector System II
description:
  Replaces some of the heavier structure components with lighter, but more fragile material. Improves speed and agility at the expense of hull strength.


typeName: Ratu
description:
  Ratu the drug of choice during the celebration known as Mahe Ratu. It´s effect include a feeling of euphoria, hallucinations and anxiety.\n<p>\n<p>\n\n<i>Feel the Ratu rise through your chest upwards, outwards into everything at once. Throw your head back, spread your arms out and scream, scream at the top of your lungs, struggling to rise above the noise:\n<p>\n”Mahe Ratu!” </i>


typeName: TEST 100MN MicroWarpdrive II
description:
  Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field. \n\nPenalty: 25% less max capacitor and 50% less max shield hit points.


typeName: Civilian Analyzer
description:
  A simple scanning device designed for analyzing both terran archaeological structures and ruins floating in space.


typeName: Perpetual Motion Unit I
description:
  The mere existence of this unit is a major vexation to physicists everywhere. That said, it doesn't do much at all for the pilot: It operates as a closed system, and any attempt at a breach or internal inspection will ruin the mechanism. It has no effect on any part of a ship's operation.


typeName: Datacore - Basic Civilian Tech
description:
  This datacore is a minor storehouse of information, containing a fair portion of mankind's collected knowledge in the field of ordinary civilian technology.


typeName: Civilian Data Interface
description:
  Designed to work with the basic technologies. It does however not work with the more advanced technologies.


typeName: Repair Outpost_Weak
description:
  Due to their amazing cost-effectiveness and the speed at which they can be built, these repair outposts are seeing greater and greater use among travelers who need to be able to stay mobile in dangerous territory.


typeName: Capital Auxiliary Nano Pump I
description:
  This ship modification is designed to increase a ship's armor repairer repair amount at the expense of max velocity.\n\nPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Capital Nanobot Accelerator I
description:
  This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of max velocity.


typeName: Hardwiring - Inherent Implants 'Noble' ZET10
description:
  A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 1% reduction in repair systems duration.


typeName: Hardwiring - Inherent Implants 'Noble' ZET20
description:
  A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 1% reduced capacitor need for remote armor repair system modules.


typeName: Hardwiring - Inherent Implants 'Noble' ZET30
description:
  A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. +1% bonus to hull hp.


typeName: Hardwiring - Inherent Implants 'Noble' ZET40
description:
  A neural Interface upgrade for analyzing and repairing starship damage. 1% Bonus to repair system Repair amount.


typeName: Hardwiring - Inherent Implants 'Noble' ZET50
description:
  A neural Interface upgrade that boosts the pilot's skill at maintaining his ship's midlevel defences. Grants a +1% Bonus to armor hit points.


typeName: Hardwiring - Eifyr and Co 'Gunslinger' AX-0
description:
  A Eifyr and Co gunnery hardwiring designed to enhance turret tracking. Grants a 1% bonus to turret tracking speed.


typeName: Hardwiring - Zainou 'Deadeye' ZGA10
description:
  A Zainou gunnery hardwiring designed to enhance optimal range. Grants a 1% bonus to turret optimal range.


typeName: Hardwiring - Inherent Implants 'Lancer' G0-Delta
description:
  A Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. Grants a 1% bonus to all turret rate of fire.


typeName: Hardwiring - Inherent Implants 'Lancer' G0-Beta
description:
  A Inherent Implants gunnery hardwiring designed to enhance turret energy mangement. Grants a 1% reduction in all turret capacitor need.


typeName: Hardwiring - Eifyr and Co 'Gunslinger' CX-0
description:
  A Eifyr and Co gunnery hardwiring designed to enhance skill with all turrets. Grants a 1% bonus to all turret Damages.


typeName: Hardwiring - Inherent Implants 'Lancer' G0-Alpha
description:
  A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. Grants a 1% bonus to small energy turret Damage.


typeName: Hardwiring - Zainou 'Deadeye' ZGS10
description:
  A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. Grants a 1% bonus to small hybrid turret Damage.


typeName: Hardwiring - Eifyr and Co 'Gunslinger' SX-0
description:
  A Eifyr and Co gunnery hardwiring designed to enhance skill with small projectile turrets. Grants a 1% bonus to small projectile turret Damage.


typeName: Hardwiring - Inherent Implants 'Lancer' G0-Gamma
description:
  A Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. Grants a 1% bonus to medium energy turret Damage.


typeName: Hardwiring - Zainou 'Deadeye' ZGM10
description:
  A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. Grants a 1% bonus to medium hybrid turret Damage.


typeName: Hardwiring - Eifyr and Co 'Gunslinger' MX-0
description:
  A Eifyr and Co gunnery hardwiring designed to enhance skill with medium projectile turrets. Grants a 1% bonus to medium projectile turret Damage.


typeName: Hardwiring - Inherent Implants 'Lancer' G0-Epsilon
description:
  A Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. Grants a 1% bonus to large energy turret Damage.


typeName: Hardwiring - Zainou 'Deadeye' ZGL10
description:
  A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. Grants a 1% bonus to large hybrid turret Damage.


typeName: Hardwiring - Eifyr and Co 'Gunslinger' LX-0
description:
  A Eifyr and Co gunnery hardwiring designed to enhance skill with large projectile turrets. Grants a 1% bonus to large projectile turret Damage.


typeName: Hardwiring - Zainou 'Deadeye' ZMC10
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to all missiles' maximum flight range.


typeName: Hardwiring - Zainou 'Deadeye' ZML10
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to all missiles' maximum velocity.


typeName: Hardwiring - Zainou 'Deadeye' ZMA10
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 1% decreased factor of signature radius for light, heavy and cruise missile explosions.


typeName: Hardwiring - Zainou 'Deadeye' ZMS10
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 1% decrease in factor of target's velocity for all missiles.


typeName: Hardwiring - Zainou 'Deadeye' ZMM10
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to all missile launcher rate of fire.


typeName: Hardwiring - Eifyr and Co. 'Rogue' CY-0
description:
  A Eifyr and Co gunnery hardwiring designed to enhance pilot navigation skill. Grants a 1% bonus to Ship Velocity.


typeName: Hardwiring - Eifyr and Co. 'Rogue' AY-0
description:
  A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 1% bonus to Ship Agility.


typeName: Hardwiring - Inherent Implants 'Yeti' BX-0
description:
  A neural Interface upgrade that boosts the pilot's skill at mining ice.  Yields a 1% decrease in ice harvester cycle time.


typeName: Hardwiring - Eifyr and Co. 'Alchemist' WA-1
description:
  A neural Interface upgrade that boost the pilot's skill at handling boosters. \n\n5% bonus to attribute booster duration.


typeName: Hardwiring - Eifyr and Co. 'Alchemist' WA-2
description:
  A neural Interface upgrade that boost the pilot's skill at handling boosters. \n\n10% bonus to attribute booster duration.


typeName: Hardwiring - Inherent Implants 'Highwall' HY-1
description:
  A neural Interface upgrade that boosts the pilot's skill at mining.  3% reduction in CPU penalty of mining upgrade modules.


typeName: Hardwiring - Inherent Implants 'Highwall' HY-2
description:
  A neural Interface upgrade that boosts the pilot's skill at mining.  5% reduction in CPU penalty of mining upgrade modules.


typeName: Hardwiring - Inherent Implants 'Highwall' HY-0
description:
  A neural Interface upgrade that boosts the pilot's skill at mining.  1% reduction in CPU penalty of mining upgrade modules.


typeName: Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-1
description:
  A neural Interface upgrade that boosts the pilots social skills. 3% Bonus to NPC agent, corporation and faction standing increase.


typeName: Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-1
description:
  A neural Interface upgrade that boosts the pilots social skills. 3% additional pay for agent missions.


typeName: Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-1
description:
  A neural Interface upgrade that boosts the pilots social skills. 2% Bonus to effective standing towards friendly NPC Corporations.


typeName: Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-1
description:
  A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.2 Bonus to effective standing towards hostile Agents.


typeName: Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-1
description:
  A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 3% Bonus to effective security rating increase.


typeName: Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-0
description:
  A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to NPC agent, corporation and faction standing increase.


typeName: Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-2
description:
  A neural Interface upgrade that boosts the pilots social skills. 5% Bonus to NPC agent, corporation and faction standing increase.


typeName: Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-2
description:
  A neural Interface upgrade that boosts the pilots social skills. 5% additional pay for agent missions.


typeName: Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-0
description:
  A neural Interface upgrade that boosts the pilots social skills. 1% additional pay for agent missions.


typeName: Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-2
description:
  A neural Interface upgrade that boosts the pilots social skills. 4% Bonus to effective standing towards friendly NPC Corporations.


typeName: Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-0
description:
  A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to effective standing towards friendly NPC Corporations.


typeName: Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-2
description:
  A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.4 Bonus to effective standing towards hostile Agents.


typeName: Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-0
description:
  A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.1 Bonus to effective standing towards hostile Agents.


typeName: Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-2
description:
  A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 5% Bonus to effective security rating increase.


typeName: Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-0
description:
  A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 1% Bonus to effective security rating increase.


typeName: Hardwiring - Zainou 'Beancounter' F50
description:
  A neural Interface upgrade that boosts the pilots manufacturing skills. 2% reduction in manufacturing time.


typeName: Hardwiring - Zainou 'Beancounter' G50
description:
  A neural Interface upgrade that boosts the pilots manufacturing skills. 2% reduction to the material requirements needed for production.


typeName: Hardwiring - Zainou 'Beancounter' H50
description:
  A neural Interface upgrade that boosts the pilots manufacturing skills. 2% reduction in refinery waste.


typeName: Hardwiring - Zainou 'Beancounter' F40
description:
  A neural Interface upgrade that boosts the pilots manufacturing skills. 1% reduction in manufacturing time.


typeName: Hardwiring - Zainou 'Beancounter' F60
description:
  A neural Interface upgrade that boosts the pilots manufacturing skills. 4% reduction in manufacturing time.


typeName: Hardwiring - Zainou 'Beancounter' G60
description:
  A neural Interface upgrade that boosts the pilots manufacturing skills. 4% reduction to the material requirements needed for production.


typeName: Hardwiring - Zainou 'Beancounter' G40
description:
  A neural Interface upgrade that boosts the pilots manufacturing skills. 1% reduction to the material requirements needed for production.


typeName: Hardwiring - Zainou 'Beancounter' H60
description:
  A neural Interface upgrade that boosts the pilots manufacturing skills. 4% reduction in refinery waste.


typeName: Hardwiring - Zainou 'Beancounter' H40
description:
  A neural Interface upgrade that boosts the pilots manufacturing skills. 1% reduction in refinery waste.


typeName: Hardwiring - Zainou 'Beancounter' J50
description:
  A neural Interface upgrade that boosts the pilots research skills. 3% Bonus to material efficiency research speed.


typeName: Hardwiring - Zainou 'Beancounter' I50
description:
  A neural Interface upgrade that boosts the pilots research skills. 3% bonus to blueprint manufacturing time research.


typeName: Hardwiring - Zainou 'Beancounter' K50
description:
  A neural Interface upgrade that boosts the pilots research skills.  3% Bonus to blueprint copying speed.


typeName: Hardwiring - Zainou 'Beancounter' I60
description:
  A neural Interface upgrade that boosts the pilots research skills. 5% bonus to blueprint manufacturing time research.


typeName: Hardwiring - Zainou 'Beancounter' I40
description:
  A neural Interface upgrade that boosts the pilots research skills. 1% bonus to blueprint manufacturing time research.


typeName: Hardwiring - Zainou 'Beancounter' J60
description:
  A neural Interface upgrade that boosts the pilots research skills. 5% Bonus to material efficiency research speed.


typeName: Hardwiring - Zainou 'Beancounter' J40
description:
  A neural Interface upgrade that boosts the pilots research skills. 1% Bonus to material efficiency research speed.


typeName: Hardwiring - Zainou 'Beancounter' K60
description:
  A neural Interface upgrade that boosts the pilots research skills.  5% Bonus to blueprint copying speed.


typeName: Hardwiring - Zainou 'Beancounter' K40
description:
  A neural Interface upgrade that boosts the pilots research skills.  1% Bonus to blueprint copying speed.


typeName: Hardwiring - Poteque Pharmaceuticals 'Prospector' PPF-1
description:
  A neural Interface upgrade that boosts the pilots scanning skills. Reduces maximum scan deviation by 6%.


typeName: Hardwiring - Poteque Pharmaceuticals 'Prospector' PPH-1
description:
  A neural Interface upgrade that boosts the pilots scanning skills. 6% faster scanning with scan probes.


typeName: Hardwiring - Poteque Pharmaceuticals 'Prospector' PPF-2
description:
  A neural Interface upgrade that boosts the pilots scanning skills. Reduces maximum scan deviation by 10%.


typeName: Hardwiring - Poteque Pharmaceuticals 'Prospector' PPF-0
description:
  A neural Interface upgrade that boosts the pilots scanning skills. Reduces maximum scan deviation by 2%.


typeName: Hardwiring - Poteque Pharmaceuticals 'Prospector' PPH-2
description:
  A neural Interface upgrade that boosts the pilots scanning skills. 10% faster scanning with scan probes.


typeName: Hardwiring - Poteque Pharmaceuticals 'Prospector' PPH-0
description:
  A neural Interface upgrade that boosts the pilots scanning skills. 2% faster scanning with scan probes.


typeName: Hardwiring - Poteque Pharmaceuticals 'Prospector' PPW-1
description:
  A neural Interface upgrade that boosts the pilots exploration skills. 5% increase in chance of archaeological find.


typeName: Hardwiring - Poteque Pharmaceuticals 'Prospector' PPX-1
description:
  A neural Interface upgrade that boosts the pilots exploration skills. 5% increase in chance of data retrieval.


typeName: Hardwiring - Poteque Pharmaceuticals 'Prospector' PPY-1
description:
  A neural Interface upgrade that boosts the pilots exploration skills. 5% increase in chance of salvage retrieval.


typeName: Hardwiring - Inherent Implants 'Rifleman' X1-Zeta
description:
  A Inherent Implants gunnery hardwiring designed to enhance skill with extra-large energy turrets. Grants a 3% bonus to extra-large energy turret Damage.


typeName: Hardwiring - Zainou 'Gunsight' ZGX100
description:
  A Zainou gunnery hardwiring designed to enhance skill with extra-large hybrid turrets. Grants a 3% bonus to extra-large hybrid turret Damage.


typeName: Hardwiring - Eifyr and Co 'Duelist' XX-1
description:
  A Eifyr and Co gunnery hardwiring designed to enhance skill with extra-large projectile turrets. Grants a 3% bonus to extra-large projectile turret Damage.


typeName: Production Assistant
description:
  This individual, dishevelled and exhausted, is responsible for seeing to completion various niggling tasks relegated by superiors. And, of course, he or she serves as a scapegoat in case a task goes horrendously wrong.


typeName: Hardwiring - Zainou 'Sharpshooter' ZMX100
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to citadel torpedo damage.


typeName: Hardwiring - Zainou 'Sharpshooter' ZMX1000
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to citadel torpedo damage.


typeName: Hardwiring - Zainou 'Sharpshooter' ZMX10
description:
  A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to citadel torpedo damage.


typeName: Hardwiring - Eifyr and Co 'Duelist' XX-2
description:
  A Eifyr and Co gunnery hardwiring designed to enhance skill with extra-large projectile turrets. Grants a 5% bonus to extra-large projectile turret Damage.


typeName: Hardwiring - Eifyr and Co 'Duelist' XX-0
description:
  A Eifyr and Co gunnery hardwiring designed to enhance skill with extra-large projectile turrets. Grants a 1% bonus to extra-large projectile turret Damage.


typeName: Hardwiring - Inherent Implants 'Rifleman' X2-Zeta
description:
  A Inherent Implants gunnery hardwiring designed to enhance skill with extra-large energy turrets. Grants a 5% bonus to extra-large energy turret Damage.


typeName: Hardwiring - Inherent Implants 'Rifleman' X0-Zeta
description:
  A Inherent Implants gunnery hardwiring designed to enhance skill with extra-large energy turrets. Grants a 1% bonus to extra-large energy turret Damage.


typeName: Hardwiring - Zainou 'Gunsight' ZGX1000
description:
  A Zainou gunnery hardwiring designed to enhance skill with extra-large hybrid turrets. Grants a 5% bonus to extra-large hybrid turret Damage.


typeName: Hardwiring - Zainou 'Gunsight' ZGX10
description:
  A Zainou gunnery hardwiring designed to enhance skill with extra-large hybrid turrets. Grants a 1% bonus to extra-large hybrid turret Damage.


typeName: Hardwiring - Zainou 'Sprite' KXX1000
description:
  A neural interface upgrade that boosts the pilot's skill with capital shield transporters. 3% reduced capacitor need for capital shield emission system modules.


typeName: Hardwiring - Zainou 'Sprite' KXX500
description:
  A neural interface upgrade that boosts the pilot's skill with capital shield transporters. 1% reduced capacitor need for capital shield emission system modules.


typeName: Hardwiring - Zainou 'Sprite' KXX2000
description:
  A neural interface upgrade that boosts the pilot's skill with capital shield transporters. 5% reduced capacitor need for capital shield emission system modules.


typeName: Hardwiring - Inherent Implants 'Gentry' ZEX100
description:
  A neural Interface upgrade that boosts the pilot's skill in operating capital armor repair modules. 3% reduction in capital repair systems duration.


typeName: Hardwiring - Inherent Implants 'Gentry' ZEX1000
description:
  A neural Interface upgrade that boosts the pilot's skill in operating capital armor repair modules. 5% reduction in capital repair systems duration.


typeName: Hardwiring - Inherent Implants 'Gentry' ZEX10
description:
  A neural Interface upgrade that boosts the pilot's skill in operating capital armor repair modules. 1% reduction in capital repair systems duration.


typeName: Hardwiring - Inherent Implants 'Gentry' ZEX200
description:
  A neural Interface upgrade that boosts the pilot's skill in the operation of capital remote armor repair systems. 3% reduced capacitor need for capital remote armor repair system modules.


typeName: Hardwiring - Inherent Implants 'Gentry' ZEX2000
description:
  A neural Interface upgrade that boosts the pilot's skill in the operation of capital remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules.


typeName: Hardwiring - Inherent Implants 'Gentry' ZEX20
description:
  A neural Interface upgrade that boosts the pilot's skill in the operation of capital remote armor repair systems. 1% reduced capacitor need for capital remote armor repair system modules.


typeName: TEST CARRIER Serpentis Duke
description:
  Due to the rampant colonisation efforts into deep space, namely those of the capsuleer community, the Angel Cartel has had to bring heavy support to its front lines. Threat level: OMGWTFBBQ.


typeName: Hardwiring - Eifyr and Co. 'Alchemist' ZA-1
description:
  A neural Interface upgrade that boosts the pilot's skill at gas harvesting.  3% reduction to Gas Cloud Harvester cycle time.


typeName: Hardwiring - Eifyr and Co. 'Alchemist' ZA-2
description:
  A neural Interface upgrade that boosts the pilot's skill at gas harvesting.  5% reduction to Gas Cloud Harvester cycle time.


typeName: Hardwiring - Eifyr and Co. 'Alchemist' ZA-0
description:
  A neural Interface upgrade that boosts the pilot's skill at gas harvesting.  1% reduction to Gas Cloud Harvester cycle time.


typeName: Hardwiring - Poteque Pharmaceuticals 'Prospector' PPZ-1
description:
  A neural Interface upgrade that boosts the pilots exploration skills. 5% reduction in cycle time of salvage, hacking and archaeology modules.


typeName: Villard Wheel
description:
  This item is an integral component of perpetual motion units. If the wheel ever stops spinning, the entire unit will grind to a halt.


typeName: Black Box
description:
  The black box contains the last communication from a space ship as well as various data regarding its destruction.


typeName: Data Storage Device
description:
  If you have the right equipment you might be able to hack into this container and get some valuable information.


typeName: Unstable Particle Acceleration Superstructure
description:
  This particle accelerator is on the brink of destruction.  Electronic particles ooze from its hull, filling the surrounding void and causing the structure to illuminate with an eerie glow.


typeName: Blood Control Tower
description:
  The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\n\nRacial Bonuses:\n50% bonus to Energy Sentry Optimal Range\n25% bonus to Energy Sentry Damage\n50% bonus to Silo Cargo Capacity


typeName: Dark Blood Control Tower
description:
  The Dark Blood Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques.\n\nRacial Bonuses:\n50% bonus to Energy Sentry Optimal Range\n25% bonus to Energy Sentry Damage\n50% bonus to Silo Cargo Capacity


typeName: Guristas Control Tower
description:
  The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\n\nRacial Bonuses:\n25% bonus to Missile Battery Rate of Fire\n50% bonus to Missile Velocity\n-75% bonus to ECM Jammer Battery Target Cycling Speed


typeName: Dread Guristas Control Tower
description:
  The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques.\n\nRacial Bonuses:\n25% bonus to Missile Battery Rate of Fire\n50% bonus to Missile Velocity\n-75% bonus to ECM Jammer Battery Target Cycling Speed


typeName: Serpentis Control Tower
description:
  The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\n\nRacial Bonuses:\n25% bonus to Hybrid Sentry Damage\n100% bonus to Silo Cargo Capacity


typeName: Shadow Control Tower
description:
  The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques.\n\nRacial Bonuses:\n25% bonus to Hybrid Sentry Damage\n100% bonus to Silo Cargo Capacity


typeName: Angel Control Tower
description:
  The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\n\nRacial Bonuses:\n50% bonus to Projectile Sentry Optimal Range\n50% bonus to Projectile Sentry Fall Off Range\n25% bonus to Projectile Sentry RoF


typeName: Domination Control Tower
description:
  The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques.\n\nRacial Bonuses:\n50% bonus to Projectile Sentry Optimal Range\n50% bonus to Projectile Sentry Fall Off Range\n25% bonus to Projectile Sentry RoF


typeName: Guristas Control Tower Medium
description:
  The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\n\nRacial Bonuses:\n25% bonus to Missile Battery Rate of Fire\n50% bonus to Missile Velocity\n-75% bonus to Electronic Warfare Battery Target Cycling Speed


typeName: Dread Guristas Control Tower Medium
description:
  The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques.\n\nRacial Bonuses:\n25% bonus to Missile Battery Rate of Fire\n50% bonus to Missile Velocity\n-75% bonus to Electronic Warfare Battery Target Cycling Speed


typeName: Serpentis Control Tower Medium
description:
  The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\n\n\nRacial Bonuses:\n25% bonus to Hybrid Sentry Damage\n100% bonus to Silo Cargo Capacity


typeName: Foundation Upgrade Platform
description:
  The Foundation upgrade platform is the first level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 outpost improvement.


typeName: Pedestal Upgrade Platform
description:
  The Pedestal upgrade platform is the second level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 improvement and 1 Tier 2 improvement.\n\nNote: A Foundation outpost upgrade is a prerequisite for the installation of the Pedestal upgrade.


typeName: Monument Upgrade Platform
description:
  The Monument upgrade platform is the third and highest level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 improvement, 1 Tier 2 improvement and 1 Tier 3 improvement.\n\nNote: The Foundation and Pedestal outpost upgrades are prerequisites for the installation of the Monument upgrade.


typeName: Amarr Basic Outpost Factory Platform
description:
  A basic upgrade to Amarr Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech I ships to 40%.


typeName: Amarr Advanced Outpost Factory Platform
description:
  An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%.


typeName: Amarr Outpost Factory Platform
description:
  An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech I ships to 50%.


typeName: Cynosural System Jammer
description:
  Creates a system-wide inhibitor field which prevents cynosural generators of all kinds from functioning


typeName: Remote ECM Burst I
description:
  Emits an area-effect electronic burst, originating from the designated target, intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst's jamming strength.\n\nNote: Only motherships can fit modules of this type. Only one module of this type can be fitted per mothership.  There is a reactivation delay of 5 to 10 minutes, the exact duration of which is dictated by the pilot's Projected Electronic Counter Measures skill.


typeName: Imperial Redeemer
description:
  Mounting border tensions have prompted the Empire to begin deployment of Archon-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units.


typeName: State Izanaki
description:
  Mounting border tensions have prompted the State to begin deployment of Chimera-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units.


typeName: Federation Themis
description:
  Mounting border tensions have prompted the Federation to begin deployment of Thanatos-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units.


typeName: Republic Harkal
description:
  Mounting border tensions have prompted the Republic to begin deployment of Nidhoggur-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units.


typeName: Sansha Control Tower
description:
  The Sanshas Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defences and efficiency.\n\nRacial Bonuses:\n50% bonus to Energy Sentry Optimal Range\n25% bonus to Energy Sentry Damage\n50% bonus to Silo Cargo Capacity


typeName: True Sansha Control Tower
description:
  The True Sansha Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques.\n\nRacial Bonuses:\n50% bonus to Energy Sentry Optimal Range\n25% bonus to Energy Sentry Damage\n50% bonus to Silo Cargo Capacity


typeName: Mission Hacking Can
description:
  If you have the right equipment you might be able to hack into the databank and get some valuable information.\nRequires Hacking module.


typeName: Jump Bridge
description:
  Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two.\n\nJump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures.


typeName: Imperial Fighter
description:
  These ships are detached from nearby Carrier-class ships. Their small size and manoeuvrability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships.


typeName: Remote Hull Repair Systems
description:
  Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.


typeName: Tactical Logistics Reconfiguration
description:
  Skill at the operation of triage modules.  50-unit reduction in strontium clathrate consumption amount for module activation per skill level.


typeName: Projected Electronic Counter Measures
description:
  Operation of projected ECM jamming systems. Each skill level gives 5% less delay between module activation and ECM burst effect.


typeName: Concussion Bomb
description:
  Radiates an omnidirectional pulse upon detonation that causes kinetic damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to kinetic damage, thus enabling delivery of multiple bombs to a given target area.


typeName: Bomb Launcher I
description:
  A missile launcher bay module facilitating bomb preparation, and deployment. Only one Bomb Launcher can be fitted per ship.\n\nRequires fitting of bombs: Concussion, Electron, Scorch, Shrapnel.


typeName: Scorch Bomb
description:
  Radiates an omnidirectional pulse upon detonation that causes thermal damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to thermal damage, thus enabling delivery of multiple bombs to a given target area.


typeName: Shrapnel Bomb
description:
  Radiates an omnidirectional pulse upon detonation that causes explosive damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to explosive damage, thus enabling delivery of multiple bombs to a given target area.


typeName: Electron Bomb
description:
  Radiates an omnidirectional pulse upon detonation that causes EM damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to EM damage, thus enabling delivery of multiple bombs to a given target area.


typeName: Lockbreaker Bomb
description:
  Emits random electronic bursts upon detonation that disrupt target locks on any surrounding vessels whose sensor strengths are lower than the bomb's jamming strength.


typeName: Void Bomb
description:
  Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels.


typeName: Capital Remote Hull Repair Systems
description:
  Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.


typeName: Caldari Basic Outpost Factory Platform
description:
  A basic upgrade to Caldari Outpost manufacturing capabilities. Gives an additional three factory slots and gives a manufacturing time reduction on all Tech II components of 20%.


typeName: Gallente Basic Outpost Factory Platform
description:
  A basic upgrade to Gallente Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Capital Construction Components of 20%


typeName: Minmatar Basic Outpost Factory Platform
description:
  A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Modules of 20%.


typeName: Triage Module I
description:
  An electronic interface designed to augment and enhance a carrier's defenses and logistical abilities.  Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities.\n\nThis results in a great increase in the carrier's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance.  Due to the ionic flux created by the triage module, remote effects like warp scrambling et al. will not affect the ship while in triage mode.\n\nThis also means that friendly remote effects will not work while in triage mode either. The flux only disrupts incoming effects, however, meaning the carrier can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the carrier able to dock until out of triage mode.\n\nNote: A triage module requires Strontium clathrates to run and operate effectively.  Only one triage module can be run at any given time, so fitting more than one has no practical use.


typeName: Caldari Outpost Factory Platform
description:
  An intermediate upgrade to Caldari Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech II components to 40%.


typeName: Caldari Advanced Outpost Factory Platform
description:
  An advanced upgrade to Caldari Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech II components to 60%.


typeName: Amarr Basic Outpost Plant Platform
description:
  A basic upgrade to Amarr Outpost manufacturing capabilities. Gives an additional three factory slots and increases the manufacturing time reduction on all Tech II ships to 40%.


typeName: Amarr Outpost Plant Platform
description:
  An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech II ships to 50%.


typeName: Amarr Advanced Outpost Plant Platform
description:
  An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech II ships to 60%.


typeName: Gallente Outpost Factory Platform
description:
  An intermediate upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components to 40%.


typeName: Gallente Advanced Outpost Factory Platform
description:
  An advanced upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components ships to 60%.


typeName: Minmatar Outpost Factory Platform
description:
  An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 40%.


typeName: Minmatar Advanced Outpost Factory Platform
description:
  An advanced upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 60%.


typeName: Gallente Outpost Plant Platform
description:
  An intermediate upgrade to Gallente Outpost manufacturing capabilities. Gives an additional five factory slots.


typeName: Gallente Advanced Outpost Plant Platform
description:
  An advanced upgrade to Gallente Outpost manufacturing capabilities. Gives an additional seven factory slots.


typeName: Minmatar Outpost Plant Platform
description:
  An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional five factory slots.


typeName: Minmatar Advanced Outpost Plant Platform
description:
  An advanced upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional seven factory slots.


typeName: Gallente Basic Outpost Plant Platform
description:
  A basic upgrade to Gallente Outpost manufacturing capabilities. Gives an additional three factory slots.


typeName: Minmatar Basic Outpost Plant Platform
description:
  A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional three factory slots.


typeName: Amarr Basic Outpost Laboratory Platform
description:
  A basic upgrade to Amarr Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all PE research of 20%.


typeName: Amarr Outpost Laboratory Platform
description:
  An intermediate upgrade to Amarr Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all PE research to 40%.


typeName: Amarr Advanced Outpost Laboratory Platform
description:
  An advanced upgrade to Amarr Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all PE research to 60%.


typeName: Caldari Basic Outpost Laboratory Platform
description:
  A basic upgrade to Caldari Outpost research capabilities. Gives an additional five ME, PE and Copy slots.


typeName: Caldari Outpost Laboratory Platform
description:
  An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional five ME, PE and Copy slots and increases the research time reduction on all ME, PE and Copy research to 40%.


typeName: Caldari Advanced Outpost Laboratory Platform
description:
  An advanced upgrade to Caldari Outpost research capabilities. Gives an additional nine ME, PE and Copy slots and increases the research time reduction on all ME, PE and Copying research to 50%.


typeName: Caldari Basic Outpost Research Facility Platform
description:
  A basic upgrade to Caldari Outpost research capabilities. Gives an additional five Invention slots and gives a research time reduction on all Invention research of 20%.


typeName: Caldari Outpost Research Facility Platform
description:
  An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional seven Invention slots and increases the research time reduction on all Invention research to 40%.


typeName: Caldari Advanced Outpost Research Facility Platform
description:
  An advanced upgrade to Caldari Outpost research capabilities. Gives an additional nine Invention slots and gives a research time reduction on all Invention research of 60%.


typeName: Gallente Basic Outpost Laboratory Platform
description:
  A basic upgrade to Gallente Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all Copying research of 20%.


typeName: Gallente Outpost Laboratory Platform
description:
  An intermediate upgrade to Gallente Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all Copying research to 40%.


typeName: Gallente Advanced Outpost Laboratory Platform
description:
  An advanced upgrade to Gallente Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all Copying research to 60%.


typeName: Minmatar Basic Outpost Laboratory Platform
description:
  A basic upgrade to Minmatar Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all ME research of 20%.


typeName: Minmatar Outpost Laboratory Platform
description:
  An intermediate upgrade to Minmatar Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all ME research to 40%.


typeName: Minmatar Advanced Outpost Laboratory Platform
description:
  An advanced upgrade to Minmatar Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all ME research to 60%.


typeName: Amarr Outpost Refinery Platform
description:
  An intermediate upgrade to Amarr Outpost refining capabilities. Increases refinery efficiency to 20%.


typeName: Caldari Outpost Refinery Platform
description:
  An intermediate upgrade to Caldari Outpost refining facilities. Increases refinery efficiency to 20%.


typeName: Gallente Outpost Refinery Platform
description:
  An intermediate upgrade to Gallente Outpost refining facilities. Increases refinery efficiency to 20%.


typeName: Minmatar Outpost Refinery Platform
description:
  An intermediate upgrade to Minmatar Outpost refining facilities. Increases refinery efficiency to 45%.


typeName: Caldari Outpost Office Platform
description:
  An intermediate upgrade to Caldari Outpost office facilities. Gives an additional five office slots.


typeName: Gallente Outpost Office Platform
description:
  An intermediate upgrade to Gallente Outpost office facilities. Gives an additional seven office slots.


typeName: Minmatar Outpost Office Platform
description:
  An intermediate upgrade to Minmatar Outpost office facilities. Gives an additional five office slots.


typeName: Remote Cloaking Array
description:
  This heavily shielded structure remotely emits a cloaking field over far away structures, hiding them from sight.


typeName: Bomb Deployment
description:
  Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level.


typeName: Pathfinder Gate_New
description:
  The Pathfinder Gate is a gizmo first produced by Kaalakiota corporation, as a handy navigational device in space that directs travelers to areas within and around the solarsystem.  It was originally created for tourist attractions as a quick and easy way to navigate between important sites within a solar-system.\n<br><br>\nHowever recently it has become quite popular within military and pirate circles, as a way to limit the risk of losing highly-sensitive coordinates to the enemy.  Instead of handing out bookmarks to every ship in the fleet, there would be a single Pathfinder Gate which would direct the ships from a common meetingplace.  That way keeping the coordinates hidden would be that much simpler, as well as preventing hackers from uncovering the coordinates by breaking into a computer mainframe of a ship of the fleet.\n<br><br>\nYou must approach the Pathfinder Gate before you can activate it.


typeName: Gallente Basic Outpost Factory
description:
  A basic upgrade to Gallente Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Capital Construction Components of 20%.


typeName: Citizen Quarters
description:
  A floating deep-space construct with artifical gravity and biorecycling systems, capable of housing populations numbering in the tens of thousands.


typeName: Federation Freighter
description:
  The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse.  Such vulnerable ships are usually heavily guarded as they traverse the space lanes.


typeName: Thermodynamics
description:
  Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit.


typeName: Imperial Templar Judgment
description:
  This variant of the frontline battleship of the Amarr Empire has been heavily modified with only one purpose in mind: Destruction.  It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.


typeName: Imperial Templar Diviner
description:
  This variant of the frontline battleship of the Amarr Empire constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support.  These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.


typeName: Imperial Templar Phalanx
description:
  This variant of the frontline battlecruiser of the Amarr Empire has been heavily modified with only one purpose in mind: Destruction.  It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.


typeName: Imperial Templar Seer
description:
  This variant of the frontline battlecruiser of the Amarr Empire constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support.  These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.


typeName: State Shukuro Nagashin
description:
  This variant of the frontline battleship of the Caldari State has been heavily modified with only one purpose in mind: Destruction.  It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.


typeName: State Shukuro Seki
description:
  This variant of the frontline battlecruiser of the Caldari State has been heavily modified with only one purpose in mind: Destruction.  It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.


typeName: State Shukuro Gassin
description:
  This variant of the frontline battlecruiser of the Caldari State constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support.  These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.


typeName: State Shukuro Turushima
description:
  This variant of the frontline battleship of the Caldari State constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support.  These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.


typeName: Federation Praktor Diablic
description:
  This variant of the frontline battlecruiser of the Gallente Federation has been heavily modified with only one purpose in mind: Destruction.  It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome vessel.


typeName: Federation Praktor Erenus
description:
  This variant of the frontline battlecruiser of the Gallente Federation constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support.  These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.


typeName: Federation Praktor Polemo
description:
  This variant of the frontline battleship of the Gallente Federation has been heavily modified with only one purpose in mind: Destruction.  It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.


typeName: Federation Praktor Dionia
description:
  This variant of the frontline battleship of the Gallente Federation constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support.  These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.


typeName: Republic Tribal Caluka
description:
  This variant of the frontline battlecruiser of the Minmatar Republic has been heavily modified with only one purpose in mind: Destruction.  It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.


typeName: Republic Tribal Vorshud
description:
  This variant of the frontline battlecruiser of the Minmatar Republic constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support.  These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.


typeName: Republic Tribal Kinai
description:
  This variant of the frontline battleship of the Minmatar Republic has been heavily modified with only one purpose in mind: Destruction.  It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.


typeName: Republic Tribal Akila
description:
  This variant of the frontline battleship of the Minmatar Republic constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support.  These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.


typeName: Rank 1 Upgrade
description:
  An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%


typeName: Mission Hacking Can 2
description:
  This communications hub is locked with an electronic security system. You will need a codebreaker to open it.


typeName: Test Services Mega Pulse Laser
description:
  A super-heavy pulse laser designed for medium range engagements. Can fit with frequency crystals to vary damage and range.


typeName: Test Services Dual Giga Pulse Laser
description:
  One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets.


typeName: Blood Raider Battlestation_event
description:
  This gigantic suprastructure is one of the military installations of the Blood Raiders pirate corporation.


typeName: Gallente Station_event
description:
  Docking has been prohibited for capsuleers into this station until the system has been given the all clear by CONCORD.


typeName: Alliance Tournament Cup
description:
  Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.\n\nGlory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence. \n\n<div style="text-align:center;">HUN Reloaded\nYear 108 - 4th Alliance Tournament Winners</div>


typeName: Alliance Tournament Gold Medal
description:
  Awarded to the capsuleers who fought and defeated their opponents in a series of gruelling and murderous fights to claim their place as winners of the great Alliance Tournament.  The holder of this Alliance Tournament medal can truly claim to be among the true elite, the best of the best.


typeName: Research Station
description:
  This gigantic superstructure is a research station. Due to the nature of the research this station does not offer commercial station services or docking bays and does not receive guests.


typeName: Tax Evasion
description:
  Knowledge of the SCC tax regime and the ability to utilize that to one's own advantage.\n\n2% reduction in SCC tax per level. \n\nNote: This skill does not apply to taxes imposed by player corporations.


typeName: 'Integrated' Acolyte
description:
  Light Scout Drone\n\nThis particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.


typeName: 'Augmented' Acolyte
description:
  Light Scout Drone\n\nThis drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.


typeName: 'Integrated' Berserker
description:
  Heavy Attack Drone\n\nThis particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.


typeName: 'Augmented' Berserker
description:
  Heavy Attack Drone\n\nThis drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.


typeName: 'Integrated' Hammerhead
description:
  Medium Scout Drone\n\nThis particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.


typeName: 'Augmented' Hammerhead
description:
  Medium Scout Drone\n\nThis drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design.  This new hybrid has a fearsome firepower.


typeName: 'Integrated' Praetor
description:
  Heavy Attack Drone.  \n\nThis particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.


typeName: Test Modulated Gas Harvester I
description:
  A bulk gas extractor designed for use on Mining Barges.\n\nNote: 99.5% less CPU usage when fitted on a Mining Barge.


typeName: Trauma Treatment Facility
description:
  A facility which helps free recently freed slaves of their vitoc dependency and helps them regain their free will.


typeName: Advanced Mobile Laboratory
description:
  Portable laboratory facilities, anchorable within control tower fields.\n\nThis structure has:\n3 copy slots (0.65 job time bonus)\n2 ME slots (0.75 job time bonus)\n2 Invention slots (0.5 job time bonus)


typeName: Rorqual
description:
  The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space.\n\nTo that end, the Rorqual's primary strength lies in its ability to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore in compressed form.\n\nAdditionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around.\n\nDue to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants\n\nCapital Industrial Ships skill bonuses:\n-5% reduction in fuel consumption for industrial cores per level\n5% bonus to bonus to effectiveness of mining foreman gang links per level when in deployed mode\n50% bonus to the range of Capital Shield Transporters per level.\n20% bonus to drone damage and hitpoints per level.\n\nRole Bonuses: \n900% bonus to the range of survey scanners\n200% bonus to the range of cargo scanners\n\n99% reduction in CPU need for Gang Link modules\n99% reduction in CPU need for Clone Vat Bay


typeName: Alliance Tournament Silver Medal
description:
  The great Alliance Tournament silver medal. So close, and yet so far. Second place in the Alliance Tournament signifies many things to many people. It does, however, stand for one undeniable truth: the holder kicked several metric tons of arse to get it.


typeName: Alliance Tournament Bronze Medal
description:
  The great Alliance Tournament bronze medal. No capsuleer aims for it, and no one glorifies in it. Some call its holders the worst of the best, but there are victories to be gained even in loss. While glory may elude the holder, honor and respect do not.


typeName: Drone Synaptic Relay Wiring
description:
  The relay wiring of a rogue drones synaptic system, these wires allow for a much higher flow of power and information than standard empire technology has yet to achieve.


typeName: Drone Capillary Fluid
description:
  The fluid that flows through rogue drone relays, the substance is a amalgamation of various chemical compounds that many scientists theorize to be akin to the life blood of a rogue drone.  \n\nWhatever the reason the fluid combined with synaptic relays allows for an astonishing high flow of data.


typeName: Drone Tactical Limb
description:
  A multipurpose limb of a rogue drone which, in combat models, is a mount for the primary weapon.  The modular design of such limbs allows for them to be incorporated into standard drone designs with some ingenuity.


typeName: Drone Epidermal Shielding Chunk
description:
  A chunk of the epidermal shielding from a rogue drone, while being both more durable and resistant than standard drone shielding, it is also thinner and more flexible forming, as it does, the skin of a rogue drone.


typeName: Drone Coronary Unit
description:
  The beating heart of a rogue drone, this power unit is a marvel of technology providing a greater size/power ratio than is currently achievable by modern designs.  With some clever tinkering it is possible to adapt this to interface with current drone technology.


typeName: Compressed Arkonor
description:
  The rarest and most sought-after ore in the known world. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium.\n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Crimson Arkonor
description:
  While fairly invisible to all but the most experienced miners, there are significant molecular differences between Arkonor and its crimson counterpart, so-named because of the blood-red veins running through it.\n\nThe rarest and most sought-after ore in the known world. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium.\n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Prime Arkonor
description:
  Prime Arkonor is the rarest of the rare; the king of ores.  Giving a 10% greater mineral yield than regular ark, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.\n\nThe rarest and most sought-after ore in the known world. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium.\n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Bistot
description:
  Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the world, megacyte and zydrine. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Monoclinic Bistot
description:
  Monoclinic bistot is a variant of bistot with a slightly different crystal structure.  It is highly sought-after, as it gives a slightly higher yield than its straightforward counterpart.\n\nBistot is a very valuable ore as it holds large portions of two of the rarest minerals in the world, megacyte and zydrine. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Triclinic Bistot
description:
  Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals.\n\nBistot is a very valuable ore as it holds large portions of two of the rarest minerals in the world, megacyte and zydrine.\n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Crokite
description:
  Crokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the universe. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Crystalline Crokite
description:
  Crystalline crokite is the stuff of legend in 0.0 space.  Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.\n\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the world.\n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Sharp Crokite
description:
  In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite.\n\nCrokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the world.\n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Dark Ochre
description:
  Dark Ochre was for years ignored as a worthwile ore to mine until improved refining techniques managed to extract the huge amount of nocxium inside it, the highest ratio of nocxium found in any ore in the world.\n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Obsidian Ochre
description:
  Obsidian Ochre, the most valuable member of the Dark Ochre family, was only first discovered a decade ago. The sleek black surface of this mineral managed to reflect scanning waves, making Obsidian Ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last.\n\nDark Ochre was for years ignored as a worthwile ore to mine until improved refining techniques managed to extract the huge amount of nocxium inside it, the highest ratio of nocxium found in any ore in the world.\n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Onyx Ochre
description:
  Shiny black nuggets of Onyx Ochre look very nice and are occasionally used in ornaments. But the great amount of nocxium is what miners are really after. Like in all else, good looks are only an added bonus. \n\nDark Ochre was for years ignored as a worthwile ore to mine until improved refining techniques managed to extract the huge amount of nocxium inside it, the highest ratio of nocxium found in any ore in the world. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Gneiss
description:
  Gneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Iridescent Gneiss
description:
  Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners.\n\nGneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Prismatic Gneiss
description:
  Prismatic Gneiss has fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.\n\nGneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine.\n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Glazed Hedbergite
description:
  Asteroids containing formed in intense heat, such as a result Supernovas, often have a more concentrated form of Hedbergite known as Glazed Hedbergite that has 10% higher yield than normal Hedbergite.\n\nHedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive.  Hedbergite also yields some Nocxium and a small amount of Zydrine.\n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Hedbergite
description:
  Hedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive.  Hedbergite also yields some Nocxium and a small amount of Zydrine.\n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Vitric Hedbergite
description:
  When asteroids containing Hedbergite pass close to suns or other sources of intense heat can cause the Hedbergite to glassify. The result is called Vitric Hedbergite and has 5% better yield than normal Hedbergite. \n\nHedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive.  Hedbergite also yields some Nocxium and a small amount of Zydrine.\n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Hemorphite
description:
  With a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium and isogen as well as trace amounts of Zydrine.\n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Radiant Hemorphite
description:
  Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant Hemorphite has 10% better yield than its more bland brother.\n\nWith a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium and isogen as well as trace amounts of Zydrine. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Vivid Hemorphite
description:
  Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid Hemorphite has 5% better yield than its more bland brother.\n\nWith a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium and isogen as well as trace amounts of Zydrine. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Jaspet
description:
  Jaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite and nocxium. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Pristine Jaspet
description:
  Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.\n\nJaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite and nocxium. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Pure Jaspet
description:
  Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit.\n\nJaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite and nocxium. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Fiery Kernite
description:
  Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic Kernite.\n\nKernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the world. Besides mexallon the Kernite also has a bit of tritanium and isogen. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Kernite
description:
  Kernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the world. Besides mexallon the Kernite also has a bit of tritanium and isogen.\n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Luminous Kernite
description:
  Prophets tell of the mystical nature endowed in Luminous Kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal Kernite and can make you rich if you mine it 24/7 and live to be very old.\n\nKernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the world. Besides mexallon the Kernite also has a bit of tritanium and isogen. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Magma Mercoxit
description:
  Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral but few other minerals of note.\n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Golden Omber
description:
  Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.\n\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Omber
description:
  Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Silvery Omber
description:
  Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name.\n\nOmber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Bright Spodumain
description:
  Spodumain is occasionaly found with crystaline traces in its outer surface. Known as Bright Spodumain, the crystal adds considerable value to an already valuable mineral.  \n\nSpodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Gleaming Spodumain
description:
  Once in a while Spoudumain is found with crystaline veins running through it. The increased value this yields puts the gleam in the eye of any miner lucky enough to find it.\n\nSpodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Spodumain
description:
  Spodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Azure Plagioclase
description:
  Azure Plagioclase was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.\n\nPlagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Plagioclase
description:
  Plagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Rich Plagioclase
description:
  With Rich Plagioclase, having 10% better yield than the normal one, miners can finally regard Plagioclase as a mineral that provides a noteworthy profit.\n\nPlagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Pyroxeres
description:
  Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerbly. It also has a large portion of tritanium and some pyerite and mexallon. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Solid Pyroxeres
description:
  Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. \n\nPyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Viscous Pyroxeres
description:
  Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.\n\nPyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerbly. It also has a large portion of tritanium and some pyerite and mexallon.\n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Condensed Scordite
description:
  Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.\n\nScordite is amongst the most common ore types in the known world. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Massive Scordite
description:
  Massive Scordite was the stuff of legend in the early days of space exploration. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.\n\nScordite is amongst the most common ore types in the known world. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Scordite
description:
  Scordite is amongst the most common ore types in the known world. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Concentrated Veldspar
description:
  Clusters of Veldspar, called Concentrated Veldspar, are sometimes found in areas where normal Veldspar is already in abundance.\n\nThe most common ore type in the known world, Veldspar can be found most everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Dense Veldspar
description:
  In asteroids above average size, the intense pressure can weld normal Veldspar into what is known as Dense Veldspar, increasing the yield by 10%. \n\nThe most common ore type in the known world, Veldspar can be found most everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Veldspar
description:
  The most common ore type in the known world, Veldspar can be found most everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. \n\nThis ore is a compressed and much more dense version of the original ore.


typeName: Compressed Blue Ice
description:
  Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid.\n\nThis ore has been compressed into a much more dense version.


typeName: Compressed Clear Icicle
description:
  Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field, and are known as the universe's primary source of helium isotopes.\n\nThis ore has been compressed into a much more dense version.


typeName: Compressed Dark Glitter
description:
  Dark glitter is one of the rarest of the interstellar ices, formed only in areas with large amounts of residual electrical current.  Little is known about the exact way in which it comes into being; the staggering amount of liquid ozone to be found inside one of these rocks makes it an intriguing mystery for stellar physicists and chemists alike.  In addition, it contains large amounts of heavy water and a decent measure of strontium clathrates.\n\nThis ore has been compressed into a much more dense version.


typeName: Compressed Enriched Clear Icicle
description:
  Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe's primary source of helium isotopes.  Due to environmental factors, this fragment's isotope deposits have become even richer than its regular counterparts'.\n\nThis ore has been compressed into a much more dense version.


typeName: Compressed Gelidus
description:
  Fairly rare and very valuable, Gelidus-type ice formations are a large-scale source of strontium clathrates, one of the rarest ice solids found in the universe, in addition to which they contain unusually large concentrations of heavy water and liquid ozone.\n\nThis ore has been compressed into a much more dense version.


typeName: Compressed Glacial Mass
description:
  Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone.\n\nThis ore has been compressed into a much more dense version.


typeName: Compressed Glare Crust
description:
  In areas with high concentrations of electromagnetic activity, ice formations such as this one, containing large amounts of heavy water and liquid ozone, are spontaneously formed during times of great electric flux.  Glare crust also contains a small amount of strontium clathrates.\n\nThis ore has been compressed into a much more dense version.


typeName: Compressed Krystallos
description:
  The universe's richest known source of strontium clathrates, Krystallos ice formations are formed only in areas where a very particular combination of environmental factors are at play.  Krystallos compounds also include quite a bit of liquid ozone.\n\nThis ore has been compressed into a much more dense version.


typeName: Compressed Pristine White Glaze
description:
  When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed.  While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts.\n\nThis ore has been compressed into a much more dense version.


typeName: Compressed Smooth Glacial Mass
description:
  Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts.\n\nThis ore has been compressed into a much more dense version.


typeName: Compressed Thick Blue Ice
description:
  Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid.  This particular formation is an old one and therefore contains even more than its less mature siblings.\n\nThis ore has been compressed into a much more dense version.


typeName: Compressed White Glaze
description:
  When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed.  White Glaze is extremely high in nitrogen-14 and other stable nitrogen isotopes, and is thus a necessity for the sustained operation of certain kinds of control tower.\n\nThis ore has been compressed into a much more dense version.


typeName: Damaged Sentinel Angel
description:
  This battle-station has been damaged or been worn out from overuse and lack of maintenance.  It is still functional, but not at its full capacity.


typeName: Damaged Sentinel Chimera Strain Mother
description:
  This Drone station has several formidable defensive systems. It appears to be damaged and not functioning up to its full potential.


typeName: Industrial Core I
description:
  An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration.  Whilst in the deployed configuration, energy is channelled the unique assembly lines which can compress asteroid ore and ice.\n\nNote: can only be fitted on the Rorqual ORE capital ship.


typeName: Industrial Reconfiguration
description:
  Skill at the operation of industrial core modules.  50-unit reduction in heavy water consumption amount for module activation per skill level.


typeName: test Mining Foreman Link - test Harvesting
description:
  Decreases duration of gang's Ice Harvesters.\n\nForeman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.\nWhile only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. \n\nNote: The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode.


typeName: Tournament Observation
description:
  Skill at observating tournaments. +2 extra targets per skill level, up to the ship's maximum allowed number of targets locked.


typeName: Orca
description:
  The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space.\n\nTo that end, the Rorqual's primary strength lies in its ability to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore in compressed form.\n\nAdditionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around.\n\n\nCapital Industrial Ships skill bonuses:\n\n-5% reduction in fuel consumption for industrial cores per level\n\n5% bonus to bonus to effectiveness of mining foreman gang links per level when in deployed mode\n\n50% bonus to the range of Capital Shield Transporters per level.\n\n20% bonus to drone damage and hitpoints per level.\n\n99% reduction in CPU need for Clone Vat Bay\n99% reduction in CPU need for Gang Link modules\n99% reduction in CPU need for Industrial Reconfiguration modules\n99% reduction in CPU need for Tractor Beams


typeName: Banidine
description:
  A variant of the common ore Veldspar, Banidine is found in far lesser abundance - which causes no problems for miners since the latter ore is virtually worthless, being riddled with impurities.


typeName: Augumene
description:
  Despite its resemblance to common Pyroxeres, Augumene ore in its raw form is both rare and highly toxic to humans. Thus, while it is also a source of many of the minerals found in Pyroxeres ore, Augumene is generally considered virtually worthless due to the dangers posed by its handling.


typeName: Mercium
description:
  The rare mineral Mercium is thought to be closely related to Omber, varying slightly in chemical composition; in fact, these ores were classified as separate types only recently. However, current refining technologies have been found to do irreparable damage to Mercium ore, rendering it unusable for all practical purposes.


typeName: Lyavite
description:
  Lyavite is a relatively rare ore quite similar in some respects to Kernite. However, due to the circumstances under which this ore is formed, it is highly unstable when refined; this quality renders it worthless to all but the most desperate of miners.


typeName: Pithix
description:
  Pithix (sometimes spelled Pythix), sister ore to Jaspet, also contains a myriad of mineral types, but is found only in asteroids of a certain age; this oddity, combined with the fact that current Pithix refining methods are quite inefficient, makes the ore little more than a minor curiosity to the scientific community as a whole.


typeName: Green Arisite
description:
  Green Arisite is a close cousin to Gneiss, although it is much less commonly found in known space. It is not at all valuable to miners or refiners, however, since its byproducts tend to foul up refining equipment, thus requiring exorbitant maintenance costs.


typeName: Oeryl
description:
  Very similar in composition to Dark Ochre, Oeryl has come into the spotlight only since advanced refining techniques have made Dark Ochre highly sought after for its high Nocxium content. While refining processes for Oeryl remain utterly ineffective, making this mineral worthless to most manufacturers, scientists believe it may become equally as valuable as its Ochre counterpart given a few years of research.


typeName: Geodite
description:
  Geodite ore used to be common, but was mined heavily in the early years of interstellar industry, before the discovery of Crokite. The quality of Zydrine taken from Geodite is very poor by today's refining standards, making the ore nearly worthless.


typeName: Polygypsum
description:
  The rarest and most valuable ore in the known universe, Arkonor, has a less well known cousin called Polygypsum. While the two are very similar in chemical composition, the latter is quite unstable, having a tendency to ignite when handled roughly. While posing little danger to a spacecraft, which is built to withstand tremendous heat, this property makes the ore too dangerous under any other circumstances - such as in the business of refining.


typeName: Zuthrine
description:
  Zuthrine is one of the most dense ores in known space, a close relative of Mercoxit, it also contains enormous amounts of Morphite.  It is found only in the very core of asteriods it requires specialized deep core mining techniques to extract.


typeName: Azure Ice
description:
  Interstellar ices are formed by the accretion of gas molecules onto silicate dust particles. Azure ice forms under the same circumstances as "blue ice," but due to its slightly different chemical composition, it contains substantially fewer oxygen isotopes by volume than its blue cousin, rendering it a "lesser" material.


typeName: Crystalline Icicle
description:
  Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many stellar ice fields, but "crystalline icicles" have a very low isotope count compared to other minable ices, making it relatively worthless. It's simply "space ice."


typeName: Amarr Navy Security Clearance
description:
  Fake skill that specifies the owners security clearance for Amarr Navy facilities (e.g. acceleration gates).


typeName: Covert Cynosural Field Generator I
description:
  Generates an undetectable cynosural field which only Black Ops jump drives can lock on to.\n\nNote: can only be fitted on Black Ops, Covert Ops, Stealth Bombers and force Recon Ships.


typeName: Covert Jump Portal Generator I
description:
  A piece of machinery designed to allow a capital vessel to create a bridge between systems without the use of a stargate, allowing its companions access through vast tracts of space to join it on the battlefield.\n\nNote: can only be fitted on Black Ops.


typeName: Warp Disruption Field Generator I
description:
  The field generator projects a warp disruption sphere centered upon the ship for its entire duration.  The field prevents any warping or jump drive activation within its area of effect.\n\nThe generator has several effects upon the parent ship whilst active.  It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules.  \n\nThis module's effect can be modified with scripts.\n\nNote: can only be fitted on the Heavy Interdictors.


typeName: Paladin
description:
  Hull: Apocalypse Class \nRole: Marauder\n\nGeared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.\n\nDeveloper: Carthum Conglomerate \n\nCarthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.\n\nAmarr Battleship Skill Bonus: 5% bonus to capacitor capacity and 2% bonus to the velocity factor of stasis webifiers per level\n\nMarauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 5% bonus to large energy turret damage per level\n\nRole Bonus: 100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams


typeName: Kronos
description:
  Hull: Megathron Class\nRole: Marauder\n\nGeared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.\n\nDeveloper: Duvolle Labs\n\nDuvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.\n\nGallente Battleship Skill Bonus: 5% bonus to large hybrid weapon damage and 2% bonus to the velocity factor of stasis webifiers per level\n\nMarauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 7.5% bonus to large hybrid weapon tracking per level\n\nRole Bonus: 100% bonus to large hybrid weapon damage, 100% bonus to range and velocity of tractor beams


typeName: Vargur
description:
  Hull: Tempest Class\nRole: Marauder\n\nGeared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.\n\nDeveloper: Boundless Creation\n\nBoundless Creation’s ships are based on the Brutor Tribe’s philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.\n\nMinmatar Battleship Skill Bonus: 5% bonus to large projectile turret rate of fire and 10% bonus to large projectile turret falloff per level\n\nMarauder Skill Bonus: 7.5% bonus to shield boost amount and 7.5% bonus to large projectile turret tracking per level\n\nRole Bonus: 100% bonus to large projectile weapon damage, 100% bonus to range and velocity of tractor beams


typeName: Nanite Repair Paste
description:
  A thick, heavy liquid, typically stored in tanks or container systems intended for liquids. It is composed of billions of nanites that can be programmed to repair damaged ship modules on the fly. The paste is simply applied to the damaged area, and the nanites meld into an exact copy of the damaged area, thus effecting repairs upon the module. This is a one-time process, as the nanites use themselves up along with the trace elements mixed into their carrier fluid.\n\nThe Repair Paste is generally only used for emergency on-site repairs. It is then recommended to have the damaged components looked at by a certified technician at first opportunity.


typeName: Pure Synth Blue Pill Booster
description:
  Synth Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Crash Booster
description:
  Synth Crash compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Drop Booster
description:
  Synth Drop compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Exile Booster
description:
  Synth Exile compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Frentix Booster
description:
  Synth Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Mindflood Booster
description:
  Synth Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth Sooth Sayer Booster
description:
  Synth Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Pure Synth X-Instinct Booster
description:
  Synth X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.


typeName: Golem
description:
  Hull: Raven Class\nRole: Marauder\n\nGeared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.\n\nDeveloper: Lai Dai \n\nLai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.\n\nCaldari Battleship Skill Bonus: 10% bonus to cruise missile and torpedo velocity and explosion velocity per level\n\nMarauders Skill Bonus: 7.5% bonus to shield boost amount and 7.5% bonus to effectiveness of target painters per level\n\nRole Bonus: 100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams


typeName: test Rorqual
description:
  The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space.\n\nTo that end, the Rorqual's primary strength lies in its ability to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore in compressed form.\n\nAdditionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around.\n\n\nCapital Industrial Ships skill bonuses:\n-5% reduction in fuel consumption for industrial cores per level\n5% bonus to bonus to effectiveness of mining foreman gang links per level when in deployed mode\n50% bonus to the range of Capital Shield Transporters per level.\n20% bonus to drone damage and hitpoints per level.\n\n99% reduction in CPU need for Clone Vat Bay\n99% reduction in CPU need for Gang Link modules\n99% reduction in CPU need for Industrial Reconfiguration modules\n99% reduction in CPU need for Tractor Beams


typeName: Test Frigate Wingman
description:
  Frigate Class Wingman (Punisher with MPL)\n\nDamage Rate: 99hp/s (all damage types)\nMinimum Absorption Rate: 39hp/s (all damage types)\n\n*** TEST DRONE ***


typeName: Test Cruiser Wingman
description:
  Cruiser Class Wingman (Maller with FPL)\n\nDamage Rate: 222hp/s (all damage types)\nMinimum Absorption Rate: 101hp/s (all damage types)\n\n*** TEST DRONE ***


typeName: Test Battleship Wingman
description:
  Battleship Class Wingman (Armageddon with MPL)\n\nDamage Rate: 554hp/s (all damage types)\nMinimum Absorption Rate: 312hp/s (all damage types)\n\n*** TEST DRONE ***


typeName: Test Armageddon Wingman
description:
  Battleship Class Wingman (Armageddon with MPL)\n\nDamage Rate: 554hp/s (Multifrequency L)\nMinimum Absorption Rate: 312hp/s (vs. em and explosive)\n\n*** TEST DRONE ***


typeName: Test Maller Wingman
description:
  Cruiser Class Wingman (Maller with FPL)\n\nDamage Rate: 222hp/s (Multifrequency M)\nMinimum Absorption Rate: 101hp/s (vs. explosive)\n\n*** TEST DRONE ***


typeName: Test Punisher Wingman
description:
  Frigate Class Wingman (Punisher with MPL)\n\nDamage Rate: 99hp/s (Multifrequency S)\nMinimum Absorption Rate: 39hp/s (vs. explosive)\n\n*** TEST DRONE ***


typeName: Low-grade Centurion Alpha
description:
  This ocular filter has been modified by Mordus scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Perception \n\nSecondary Effect: 1% bonus to optimal range of ECM, Remote Sensor Dampers,  Tracking Disruptors and Target Painters\n\nSet Effect: 10% bonus to the strength of all Centurion implant secondary effects


typeName: Low-grade Centurion Beta
description:
  This memory augmentation has been modified by Mordus scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Memory \n\nSecondary Effect: 2% bonus to optimal range of ECM, Remote Sensor Dampers,  Tracking Disruptors and Target Painters\n\nSet Effect: 10% bonus to the strength of all Centurion implant secondary effects


typeName: Low-grade Centurion Delta
description:
  This cybernetic subprocessor has been modified by Mordus scientists for use by their elite officers. \n\nPrimary Effect: +2 bonus to Intelligence \n\nSecondary Effect: 4% bonus to optimal range of ECM, Remote Sensor Dampers,  Tracking Disruptors and Target Painters\n\nSet Effect: 10% bonus to the strength of all Centurion implant secondary effects


typeName: Low-grade Centurion Epsilon
description:
  This social adaptation chip has been modified by Mordus scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Charisma\n\nSecondary Effect: 5% bonus to optimal range of ECM, Remote Sensor Dampers,  Tracking Disruptors and Target Painters\n\nSet Effect: 10% bonus to the strength of all Centurion implant secondary effects


typeName: Low-grade Centurion Gamma
description:
  This neural boost has been modified by Mordus scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Willpower\n\nSecondary Effect: 3% bonus to optimal range of ECM, Remote Sensor Dampers,  Tracking Disruptors and Target Painters\n\nSet Effect: 10% bonus to the strength of all Centurion implant secondary effects


typeName: Low-grade Centurion Omega
description:
  This implant does nothing in and of itself, but when used in conjunction with other Centurion implants it will boost their effect. \n\nPrimary Effect: 25% bonus to the strength of all Centurion implant secondary effects


typeName: Low-grade Nomad Alpha
description:
  This ocular filter has been modified by Thukker scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Perception \n\nSecondary Effect: 1% bonus to agility\n\nSet Effect: 10% bonus to the strength of all Nomad implant secondary effects


typeName: Low-grade Nomad Beta
description:
  This memory augmentation has been modified by Thukker scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Memory \n\nSecondary Effect: 2% bonus to agility\n\nSet Effect: 10% bonus to the strength of all Nomad implant secondary effects


typeName: Low-grade Nomad Delta
description:
  This cybernetic subprocessor has been modified by Thukker scientists for use by their elite officers. \n\nPrimary Effect: +2 bonus to Intelligence \n\nSecondary Effect: 4% bonus to agility\n\nSet Effect: 10% bonus to the strength of all Nomad implant secondary effects


typeName: Low-grade Nomad Epsilon
description:
  This social adaptation chip has been modified by Thukker scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Charisma\n\nSecondary Effect: 5% bonus to agility\n\nSet Effect: 10% bonus to the strength of all Nomad implant secondary effects


typeName: Low-grade Nomad Gamma
description:
  This neural boost has been modified by Thukker scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Willpower\n\nSecondary Effect: 3% bonus to agility\n\nSet Effect: 10% bonus to the strength of all Nomad implant secondary effects


typeName: Low-grade Nomad Omega
description:
  This implant does nothing in and of itself, but when used in conjunction with other Nomad implants it will boost their effect. \n\nPrimary Effect: 25% bonus to the strength of all Nomad implant secondary effects


typeName: Low-grade Harvest Alpha
description:
  This ocular filter has been modified by ORE scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Perception \n\nSecondary Effect: 1% bonus to the range to all mining lasers\n\nSet Effect: 10% bonus to the strength of all Harvest implant secondary effects


typeName: Low-grade Harvest Beta
description:
  This memory augmentation has been modified by ORE scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Memory \n\nSecondary Effect: 2% bonus to the range to all mining lasers\n\nSet Effect: 10% bonus to the strength of all Harvest implant secondary effects


typeName: Low-grade Harvest Delta
description:
  This cybernetic subprocessor has been modified by ORE scientists for use by their elite officers. \n\nPrimary Effect: +2 bonus to Intelligence \n\nSecondary Effect: 4% bonus to the range to all mining lasers\n\nSet Effect: 10% bonus to the strength of all Harvest implant secondary effects


typeName: Low-grade Harvest Epsilon
description:
  This social adaptation chip has been modified by ORE scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Charisma\n\nSecondary Effect: 5% bonus to the range to all mining lasers\n\nSet Effect: 10% bonus to the strength of all Harvest implant secondary effects


typeName: Low-grade Harvest Gamma
description:
  This neural boost has been modified by ORE scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Willpower\n\nSecondary Effect: 3% bonus to the range to all mining lasers\n\nSet Effect: 10% bonus to the strength of all Harvest implant secondary effects


typeName: Low-grade Harvest Omega
description:
  This implant does nothing in and of itself, but when used in conjunction with other Harvest implants it will boost their effect. \n\nPrimary Effect: 25% bonus to the strength of all Harvest implant secondary effects


typeName: Low-grade Virtue Alpha
description:
  This ocular filter has been modified by Sisters of Eve scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Perception \n\nSecondary Effect: 1% bonus to scan strength of probes\n\nSet Effect: 10% bonus to the strength of all Virtue implant secondary effects


typeName: Low-grade Virtue Beta
description:
  This memory augmentation has been modified by Sisters of Eve scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Memory \n\nSecondary Effect: 2% bonus to scan strength of probes\n\nSet Effect: 10% bonus to the strength of all Virtue implant secondary effects


typeName: Low-grade Virtue Delta
description:
  This cybernetic subprocessor has been modified by Sisters of Eve scientists for use by their elite officers. \n\nPrimary Effect: +2 bonus to Intelligence \n\nSecondary Effect: 4% bonus to scan strength of probes\n\nSet Effect: 10% bonus to the strength of all Virtue implant secondary effects


typeName: Low-grade Virtue Epsilon
description:
  This social adaptation chip has been modified by Sisters of Eve scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Charisma\n\nSecondary Effect: 5% bonus to scan strength of probes\n\nSet Effect: 10% bonus to the strength of all Virtue implant secondary effects


typeName: Low-grade Virtue Gamma
description:
  This neural boost has been modified by Sisters of Eve scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Willpower\n\nSecondary Effect: 3% bonus to scan strength of probes\n\nSet Effect: 10% bonus to the strength of all Virtue implant secondary effects


typeName: Low-grade Virtue Omega
description:
  This implant does nothing in and of itself, but when used in conjunction with other Virtue implants it will boost their effect. \n\nPrimary Effect: 25% bonus to the strength of all Virtue implant secondary effects


typeName: Low-grade Edge Alpha
description:
  This ocular filter has been modified by Syndicate scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Perception \n\nSecondary Effect: 1% reduction to booster side effects\n\nSet Effect: 10% bonus to the strength of all Edge implant secondary effects


typeName: Low-grade Edge Beta
description:
  This memory augmentation has been modified by Syndicate scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Memory \n\nSecondary Effect: 2% reduction to booster side effects\n\nSet Effect: 10% bonus to the strength of all Edge implant secondary effects


typeName: Low-grade Edge Delta
description:
  This cybernetic subprocessor has been modified by Syndicate scientists for use by their elite officers. \n\nPrimary Effect: +2 bonus to Intelligence \n\nSecondary Effect: 4% reduction to booster side effects\n\nSet Effect: 10% bonus to the strength of all Edge implant secondary effects


typeName: Low-grade Edge Epsilon
description:
  This social adaptation chip has been modified by Syndicate scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Charisma\n\nSecondary Effect: 5% reduction to booster side effects\n\nSet Effect: 10% bonus to the strength of all Edge implant secondary effects


typeName: Low-grade Edge Gamma
description:
  This neural boost has been modified by Syndicate scientists for use by their elite officers.\n\nPrimary Effect: +2 bonus to Willpower\n\nSecondary Effect: 3% reduction to booster side effects\n\nSet Effect: 10% bonus to the strength of all Edge implant secondary effects


typeName: Low-grade Edge Omega
description:
  This implant does nothing in and of itself, but when used in conjunction with other Edge implants it will boost their effect. \n\nPrimary Effect: 25% bonus to the strength of all Edge implant secondary effects


typeName: Damaged Escape Pod
description:
  This Escape Pod has been damaged and has lost its ability to maneuver, as well as its warp capability.


typeName: Test MWD Thorax
description:
  The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where it's blasters and hordes of combat drones tear through even the toughest of enemies.\n\nSpecial Ability: 5% bonus to Medium Hybrid Turret damage per level and 5% less penalty to max capacitor for MicroWarpdrive usage per level.


typeName: Opux Luxury Yacht - Level 1
description:
  Normally used by the entertainment industry in pleasure tours for wealthy Gallente citizens, this particular Opux Luxury Yacht cruiser is used as a private ship.


typeName: Encrypted Data Crystals
description:
  These crystals contain data of some sort, but have apparently been encrypted using advanced methods, making the information inaccessible to all but the most skilled codebreakers.


typeName: Quafe Unleashed formula
description:
  These encoded reports contain highly sensitive information from the Quafe corporation regarding the chemical makeup of their new product, Quafe Unleashed.


typeName: Ancient Amarrian Relic
description:
  This relic from Old Amarr is of great value to Lord Horowan, patriarch of one of the oldest noble families in the Empire and liegeman of House Tash-Murkon.


typeName: Brutor Tribe Roster
description:
  These data logs, precious to any Minmatar but especially to a member of the Brutor Tribe, hold information on the history and lineage of that tribe's members from over a century ago.


typeName: Stranded Pilot
description:
  This simple starship pilot, lacking the pod and other resources of a capsuleer, has been forced to eject from his ship in a mundane escape pod.


typeName: Ishukone Corporate Records
description:
  These encoded reports hold extremely sensitive information regarding Ishukone Corporation holdings and infrastructure.


typeName: Professor Kajurei Delainen
description:
  This odd little man is possibly the most well-respected particle physicist of the current age, and is also considered a foremost expert in Artificial Intelligence. He is perhaps most famous for his establishment of the "Seven Pillars of Artificial Intelligence" theory, published almost 14 years ago.


typeName: Letters of Bishop Dalamaid
description:
  The letters of Bishop Dalamaid have been the subject of volumes of intellectual discourse. The primary contention of the letters, that true saintly martyrdom is an impossibility for anyone even aware of the concept of sainthood, has gone through various levels of favor over the generations. <br><br>\n\nLetters XIII through XV include a few juicy morsels about a prostitution ring that was run illegally from a monastery of one of the more prestigious orders in Dalamaid's time.


typeName: Achuran White Song Birds
description:
  A single male White Song bird. The female seems to have died, perhaps due to the stress of recent events. <br><br>\nThe White Song was once the symbol of the Achura's Imperial line. Only government buildings were allowed to keep White Songs in captivity. It was said that when the last White Song left the Royal Tower, the Achura Empire would die. The Achura Empire died first, but the White Song is still regarded with great reverence.


typeName: Armor of Rouvenor
description:
  Rouvenor is supposedly a mythical hero-king of Garoun, the temporal paradise that has been the subject of poetry, story, and song for centuries. If legends are to be believed, this armor was worn by Rouvenor when he faced the seven armies of Morthane. <br><br>\nStrangely, a few of the gold accents are turning slightly green.


typeName: Magic Crystal Ball
description:
  Allows you to see into <i>the future</i> by looking for new TypeIDs on Singularity.\n\nWarning: Side-effects may include speculation, jumping to conclusions, overanalysis, misunderstandings, unwarranted assumptions, ten-page forum threads, baseless concerns, undue panic, virtual stampedes, threadnaughts, premature account cancellation and unneeded developer stress. USE WITH CAUTION.


typeName: Amarr Sympathizer
description:
  This Minmatar politician pleads his innocence whenever you look his way. He claims that he has been framed, that everything has been a complex scheme to discredit his family. His tattoos mark him as not as a Nefantar, but as one of the member tribes of the Republic. His body is heavily bruised, but whether the injuries are from the Amarr agents or the Minmatar guards is hard to tell. Perhaps only the Republic courts can decide his innocence.


typeName: Altered Datacore - Mechanical Engineering
description:
  This datacore has been altered and thus rendered useless for manufacturing purposes. It has value only as a reference tool.


typeName: Rhea
description:
  Name: Rhea\nHull: Charon\nRole: Jump Freighter\n\nIt wasn’t long after the Thukkers began deploying their jump capable freighters that other corporations saw the inherent tactical value of such ships.  After extended negotiations, Ishukone finally closed a deal exchanging undisclosed technical data for the core innovations underpinning the original Thukker Tribes design allowing them to rapidly bring to the market the largest jump capable freighter of them all, the Rhea, a true behemoth of the stars.\n\nDeveloper : Ishukone\n\nIshukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State.  A surprising majority of the Caldari Fleets ships of the line were created by their designers.  Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine.\n\nCaldari Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level\nJump Freighters Skill Bonus: 10% bonus to hull hitpoints and 5% reduction in jump fuel need per level


typeName: Nomad
description:
  Name: Nomad\nHull: Fenrir\nRole: Jump Freighter\n\nThere is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad.  Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans.\n\nDeveloper : Thukker Mix\n\nThukkers spend their entire lives forever wandering the infinite in their vast caravans.  As such their technology is based as much upon necessity as their ingenious ability to tinker.  Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.  \n\nMinmatar Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level\nJump Freighters Skill Bonus: 10% bonus to hull hitpoints and 5% reduction in jump fuel need per level


typeName: Anshar
description:
  Name: Anshar\nHull: Obelisk\nRole: Jump Freighter\n\nCreodron surprised many by their quick conception of the Anshar, a stark diversification from their usual drone centric ship designs.  The Anshar's specially-developed cargo-manipulation drones allowed Creodron to optimize their loading algorithms and fully utilize every nook and cranny of the ship's spacious interior, ensuring it more than holds its own amongst its peers.  \n\nDeveloper : CreoDron\n\nAs the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers but has recently began to expand their design focus and employ drone techniques on whole other levels which has lead some to question where this leap in technology came from.\n\nGallente Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level\nJump Freighters Skill Bonus: 10% bonus to hull hitpoints and 5% reduction in jump fuel need per level


typeName: Ark
description:
  Name: Ark\nHull: Providence\nRole: Jump Freighter\n\nAt the end of days when they descend\nWatch for the coming of the Ark\nFor within it\nSalvation is carried.\n\n<i>-The Scriptures, Apocalypse Verses 32:6</i>\n\nDeveloper : Carthum Conglomerate\n\nCarthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offence and defence. On the other hand, their electronics and shield systems tend to be rather limited.\n\nAmarr Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level\nJump Freighters Skill Bonus: 10% bonus to hull hitpoints and 5% reduction in jump fuel need per level


typeName: Hive Mind CPU
description:
  This cumbersome, alien-looking device, throbbing with light and humming faintly, apparently contains the mind of Professor Kajurei Delainen, somehow fused with the AI of his rogue drone nanites.


typeName: Rogue Drone A.I. Core
description:
  A tiny chip with a modified silicon-extract wafer forming the base for an integrated circuit. The chip stores the code for the drone's bizarre artificial intelligence.


typeName: Small Warded Container
description:
  This small sealed container has been modified with state-of-the-art security measures to prevent ship-to-ship scanning of its contents.


typeName: Amarrian Double-Agent
description:
  A spy ostensibly working for the Amarr Empire, but who in fact is a sympathizer with and an agent for the Minmatar Republic.


typeName: AIMEDs
description:
  On most stations, robotic AI Medical Doctors (AIMEDs, more commonly known as "AI Docs" or just "AIDs") are much more common than human medical practitioners, and much more affordable.


typeName: Angel Narcotics Storage Facility
description:
  This modified habitat module is being used as storage facility for various items that the pirate factions use for drug manufacturing.  Usually heavily guarded this would undoubtedly reap a bounty with a bit of hacking once past the security.


typeName: Angel Chemical Laboratory
description:
  This mobile laboratory can be moved and anchored with relative ease, and also tailored towards certain specialties which has led many pirate factions using them in places where creating a fully fledged static facility would be a massive liability.\n\nThis particular one is being used a chemical research laboratory and is liable to contain some useful items for the entrepreneur after a small amount of hacking.


typeName: Metadrones - LM-A-1 - B
description:
  Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced.\n\nThere are multiple breaches in the hull, but they appear to originate from within the structure rather than without. Which begs the question; what kinds of monstrosities were being held inside?


typeName: Prisoner
description:
  Transporting prisoners is a task that requires trust and loyalty from the sovereign empire's legislative arm, yet it is generally one of the least sought-after jobs in the known universe.


typeName: Router Encryption Key
description:
  This datacore looks harmless. You find it hard to believe that such a small thing holds the secret to controlling what so many people believe.


typeName: Food-Borne Toxin
description:
  This virulent toxin, when placed into many kinds of food or drink, is virtually undetectable save by the most advanced microbiological scanning technology... which is generally available only to the very wealthy.


typeName: Metadrones - MH-A-1 - F
description:
  This listing husk of a research station hangs in space; bodies litter the numerous breaches in the superstructure, illustrating what must have been a horrific attack.\n\nBetrayed by the play of shadows and light, glimpses of activity can be observed, although no biological life could have possibly survived such devastation.


typeName: Dem's Galactical Botanical
description:
  This book is unprecedented in the depth of analysis offered by Ukraris Dem, easily the most noted morpho-botanist of the latter past century.


typeName: Cargo Manifest
description:
  These complicated data sheets may mean little to the layman's eye, but they contain a great deal of information about trade routes, taxes, and other arcane business data.


typeName: Optimal Range
description:
  Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\n\nThis script can be loaded into a tracking computer or tracking link module to increase the module's optimal range bonus at the expense of its tracking speed bonus.


typeName: Tracking Speed
description:
  Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\n\nThis script can be loaded into a tracking computer or tracking link module to increase the module's tracking speed bonus at the expense of its optimal range bonus.


typeName: Focused Warp Disruption
description:
  Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\n\nThis script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor.  This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare.


typeName: Optimal Range Disruption
description:
  Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\n\nThis script can be loaded into a tracking disruptor module to increase the module's optimal range effect at the expense of its tracking speed effect.


typeName: Tracking Speed Disruption
description:
  Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\n\nThis script can be loaded into a tracking disruptor module to increase the module's tracking speed effect at the expense of its optimal range effect.


typeName: Targeting Range
description:
  Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\n\nThis script can be loaded into a sensor booster or remote sensor booster module to increase the module's targeting range bonus at the expense of the locking speed bonus.


typeName: Scan Resolution
description:
  Originally used by the adolescent hacker group 'The Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\n\nThis script can be loaded into a sensor booster or remote sensor booster module to increase the module's locking speed bonus at the expense of the targeting range bonus.


typeName: Scan Resolution Dampening
description:
  Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\n\nThis script can be loaded into a remote sensor dampener module to increase the module's targeting speed effect at the expense of its targeting range effect.


typeName: Targeting Range Dampening
description:
  Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.\n\nThis script can be loaded into a remote sensor dampener module to increase the module's targeting range effect at the expense of its targeting speed effect.


typeName: Outpost Defender
description:
  These variants of the standard fighter design are most commonly based off static structures, where they serve as a powerful line of defense.


typeName: Insta-Lock
description:
  A new type of construction component, the Insta-Lock fuses structural components together almost instantaneously.


typeName: 7th Fleet Data Fragment
description:
  This chip contains a highly-encrypted data fragment retrived from a 7th Fleet field-spec mainframe. It would be impossible to tell what it originally contained - or how much of the data is still intact - without access to the original encryption key or some serious military-grade codebreaking hardware.


typeName: 7th Fleet Mobile Command Post
description:
  Essentially an extensively modified Starbase Control Tower, this Navy-issue Command Post has been further modified to meet the 7th Fleet's specific needs. Each Command Post is capable of running Fleet operations for an entire system, and contains FTL comms equipment, a field-spec mainframe and full command-and-control facilities.


